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Girl in the Creek

Girl in the Creek

by Wendy N. Wagner 2025 263 pages
3.29
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Plot Summary

Coyote's Strange Discovery

A coyote finds a dying girl

In the shadowy Oregon woods, a coyote, altered by a mysterious force called the Strangeness, discovers a dying human girl in an abandoned mine. Compelled by the Strangeness, the coyote drags the girl's body to a creek, where the Strangeness begins to infiltrate the girl's wounds. The coyote, herself a vessel for this ancient, fungal intelligence, senses the network of Strange creatures and plants pulsing through the forest. When her mate is killed by poachers, pain ripples through the Strangeness, foreshadowing the violence and transformation to come. The girl's body floats away, but the Strangeness is not done with her yet.

Erin Returns to Faraday

Erin seeks closure and answers

Erin Harper, a travel writer haunted by her brother Bryan's disappearance, returns to Faraday, Oregon, under the guise of writing a tourism article. The town is saturated with rain, moss, and missing person flyers—most recently for Elena Lopez, a young Latina woman. Erin's grief is palpable, her hope for closure mingled with guilt and unresolved trauma. She checks into a guesthouse run by Olivia Vanderpoel, whose own son is missing, and is unsettled by the strange, primal artwork in the house. Erin's investigation is both personal and professional, as she's drawn into the town's secrets and the pain of those left behind.

Missing People, Haunted Town

A group forms, secrets surface

Erin reconnects with her friend Hari, a true crime podcaster, and meets a group of locals and visitors: Jordan, a local outdoorsman; Dahlia, a rafting guide; Kayla and Madison, sisters with their own wounds; and Matt, Kayla's partner. Over beers at the local brewery, they discuss the town's history of missing women—especially women of color—and the unease that permeates Faraday. Tensions rise when Dahlia is harassed by Nick Steadman, a local with a violent reputation. The group's camaraderie is laced with flirtation, trauma, and the sense that something is deeply wrong in the woods.

The Strangeness Beneath

A man serves the Strangeness

Deep in the forest, a man attuned to the Strangeness checks on the dead girl in the creek. The Strangeness, a fungal network that links animals, plants, and certain humans, is patient and curious about the girl's body. The man, once invisible in society, now finds purpose as a servant of this ancient intelligence. He senses the Strangeness growing within the girl, its threads infiltrating her nerves and flesh, preparing her for a new, unnatural life. The Strangeness is evolving, and the girl is its next experiment.

Night Hike and Hot Springs

The group bonds, danger lurks

The friends, high on edibles, hike at night to the forbidden Vanderpoel Hot Springs. The forest feels alive, ancient, and interconnected—Madison explains the mycelial networks beneath their feet. In the hot springs, bonds deepen: Erin and Madison flirt, the group shares traumas, and the sense of being watched intensifies. Later, they trespass at the ruins of the old hotel bakery, where Erin and Madison are startled by a blow-up doll, a grotesque symbol of violated innocence. The night is magical but tinged with dread, as the group edges closer to the heart of Faraday's darkness.

Ruins, Revelations, and Fear

A gruesome discovery in the pool house

The group explores the abandoned pool house, finding evidence of poaching and animal torture—bloody pelts, hooks, and a pile of rotting animal parts. The air is thick with the stench of death and something stranger: a blue-green glow emanates from the fungal remains. Panic erupts when they hear someone approaching, and they flee, convinced they've stumbled onto something criminal and possibly supernatural. The sense of being hunted is real, and the group's unity is tested by fear and the unknown.

The Body in the Creek

The Strangeness claims the girl

The dead girl's body, now fully colonized by the Strangeness, floats downstream. The fungal network invades her nerves, reanimating her tissues and preparing her for a new purpose. The Strangeness has never successfully taken over a human female before, and it is eager to see what she will become. The forest pulses with Strange life, and the girl's transformation is both horrifying and fascinating—a harbinger of what the Strangeness might do if left unchecked.

Old Wounds, New Clues

Erin's investigation deepens

Erin wakes in Dahlia's house, shaken by nightmares and revelations. She discovers a photo of her missing brother Bryan with Dahlia, learning he was last seen kayaking with her group. The connection between Bryan's disappearance and the town's other missing people grows stronger. Erin's grief is reignited, but so is her determination. Deputy Duvall, a local cop, warns them about the dangers in the woods and the poachers' willingness to cover their tracks with violence. Erin's sense of purpose sharpens: she must find out what happened to Bryan and the others.

