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The Malevolent Seven

The Malevolent Seven

by Sebastien de Castell 2023 384 pages
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Plot Summary

War Mages Unmasked

Mercenary mages raze a citadel

The story opens with Cade Ombra, a cynical war mage, and his thunderous companion Corrigan Blight, laying siege to a citadel for a self-proclaimed Ascendant. Their magic is brutal, their morality questionable, and their camaraderie forged in violence. The battle is a display of raw power and the ugly truth of mercenary wonderists: they are not heroes, but weapons for hire. Cade's quick thinking saves Corrigan from a deadly spell, but the victory is hollow, tainted by the knowledge that they are tools of a corrupt regime. The emotional cost of their work is clear, and Cade's narration is laced with self-loathing and dark humor, setting the tone for a tale where power is always bought with blood.

The Price of Power

Victory brings moral compromise and gifts

After the citadel falls, Cade and Corrigan are rewarded by their employer, Ascendant Lucien, with "gifts" in the form of sublimes—youths trained for pleasure and spiritual submission. Cade, disgusted by the practice, tries to protect two of them, Galass and Fidick, from further harm. The camp is a microcosm of the world's corruption, where power is transactional and innocence is currency. Cade's attempts at kindness are met with suspicion, and his own chains—both magical and psychological—are laid bare. The chapter explores the cost of survival in a world where every act of mercy is suspect, and every alliance is fraught with danger.

Necessary Cruelties

Cade bargains for secrecy and safety

In his tent, Cade negotiates with Galass and Fidick, offering them a chance at escape in exchange for a magical binding that will protect his secrets. The encounter is tense, revealing the deep scars left by a life of servitude and the impossibility of true freedom. Cade's own moral ambiguity is on display as he prepares to summon his Infernal agent, Tenebris, for a new deal. The chapter is a meditation on the nature of cruelty—necessary or otherwise—and the ways in which even small acts of kindness are tainted by the world's pervasive violence and exploitation.

Demons and Deals

Infernal bargains and shifting allegiances

Cade's summoning of Tenebris is both business and banter, as the diabolic agent offers spells in exchange for ecclesiasm—the spiritual residue of human value. The mechanics of magic are transactional, and every spell comes with a price. Tenebris tempts Cade with a lucrative job in the north, promising power and an artifact of immense value. The conversation is laced with dark humor and mutual manipulation, highlighting the precariousness of trust among those who traffic in damnation. Cade's refusal to trade the lives of innocents for power marks a line he is reluctant to cross, even as the world conspires to push him further.

Gifts of Blood

Blood magic awakens, innocence lost

Left alone, Galass and Fidick are caught in the crossfire of magical forces. Fidick, revealed to have latent magical talent, makes a desperate deal with Tenebris, sacrificing himself to awaken Galass's blood magic. The result is a massacre of soldiers who threaten them, and Galass is transformed—her hair turning scarlet, her power now a curse. Cade returns to find the aftermath, forced to accept that even his best intentions cannot shield others from the world's brutality. The chapter is a turning point, as innocence is irrevocably lost and the true cost of magic is revealed.

The Bat's Warning

Allies turn suspicious, danger looms

Corrigan, using a bat familiar, warns Cade that their fellow wonderists are growing suspicious of his reluctance to kill and his avoidance of Lucien's "gifts." The camaraderie among mercenaries is fragile, and trust is eroding. Cade's plan to assassinate Lucien is thwarted when he is ambushed and rendered unconscious by his own supposed allies. The chapter underscores the precariousness of loyalty in a world where betrayal is often the only path to survival, and where even friendship is a liability.

Betrayal Among Brothers

Cade faces judgment and violence

Awakening bound and upside down, Cade is subjected to a kangaroo court by his fellow wonderists, who debate his fate with sadistic glee. The arrival of news that Lucien has been murdered—by a spell linked to Cade—throws the group into chaos. Corrigan, torn between loyalty and self-preservation, ultimately saves Cade by slaughtering the other wonderists in a calculated betrayal. The massacre is both a rescue and a condemnation, leaving Cade indebted and haunted by the cost of survival among monsters.

The Glorian Threat

Glorian Justiciars close in, stakes rise

With Lucien dead and the camp in chaos, Cade and Corrigan must escape not only the wrath of their employer's followers but also the relentless pursuit of Glorian Justiciars—fanatical enforcers of Auroral law. The Justiciars are immune to most magic and utterly incorruptible, making them the ultimate threat to wonderists. The chapter is a tense race against time, as Cade and Corrigan navigate the anarchy of the camp, recruit new allies, and prepare to flee north in pursuit of the mysterious artifact and the next job that promises both fortune and damnation.

