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Saint's Blood

Saint's Blood

by Sebastien de Castell 2016 576 pages
4.25
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Plot Summary

Duel in the Courtroom

Falcio faces a deadly duel

Falcio val Mond, First Cantor of the Greatcoats, is forced into a judicial duel by the scheming Margrave Kunciet. The duel is a trap, designed to humiliate and kill Falcio in front of the nobility and the future Queen, Aline. Falcio's friends—Kest, Brasti, and Ethalia—watch anxiously as he is outmatched by Undriel, a masterful sanguinist fencer who specializes in bleeding his opponents to death. Falcio's exhaustion and wounds mount, but through a desperate, unorthodox maneuver, he manages to win by the narrowest margin. The victory is hollow, as Falcio realizes he is no longer the swordsman he once was, and the political machinations against the Greatcoats and the Crown are only beginning.

The Sanguinist's Dance

Falcio's wounds and politics deepen

After the duel, Falcio is tended by Ethalia, whose healing touch is both physical and emotional balm. The court is in uproar, with accusations of cheating and political maneuvering swirling. Valiana, the Realm's Protector, chastises Falcio for risking everything on a symbolic victory, warning that the nobles are only emboldened by such displays. The Greatcoats are fractured, their authority questioned, and Falcio's own sense of purpose is shaken. The wounds from the duel are more than physical—they are reminders of the fragility of the new order and the personal costs of upholding the King's Laws in a country that seems to want them dead.

Mercy in Chains

A Saint arrives, broken and hunted

Chaos erupts as a mysterious, masked woman breaches the palace's defenses, felling guards with supernatural force. She is revealed to be Birgid, Saint of Mercy, tortured and nearly killed, her face locked in an iron mask. Her arrival is both a warning and a plea: someone is hunting Saints, using cruel new methods. Falcio, already wounded, pursues a shadowy figure he believes responsible, only to be stabbed by Undriel in a petty act of revenge. Both men collapse, and Falcio's life hangs by a thread, haunted by visions of his dead wife and King Paelis, who urge him to see the deeper threat at work.

The Uninvited Guest

The Inquisitors return, and the hunt begins

Falcio awakens in a sanctuary, tended by his friends. The attack on Birgid has sent shockwaves through the realm, drawing pilgrims and protestors alike. The Inquisitors—long-dormant enforcers of the Gods' Laws—arrive, led by Quentis Maren, and assert their authority over the investigation. Tensions between secular and religious law flare, and the Greatcoats are forced to navigate a web of suspicion, as evidence mounts that someone is systematically murdering Saints. The iron mask, a tool of both torture and anonymity, becomes the symbol of a new, more insidious enemy.

The Mask of Infamy

The true nature of the threat emerges

Falcio and his companions investigate the mask used on Birgid, discovering it is designed to suppress a Saint's powers and facilitate ritual torture. The evidence points to a conspiracy that transcends mere politics—a cult, the God's Needles, is using the blood of Saints to create fanatical assassins. The Inquisitors, the Greatcoats, and the clerics are all implicated or manipulated, and the country teeters on the brink of religious war. The mask is not just a weapon; it is a tool for erasing hope, faith, and identity, and its proliferation signals a new era of terror.

The Saint's Fall

The death of Mercy and the birth of a new Saint

Despite Ethalia's efforts, Birgid succumbs to her wounds, but not before warning Falcio of a mind that cannot abide Mercy and will destroy it. As Birgid dies, her Sainthood passes to Ethalia, who is both terrified and transformed by the burden. The transition is not gentle—Ethalia recoils from Falcio, unable to bear the violence that now clings to him. The Greatcoats are left reeling, their healer and friend now a Saint, and the forces arrayed against them grow ever more powerful and mysterious.

The Mob and the Message

Falcio faces the mob and the power of words

When a Greatcoat is captured by a mob incited by clerics, Falcio must use all his skill as a duellist and magistrate to save him. He invokes the ancient "God's Line," challenging the mob's faith and forcing them to confront the reality of their actions. Through a series of duels, Falcio exposes the hollowness of their cause and the manipulation at work. The episode underscores the fragility of law and order, and the ease with which fear and faith can be twisted into violence.

The God's Needles

The cult's methods and ambitions are revealed

The investigation leads Falcio and his allies to the heart of the God's Needles' operation: a mine where Saints are tortured, their blood harvested, and iron masks forged. The cult's followers, driven mad by the blood of Saints and the drug Adoracia Fidelis, become nearly unstoppable assassins. The Blacksmith, a genius rival to the Tailor, is revealed as the architect of this new order, forging not just weapons but a new God from the faith and fear of the people. The Saints are being systematically destroyed, and the Law itself is under assault.

