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SoBrief

Design Boksammanfattningar

Sprint
av Jake Knapp • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
23 000+
Sprint Sammanfattning
Sprint
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
av Jake Knapp 2016 274 sidor
4.18
23 000+ betyg
Hacking Growth
av Sean Ellis • 2017
Build a team that runs 30 growth experiments a week; here is the structure and process.
4.11
5 000+
Hacking Growth Sammanfattning
Hacking Growth
Build a team that runs 30 growth experiments a week; here is the structure and process.
av Sean Ellis 2017 320 sidor
4.11
5 000+ betyg
The Poetics of Space
av Gaston Bachelard • 1957
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
4.18
11 000+
The Poetics of Space Sammanfattning
The Poetics of Space
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
av Gaston Bachelard 1957 282 sidor
4.18
11 000+ betyg
How Brands Become Icons
av Douglas B. Holt • 2004
Brands become icons by telling myths that resolve cultural tensions.
3.84
392
How Brands Become Icons Sammanfattning
How Brands Become Icons
Brands become icons by telling myths that resolve cultural tensions.
av Douglas B. Holt 2004 288 sidor
3.84
392 betyg
Clean Architecture
av Robert C. Martin • 2017
Why your database should never be the center: building business logic that outlives its frameworks.
4.21
7 000+
Clean Architecture Sammanfattning
Clean Architecture
Why your database should never be the center: building business logic that outlives its frameworks.
av Robert C. Martin 2017 432 sidor
4.21
7 000+ betyg
Designing Data-Intensive Applications
av Martin Kleppmann • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
10 000+
Designing Data-Intensive Applications Sammanfattning
Designing Data-Intensive Applications
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
av Martin Kleppmann 2015 614 sidor
4.70
10 000+ betyg
Don't Make Me Think
av Steve Krug • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30 000+
Don't Make Me Think Sammanfattning
Don't Make Me Think
Users scan, guess, never read. The compact guide to websites that work first try.
av Steve Krug 2000 201 sidor
4.24
30 000+ betyg
The Art of Game Design
av Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
The Art of Game Design Sammanfattning
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
av Jesse Schell 2008 520 sidor
4.39
3 000+ betyg
The Hero and the Outlaw
av Margaret Mark • 2001
The deepest brands play a role your customer already knows; here is the full cast.
4.13
500+
The Hero and the Outlaw Sammanfattning
The Hero and the Outlaw
The deepest brands play a role your customer already knows; here is the full cast.
av Margaret Mark 2001 384 sidor
4.13
500+ betyg
Where Good Ideas Come From
av Steven Johnson • 2010
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
3.99
15 000+
Where Good Ideas Come From Sammanfattning
Where Good Ideas Come From
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
av Steven Johnson 2010 340 sidor
3.99
15 000+ betyg
Make Time
av Jake Knapp • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
25 000+
Make Time Sammanfattning
Make Time
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
av Jake Knapp 2018 287 sidor
4.07
25 000+ betyg
The Decision Book
av Mikael Krogerus • 2011
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
3.62
7 000+
The Decision Book Sammanfattning
The Decision Book
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
av Mikael Krogerus 2011 176 sidor
3.62
7 000+ betyg
The Gamification of Learning and Instruction
av Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Sammanfattning
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
av Karl M. Kapp 2012 336 sidor
3.83
305 betyg
Transformed
av Marty Cagan • 2024
The three-part shift for turning a feature factory into an innovation engine.
3.91
1 000+
Transformed Sammanfattning
Transformed
The three-part shift for turning a feature factory into an innovation engine.
av Marty Cagan 2024 368 sidor
3.91
1 000+ betyg
HBR Guide to Persuasive Presentations
av Nancy Duarte • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1 000+
HBR Guide to Persuasive Presentations Sammanfattning
HBR Guide to Persuasive Presentations
Your slides get three seconds to earn attention: the craft rules for making each one count.
av Nancy Duarte 2010 256 sidor
3.95
1 000+ betyg
The Animator's Survival Kit
av Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8 000+
The Animator's Survival Kit Sammanfattning
The Animator's Survival Kit
Give your drawings weight, rhythm, and personality through time-tested construction rules.
av Richard Williams 2001 342 sidor
4.41
8 000+ betyg
Irresistible
av Adam Alter • 2017
The apps in your pocket are as carefully engineered for addiction as any casino game.