Massacre and Escape

Blood, betrayal, and a new quest

The aftermath of the massacre leaves Cade, Corrigan, and Galass as fugitives, joined by the enigmatic jackal Mister Bones. The group's flight is marked by violence and moral compromise, as they navigate a world where every alliance is temporary and every act of mercy is suspect. The chapter is a meditation on the nature of evil—systemic, personal, and magical—and the ways in which survival often demands the sacrifice of one's own soul. The journey north is both a physical escape and a descent into deeper moral ambiguity.

Blood and Bargains

Blood magic's toll and new companions

Traveling along the Jalbraith Canal, the group is joined by Aradeus, a flamboyant rat mage whose charm and optimism contrast sharply with the others' cynicism. Galass struggles with her new powers, haunted by the memory of Fidick and the knowledge that her magic is both a gift and a curse. The group's dynamic is fraught with tension, as trust is scarce and every decision is a gamble. The chapter explores the limits of redemption and the possibility of hope in a world where every bargain is tainted.

The Canal's Toll

A rescue mission and shifting loyalties

Aradeus leads the group on a detour to rescue a captive from a floating brothel, revealing both his gallantry and the complexity of the world's moral landscape. The mission brings them into conflict with other wonderists and exposes the presence of Glorian Justiciars in unexpected places. The rescue of an angelic prisoner, Shame, adds a new dimension to the group, as her presence challenges their assumptions about loyalty, power, and the nature of divinity. The chapter is a study in contrasts—between idealism and pragmatism, freedom and bondage.

Choosing Sides

Alliances tested, enemies revealed

The group's journey brings them into contact with rival wonderists, each with their own agendas and allegiances. The competition for the artifact intensifies, and the true nature of the job in the north is revealed: a battle not just for power, but for the fate of the world itself. The group must choose sides in a conflict that transcends personal gain, as the lines between friend and foe blur. The chapter is a crucible, forging the group into a reluctant but formidable coven, united by necessity if not by trust.

The Rat Mage's Errand

A rat mage's quest and a new enemy

Aradeus's personal mission leads the group into a confrontation with a powerful baron and his supernatural protectors. The encounter is both a test of their abilities and a revelation of the deeper forces at play. The group's success is pyrrhic, as victory brings new dangers and the realization that they are pawns in a much larger game. The chapter is a meditation on the nature of heroism, the limits of power, and the inevitability of betrayal in a world where every victory is bought with blood.

Beneath Red Sails

Pleasure, politics, and angelic secrets

Aboard the floating brothel, the group navigates a web of intrigue, seduction, and hidden agendas. The rescue of Shame, the angelic prisoner, is both a triumph and a complication, as her presence draws the attention of powerful enemies. The chapter is a study in contrasts—between pleasure and pain, freedom and captivity, divinity and damnation. The group's alliances are tested, and the true cost of their quest becomes increasingly apparent.

Angelic Prisoner

Shame's story and the nature of divinity

Shame's history is revealed: once an angelic messenger, now a prisoner of both the Celestines and the world's appetites. Her perspective challenges the group's assumptions about good and evil, power and submission. The chapter is a meditation on the nature of holiness, the limits of redemption, and the ways in which even the divine are subject to the world's corruption. Shame's presence is both a blessing and a curse, offering hope and complicating the group's already fraught dynamic.

The Justiciars' Trap

A trap sprung, a desperate escape

The group is ambushed by Glorian Justiciars and rival wonderists, forced into a desperate battle for survival. The confrontation is brutal, testing the limits of their power and their loyalty to one another. The escape is costly, leaving the group battered and haunted by the knowledge that they are being manipulated by forces beyond their understanding. The chapter is a crucible, forging the group into a true coven, united by necessity and the shared burden of their sins.

The Apparatus Revealed

The artifact's power and a fateful choice

The group finally reaches the fortress of Mages' Grave, where the legendary Apparatus—the Empyrean Physio-Thaumaturgical Device of Attunal Transmutation—is revealed. The Seven Brothers, powerful wonderists attuned to a mysterious plane, offer the artifact as a bribe in exchange for peace. The group is faced with a choice: accept the deal and walk away, or risk everything to uncover the brothers' true intentions. The chapter is a meditation on temptation, the allure of power, and the impossibility of clean hands in a dirty world.

The Pandoral Gates

Gates open, true enemies revealed

The Seven Brothers are revealed to be living gates to the Pandoral plane, a realm of insectile beings seeking refuge in the Mortal world. The group's attempts to fight are futile, as the brothers' power is beyond anything they have faced. The true nature of the threat is revealed: the Pandorals seek not conquest, but transformation, and the group must find a way to close the gates from within. The chapter is a study in desperation, ingenuity, and the limits of power.

