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SoBrief

Дизайн Саммари книг

The Elements of Typographic Style
Robert Bringhurst • 1992
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
4.26
9 000+
The Elements of Typographic Style Саммари
The Elements of Typographic Style
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
Robert Bringhurst 1992 352 стр.
4.26
9 000+ оценок
Визуальное мышление
Дэн Роэм • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
15 000+
Визуальное мышление Саммари
Визуальное мышление
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
Дэн Роэм 2008 278 стр.
3.96
15 000+ оценок
Persuasive Games
Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Саммари
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
Ian Bogost 2007 450 стр.
3.84
360 оценок
Presenting to Win
Jerry Weissman • 2003
The framework for moving any audience from indifference to action, one slide at a time.
3.93
1 000+
Presenting to Win Саммари
Presenting to Win
The framework for moving any audience from indifference to action, one slide at a time.
Jerry Weissman 2003 252 стр.
3.93
1 000+ оценок
Platform Scale
Sangeet Paul Choudary • 2015
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
4.19
500+
Platform Scale Саммари
Platform Scale
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
Sangeet Paul Choudary 2015 336 стр.
4.19
500+ оценок
Design Systems
Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
500+
Design Systems Саммари
Design Systems
Your pattern library is not a design system. Shared language and team practices close the gap.
Alla Kholmatova 2017 291 стр.
4.13
500+ оценок
Lovemarks: Бренды будущего
Кевин Робертс • 2005
Brands lost their mystery. Three buried instincts are the only way to get it back.
3.86
1 000+
Lovemarks: Бренды будущего Саммари
Lovemarks: Бренды будущего
Brands lost their mystery. Three buried instincts are the only way to get it back.
Кевин Робертс 2005 248 стр.
3.86
1 000+ оценок
Graphic Design
Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2 000+
Graphic Design Саммари
Graphic Design
Forget inspiration: how dots, grids, and iteration build the language of professional design.
Ellen Lupton 2008 248 стр.
3.95
2 000+ оценок
The Field Guide to Understanding 'Human Error'
Sidney Dekker • 2002
A mistake reveals nothing about a worker and everything about the system that shaped their choices.
4.22
500+
The Field Guide to Understanding 'Human Error' Саммари
The Field Guide to Understanding 'Human Error'
A mistake reveals nothing about a worker and everything about the system that shaped their choices.
Sidney Dekker 2002 248 стр.
4.22
500+ оценок
101 метод дизайна
Виджай Кумар • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
500+
101 метод дизайна Саммари
101 метод дизайна
101 methods for driving innovation as a structured routine, not a stroke of genius.
Виджай Кумар 2012 336 стр.
4.05
500+ оценок
HBR's 10 Must Reads on Design Thinking
Harvard Business Review • 2020
What design thinking actually means and how to make it work inside your organization.
3.81
259
HBR's 10 Must Reads on Design Thinking Саммари
HBR's 10 Must Reads on Design Thinking
What design thinking actually means and how to make it work inside your organization.
Harvard Business Review 2020 208 стр.
3.81
259 оценок
The Digital Photography Book
Scott Kelby • 2006
The cheat sheet for professional photos: exact settings and techniques, no theory required.
4.10
5 000+
The Digital Photography Book Саммари
The Digital Photography Book
The cheat sheet for professional photos: exact settings and techniques, no theory required.
Scott Kelby 2006 219 стр.
4.10
5 000+ оценок
Pour Your Heart Into It
Howard Schultz • 1997
How Milan's espresso bars convinced a coffee chain to treat part-timers like partners.
4.02
12 000+
Pour Your Heart Into It Саммари
Pour Your Heart Into It
How Milan's espresso bars convinced a coffee chain to treat part-timers like partners.
Howard Schultz 1997 368 стр.
4.02
12 000+ оценок
How to Fly a Horse
Kevin Ashton • 2014
'Lone genius' never existed. The real story of invention is step-by-step, and anyone can follow it.
4.01
2 000+
How to Fly a Horse Саммари
How to Fly a Horse
'Lone genius' never existed. The real story of invention is step-by-step, and anyone can follow it.
Kevin Ashton 2014 336 стр.
4.01
2 000+ оценок
Hello, My Name Is Awesome
Alexandra Watkins • 2014
A veteran namer's simple filter for brand names that charm strangers instead of confusing them.
4.13
500+
Hello, My Name Is Awesome Саммари
Hello, My Name Is Awesome
A veteran namer's simple filter for brand names that charm strangers instead of confusing them.
Alexandra Watkins 2014 110 стр.
4.13
500+ оценок
Understanding Exposure
Bryan Peterson • 1990
Your camera knows light. Master its three controls and it finally listens to your vision.
4.33
7 000+
Understanding Exposure Саммари
Understanding Exposure
Your camera knows light. Master its three controls and it finally listens to your vision.
Bryan Peterson 1990 176 стр.
4.33
7 000+ оценок
Стратегический сторителлинг
Дэйв Маккинси • 2014
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
3.63
500+
Стратегический сторителлинг Саммари
Стратегический сторителлинг
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
Дэйв Маккинси 2014 266 стр.