Ghost Town Pursuit

A deadly encounter at Hillier

Erin and Jordan visit the ghost town of Hillier, following a lead from the Mushroom Man. They discover Elena Lopez's body in the creek, her flesh marked by the same strange wounds and fungal growths. As they process the horror, they spot someone watching them—a blue-jacketed figure. Suddenly, shots ring out: the Steadman brothers, local poachers, are trying to silence them. Erin and Jordan barely escape, scrambling through the woods and realizing the danger is not just human, but something older and stranger.

Shots Fired, Truths Unveiled

The group is hunted, alliances shift

After their escape, Erin and Jordan report the body and the attack to Deputy Duvall, but the authorities are slow to act. The group realizes the Steadmans are deeply involved in the disappearances and animal mutilations. Tensions within the group rise as Madison, fearing for her safety, decides to leave. The others resolve to investigate further, mapping out the Steadmans' territory and planning to search for more evidence. The sense of being watched intensifies, and the Strangeness's influence grows.

The Girl Awakens

Elena returns, changed and vengeful

In the town morgue, the Strangeness fully reanimates Elena's body. She awakens in darkness, her mind fractured but burning with rage and a desire for vengeance against her killer. The Strangeness cannot fully control her—her trauma and willpower create a new, unpredictable variant of the fungus. Elena escapes, seeking out the man who killed her, and leaves a trail of violence and infection in her wake. The Strangeness is both pleased and alarmed by her independence.

Brewing Tensions, Brewing Danger

Confrontations and confessions

Erin and her friends gather at the brewery, piecing together the connections between the missing people, the Steadmans, and the strange fungal outbreaks. Erin confides in Dahlia about her brother, and the group debates whether the Steadmans are responsible for the murders. Meanwhile, Elena, now a vessel for the mutated Strangeness, begins her rampage, killing her murderer and infecting others. The boundaries between human and Strange are blurring, and the danger is escalating.

Sinkhole of Secrets

Violence erupts, the group is trapped

Erin, Matt, Kayla, and Dahlia are captured by the Steadman brothers and taken to the ruins of the bakery. Tied up and terrified, they witness Nick Steadman's horrific transformation as the Strangeness erupts from his wounds, merging with Kayla, who is also infected. Chaos ensues: Matt is killed, Kayla and Nick become monstrous, and a sinkhole opens, swallowing the bakery and its secrets. Erin escapes with the help of Scott Vanderpoel, now revealed as another Strange, but the trauma and loss are immense.

Fungal Invasion Spreads

The Strangeness mutates and multiplies

The fungal network, now supercharged by Elena's variant, spreads rapidly through the town. Houses are overtaken by glowing, writhing fungi; animals and people are infected and transformed. The Strangeness is evolving, learning from each new host, and its hunger for connection and control grows. Erin, Jordan, and Olivia race to understand the nature of the infection, seeking help from the Mushroom Man, only to discover he is complicit in the disappearances. The line between victim and perpetrator blurs as the Strangeness tightens its grip.

The Steadmans' Reckoning

The Steadmans fall, but the threat remains

The Steadman patriarch is found dead, and the brothers go on the run. The group splits up to search for clues and survivors, but the Strangeness is everywhere. Howie Steadman is killed in a car accident, and Craig Martin, another suspect, is found dead, his house overtaken by mutant fungi. The group realizes the infection is spreading beyond the woods, threatening the entire town. Erin is wounded by the Strangeness, and the stakes become personal and existential.

The Mushroom Man's Secret

Ray Hendrix's true nature is revealed

Erin discovers evidence linking Ray Hendrix, the Mushroom Man, to the murders and disappearances. He is both a servant of the Strangeness and a human predator, using his knowledge of the woods to hide his crimes. The group confronts him, but he escapes, only to be killed by Strange-controlled animals. The Strangeness, now fragmented and mutating, is losing control of its hosts, and chaos erupts as infected animals and people turn on each other.

The Strangeness Evolves

The network fractures, new threats emerge

The Strangeness, destabilized by Elena's mutation and the deaths of key hosts, begins to collapse. Kayla, now fully Strange, becomes a new queen, seeking to preserve the network by any means necessary. Erin, infected but still herself, is drawn into the heart of the Strangeness—Haven—where she discovers her brother Bryan and other lost souls, their minds preserved but their bodies consumed. The Strangeness offers connection and bliss, but at the cost of individuality and freedom.