The Final Stand

Sacrifice, betrayal, and the birth of gods

In a final, desperate gambit, the group uses their combined powers—anchored by Shame's angelic transfiguration and Galass's blood magic—to poison the gates from within. The Seven Brothers are destroyed, but the victory is hollow: Fidick, revealed as the true architect of the plan, uses Shame to resurrect the brothers as new gates, allowing the Lords Celestine and Devilish to enter the Mortal realm. The world is forever changed, as gods now walk among men, and the group is left to reckon with the cost of their actions.

The Cost of Victory

Aftermath, new lines drawn, and uncertain hope

With the world transformed and the old order shattered, Cade and his companions must choose their place in the new reality. The Apparatus offers a chance at redemption, but most refuse, choosing instead to bear the burden of their powers and their sins. Corrigan, ever the pragmatist, insists on forming a new coven—the Malevolent Seven—to fight against the tyranny of gods and devils alike. The story ends with a line drawn in the dirt, a defiant stand against the forces that would rule the world, and the promise that even in a world of monsters, there are those willing to be worse for the sake of freedom.

Characters

Cade Ombra

Cynical war mage, reluctant leader

Cade is the narrator and central figure, a former Glorian Justiciar turned mercenary wonderist. Haunted by guilt and disillusionment, he navigates a world where power is transactional and morality is a luxury. His relationships are fraught—Corrigan is both friend and rival, Galass a ward and a mirror of his own lost innocence. Cade's psychological complexity is rooted in his struggle to reconcile his ideals with the compromises demanded by survival. His journey is one of reluctant leadership, as he is repeatedly forced to choose between self-preservation and the greater good, ultimately drawing a line in the dirt and daring the world's gods and devils to cross it.

Corrigan Blight

Thunderous brute, loyal friend, moral pragmatist

Corrigan is Cade's closest companion, a tempestoral mage whose power is matched only by his appetite for violence and pleasure. He is both a foil and a complement to Cade—where Cade is introspective, Corrigan is direct; where Cade hesitates, Corrigan acts. Their friendship is transactional but genuine, forged in the crucible of battle and betrayal. Corrigan's pragmatism masks a deep loyalty, and his willingness to sacrifice for Cade is both his greatest strength and his most dangerous vulnerability. His journey is one of reluctant heroism, as he is drawn into a fight he never wanted for a cause he barely believes in.

Galass

Blood mage, survivor, moral anchor

Galass begins as a victim—one of Lucien's sublimes—but is transformed by trauma and magic into a blood mage of terrifying potential. Her relationship with Cade is complex: he is both protector and betrayer, mentor and cautionary tale. Galass's struggle is one of agency—her power is both a curse and a means of survival, and her refusal to relinquish it is an act of defiance against a world that would define her by her suffering. She is the group's moral anchor, insisting on the possibility of redemption even as she is forced to commit acts of violence.

Aradeus Mozen

Rat mage, swashbuckler, idealist

Aradeus is a flamboyant totemist whose magic and personality are both modeled on rats—resourceful, underestimated, and surprisingly noble. His optimism and gallantry provide a counterpoint to the group's cynicism, and his loyalty is unwavering. Aradeus's role is that of the conscience, reminding the others of the possibility of goodness even in a world gone mad. His relationship with Galass is particularly poignant, as he offers her hope and acceptance when she most needs it.

Shame

Angelic prisoner, reluctant traitor, embodiment of guilt

Once an angelic messenger, Shame is now a prisoner of both the Celestines and her own conscience. Her power is immense, but her agency is limited—she is repeatedly used as a tool by others, her own desires subsumed by the needs of the group. Shame's journey is one of self-discovery and self-betrayal, as she is forced to choose between her own integrity and the survival of her companions. Her ultimate act—using her power to resurrect the Seven Brothers as gates for the gods—leaves her broken, a symbol of the cost of compromise.

Alice

Demoniac justiciar, outsider, zealot

Alice is a rare demoniac bred to survive in the Mortal realm, trained by Cade's former mentor Hazidan Rosh. Her identity is a paradox—Infernal by nature, Auroral by training—and her loyalty is to a code that transcends both. Alice's relationship with Cade is antagonistic but respectful, as each recognizes in the other a kindred spirit shaped by betrayal and loss. Her role is that of the outsider, challenging the group's assumptions and forcing them to confront the limits of their own morality.

Fidick

Child revenant, architect of doom, embodiment of manipulation

Fidick begins as an innocent, a child in need of protection, but is revealed to be the true architect of the group's fate. His deals with both the Celestines and the Devilish make him a pawn and a player, and his ultimate betrayal—using Shame to open the gates for the gods—marks him as both victim and villain. Fidick's psychological complexity lies in his ability to inspire both pity and horror, as he embodies the consequences of a world where innocence is always the first casualty.

Tenebris

Diabolic agent, trickster, unreliable ally

Tenebris is Cade's Infernal agent, a demon whose loyalty is always in question. His relationship with Cade is transactional but oddly affectionate, marked by banter, manipulation, and occasional moments of genuine concern. Tenebris's role is that of the trickster, always one step ahead, always ready to exploit a weakness. His ultimate betrayal—delivering Cade and his companions into the hands of the gods—underscores the impossibility of trust in a world built on bargains.