3.85
12 000+
Irresistible Sammanfattning
Irresistible
The apps in your pocket are as carefully engineered for addiction as any casino game.
av Adam Alter 2017 368 sidor
3.85
12 000+ betyg
Show Your Work!
av Austin Kleon • 2014
Share your unfinished work daily, and the audience finds you before you are ready.
4.08
61 000+
Show Your Work! Sammanfattning
Show Your Work!
Share your unfinished work daily, and the audience finds you before you are ready.
av Austin Kleon 2014 131 sidor
4.08
61 000+ betyg
The Art of Noticing
av Rob Walker • 2019
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
3.77
2 000+
The Art of Noticing Sammanfattning
The Art of Noticing
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
av Rob Walker 2019 256 sidor
3.77
2 000+ betyg
Swipe to Unlock
av Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3 000+
Swipe to Unlock Sammanfattning
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
av Parth Detroja 2017 323 sidor
4.22
3 000+ betyg
Thinking with Type
av Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12 000+
Thinking with Type Sammanfattning
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
av Ellen Lupton 2004 176 sidor
4.12
12 000+ betyg
The Mythical Man-Month
av Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15 000+
The Mythical Man-Month Sammanfattning
The Mythical Man-Month
A late software project plus more programmers equals a later one. The essays that proved it.
av Frederick P. Brooks Jr. 1975 322 sidor
4.01
15 000+ betyg
Toyota Production System
av Taiichi Ohno • 1978
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
4.11
2 000+
Toyota Production System Sammanfattning
Toyota Production System
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
av Taiichi Ohno 1978 152 sidor
4.11
2 000+ betyg
Building Strong Brands
av David A. Aaker • 1995
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
3.99
500+
Building Strong Brands Sammanfattning
Building Strong Brands
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
av David A. Aaker 1995 400 sidor
3.99
500+ betyg
Cracked It! How to solve big problems and sell solutions like top strategy consultants
av Bernard Garrette • 2018
Four stages top consultants use to crack any problem, and the final one most people skip.
4.23
500+
Cracked It! How to solve big problems and sell solutions like top strategy consultants Sammanfattning
Cracked It! How to solve big problems and sell solutions like top strategy consultants
Four stages top consultants use to crack any problem, and the final one most people skip.
av Bernard Garrette 2018 303 sidor
4.23
500+ betyg
Prompt Engineering for Generative AI
av James Phoenix • 2024
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
3.62
148
Prompt Engineering for Generative AI Sammanfattning
Prompt Engineering for Generative AI
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
av James Phoenix 2024 422 sidor
3.62
148 betyg
Konst och rädsla
av David Bayles • 1994
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
3.77
100 000+
Konst och rädsla Sammanfattning
Konst och rädsla
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
av David Bayles 1994 122 sidor
3.77
100 000+ betyg
They Ask, You Answer
av Marcus Sheridan • 2019
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
4.22
1 000+
They Ask, You Answer Sammanfattning
They Ask, You Answer
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
av Marcus Sheridan 2019 352 sidor
4.22
1 000+ betyg
How To Build A Car
av Adrian Newey • 2017
Ayrton Senna died in his car. He still built more F1 championships than anyone.
4.45
14 000+
How To Build A Car Sammanfattning
How To Build A Car
Ayrton Senna died in his car. He still built more F1 championships than anyone.
av Adrian Newey 2017 1 sidor
4.45
14 000+ betyg
Platform Revolution
av Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
4 000+
Platform Revolution Sammanfattning
Platform Revolution
The algorithm is the new assembly line, and network effects are the new economies of scale.
av Geoffrey G. Parker 2016 352 sidor
4.04
4 000+ betyg
Brand Sense
av Martin Lindstrom • 2005
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
3.88
500+
Brand Sense Sammanfattning
Brand Sense
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
av Martin Lindstrom 2005 256 sidor
3.88
500+ betyg
Wabi Sabi
av Beth Kempton • 2018
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
3.90
7 000+
Wabi Sabi Sammanfattning
Wabi Sabi
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
av Beth Kempton 2018 256 sidor
3.90
7 000+ betyg
The Presentation Secrets of Steve Jobs
av Carmine Gallo • 2009
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
4.09
7 000+
The Presentation Secrets of Steve Jobs Sammanfattning
The Presentation Secrets of Steve Jobs
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
av Carmine Gallo 2009 272 sidor
4.09
7 000+ betyg
Business Model Generation
av Alexander Osterwalder • 2010
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
4.21
59 000+
Business Model Generation Sammanfattning
Business Model Generation
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
av Alexander Osterwalder 2010 288 sidor
4.21
59 000+ betyg
System Design Interview – An insider's guide
av Alex Xu • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3 000+
System Design Interview – An insider's guide Sammanfattning
System Design Interview – An insider's guide
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
av Alex Xu 2020 324 sidor
4.26
3 000+ betyg
The Language of New Media
av Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1 000+
The Language of New Media Sammanfattning
The Language of New Media
Why a film is now a database, a screen is a control panel, and cinema became animation.