The Blacksmith's Plan

The enemy's true goal: a new God

The Blacksmith's machinations come to light—he is not content with killing Saints or subverting the Law. He has used the chaos to unite the fractured churches, resurrect the Inquisitors, and create a new God, born of fear and the blood of Saints. The Greatcoats realize they are not just fighting men or cultists, but a nascent deity whose power grows with every act of terror and submission. The Law, once the bulwark against tyranny, is being erased, and the Blacksmith's God is poised to claim the throne of Tristia.

The Birth of Fear

A God walks among mortals

The Blacksmith unveils his creation: a God forged from the faith, fear, and blood of Tristia's people. The God of Fear, wearing the faces of the Greatcoats' worst enemies, exerts a supernatural Awe that compels obedience and despair. The Saints are powerless, the Law is in tatters, and the people kneel willingly before their new master. The Greatcoats, battered and diminished, must find a way to resist a power that is both divine and all too human in its cruelty.

The Law's Last Stand

The Greatcoats rally around their oaths

As the God's power grows, the Greatcoats are forced to confront their own failures and doubts. Valiana, trapped behind an iron mask and poisoned by Adoracia, is freed by Falcio's desperate act of shared madness. The Greatcoats retake their oaths, each reaffirming the Law and their purpose. Aline, the heir, steps forward as a leader, and the company prepares for a final confrontation. The Law, embodied in their words and deeds, becomes their last weapon against the God of Fear.

The Trial of the Realm

Aline demands trial by combat

With the castle in ruins and the God's followers in control, Aline invokes the ancient right of trial by combat, forcing the God and his creator to face the Greatcoats in a duel for the soul of Tristia. The spectacle is both a performance and a reckoning, as the Law is put on trial before the people. The God's Awe is nearly overwhelming, but Aline's courage and the Greatcoats' unity begin to turn the tide, inspiring resistance and hope.

The Queen's Oath

Aline rises, and the Law is reconsecrated

In the face of the God's command to kneel, Aline stands, conquering her fear and leading the people by example. She sings the Laws, reconsecrating them and weakening the God's hold. The Greatcoats, each embodying an aspect of the Law—Iron, Shield, Jest, Fire, Charity, Prayer—fight back against the God's Needles and the Inquisitors. The Law, once thought dead, is reborn in the hearts of the people and the actions of the Greatcoats.

The God's Challenge

Falcio and Ethalia face the God

The final duel is joined: Falcio, armed with a warsword, and Ethalia, wielding the full power of Mercy, face the God of Fear in the duelling circle. The battle is both physical and spiritual, as the God assaults them with visions of despair and suffering. Ethalia, channeling the spirit of Aline, counters with visions of mercy and love. The struggle is brutal, and the outcome uncertain, as the God's power seems insurmountable.

The Spirit and the Sword

Aline's spirit and Falcio's resolve turn the tide

In the moment of greatest peril, Ethalia is possessed by the spirit of Aline, whose love and determination give Falcio the strength to strike. The God is wounded, but not slain. The Greatcoats, rallying around their oaths and the reconsecrated Law, press the attack. The God's power wanes as the people's faith in fear is replaced by faith in justice and courage. The duel becomes a test of spirit as much as of steel.

The Arrow and the Prayer

Brasti's shot and the power of prayer

With the God vulnerable, Brasti fires a prayer-stone-tipped arrow into the breach in the God's armor, created by Falcio's strike. The arrow, imbued with the faith and hope of the people, pierces the God's heart. The God of Fear, mask of infamy on his face, falls to his knees and dies. The Law, embodied in the Greatcoats' oaths and the people's prayers, has triumphed over fear and tyranny.

The Surrender

The Blacksmith yields, and the world changes

With his God slain, the Blacksmith surrenders, acknowledging the wonder and courage of the Greatcoats. The people, freed from the God's Awe, rise and acclaim Aline as Queen. The Dukes, cowed and diminished, must accept the new order. The Law is restored, not as a relic of the past, but as a living promise for the future. The Greatcoats, battered but unbroken, have saved Tristia from the brink of annihilation.

