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SoBrief

Design Boksammanfattningar

Happy City
av Charles Montgomery • 2012
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
4.36
9 000+
Happy City Sammanfattning
Happy City
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
av Charles Montgomery 2012 400 sidor
4.36
9 000+ betyg
Creative Confidence
av Tom Kelley • 2013
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
3.97
14 000+
Creative Confidence Sammanfattning
Creative Confidence
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
av Tom Kelley 2013 288 sidor
3.97
14 000+ betyg
Building an API Product
av Bruno Pedro • 2024
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
3.25
8
Building an API Product Sammanfattning
Building an API Product
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
av Bruno Pedro 2024 278 sidor
3.25
8 betyg
Marketing Made Simple
av Donald Miller • 2020
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
4.24
2 000+
Marketing Made Simple Sammanfattning
Marketing Made Simple
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
av Donald Miller 2020 240 sidor
4.24
2 000+ betyg
For the Win
av Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1 000+
For the Win Sammanfattning
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
av Kevin Werbach 2012 148 sidor
3.75
1 000+ betyg
The Anatomy of Humbug
av Paul Feldwick • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug Sammanfattning
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
av Paul Feldwick 2015 208 sidor
4.21
376 betyg
Game Design Workshop
av Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Sammanfattning
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
av Tracy Fullerton 2008 496 sidor
4.11
500+ betyg
A Theory Of Fun For Game Design
av Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
A Theory Of Fun For Game Design Sammanfattning
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
av Ralph Koster 2004 279 sidor
3.90
3 000+ betyg
The Game Changer
av Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Sammanfattning
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
av Jason Fox 2014 240 sidor
3.88
185 betyg
The Grid
av Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Sammanfattning
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
av Matt Watkinson 2017 352 sidor
4.10
343 betyg
Beauty
av Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2 000+
Beauty Sammanfattning
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
av Roger Scruton 2009 240 sidor
3.95
2 000+ betyg
Laws of UX
av Jon Yablonski • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1 000+
Laws of UX Sammanfattning
Laws of UX
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
av Jon Yablonski 2024 183 sidor
4.33
1 000+ betyg
Testing Business Ideas
av David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1 000+
Testing Business Ideas Sammanfattning
Testing Business Ideas
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
av David J. Bland 2019 368 sidor
4.25
1 000+ betyg
What Video Games Have to Teach Us About Learning and Literacy
av James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1 000+
What Video Games Have to Teach Us About Learning and Literacy Sammanfattning
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
av James Paul Gee 2003 240 sidor
3.90
1 000+ betyg
Design thinking
av Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Sammanfattning
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
av Mauricio Vianna 2012 161 sidor
3.55
100 betyg
Value Proposition Design
av Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7 000+
Value Proposition Design Sammanfattning
Value Proposition Design
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
av Alexander Osterwalder 2013 320 sidor
4.21
7 000+ betyg
I, Steve
av George Beahm • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2 000+
I, Steve Sammanfattning
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
av George Beahm 2011 160 sidor
3.45
2 000+ betyg
The Eyes of the Skin
av Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4 000+
The Eyes of the Skin Sammanfattning
The Eyes of the Skin
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
av Juhani Pallasmaa 1996 80 sidor
4.38
4 000+ betyg
Monetizing Innovation
av Madhavan Ramanujam • 2016
Why 72% of new products fail: companies build before asking what anyone will actually pay.
4.15
1 000+
Monetizing Innovation Sammanfattning
Monetizing Innovation
Why 72% of new products fail: companies build before asking what anyone will actually pay.
av Madhavan Ramanujam 2016 256 sidor
4.15
1 000+ betyg
Kubernetes Patterns
av Bilgin Ibryam • 2019
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
4.31
216
Kubernetes Patterns Sammanfattning
Kubernetes Patterns
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
av Bilgin Ibryam 2019 266 sidor
4.31
216 betyg
Making Ideas Happen
av Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29 000+
Making Ideas Happen Sammanfattning
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
av Scott Belsky 2010 256 sidor
4.10
29 000+ betyg
Play to Learn
av Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Sammanfattning
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
av Sharon Boller 2017 168 sidor
3.95
42 betyg
The Laws of Simplicity
av John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7 000+
The Laws of Simplicity Sammanfattning
The Laws of Simplicity
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
av John Maeda 2006 128 sidor
3.89
7 000+ betyg
The Non-Designer's Design Book
av Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
4 000+
The Non-Designer's Design Book Sammanfattning
The Non-Designer's Design Book
Good design is not a talent; it is four principles anyone can apply.
av Robin P. Williams 2011 240 sidor
4.10
4 000+ betyg
Structures
av J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
3 000+
Structures Sammanfattning
Structures
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
av J.E. Gordon 1978 395 sidor
4.14
3 000+ betyg
101 UX Principles
av Will Grant • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX Principles Sammanfattning
101 UX Principles
A UX field manual: 101 rules to turn a frustrating interface into one users love.
