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SoBrief

Дизайн Саммари книг

Subtract
Leidy Klotz • 2021
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
3.40
2 000+
Subtract Саммари
Subtract
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
Leidy Klotz 2021 304 стр.
3.40
2 000+ оценок
Biomimicry
Janine M. Benyus • 1997
Spider silk beats steel, leaves outperform our solar panels: nature's blueprints finally decoded.
4.01
2 000+
Biomimicry Саммари
Biomimicry
Spider silk beats steel, leaves outperform our solar panels: nature's blueprints finally decoded.
Janine M. Benyus 1997 308 стр.
4.01
2 000+ оценок
Convert!
Ben Hunt • 2011
Stop designing for yourself. A system for building websites that answer what visitors actually need.
3.91
128
Convert! Саммари
Convert!
Stop designing for yourself. A system for building websites that answer what visitors actually need.
Ben Hunt 2011 312 стр.
3.91
128 оценок
Learning JavaScript Design Patterns
Addy Osmani • 2011
Design patterns translated for React: hooks, modules, and the rendering approach your app needs.
3.83
500+
Learning JavaScript Design Patterns Саммари
Learning JavaScript Design Patterns
Design patterns translated for React: hooks, modules, and the rendering approach your app needs.
Addy Osmani 2011 296 стр.
3.83
500+ оценок
Outside In
Harley Manning • 2012
Customer experience is the moat competitors can't copy. A complete blueprint for engineering yours.
3.93
500+
Outside In Саммари
Outside In
Customer experience is the moat competitors can't copy. A complete blueprint for engineering yours.
Harley Manning 2012 272 стр.
3.93
500+ оценок
Making Websites Win
Karl Blanks • 2017
The scientific method applied to your website: how tiny, tested changes compound into doubled sales.
4.31
435
Making Websites Win Саммари
Making Websites Win
The scientific method applied to your website: how tiny, tested changes compound into doubled sales.
Karl Blanks 2017 352 стр.
4.31
435 оценок
Perspective Made Easy
Ernest R. Norling • 1939
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
4.26
2 000+
Perspective Made Easy Саммари
Perspective Made Easy
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
Ernest R. Norling 1939 224 стр.
4.26
2 000+ оценок
UX для начинающих
Джоэл Марш • 2016
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
4.04
500+
UX для начинающих Саммари
UX для начинающих
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
Джоэл Марш 2016 255 стр.
4.04
500+ оценок
Lean Impact
Ann Mei Chang • 2018
Lean startup methods can multiply social impact, once we reward experiments over activity.
4.02
370
Lean Impact Саммари
Lean Impact
Lean startup methods can multiply social impact, once we reward experiments over activity.
Ann Mei Chang 2018 304 стр.
4.02
370 оценок
The Art of Problem Solving
Russell L. Ackoff • 1978
Dead ends are usually self-built. Spotting the walls you didn't know you erected is the art.
3.94
161
The Art of Problem Solving Саммари
The Art of Problem Solving
Dead ends are usually self-built. Spotting the walls you didn't know you erected is the art.
Russell L. Ackoff 1978 240 стр.
3.94
161 оценок
Mobile First
Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2 000+
Mobile First Саммари
Mobile First
Eighty percent less screen space forces decisions that make your product better on every device.
Luke Wroblewski 2011 130 стр.
3.90
2 000+ оценок
Personal Kanban
Jim Benson • 2011
Your brain isn't built for to-do lists. The visual system that calms the chaos.
3.77
2 000+
Personal Kanban Саммари
Personal Kanban
Your brain isn't built for to-do lists. The visual system that calms the chaos.
Jim Benson 2011 216 стр.
3.77
2 000+ оценок
Ментальные модели
Инди Янг • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1 000+
Ментальные модели Саммари
Ментальные модели
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
Инди Янг 2008 299 стр.
3.86
1 000+ оценок
Product Management in Practice
Matt Lemay • 2017
The product manager's real job is connecting people and navigating chaos, not choosing frameworks.
4.35
1 000+
Product Management in Practice Саммари
Product Management in Practice
The product manager's real job is connecting people and navigating chaos, not choosing frameworks.
Matt Lemay 2017 188 стр.
4.35
1 000+ оценок
Эмоции по дизайну
Грег Хоффман • 2022
The creative principles that built Nike's most emotional campaigns, from a designer who rose to CMO.
3.69
500+
Эмоции по дизайну Саммари
Эмоции по дизайну
The creative principles that built Nike's most emotional campaigns, from a designer who rose to CMO.
Грег Хоффман 2022 302 стр.
3.69
500+ оценок
The Smart Enough City
Ben Green • 2019
Smart cities dress up political problems as engineering ones. The fix is governance, not gadgets.
4.12
208
The Smart Enough City Саммари
The Smart Enough City
Smart cities dress up political problems as engineering ones. The fix is governance, not gadgets.
Ben Green 2019 223 стр.
4.12
208 оценок
Sociology
Steve Bruce • 2000
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
3.38
500+
Sociology Саммари
Sociology
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
Steve Bruce 2000 128 стр.
3.38
500+ оценок
After Steve
Tripp Mickle • 2022
After Jobs, Tim Cook made Apple worth $3 trillion. Jony Ive watched its creative engine stall.
4.09
3 000+
After Steve Саммари
After Steve
After Jobs, Tim Cook made Apple worth $3 trillion. Jony Ive watched its creative engine stall.
Tripp Mickle 2022 512 стр.
4.09
3 000+ оценок
User Friendly
Cliff Kuang • 2019
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
4.13
3 000+
User Friendly Саммари
User Friendly
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
Cliff Kuang 2019 416 стр.
4.13
3 000+ оценок
You Are Not a Gadget
Jaron Lanier • 2010
The internet reduces people to data points. The people who built it call that wisdom.
3.57
6 000+
You Are Not a Gadget Саммари
You Are Not a Gadget
The internet reduces people to data points. The people who built it call that wisdom.
Jaron Lanier 2010 158 стр.
3.57
6 000+ оценок
Ruined by Design
Mike Monteiro • 2019
Every harmful app was a designer's decision. The principles for refusing to build the next one.
4.11
2 000+
Ruined by Design Саммари
Ruined by Design
Every harmful app was a designer's decision. The principles for refusing to build the next one.
Mike Monteiro 2019 251 стр.
4.11
2 000+ оценок
Creating a Brand Identity
Catharine Slade-Brooking • 2016
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
3.99
307
Creating a Brand Identity Саммари
Creating a Brand Identity
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
Catharine Slade-Brooking 2016 160 стр.
3.99
307 оценок
Designed for Digital
Jeanne W. Ross • 2019
Why digital transformation fails and the organizational redesign that makes it stick.
4.20
288
Designed for Digital Саммари
Designed for Digital
Why digital transformation fails and the organizational redesign that makes it stick.
Jeanne W. Ross 2019 208 стр.
4.20
288 оценок
How We Got to Now
Steven Johnson • 2014
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
4.12
15 000+
How We Got to Now Саммари
How We Got to Now
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
Steven Johnson 2014 293 стр.
4.12
15 000+ оценок
This Is Service Design Doing
Marc Stickdorn • 2016
The field manual for turning customer journey maps and sticky notes into real organizational change.
4.36
500+
This Is Service Design Doing Саммари
This Is Service Design Doing
The field manual for turning customer journey maps and sticky notes into real organizational change.
Marc Stickdorn 2016 1074 стр.
4.36
500+ оценок
Against the smart city
Adam Greenfield • 2013
Smart cities sell efficiency but deliver surveillance. The real operating system is people.
3.96
132
Against the smart city Саммари
Against the smart city
Smart cities sell efficiency but deliver surveillance. The real operating system is people.
Adam Greenfield 2013 152 стр.
3.96
132 оценок
Storytelling with Data
Cole Nussbaumer Knaflic • 2019
A practice method for charts so clear your audience never spends a second confused.
4.47
179
Storytelling with Data Саммари
Storytelling with Data
A practice method for charts so clear your audience never spends a second confused.
Cole Nussbaumer Knaflic 2019 448 стр.
4.47
179 оценок
Идеальная история
Карен Эбер • 2023
Tell better stories by designing them for your audience's brain, not your own memories.
3.78
316
Идеальная история Саммари
Идеальная история
Tell better stories by designing them for your audience's brain, not your own memories.
Карен Эбер 2023 288 стр.
3.78
316 оценок
Visual Intelligence
Amy E. Herman • 2016
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
4.10
2 000+
Visual Intelligence Саммари
Visual Intelligence
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
Amy E. Herman 2016 341 стр.
4.10
2 000+ оценок
Surfing the Edge of Chaos
Richard Tanner Pascale • 2000
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
3.86
136
Surfing the Edge of Chaos Саммари
Surfing the Edge of Chaos
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
Richard Tanner Pascale 2000
3.86
136 оценок
Badass
Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1 000+
Badass Саммари
Badass
Better users beat better features. A method for designing skill into the first 30 minutes.
Kathy Sierra 2015 294 стр.
4.17
1 000+ оценок
Different
Youngme Moon • 2010
Why the world's most competitive markets deliver sameness, and the three ways to break free.
3.98
1 000+
Different Саммари
Different
Why the world's most competitive markets deliver sameness, and the three ways to break free.
Youngme Moon 2010 288 стр.
3.98
1 000+ оценок
API Design Patterns
J.J. Geewax • 2020
Most APIs get 90% of the way with standard methods. The patterns that handle the rest.
3.86
146
API Design Patterns Саммари
API Design Patterns
Most APIs get 90% of the way with standard methods. The patterns that handle the rest.
J.J. Geewax 2020 480 стр.
3.86
146 оценок
The Glass Cage
Nicholas Carr • 2014
The more machines take over, the less we can do ourselves: automation's hidden trade-off.
3.75
2 000+
The Glass Cage Саммари
The Glass Cage
The more machines take over, the less we can do ourselves: automation's hidden trade-off.
Nicholas Carr 2014 288 стр.
3.75
2 000+ оценок
Язык программирования C++
Бьярне Страуструп • 1986
Low-level speed meets high-level design. The definitive manual from C++'s creator.
4.10
4 000+
Язык программирования C++ Саммари
Язык программирования C++
Low-level speed meets high-level design. The definitive manual from C++'s creator.
Бьярне Страуструп 1986 1030 стр.
4.10
4 000+ оценок
What Customers Want
Anthony W. Ulwick • 2005
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
4.03
500+
What Customers Want Саммари
What Customers Want
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
Anthony W. Ulwick 2005 256 стр.
4.03
500+ оценок
Breakthrough Branding
Catherine Kaputa • 2012
How to own a niche, be the face, and build a machine: the small-brand playbook.
3.82
85
Breakthrough Branding Саммари
Breakthrough Branding
How to own a niche, be the face, and build a machine: the small-brand playbook.
Catherine Kaputa 2012 228 стр.
3.82
85 оценок
Play Anything
Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Саммари
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
Ian Bogost 2016 288 стр.
3.17
500+ оценок
The Art of Creative Thinking
Rod Judkins • 2015
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
4.00
2 000+
The Art of Creative Thinking Саммари
The Art of Creative Thinking
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
Rod Judkins 2015 288 стр.
4.00
2 000+ оценок
The Fashion Designer Survival Guide
Mary Gehlhar • 2005
Design school taught you to sketch. This teaches you to sell, source, and stay solvent.
3.96
369
The Fashion Designer Survival Guide Саммари
The Fashion Designer Survival Guide
Design school taught you to sketch. This teaches you to sell, source, and stay solvent.
Mary Gehlhar 2005 304 стр.
3.96
369 оценок
The Nature of Code
Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
500+
The Nature of Code Саммари
The Nature of Code
Code that breathes: how to build simulations that move, think, and evolve on your screen.
Daniel Shiffman 2012 520 стр.
4.57
500+ оценок
Silent Hill
Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Саммари
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
Bernard Perron 2006 172 стр.
3.65
253 оценок
Design for a Better World
Donald A. Norman • 2023
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
3.61
198
Design for a Better World Саммари
Design for a Better World
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
Donald A. Norman 2023 376 стр.
3.61
198 оценок
The Freelance Manifesto
Joey Korenman • 2017
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
4.52
500+
The Freelance Manifesto Саммари
The Freelance Manifesto
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
Joey Korenman 2017 360 стр.
4.52
500+ оценок
Frontend Architecture for Design Systems
Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Саммари
Frontend Architecture for Design Systems
Forget page-building. Build a design system with modular markup and CSS that scales.
Micah Godbolt 2015 198 стр.
3.33
123 оценок
Design Your Thinking
Pavan Soni • 2020
A five-stage system that treats creative problem-solving as a repeatable skill, not a rare gift.
4.62
283
Design Your Thinking Саммари
Design Your Thinking
A five-stage system that treats creative problem-solving as a repeatable skill, not a rare gift.
Pavan Soni 2020 332 стр.
4.62
283 оценок
Brunelleschi's Dome
Ross King • 1999
A goldsmith promised to build the world's largest dome without scaffolding. No one believed him.
3.91
28 000+
Brunelleschi's Dome Саммари
Brunelleschi's Dome
A goldsmith promised to build the world's largest dome without scaffolding. No one believed him.
Ross King 1999 192 стр.
3.91
28 000+ оценок
The Longevity Economy
Joseph F. Coughlin • 2017
Older adults spend $5.6 trillion annually. Most companies have no idea what they want.
3.91
366
The Longevity Economy Саммари
The Longevity Economy
Older adults spend $5.6 trillion annually. Most companies have no idea what they want.
Joseph F. Coughlin 2017 352 стр.
3.91
366 оценок
True Style
G. Bruce Boyer • 2015
Your clothes speak before you do. The grammar of timeless menswear, decoded item by item.
3.87
421
True Style Саммари
True Style
Your clothes speak before you do. The grammar of timeless menswear, decoded item by item.
G. Bruce Boyer 2015 272 стр.
3.87
421 оценок
Beyond Bullet Points
Cliff Atkinson • 2005
Why bullet slides fail: a story framework that works with how the brain learns.
3.70
500+
Beyond Bullet Points Саммари
Beyond Bullet Points
Why bullet slides fail: a story framework that works with how the brain learns.
Cliff Atkinson 2005 352 стр.
3.70
500+ оценок
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