The Seven Brothers

Living gates, tragic antagonists, harbingers of invasion

The Seven Brothers are wonderists attuned to the Pandoral plane, transformed into living gates for their insectile patrons. Their motivations are complex—partly altruistic, partly self-serving—and their power is overwhelming. As antagonists, they are both sympathetic and terrifying, embodying the dangers of unchecked ambition and the consequences of making deals with forces beyond comprehension.

The Pandorals

Insectile invaders, embodiment of the unknown

The Pandorals are beings from a collapsing plane, seeking refuge in the Mortal realm. Their arrival is both a tragedy and a threat, as their very existence warps the laws of reality and threatens to erase humanity's last vestiges of freedom. As symbols, they represent the dangers of the unknown and the inevitability of change, forcing the characters—and the world—to confront the limits of their own power.

Plot Devices

Mercenary Magic and Moral Ambiguity

Power is transactional, morality is compromised

The narrative is built on the premise that magic is a commodity, bought and sold in a world where survival demands moral compromise. The wonderists are mercenaries, their loyalty always for sale, and every act of power comes with a price. This device allows the story to explore the limits of agency, the cost of survival, and the impossibility of clean hands in a dirty world.

Infernal and Auroral Bargains

Deals with devils and angels shape fate

The mechanics of magic are transactional, with spells bought from Infernals and blessings granted by Aurorals. Every bargain is a double-edged sword, and the consequences of each deal ripple through the narrative. The interplay between Infernal and Auroral forces creates a web of manipulation, betrayal, and unintended consequences, driving the plot and shaping the characters' fates.

Living Gates and Extra-Planar Invasion

Antagonists as portals, not just people

The Seven Brothers' transformation into living gates for the Pandorals is both a literal and metaphorical device, embodying the dangers of unchecked ambition and the permeability of reality. The invasion of the Mortal realm by extra-planar beings is both a physical and existential threat, forcing the characters to confront the limits of their own power and the fragility of their world.

Recruitment Spells and Loss of Agency

Magic as coercion, not just power

The use of recruitment spells—magical compulsions that strip characters of their agency—serves as both a plot device and a metaphor for the ways in which power corrupts and freedom is always conditional. The device is used to explore themes of loyalty, betrayal, and the impossibility of true autonomy in a world where every choice is constrained by forces beyond comprehension.

Foreshadowing and Narrative Irony

Hints of doom, subverted expectations

The narrative is laced with foreshadowing—hints of betrayal, warnings of impending disaster, and the ever-present threat of the Glorian Justiciars. The use of narrative irony—where the characters' expectations are repeatedly subverted by the world's indifference—creates a sense of inevitability and tragedy, underscoring the futility of heroism in a world where the rules are always changing.

Ensemble Cast and Shifting Alliances

A coven of misfits, united by necessity

The story is driven by the interactions of a diverse and dysfunctional group, each with their own agendas, traumas, and loyalties. The shifting alliances and betrayals among the group create a dynamic and unpredictable narrative, where trust is always provisional and every victory is pyrrhic.

Analysis

Sebastien de Castell's The Malevolent Seven is a darkly comic, deeply cynical deconstruction of the fantasy genre, where magic is a commodity, heroism is a liability, and every act of power is tainted by compromise. The novel's world is one where survival demands moral ambiguity, and the line between good and evil is not just blurred but actively erased. Through its ensemble cast of misfits—mercenaries, blood mages, rat magicians, angelic prisoners, and demoniac zealots—the story explores the limits of agency, the cost of survival, and the impossibility of redemption in a world built on bargains. The central plot device—the transformation of antagonists into living gates for extra-planar invaders—serves as both a literal and metaphorical exploration of the dangers of unchecked ambition and the permeability of reality. The novel's ultimate message is one of defiance: in a world ruled by gods and devils, the only true heroism is to be worse than the bad guys, to draw a line in the dirt and dare the world's powers to cross it. The story is a meditation on the nature of power, the limits of freedom, and the enduring possibility of resistance, even in the face of inevitable defeat.

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About the Author

Sebastien de Castell is a versatile author with eighteen published novels, including the acclaimed Greatcoats and Spellslinger series. His works span fantasy genres, featuring swashbuckling adventures, supernatural elements, and mystical theater. De Castell's background includes diverse experiences in archaeology, music, fight choreography, and more, which he incorporates into his writing. His novels have been nominated for various awards, including the Goodreads Choice Award and the Carnegie Medal. Sebastien lives in Vancouver with his wife and two cats. He maintains an active online presence through his website and social media platforms, offering free stories and updates on his latest works.

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