EnglishEnglish
EspañolSpanish
简体中文Chinese
繁體中文Chinese (Traditional)
FrançaisFrench
DeutschGerman
日本語Japanese
PortuguêsPortuguese
ItalianoItalian
한국어Korean
РусскийRussian
NederlandsDutch
العربيةArabic
PolskiPolish
हिन्दीHindi
Tiếng ViệtVietnamese
SvenskaSwedish
ΕλληνικάGreek
TürkçeTurkish
ไทยThai
ČeštinaCzech
RomânăRomanian
MagyarHungarian
УкраїнськаUkrainian
IndonesiaIndonesian
DanskDanish
SuomiFinnish
БългарскиBulgarian
עבריתHebrew
NorskNorwegian
HrvatskiCroatian
CatalàCatalan
SlovenčinaSlovak
LietuviųLithuanian
SlovenščinaSlovenian
СрпскиSerbian
EestiEstonian
LatviešuLatvian
فارسیPersian
മലയാളംMalayalam
தமிழ்Tamil
اردوUrdu
SoBrief

Design Boksammanfattningar

Gamification by Design
av Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Sammanfattning
Gamification by Design
Why most badges fail: the motivation design that turns app users into players.
av Gabe Zichermann 2011 182 sidor
3.65
490 betyg
Drawing the Head and Hands
av Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6 000+
Drawing the Head and Hands Sammanfattning
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
av Andrew Loomis 1956 154 sidor
4.23
6 000+ betyg
Small Data
av Martin Lindstrom • 2016
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
3.78
2 000+
Small Data Sammanfattning
Small Data
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
av Martin Lindstrom 2016 256 sidor
3.78
2 000+ betyg
Site Reliability Engineering
av Betsy Beyer • 2016
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
4.21
2 000+
Site Reliability Engineering Sammanfattning
Site Reliability Engineering
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
av Betsy Beyer 2016 550 sidor
4.21
2 000+ betyg
Presentation Zen Design
av Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
1 000+
Presentation Zen Design Sammanfattning
Presentation Zen Design
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
av Garr Reynolds 2009 240 sidor
4.19
1 000+ betyg
Shoe Dog
av Phil Knight • 2016
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
4.46
300 000+
Shoe Dog Sammanfattning
Shoe Dog
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
av Phil Knight 2016 400 sidor
4.46
300 000+ betyg
Visual Hammer
av Laura Ries • 2012
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
3.88
161
Visual Hammer Sammanfattning
Visual Hammer
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
av Laura Ries 2012 211 sidor
3.88
161 betyg
Mapping Experiences
av James Kalbach • 2015
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
4.11
500+
Mapping Experiences Sammanfattning
Mapping Experiences
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
av James Kalbach 2015 379 sidor
4.11
500+ betyg
The Project50
av Tom Peters • 1999
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
4.04
247
The Project50 Sammanfattning
The Project50
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
av Tom Peters 1999
4.04
247 betyg
Measuring the User Experience
av Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
Measuring the User Experience Sammanfattning
Measuring the User Experience
Three metrics that show exactly where users get stuck: task success, time, and errors.
av Thomas Tullis 2008 320 sidor
4.08
500+ betyg
The Gamer's Brain
av Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Sammanfattning
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
av Celia Hodent 2017 272 sidor
4.29
231 betyg
Modern Software Engineering
av David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1 000+
Modern Software Engineering Sammanfattning
Modern Software Engineering
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
av David Farley 2021 256 sidor
4.16
1 000+ betyg
The Little Dictionary of Fashion
av Christian Dior • 1954
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
4.01
1 000+
The Little Dictionary of Fashion Sammanfattning
The Little Dictionary of Fashion
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
av Christian Dior 1954 128 sidor
4.01
1 000+ betyg
Management 3.0
av Jurgen Appelo • 2010
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
4.15
2 000+
Management 3.0 Sammanfattning
Management 3.0
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
av Jurgen Appelo 2010 621 sidor
4.15
2 000+ betyg
Designing Games
av Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Sammanfattning
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
av Tynan Sylvester 2013 413 sidor
4.47
500+ betyg
Making Things Happen
av Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5 000+
Making Things Happen Sammanfattning
Making Things Happen
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
av Scott Berkun 2001 408 sidor
3.97
5 000+ betyg
Fashion Brands
av Mark Tungate • 2005
Clothes are secondary. The brand is the product, sold long before you enter the store.
3.90
267
Fashion Brands Sammanfattning
Fashion Brands
Clothes are secondary. The brand is the product, sold long before you enter the store.
av Mark Tungate 2005 272 sidor
3.90
267 betyg
A More Beautiful Question
av Warren Berger • 2014
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
3.96
6 000+
A More Beautiful Question Sammanfattning
A More Beautiful Question
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
av Warren Berger 2014 272 sidor
3.96
6 000+ betyg
Tidy First?
av Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1 000+
Tidy First? Sammanfattning
Tidy First?