The Battery Cave

Erin confronts the heart of the Strangeness

Led by Scott, Erin enters Haven, the meteor crater where the Strangeness first landed. She finds Bryan, his consciousness alive but trapped, and realizes the Strangeness uses its hosts as batteries and processors. Kayla, now the Strangeness's avatar, tries to assimilate Erin, but Erin resists, using her connection to Elena's mutated fungus to disrupt the network. Jordan, following Erin's trail, sets the cave on fire, destroying the heart of the Strangeness and freeing the trapped minds.

Fire in Haven

Destruction and liberation

The fire consumes Haven, killing Kayla, Scott, and the core of the Strangeness. The network collapses, and the infected animals and people die or are freed. Erin is badly burned but survives, rescued by Jordan and Deputy Duvall. The town reels from the devastation, but the immediate threat is over. The cost is immense: friends are lost, and the trauma lingers, but the Strangeness is vanquished—for now.

Aftermath and Healing

Grief, hope, and new beginnings

In the aftermath, Erin recovers with Olivia and Jordan, haunted by dreams and scars but determined to live. The authorities attribute the deaths to human malice, but Erin and her friends know the truth. The Strangeness is gone, but the memory of connection and loss remains. Erin finds comfort in her bond with Madison, and the survivors vow to watch for any signs of the Strangeness's return. The forest is quieter, but the lessons of trauma, resilience, and the dangers of unchecked connection linger.

Characters

Erin Harper

Haunted seeker, reluctant hero

Erin is a travel writer driven by the unresolved disappearance of her brother Bryan. Her return to Faraday is both a quest for closure and a confrontation with her own grief and guilt. Erin is analytical, compassionate, and persistent, but also deeply wounded. Her relationships—with Hari, Madison, and the group—reveal her longing for connection and her fear of loss. As she becomes infected by the Strangeness, Erin's struggle becomes existential: she must resist assimilation, preserve her identity, and ultimately sacrifice her own safety to save others. Her journey is one of trauma, resilience, and the search for meaning in a world that is both beautiful and terrifying.

Bryan Harper

Lost brother, symbol of hope

Bryan's disappearance haunts Erin and drives the narrative. Sensitive, idealistic, and deeply connected to nature, Bryan is both a victim of the world's indifference and a symbol of what is lost when people vanish. In Haven, his consciousness is preserved by the Strangeness, offering blissful connection but at the cost of agency. Bryan's fate embodies the novel's central tension: the allure of connection versus the necessity of individuality. His presence in Haven is both a comfort and a warning to Erin.

Olivia Vanderpoel

Grieving mother, steely matriarch

Olivia is the owner of the guesthouse and the last of the powerful Vanderpoel family. Her son Scott's disappearance mirrors Erin's loss, and her grief is both a source of strength and vulnerability. Olivia is intelligent, resourceful, and fiercely protective of her town, but also haunted by the family's legacy of exploitation and secrecy. Her relationship with Erin is one of mutual recognition and support, and her willingness to confront the town's darkness is crucial to the group's survival.

Scott Vanderpoel

Strange servant, tragic intermediary

Scott, Olivia's missing son, is revealed as a vessel for the Strangeness, both victim and agent. Socially awkward and artistically gifted, Scott finds purpose in serving the fungal network, but retains enough humanity to help Erin and the others. His psychological complexity—longing for connection, resentment of isolation, and eventual regret—makes him a tragic figure. Scott's actions are pivotal: he both lures and saves Erin, and his death marks the end of the Strangeness's reign.

Hari

Truth-seeker, loyal friend

Hari is Erin's podcasting partner and confidant, driven by a passion for justice and a desire to give voice to the marginalized. His research skills and empathy are invaluable, but his optimism is tested by the horrors they uncover. Hari's fate—absorbed by the Strangeness—serves as a devastating reminder of the costs of curiosity and the dangers of unchecked connection. His loss is deeply felt by Erin and the group.

Madison

Gentle soul, new love

Madison, Kayla's sister, is a parks worker and nature enthusiast. Sensitive, nurturing, and quietly strong, Madison becomes Erin's romantic interest and emotional anchor. Her decision to leave the investigation reflects her boundaries and self-preservation, but her return in the aftermath offers hope for healing and new beginnings. Madison's presence is a reminder that connection, while risky, is also necessary for recovery.

Kayla

Protector, tragic avatar

Kayla is a black belt, advocate for abused women, and fiercely protective of her sister and friends. Her transformation into the Strangeness's avatar is both horrifying and poignant: her strength and leadership are twisted into tools for the network's survival. Kayla's struggle to retain her humanity, and her ultimate sacrifice, highlight the novel's themes of agency, trauma, and the costs of power.