The Aftermath

A new beginning, and the cost of victory

In the aftermath, the Greatcoats mourn their dead and tend their wounds. Tommer's sacrifice is honored, and the debts between friends and enemies are acknowledged. Aline refuses to be crowned by kneeling subjects, commanding all to rise and stand for themselves. The company celebrates with music and dance, knowing that new threats will come, but also that they have reclaimed the future. Falcio, Ethalia, and the others find hope in each other, and in the promise that the Greatcoats are here to stay.

Characters

Falcio val Mond

Haunted leader, relentless idealist

Falcio is the First Cantor of the Greatcoats, a man driven by the memory of his murdered wife and the dream of a just Tristia. His role as both magistrate and duellist is complicated by self-doubt, physical decline, and the trauma of past tortures. Falcio's relationships—with Kest, Brasti, Ethalia, and Aline—are marked by fierce loyalty and deep wounds. He is both the heart and the conscience of the company, often sacrificing his own well-being for others. Over the course of the story, Falcio confronts his limitations, his failures, and the nature of courage, ultimately finding strength in vulnerability and the bonds of love and friendship.

Kest Murrowson

Broken swordsman, loyal friend

Once the Saint of Swords, Kest is renowned as the greatest duellist in Tristia. The loss of his hand and Sainthood leaves him in chronic pain and self-doubt, struggling to find purpose beyond the blade. His friendship with Falcio is foundational, marked by mutual respect and unspoken grief. Kest's journey is one of adaptation—learning to fight with new weapons, to accept imperfection, and to find value in being "less" than he was. His ultimate act of defiance—standing against a God—reaffirms his place as the Queen's Shield and the soul of the Greatcoats.

Brasti Goodbow

Irreverent archer, comic heart

Brasti is the company's archer and jester, using humor to mask pain and fear. His easygoing nature belies a deep loyalty and surprising insight. Brasti's relationships are often playful, but he is fiercely protective of his friends, especially Falcio and Kest. His skill with the bow is legendary, and his final shot against the God is both a literal and symbolic act of faith. Brasti's journey is one of self-acceptance, embracing both his flaws and his essential role as the Queen's Jest.

Ethalia

Healer turned Saint, embodiment of mercy

Ethalia begins as a healer and Falcio's lover, but is transformed—against her will—into the Saint of Mercy. The burden of Sainthood isolates her, making her painfully sensitive to violence and suffering. Her relationship with Falcio is strained by the changes in both of them, but she remains a source of compassion and strength. Ethalia's struggle is to reconcile mercy with the necessity of violence, ultimately channeling the spirit of Aline to defeat the God of Fear. She is both the heart and the hope of the company, showing that love and mercy are as powerful as any sword.

Valiana val Mond

Realm's Protector, daughter in spirit

Valiana is the adopted daughter of Falcio and the Realm's Protector of Tristia. Her journey is one of transformation—from a sheltered noblewoman to a warrior and leader. Poisoned and trapped behind an iron mask, Valiana's willpower and courage allow her to survive and reclaim her role. Her relationship with Falcio is central, embodying both the pain and the promise of chosen family. Valiana's refusal to kneel, her embrace of the Greatcoats' oaths, and her defiance of madness make her the Queen's Iron and a symbol of hope.

Aline

Heir to the throne, reluctant Queen

Aline is the daughter of King Paelis, the last hope for a just Tristia. Her youth and trauma make her an unlikely leader, but she grows into her role, conquering fear and inspiring others. Aline's relationship with Falcio is both filial and political—she is the focus of his dreams and the embodiment of the future he fights for. Her refusal to be crowned by kneeling subjects, her reconsecration of the Law, and her courage in the face of the God of Fear mark her as a true Queen.

The Blacksmith

Mastermind, creator of the new God

The Blacksmith is the Inlaudati, a genius rival to the Tailor, who orchestrates the murder of Saints, the rise of the God's Needles, and the creation of the God of Fear. His motivations are rooted in personal loss and a belief that Tristia must be remade through strength and order. The Blacksmith is both a villain and a tragic figure, his brilliance twisted by grief and ambition. His surrender at the end is an acknowledgment of the limits of power and the enduring strength of courage and love.

Quentis Maren

Inquisitor turned Greatcoat, conflicted lawman

Quentis begins as the leader of the Inquisitors, enforcing the Gods' Laws with ruthless efficiency. Over time, he is drawn to the Greatcoats' cause, recognizing the corruption and manipulation at work. His journey is one of transformation, from zealot to ally, and his acceptance into the Greatcoats is both a personal and political victory. Quentis embodies the possibility of redemption and the power of choice.