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
av Kent Beck 2023 122 sidor
3.92
1 000+ betyg
The Employee Experience Advantage
av Jacob Morgan • 2017
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
3.83
432
The Employee Experience Advantage Sammanfattning
The Employee Experience Advantage
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
av Jacob Morgan 2017 304 sidor
3.83
432 betyg
Jab, Jab, Jab, Right Hook
av Gary Vaynerchuk • 2013
Give value long before you sell, and make every post feel native to its platform.
3.95
9 000+
Jab, Jab, Jab, Right Hook Sammanfattning
Jab, Jab, Jab, Right Hook
Give value long before you sell, and make every post feel native to its platform.
av Gary Vaynerchuk 2013 195 sidor
3.95
9 000+ betyg
Branding
av Michael Johnson • 2016
Why most brands look the same and the disciplined process that makes yours the exception.
4.32
294
Branding Sammanfattning
Branding
Why most brands look the same and the disciplined process that makes yours the exception.
av Michael Johnson 2016 320 sidor
4.32
294 betyg
One Plus One Equals Three
av Dave Trott • 2015
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
4.19
1 000+
One Plus One Equals Three Sammanfattning
One Plus One Equals Three
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
av Dave Trott 2015 256 sidor
4.19
1 000+ betyg
Outcomes Over Output
av Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
1 000+
Outcomes Over Output Sammanfattning
Outcomes Over Output
Stop asking what to build and start asking what your customers should do differently.
av Josh Seiden 2019 86 sidor
4.33
1 000+ betyg
Wabi Sabi
av Nobuo Suzuki • 2021
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
4.20
1 000+
Wabi Sabi Sammanfattning
Wabi Sabi
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
av Nobuo Suzuki 2021 192 sidor
4.20
1 000+ betyg
Spark Joy
av Marie Kondō • 2012
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
3.89
44 000+
Spark Joy Sammanfattning
Spark Joy
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
av Marie Kondō 2012 291 sidor
3.89
44 000+ betyg
Strategic Writing for UX
av Torrey Podmajersky • 2019
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
4.22
500+
Strategic Writing for UX Sammanfattning
Strategic Writing for UX
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
av Torrey Podmajersky 2019 192 sidor
4.22
500+ betyg
Little Bets
av Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4 000+
Little Bets Sammanfattning
Little Bets
Big visions are overrated. Real innovators run dozens of small experiments instead.
av Peter Sims 2011 224 sidor
3.77
4 000+ betyg
Design Thinking
av Thomas Lockwood • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Design Thinking Sammanfattning
Design Thinking
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
av Thomas Lockwood 2009 304 sidor
3.85
451 betyg
Super Better
av Jane McGonigal • 2015
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
3.94
2 000+
Super Better Sammanfattning
Super Better
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
av Jane McGonigal 2015 480 sidor
3.94
2 000+ betyg
Art as Therapy
av Alain de Botton • 2013
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
4.08
4 000+
Art as Therapy Sammanfattning
Art as Therapy
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
av Alain de Botton 2013 240 sidor
4.08
4 000+ betyg
The Fourth Transformation
av Robert Scoble • 2016
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
3.75
492
The Fourth Transformation Sammanfattning
The Fourth Transformation
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
av Robert Scoble 2016 163 sidor
3.75
492 betyg
The End of Fashion
av Teri Agins • 1999
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
3.87
1 000+
The End of Fashion Sammanfattning
The End of Fashion
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
av Teri Agins 1999 352 sidor
3.87
1 000+ betyg
The Product Book
av Product School • 2017
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
4.09
1 000+
The Product Book Sammanfattning
The Product Book
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
av Product School 2017 314 sidor
4.09
1 000+ betyg
Sludge
av Cass R. Sunstein • 2021
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
3.34
354
Sludge Sammanfattning
Sludge
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
av Cass R. Sunstein 2021 155 sidor
3.34
354 betyg
UX for Lean Startups
av Laura Klein • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2 000+
UX for Lean Startups Sammanfattning
UX for Lean Startups
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
av Laura Klein 2013 233 sidor
4.10
2 000+ betyg
Video Game Storytelling
av Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Sammanfattning
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
av Evan Skolnick 2014 208 sidor
3.99
500+ betyg
Gamify
av Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Gamify Sammanfattning
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
av Brian Burke 2014 162 sidor
3.44
500+ betyg
Click
av Jake Knapp • 2025
Find what customers actually want in five days, with five people, before you build anything.