av Lev Manovich 2001 354 sidor
3.86
1 000+ betyg
Competing Against Luck
av Clayton M. Christensen • 2016
People buy progress, not products. The progress they seek reveals what competitors never see.
4.15
6 000+
Competing Against Luck Sammanfattning
Competing Against Luck
People buy progress, not products. The progress they seek reveals what competitors never see.
av Clayton M. Christensen 2016 288 sidor
4.15
6 000+ betyg
Clean Code
av Robert C. Martin • 2007
Code is read far more than it's written: the rules for making yours legible to humans.
4.35
23 000+
Clean Code Sammanfattning
Clean Code
Code is read far more than it's written: the rules for making yours legible to humans.
av Robert C. Martin 2007 464 sidor
4.35
23 000+ betyg
Zag
av Marty Neumeier • 2006
Why different beats better, and the method for making your brand the one they remember.
3.99
3 000+
Zag Sammanfattning
Zag
Why different beats better, and the method for making your brand the one they remember.
av Marty Neumeier 2006 192 sidor
3.99
3 000+ betyg
Emotional Branding, Revised Edition
av Marc Gobé • 2001
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
3.76
398
Emotional Branding, Revised Edition Sammanfattning
Emotional Branding, Revised Edition
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
av Marc Gobé 2001 344 sidor
3.76
398 betyg
The Business Model Navigator
av Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator Sammanfattning
The Business Model Navigator
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
av Oliver Gassmann 2013 400 sidor
4.10
455 betyg
Designing Brand Identity
av Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2 000+
Designing Brand Identity Sammanfattning
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
av Alina Wheeler 2003 310 sidor
4.12
2 000+ betyg
Escaping the Build Trap
av Melissa Perri • 2018
Feature factories ship output. Products need outcomes. The framework for making the switch.
4.28
4 000+
Escaping the Build Trap Sammanfattning
Escaping the Build Trap
Feature factories ship output. Products need outcomes. The framework for making the switch.
av Melissa Perri 2018 199 sidor
4.28
4 000+ betyg
Build
av Tony Fadell • 2022
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
4.31
9 000+
Build Sammanfattning
Build
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
av Tony Fadell 2022 416 sidor
4.31
9 000+ betyg
Becoming Steve Jobs
av Brent Schlender • 2015
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
4.15
17 000+
Becoming Steve Jobs Sammanfattning
Becoming Steve Jobs
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
av Brent Schlender 2015 482 sidor
4.15
17 000+ betyg
Design Is Storytelling
av Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1 000+
Design Is Storytelling Sammanfattning
Design Is Storytelling
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
av Ellen Lupton 2017 160 sidor
3.96
1 000+ betyg
Steve Jobs
av Walter Isaacson • 2011
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
4.16
1 000 000+
Steve Jobs Sammanfattning
Steve Jobs
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
av Walter Isaacson 2011 630 sidor
4.16
1 000 000+ betyg
Play Bigger
av Al Ramadan • 2016
76% of a market's value goes to whoever defines it. This is the manual.
3.86
2 000+
Play Bigger Sammanfattning
Play Bigger
76% of a market's value goes to whoever defines it. This is the manual.
av Al Ramadan 2016 272 sidor
3.86
2 000+ betyg
100 Things Every Designer Needs to Know About People
av Susan M. Weinschenk • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6 000+
100 Things Every Designer Needs to Know About People Sammanfattning
100 Things Every Designer Needs to Know About People
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
av Susan M. Weinschenk 2011 242 sidor
4.09
6 000+ betyg
The Little Book of Hygge
av Meik Wiking • 2016
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
3.77
100 000+
The Little Book of Hygge Sammanfattning
The Little Book of Hygge
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
av Meik Wiking 2016 225 sidor
3.77
100 000+ betyg
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