Darriana

Fierce protector, firebrand

Darriana is a former Dashini assassin, now fiercely loyal to Valiana and the Greatcoats. Her protectiveness is both a strength and a source of conflict, as she struggles with guilt and the need for connection. Darriana's journey is one of self-respect and boundary-setting, learning to fight for others without losing herself. She is the Queen's Fire, a symbol of passion and resilience.

The God of Fear

Embodiment of terror, manufactured deity

The God of Fear is the Blacksmith's creation, a being forged from the blood of Saints, the faith and fear of the people, and the machinery of ritual and violence. He is both divine and all too human, wearing the faces of the Greatcoats' worst enemies. His power is immense, but ultimately hollow, dependent on submission and the erasure of Law. The God's defeat is both a spiritual and a political victory, restoring hope and agency to Tristia.

Plot Devices

The Iron Mask

Symbol of suppression, tool of transformation

The iron mask is the central plot device, used to suppress the powers of Saints, erase identity, and facilitate torture. It is both a literal and metaphorical tool, representing the erasure of hope, faith, and individuality. The proliferation of masks signals the rise of a new, more insidious tyranny, and their destruction marks the reclaiming of agency and the Law.

The God's Needles

Fanatical assassins, manufactured faith

The God's Needles are cultists transformed by the blood of Saints and the drug Adoracia Fidelis into nearly unstoppable killers. They embody the dangers of fanaticism, the manipulation of faith, and the perversion of power. Their creation is both a means to an end and a commentary on the ease with which people can be turned into weapons.

The Blacksmith and the Tailor

Inlaudati, masters of manipulation

The rivalry between the Blacksmith and the Tailor is a battle of genius and will, each shaping the world through subtle manipulation of events, people, and symbols. Their machinations drive the plot, with the Blacksmith's creation of a new God serving as the ultimate act of hubris and control. The Inlaudati represent the dangers of unchecked intellect and the seduction of power.

The Law and the Oath

Living tradition, weapon against tyranny

The Law, embodied in the Greatcoats' oaths and the ancient texts, is both a shield and a sword against the forces of chaos and fear. The reconsecration of the Law, the reaffirmation of oaths, and the refusal to kneel are acts of resistance and faith. The Law is not static—it is made real by those who live and die for it, and its power is both spiritual and practical.

Trial by Combat

Ancient ritual, stage for reckoning

The use of trial by combat as the means to resolve the final conflict is both a nod to tradition and a subversion of it. The duel with the God is not just a test of arms, but of spirit, faith, and the meaning of justice. The duelling circle becomes the crucible in which the fate of Tristia is decided, and the outcome is determined as much by courage and love as by skill.

Foreshadowing and Hallucination

Visions, dreams, and the land of the dead

Falcio's hallucinations and visions—of his wife, King Paelis, and the land of the dead—serve as both foreshadowing and psychological exploration. They reveal hidden truths, offer guidance, and force Falcio to confront his fears and failures. The interplay between reality and vision blurs the boundaries of the story, emphasizing the power of memory, love, and the unconscious.

Analysis

Saint's Blood is a masterful exploration of the struggle between law and chaos, faith and fear, and the enduring power of courage in the face of overwhelming odds. Sebastien de Castell weaves a narrative that is both epic and intimate, using the conventions of swashbuckling fantasy to interrogate the nature of justice, leadership, and sacrifice. The novel's central conceit—the creation and destruction of Gods as reflections of human nature—serves as a powerful metaphor for the dangers of fanaticism and the seduction of power. The Greatcoats, battered and diminished, find strength not in invincibility, but in vulnerability, love, and the willingness to stand for what is right even when hope seems lost. The Law, far from being a relic, is shown to be a living promise, renewed by each act of courage and each refusal to kneel. The story's emotional arc is one of loss and redemption, as characters confront their failures and find meaning in connection and choice. In a world where the machinery of tyranny is ever-evolving, Saint's Blood offers a resonant lesson: that the future belongs not to those who wield fear, but to those who dare to hope, to love, and to fight for each other.

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Review Summary

4.25 out of 5
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About the Author

Sebastien de Castell is a versatile Canadian author known for his acclaimed fantasy series, including The Greatcoats and Spellslinger. With eighteen novels to his name, he blends swashbuckling adventure, supernatural elements, and complex characters in his works. De Castell's background spans various fields, including archaeology, music, and fight choreography, which all contribute to his writing. His novels have received multiple award nominations, including the Goodreads Choice Award and the Carnegie Medal. Currently residing in Vancouver with his wife and two cats, de Castell continues to produce engaging fantasy stories that captivate readers worldwide.

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