Jordan

Local guide, reluctant hero

Jordan is a Faraday native, outdoorsman, and social media personality. His knowledge of the woods and loyalty to his friends make him essential to the group's survival. Jordan's grief for Dahlia and his willingness to risk everything to save Erin reveal his depth and courage. He represents the possibility of redemption and the importance of community in the face of horror.

Dahlia

Adventurer, victim of the Strange

Dahlia is a rafting guide, charismatic and open-hearted, with a history of trauma and resilience. Her friendship with Jordan and her role as group leader are cut short by her infection and death at the hands of the Strangeness. Dahlia's fate is a stark reminder of the costs of curiosity and the dangers lurking beneath the surface of even the most beautiful places.

The Strangeness

Alien intelligence, fungal network

The Strangeness is both antagonist and force of nature: an ancient, extraterrestrial fungal intelligence that seeks connection, control, and survival. It operates through a network of threads, infecting animals, plants, and humans, and evolving with each new host. The Strangeness is both seductive and terrifying, offering blissful connection at the cost of individuality. Its psychological impact is profound: it amplifies trauma, exploits longing, and blurs the boundaries between self and other.

Plot Devices

The Strangeness (Fungal Network)

Alien fungus as metaphor and threat

The Strangeness is the central plot device, functioning as both literal antagonist and metaphor for trauma, connection, and the loss of self. Its networked intelligence allows for body horror, psychological manipulation, and the blurring of boundaries between human and nonhuman. The Strangeness evolves through its hosts, mutating in response to trauma and resistance, and ultimately threatening to subsume all individuality into a collective consciousness. Its presence is foreshadowed through animal behavior, environmental decay, and the gradual unraveling of the town's secrets.

Missing Persons and Generational Trauma

Disappearance as wound and catalyst

The motif of missing people—especially women and people of color—drives the narrative and shapes the characters' motivations. The unresolved grief of families like Erin's and Olivia's is mirrored in the town's collective denial and complicity. The disappearances are both literal crimes and symbols of societal neglect, racism, and the erasure of the vulnerable. The search for the missing becomes a quest for justice, truth, and healing.

Body Horror and Transformation

Physical and psychological metamorphosis

The Strangeness's infection manifests as grotesque bodily transformations—threads, fungi, and monstrous hybrids—that externalize the characters' psychological trauma. The horror is both visceral and existential: the loss of agency, the invasion of the self, and the seduction of blissful oblivion. The transformations are foreshadowed by animal deaths, environmental decay, and the characters' own emotional unraveling.

Narrative Structure and Multiperspectivity

Shifting viewpoints, layered revelations

The novel employs a shifting third-person perspective, moving between Erin, the coyote, the man of the Strangeness, and other infected hosts. This structure allows for deep psychological insight, unreliable narration, and the gradual revelation of the Strangeness's nature. Foreshadowing is achieved through animal behavior, environmental cues, and the repetition of motifs (threads, missing flyers, art). The narrative arc moves from personal trauma to collective horror, culminating in a cathartic but ambiguous resolution.

Analysis

Wendy N. Wagner's Girl in the Creek is a masterful blend of folk horror, eco-thriller, and psychological drama, using the motif of an alien fungal network to explore themes of trauma, connection, and the dangers of unchecked assimilation. The Strangeness is both a literal threat and a metaphor for the ways grief, loss, and societal neglect can infect and transform individuals and communities. The novel interrogates the allure of connection—offering blissful unity at the cost of selfhood—while foregrounding the necessity of boundaries, agency, and resistance. The recurring motif of missing people, especially those marginalized by race and gender, critiques the failures of institutions and the complicity of small-town America. The body horror is not gratuitous but deeply tied to the characters' psychological wounds, externalizing the pain of loss and the fear of being consumed by forces beyond one's control. Ultimately, the novel offers a hard-won hope: healing is possible, but only through the recognition of trauma, the forging of authentic connections, and the refusal to surrender one's self to the seductive pull of oblivion. The story lingers as a warning and a comfort, a testament to the resilience of those who survive the darkness and choose to live.

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Review Summary

3.29 out of 5
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About the Author

Wendy N. Wagner is a versatile author from a small town background who developed a passion for reading due to limited entertainment options. Now based in Portland, Oregon, she writes across various genres, including horror, poetry, and environmental essays. Her works include "The Secret Skin," "The Deer Kings," and "An Oath of Dogs." Wagner has also written tie-in novels for the Pathfinder role-playing game. As a Hugo award-winning editor, she currently serves as the editor of Nightmare Magazine and the managing/senior editor of Lightspeed. Her diverse literary background and editorial experience contribute to her multifaceted career in the publishing industry.

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