av Will Grant 2018 414 sidor
4.10
158 betyg
Being Digital
av Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2 000+
Being Digital Sammanfattning
Being Digital
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
av Nicholas Negroponte 1995 249 sidor
3.80
2 000+ betyg
Mind Map Mastery
av Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
Mind Map Mastery Sammanfattning
Mind Map Mastery
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
av Tony Buzan 2018 224 sidor
3.52
500+ betyg
The 22 Immutable Laws Of Branding
av Al Ries • 1998
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
3.88
3 000+
The 22 Immutable Laws Of Branding Sammanfattning
The 22 Immutable Laws Of Branding
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
av Al Ries 1998 178 sidor
3.88
3 000+ betyg
The Elements of User Experience
av Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4 000+
The Elements of User Experience Sammanfattning
The Elements of User Experience
User experience has five layers. Most teams start at the top and wonder why it cracks.
av Jesse James Garrett 2002 240 sidor
4.01
4 000+ betyg
Think Like a Programmer
av V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer Sammanfattning
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
av V. Anton Spraul 2012 233 sidor
3.87
500+ betyg
Refactoring
av Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
8 000+
Refactoring Sammanfattning
Refactoring
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
av Martin Fowler 1999 431 sidor
4.24
8 000+ betyg
Cinematic Storytelling
av Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling Sammanfattning
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
av Jennifer Van Sijll 2005 257 sidor
4.01
500+ betyg
Rocket Surgery Made Easy
av Steve Krug • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4 000+
Rocket Surgery Made Easy Sammanfattning
Rocket Surgery Made Easy
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
av Steve Krug 2009 161 sidor
4.14
4 000+ betyg
At Home
av Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99 000+
At Home Sammanfattning
At Home
Every room in your house conceals a history of bloodshed, invention, and empire.
av Bill Bryson 2010 512 sidor
3.99
99 000+ betyg
Designing Machine Learning Systems
av Chip Huyen • 2022
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
4.45
1 000+
Designing Machine Learning Systems Sammanfattning
Designing Machine Learning Systems
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
av Chip Huyen 2022 368 sidor
4.45
1 000+ betyg
Program or Be Programmed
av Douglas Rushkoff • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
1 000+
Program or Be Programmed Sammanfattning
Program or Be Programmed
Digital tools have biases. If you can't read their code, someone else writes your behavior.
av Douglas Rushkoff 2010 152 sidor
3.72
1 000+ betyg
Hey Whipple, Squeeze This
av Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5 000+
Hey Whipple, Squeeze This Sammanfattning
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
av Luke Sullivan 1998 304 sidor
4.21
5 000+ betyg
Just Enough Research
av Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2 000+
Just Enough Research Sammanfattning
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
av Erika Hall 2013 186 sidor
4.19
2 000+ betyg
Creative Selection
av Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5 000+
Creative Selection Sammanfattning
Creative Selection
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
av Ken Kocienda 2018 264 sidor
4.05
5 000+ betyg
Overdressed
av Elizabeth L. Cline • 2012
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
3.82
6 000+
Overdressed Sammanfattning
Overdressed
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
av Elizabeth L. Cline 2012 244 sidor
3.82
6 000+ betyg
The Courage to Create
av Rollo May • 1975
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
4.07
4 000+
The Courage to Create Sammanfattning
The Courage to Create
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
av Rollo May 1975 144 sidor
4.07
4 000+ betyg
The Site Reliability Workbook
av Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook Sammanfattning
The Site Reliability Workbook
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
av Betsy Beyer 2018 512 sidor
4.36
405 betyg
Zero Trust Networks
av Evan Gilman • 2017
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
4.03
217
Zero Trust Networks Sammanfattning
Zero Trust Networks
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
av Evan Gilman 2017 238 sidor
4.03
217 betyg
Implementing Domain-Driven Design
av Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1 000+
Implementing Domain-Driven Design Sammanfattning
Implementing Domain-Driven Design
Software that understands your business: the implementation patterns for domain-driven design.
av Vaughn Vernon 2013 656 sidor
4.05
1 000+ betyg
The Ultimate Book of Mind Maps
av tony-buzan • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1 000+
The Ultimate Book of Mind Maps Sammanfattning
The Ultimate Book of Mind Maps
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
av tony-buzan 2005 235 sidor
3.82
1 000+ betyg
Aesthetic Intelligence
av Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence Sammanfattning
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
av Pauline Brown 2019 288 sidor
3.69
500+ betyg
Using Behavioral Science in Marketing
av Nancy Harhut • 2022
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
4.38
177
Using Behavioral Science in Marketing Sammanfattning
Using Behavioral Science in Marketing
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
av Nancy Harhut 2022 288 sidor
4.38
177 betyg
Pricing Creativity
av Blair Enns
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
4.60
197
Pricing Creativity Sammanfattning
Pricing Creativity
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
av Blair Enns
4.60
197 betyg
Steve Jobs
av Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1 000 000+
Steve Jobs Sammanfattning
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
av Walter Isaacson 2011 656 sidor
4.16
1 000 000+ betyg
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