4.10
372
Click Sammanfattning
Click
Find what customers actually want in five days, with five people, before you build anything.
av Jake Knapp 2025 240 sidor
4.10
372 betyg
Design Driven Innovation
av Roberto Verganti • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Design Driven Innovation Sammanfattning
Design Driven Innovation
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
av Roberto Verganti 2009 288 sidor
4.00
498 betyg
The Win Without Pitching Manifesto
av Blair Enns • 2010
The pitch is the enemy: how creative firms win clients without giving away their thinking.
4.44
2 000+
The Win Without Pitching Manifesto Sammanfattning
The Win Without Pitching Manifesto
The pitch is the enemy: how creative firms win clients without giving away their thinking.
av Blair Enns 2010 144 sidor
4.44
2 000+ betyg
Marketing to Mindstates
av Will Leach • 2018
Swap customer surveys for brain science: four levers that sell to the automatic mind.
4.13
182
Marketing to Mindstates Sammanfattning
Marketing to Mindstates
Swap customer surveys for brain science: four levers that sell to the automatic mind.
av Will Leach 2018 260 sidor
4.13
182 betyg
Obsessed
av Emily Heyward • 2020
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
3.96
500+
Obsessed Sammanfattning
Obsessed
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
av Emily Heyward 2020 238 sidor
3.96
500+ betyg
Making and Breaking the Grid
av Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4 000+
Making and Breaking the Grid Sammanfattning
Making and Breaking the Grid
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
av Timothy Samara 2003 208 sidor
3.88
4 000+ betyg
The Workshop Survival Guide
av Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Sammanfattning
The Workshop Survival Guide
Design workshops backward: specific outcomes first, slides last, format matched to content.
av Rob Fitzpatrick 2019 221 sidor
4.36
485 betyg
The Choice Factory
av Richard Shotton • 2018
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
4.11
1 000+
The Choice Factory Sammanfattning
The Choice Factory
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
av Richard Shotton 2018 202 sidor
4.11
1 000+ betyg
Uncommon Service
av Frances Frei • 2012
The counterintuitive rule of service: to be great, you must first decide where to be bad.
4.01
500+
Uncommon Service Sammanfattning
Uncommon Service
The counterintuitive rule of service: to be great, you must first decide where to be bad.
av Frances Frei 2012 272 sidor
4.01
500+ betyg
Blood, Sweat, and Pixels
av Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24 000+
Blood, Sweat, and Pixels Sammanfattning
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
av Jason Schreier 2017 278 sidor
4.20
24 000+ betyg
The World Beyond Your Head
av Matthew B. Crawford • 2015
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
3.79
2 000+
The World Beyond Your Head Sammanfattning
The World Beyond Your Head
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
av Matthew B. Crawford 2015 257 sidor
3.79
2 000+ betyg
Designing Regenerative Cultures
av Daniel Christian Wahl • 2016
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
4.24
223
Designing Regenerative Cultures Sammanfattning
Designing Regenerative Cultures
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
av Daniel Christian Wahl 2016 288 sidor
4.24
223 betyg
Home
Swipe
Library
Get App
Try Full Access for 3 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
Read unlimited summaries. Free users get 3 per month
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 4
📜 Unlimited History
Free users are limited to 4
📥 Unlimited Downloads
Free users are limited to 1
Risk-Free Timeline
Idag: Få omedelbar åtkomst
Lyssna på fullständiga sammanfattningar av 26 000+ böcker. Det är 12 000+ timmar av ljud!
Dag 2: Påminnelse om provperioden
Vi skickar dig en notifikation om att din provperiod snart tar slut.
Dag 3: Din prenumeration börjar
Du debiteras den Aug 22,
avbryt när som helst innan.
Consume 2.8× More Books
2.8× more books Listening Reading
Our users love us
600,000+ readers
Trustpilot Rating
TrustPilot
4.6 Excellent
This site is a total game-changer. I've been flying through book summaries like never before. Highly, highly recommend.
— Dave G
Worth my money and time, and really well made. I've never seen this quality of summaries on other websites. Very helpful!
— Em
Highly recommended!! Fantastic service. Perfect for those that want a little more than a teaser but not all the intricate details of a full audio book.
— Greg M
Save 62%
Yearly
$119.88 $44.99/year/yr
$3.75/mo
Monthly
$9.99/mo
Start a 3-Day Free Trial
3 days free, then $44.99/year. Cancel anytime.
Unlock a world of fiction & nonfiction books
26,000+ books for the price of 2 books
Read any book in 10 minutes
Discover new books like Tinder
Request any book if it's not summarized
Read more books than anyone you know
#1 app for book lovers
Lifelike & immersive summaries
30-day money-back guarantee
Download summaries in EPUBs or PDFs
Cancel anytime in a few clicks
Scanner
Find a barcode to scan

We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel
Settings
General
Widget
Loading...
We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel