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SoBrief

Дизайн Саммари книг

Геймификация в бизнесе
Гейб Зикерман • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Геймификация в бизнесе Саммари
Геймификация в бизнесе
Why most badges fail: the motivation design that turns app users into players.
Гейб Зикерман 2011 182 стр.
3.65
490 оценок
Drawing the Head and Hands
Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6 000+
Drawing the Head and Hands Саммари
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
Andrew Loomis 1956 154 стр.
4.23
6 000+ оценок
Вы обращаете внимание на мелочи? Маленькие данные – ключ к пониманию больших трендов
Мартин Линдстром • 2016
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
3.78
2 000+
Вы обращаете внимание на мелочи? Маленькие данные – ключ к пониманию больших трендов Саммари
Вы обращаете внимание на мелочи? Маленькие данные – ключ к пониманию больших трендов
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
Мартин Линдстром 2016 256 стр.
3.78
2 000+ оценок
Site Reliability Engineering
Betsy Beyer • 2016
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
4.21
2 000+
Site Reliability Engineering Саммари
Site Reliability Engineering
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
Betsy Beyer 2016 550 стр.
4.21
2 000+ оценок
Presentation Zen Design
Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
1 000+
Presentation Zen Design Саммари
Presentation Zen Design
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
Garr Reynolds 2009 240 стр.
4.19
1 000+ оценок
Shoe Dog
Phil Knight • 2016
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
4.46
300 000+
Shoe Dog Саммари
Shoe Dog
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
Phil Knight 2016 400 стр.
4.46
300 000+ оценок
Visual Hammer
Laura Ries • 2012
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
3.88
161
Visual Hammer Саммари
Visual Hammer
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
Laura Ries 2012 211 стр.
3.88
161 оценок
Картирование опыта
Джеймс Калбах • 2015
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
4.11
500+
Картирование опыта Саммари
Картирование опыта
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
Джеймс Калбах 2015 379 стр.
4.11
500+ оценок
The Project50
Tom Peters • 1999
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
4.04
247
The Project50 Саммари
The Project50
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
Tom Peters 1999
4.04
247 оценок
Measuring the User Experience
Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
Measuring the User Experience Саммари
Measuring the User Experience
Three metrics that show exactly where users get stuck: task success, time, and errors.
Thomas Tullis 2008 320 стр.
4.08
500+ оценок
The Gamer's Brain
Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Саммари
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
Celia Hodent 2017 272 стр.
4.29
231 оценок
Modern Software Engineering
David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1 000+
Modern Software Engineering Саммари
Modern Software Engineering
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
David Farley 2021 256 стр.
4.16
1 000+ оценок
The Little Dictionary of Fashion
Christian Dior • 1954
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
4.01
1 000+
The Little Dictionary of Fashion Саммари
The Little Dictionary of Fashion
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
Christian Dior 1954 128 стр.
4.01
1 000+ оценок
Management 3.0
Юрген Аппело • 2010
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
4.15
2 000+
Management 3.0 Саммари
Management 3.0
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
Юрген Аппело 2010 621 стр.
4.15
2 000+ оценок
Designing Games
Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Саммари
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
Tynan Sylvester 2013 413 стр.
4.47
500+ оценок
Making Things Happen
Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5 000+
Making Things Happen Саммари
Making Things Happen
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
Scott Berkun 2001 408 стр.
3.97
5 000+ оценок
Fashion Brands
Mark Tungate • 2005
Clothes are secondary. The brand is the product, sold long before you enter the store.
3.90
267
Fashion Brands Саммари
Fashion Brands
Clothes are secondary. The brand is the product, sold long before you enter the store.
Mark Tungate 2005 272 стр.
3.90
267 оценок
A More Beautiful Question
Warren Berger • 2014
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
3.96
6 000+
A More Beautiful Question Саммари
A More Beautiful Question
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
Warren Berger 2014 272 стр.
3.96
6 000+ оценок
Tidy First?
Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1 000+
Tidy First? Саммари
Tidy First?
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
Kent Beck 2023 122 стр.
3.92
1 000+ оценок
The Employee Experience Advantage
Jacob Morgan • 2017
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
3.83
432
The Employee Experience Advantage Саммари
The Employee Experience Advantage
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
Jacob Morgan 2017 304 стр.
3.83
432 оценок
Jab, Jab, Jab, Right Hook
Gary Vaynerchuk • 2013
Give value long before you sell, and make every post feel native to its platform.
3.95
9 000+
Jab, Jab, Jab, Right Hook Саммари
Jab, Jab, Jab, Right Hook
Give value long before you sell, and make every post feel native to its platform.
Gary Vaynerchuk 2013 195 стр.
3.95
9 000+ оценок
Branding
Michael Johnson • 2016
Why most brands look the same and the disciplined process that makes yours the exception.
4.32
294
Branding Саммари
Branding
Why most brands look the same and the disciplined process that makes yours the exception.
Michael Johnson 2016 320 стр.
4.32
294 оценок
One Plus One Equals Three
Dave Trott • 2015
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
4.19
1 000+
One Plus One Equals Three Саммари
One Plus One Equals Three
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
Dave Trott 2015 256 стр.
4.19
1 000+ оценок
Outcomes Over Output
Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
1 000+
Outcomes Over Output Саммари
Outcomes Over Output
Stop asking what to build and start asking what your customers should do differently.
Josh Seiden 2019 86 стр.
4.33
1 000+ оценок
Wabi Sabi
Nobuo Suzuki • 2021
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
4.20
1 000+
Wabi Sabi Саммари
Wabi Sabi
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
Nobuo Suzuki 2021 192 стр.
4.20
1 000+ оценок
Искры радости
Мари Кондо • 2012
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
3.89
44 000+
Искры радости Саммари
Искры радости
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
Мари Кондо 2012 291 стр.
3.89
44 000+ оценок
Strategic Writing for UX
Torrey Podmajersky • 2019
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
4.22
500+
Strategic Writing for UX Саммари
Strategic Writing for UX
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
Torrey Podmajersky 2019 192 стр.
4.22
500+ оценок
Little Bets
Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4 000+
Little Bets Саммари
Little Bets
Big visions are overrated. Real innovators run dozens of small experiments instead.
Peter Sims 2011 224 стр.
3.77
4 000+ оценок
Дизайн-мышление
Томас Локвуд • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Дизайн-мышление Саммари
Дизайн-мышление
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
Томас Локвуд 2009 304 стр.
3.85
451 оценок
SuperBetter
Джейн Макгонигал • 2015
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
3.94
2 000+
SuperBetter Саммари
SuperBetter
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
Джейн Макгонигал 2015 480 стр.
3.94
2 000+ оценок
Art as Therapy
Alain de Botton • 2013
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
4.08
4 000+
Art as Therapy Саммари
Art as Therapy
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
Alain de Botton 2013 240 стр.
4.08
4 000+ оценок
The Fourth Transformation
Robert Scoble • 2016
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
3.75
492
The Fourth Transformation Саммари
The Fourth Transformation
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
Robert Scoble 2016 163 стр.
3.75
492 оценок
The End of Fashion
Teri Agins • 1999
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
3.87
1 000+
The End of Fashion Саммари
The End of Fashion
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
Teri Agins 1999 352 стр.
3.87
1 000+ оценок
The Product Book
Product School • 2017
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
4.09
1 000+
The Product Book Саммари
The Product Book
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
Product School 2017 314 стр.
4.09
1 000+ оценок
Sludge
Cass R. Sunstein • 2021
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
3.34
354
Sludge Саммари
Sludge
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
Cass R. Sunstein 2021 155 стр.
3.34
354 оценок
UX для бережливых стартапов
Лора Кляйн • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2 000+
UX для бережливых стартапов Саммари
UX для бережливых стартапов
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
Лора Кляйн 2013 233 стр.
4.10
2 000+ оценок
Сторителлинг в видеоиграх
Эван Сколник • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Сторителлинг в видеоиграх Саммари
Сторителлинг в видеоиграх
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
Эван Сколник 2014 208 стр.
3.99
500+ оценок
Геймифицируй это
Брайан Бёрк • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Геймифицируй это Саммари
Геймифицируй это
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
Брайан Бёрк 2014 162 стр.
3.44
500+ оценок
Click
Jake Knapp • 2025
Find what customers actually want in five days, with five people, before you build anything.
4.10
372
Click Саммари
Click
Find what customers actually want in five days, with five people, before you build anything.
Jake Knapp 2025 240 стр.
4.10
372 оценок
Дизайн-мышление в бизнесе
Роберто Верганти • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Дизайн-мышление в бизнесе Саммари
Дизайн-мышление в бизнесе
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
Роберто Верганти 2009 288 стр.
4.00
498 оценок
The Win Without Pitching Manifesto
Blair Enns • 2010
The pitch is the enemy: how creative firms win clients without giving away their thinking.
4.44
2 000+
The Win Without Pitching Manifesto Саммари
The Win Without Pitching Manifesto
The pitch is the enemy: how creative firms win clients without giving away their thinking.
Blair Enns 2010 144 стр.
4.44
2 000+ оценок
Маркетинг для состояний сознания
Уилл Лич • 2018
Swap customer surveys for brain science: four levers that sell to the automatic mind.
4.13
182
Маркетинг для состояний сознания Саммари
Маркетинг для состояний сознания
Swap customer surveys for brain science: four levers that sell to the automatic mind.
Уилл Лич 2018 260 стр.
4.13
182 оценок
Obsessed
Emily Heyward • 2020
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
3.96
500+
Obsessed Саммари
Obsessed
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
Emily Heyward 2020 238 стр.
3.96
500+ оценок
Making and Breaking the Grid
Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4 000+
Making and Breaking the Grid Саммари
Making and Breaking the Grid
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
Timothy Samara 2003 208 стр.
3.88
4 000+ оценок
The Workshop Survival Guide
Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Саммари
The Workshop Survival Guide
Design workshops backward: specific outcomes first, slides last, format matched to content.
Rob Fitzpatrick 2019 221 стр.
4.36
485 оценок
The Choice Factory
Richard Shotton • 2018
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
4.11
1 000+
The Choice Factory Саммари
The Choice Factory
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
Richard Shotton 2018 202 стр.
4.11
1 000+ оценок
Необычный сервис
Фрэнсис Фрей • 2012
The counterintuitive rule of service: to be great, you must first decide where to be bad.
4.01
500+
Необычный сервис Саммари
Необычный сервис
The counterintuitive rule of service: to be great, you must first decide where to be bad.
Фрэнсис Фрей 2012 272 стр.
4.01
500+ оценок
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Джейсон Шрейер • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24 000+
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр Саммари
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
Джейсон Шрейер 2017 278 стр.
4.20
24 000+ оценок
The World Beyond Your Head
Matthew B. Crawford • 2015
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
3.79
2 000+
The World Beyond Your Head Саммари
The World Beyond Your Head
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
Matthew B. Crawford 2015 257 стр.
3.79
2 000+ оценок
Designing Regenerative Cultures
Daniel Christian Wahl • 2016
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
4.24
223
Designing Regenerative Cultures Саммари
Designing Regenerative Cultures
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
Daniel Christian Wahl 2016 288 стр.
4.24
223 оценок
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