3.63
500+ оценок
Lateral Thinking
Edward de Bono • 2009
Logic picks the best answer; the missing half generates the ones logic never reaches.
3.76
4 000+
Lateral Thinking Саммари
Lateral Thinking
Logic picks the best answer; the missing half generates the ones logic never reaches.
Edward de Bono 2009 272 стр.
3.76
4 000+ оценок
Articulating Design Decisions
Tom Greever • 2015
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
4.14
1 000+
Articulating Design Decisions Саммари
Articulating Design Decisions
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
Tom Greever 2015 259 стр.
4.14
1 000+ оценок
Do the F*cking Work
Brian Buirge • 2019
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
3.92
281
Do the F*cking Work Саммари
Do the F*cking Work
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
Brian Buirge 2019 256 стр.
3.92
281 оценок
inGenius
Tina Seelig • 2012
Why limits spark creativity, and how a single question can change everything.
3.85
1 000+
inGenius Саммари
inGenius
Why limits spark creativity, and how a single question can change everything.
Tina Seelig 2012 216 стр.
3.85
1 000+ оценок
Команда UX-дизайна из одного человека
Лия Бьюли • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
1 000+
Команда UX-дизайна из одного человека Саммари
Команда UX-дизайна из одного человека
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
Лия Бьюли 2013 264 стр.
4.19
1 000+ оценок
Human + Machine
Paul R. Daugherty • 2018
AI won't replace workers. The real value is in the space where humans and machines collaborate.
3.62
500+
Human + Machine Саммари
Human + Machine
AI won't replace workers. The real value is in the space where humans and machines collaborate.
Paul R. Daugherty 2018 246 стр.
3.62
500+ оценок
UX Strategy
Jaime Levy • 2014
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
3.94
1 000+
UX Strategy Саммари
UX Strategy
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
Jaime Levy 2014 310 стр.
3.94
1 000+ оценок
Jony Ive
Leander Kahney • 2013
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
3.99
7 000+
Jony Ive Саммари
Jony Ive
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
Leander Kahney 2013 274 стр.
3.99
7 000+ оценок
Architectural Digest at 100
Architectural Digest • 2019
One magazine's hundred-year archive reveals how the world lives, decorates, and dreams at home.
4.19
326
Architectural Digest at 100 Саммари
Architectural Digest at 100
One magazine's hundred-year archive reveals how the world lives, decorates, and dreams at home.
Architectural Digest 2019 464 стр.
4.19
326 оценок
Искры гениальности
Мишель Рут-Бернстайн • 2000
Creative breakthroughs share a common toolkit, and it operates before language kicks in.
3.88
475
Искры гениальности Саммари
Искры гениальности
Creative breakthroughs share a common toolkit, and it operates before language kicks in.
Мишель Рут-Бернстайн 2000 416 стр.
3.88
475 оценок
Креативная стратегия и бизнес дизайна
Дуглас Дэвис • 2016
The business and strategy skills that move designers from order-takers to trusted partners.
4.00
392
Креативная стратегия и бизнес дизайна Саммари
Креативная стратегия и бизнес дизайна
The business and strategy skills that move designers from order-takers to trusted partners.
Дуглас Дэвис 2016 208 стр.
4.00
392 оценок
Head First Java
Kathy Sierra • 2006
A Java guide that fits how your brain learns: puzzles, doodles, and stories that actually stick.
4.24
4 000+
Head First Java Саммари
Head First Java
A Java guide that fits how your brain learns: puzzles, doodles, and stories that actually stick.
Kathy Sierra 2006 720 стр.
4.24
4 000+ оценок
Контентная стратегия для веба
Кристина Халворсон • 2012
Everyone demands new web content. Nobody plans for its upkeep. The system that changes that.
4.00
2 000+
Контентная стратегия для веба Саммари
Контентная стратегия для веба
Everyone demands new web content. Nobody plans for its upkeep. The system that changes that.
Кристина Халворсон 2012 198 стр.
4.00
2 000+ оценок
Joel on Software
Joel Spolsky • 2004
One tester per two devs, specs before code, and informal user tests: rules for shipping software.
4.13
3 000+
Joel on Software Саммари
Joel on Software
One tester per two devs, specs before code, and informal user tests: rules for shipping software.
Joel Spolsky 2004 362 стр.
4.13
3 000+ оценок
Алан Купер об интерфейсе. Основы проектирования взаимодействия
Алан Купер • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
3 000+
Алан Купер об интерфейсе. Основы проектирования взаимодействия Саммари
Алан Купер об интерфейсе. Основы проектирования взаимодействия
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
Алан Купер 1995 648 стр.
4.07
3 000+ оценок
Smart Cities
Anthony M. Townsend • 2013
Corporations are selling smart cities. A movement of civic hackers has a better blueprint.
3.61
500+
Smart Cities Саммари
Smart Cities
Corporations are selling smart cities. A movement of civic hackers has a better blueprint.
Anthony M. Townsend 2013 400 стр.
3.61
500+ оценок
Solving Product Design Exercises
Artiom Dashinsky • 2018
The interview exercise that screens designers out. The structured process that gets them through.
4.31
500+
Solving Product Design Exercises Саммари
Solving Product Design Exercises
The interview exercise that screens designers out. The structured process that gets them through.
Artiom Dashinsky 2018 158 стр.
4.31
500+ оценок
Architectural Graphics
Francis D.K. Ching • 1974
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
4.22
1 000+
Architectural Graphics Саммари
Architectural Graphics
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
Francis D.K. Ching 1974 224 стр.
4.22
1 000+ оценок
The Innovation Secrets of Steve Jobs
Carmine Gallo • 2010
Jobs reduced 350 products to 10. The seven principles behind every breakthrough decision.
4.08
1 000+
The Innovation Secrets of Steve Jobs Саммари
The Innovation Secrets of Steve Jobs
Jobs reduced 350 products to 10. The seven principles behind every breakthrough decision.
Carmine Gallo 2010 272 стр.
4.08
1 000+ оценок
Интервью с пользователями
Стив Портигал • 2013
Your assumptions about users are wrong. A systematic way to find out what they actually need.
4.13
1 000+
Интервью с пользователями Саммари
Интервью с пользователями
Your assumptions about users are wrong. A systematic way to find out what they actually need.
Стив Портигал 2013 176 стр.
4.13
1 000+ оценок
Дизайн — это работа
Майк Монтейро • 2012
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
4.22
5 000+
Дизайн — это работа Саммари
Дизайн — это работа
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
Майк Монтейро 2012 135 стр.
4.22
5 000+ оценок
Хорошие сервисы
Лу Даун • 2020
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
4.29
500+
Хорошие сервисы Саммари
Хорошие сервисы
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
Лу Даун 2020 224 стр.
4.29
500+ оценок
Product Roadmaps Relaunched
C. Todd Lombardo • 2017
Stop promising features: build a roadmap that communicates strategy and embraces change.
4.10
1 000+
Product Roadmaps Relaunched Саммари
Product Roadmaps Relaunched
Stop promising features: build a roadmap that communicates strategy and embraces change.
C. Todd Lombardo 2017 358 стр.
4.10
1 000+ оценок
Logos that Last
Allan Peters • 2023
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
4.21
253
Logos that Last Саммари
Logos that Last
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
Allan Peters 2023 208 стр.
4.21
253 оценок
Designing Experiences
J Robert Rossman • 2019
Turn any interaction into a journey: a design system from first anticipation to final memory.
3.97
159
Designing Experiences Саммари
Designing Experiences
Turn any interaction into a journey: a design system from first anticipation to final memory.
J Robert Rossman 2019 224 стр.
3.97
159 оценок
Nail It then Scale It
Nathan Furr • 2010
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
4.12
500+
Nail It then Scale It Саммари
Nail It then Scale It
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
Nathan Furr 2010 260 стр.
4.12
500+ оценок
Нейро-веб-дизайн
Сьюзан М. Вайншенк • 2008
The conscious mind is your site's last reader. Design for the ones that decide first.
3.85
500+
Нейро-веб-дизайн Саммари
Нейро-веб-дизайн
The conscious mind is your site's last reader. Design for the ones that decide first.
Сьюзан М. Вайншенк 2008 168 стр.
3.85
500+ оценок
User Story Mapping
Jeff Patton • 2012
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
4.19
3 000+
User Story Mapping Саммари
User Story Mapping
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
Jeff Patton 2012 324 стр.
4.19
3 000+ оценок
This Is Not a T-Shirt
Bobby Hundreds • 2019
How a blog became a streetwear empire and why community, not scarcity, kept it alive.
4.21
1 000+
This Is Not a T-Shirt Саммари
This Is Not a T-Shirt
How a blog became a streetwear empire and why community, not scarcity, kept it alive.
Bobby Hundreds 2019 338 стр.
4.21
1 000+ оценок
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия
Расс Ангер • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
1 000+
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия Саммари
UX-дизайн. Практическое руководство. Проектирование опыта взаимодействия
The methods and documents that carry a UX project from first requirement to final design.
Расс Ангер 2009 267 стр.
3.87
1 000+ оценок
Мозг покупателя
А.К. Прадип • 2010
Brains buy before minds decide. Neuromarketing reads the half-second gap that focus groups miss.
3.71
357
Мозг покупателя Саммари
Мозг покупателя
Brains buy before minds decide. Neuromarketing reads the half-second gap that focus groups miss.
А.К. Прадип 2010 272 стр.
3.71
357 оценок
Техника производства идей
Джеймс Уэбб Янг • 1940
Scattered knowledge, one reliable method: an ad man's assembly line for producing ideas on demand.
4.05
5 000+
Техника производства идей Саммари
Техника производства идей
Scattered knowledge, one reliable method: an ad man's assembly line for producing ideas on demand.
Джеймс Уэбб Янг 1940 64 стр.
4.05
5 000+ оценок
Приклеены к играм
Скотт Ригби • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Приклеены к играм Саммари
Приклеены к играм
Games grip you longer than movies because they feed deep needs that daily life starves.
Скотт Ригби 2011 200 стр.
4.00
111 оценок
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