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SoBrief

Дизайн Саммари книг

Happy City
Charles Montgomery • 2012
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
4.36
9 000+
Happy City Саммари
Happy City
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
Charles Montgomery 2012 400 стр.
4.36
9 000+ оценок
Креативная уверенность
Том Келли • 2013
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
3.97
14 000+
Креативная уверенность Саммари
Креативная уверенность
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
Том Келли 2013 288 стр.
3.97
14 000+ оценок
Building an API Product
Bruno Pedro • 2024
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
3.25
8
Building an API Product Саммари
Building an API Product
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
Bruno Pedro 2024 278 стр.
3.25
8 оценок
Marketing Made Simple
Donald Miller • 2020
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
4.24
2 000+
Marketing Made Simple Саммари
Marketing Made Simple
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
Donald Miller 2020 240 стр.
4.24
2 000+ оценок
Вовлекай и властвуй. Игровое мышление на службе бизнеса
Кевин Вербах • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1 000+
Вовлекай и властвуй. Игровое мышление на службе бизнеса Саммари
Вовлекай и властвуй. Игровое мышление на службе бизнеса
Why leaderboards backfire and points stop working: designing motivation that comes from within.
Кевин Вербах 2012 148 стр.
3.75
1 000+ оценок
The Anatomy of Humbug
Paul Feldwick • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug Саммари
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
Paul Feldwick 2015 208 стр.
4.21
376 оценок
Геймдизайн. Как создать игру, в которую будут играть все
Трейси Фуллертон • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Геймдизайн. Как создать игру, в которую будут играть все Саммари
Геймдизайн. Как создать игру, в которую будут играть все
The prototyping-first method that catches design disasters before you write a single line of code.
Трейси Фуллертон 2008 496 стр.
4.11
500+ оценок
Теория развлечений для геймдизайна
Ральф Костер • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
Теория развлечений для геймдизайна Саммари
Теория развлечений для геймдизайна
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
Ральф Костер 2004 279 стр.
3.90
3 000+ оценок
The Game Changer
Джейсон Фокс • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Саммари
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
Джейсон Фокс 2014 240 стр.
3.88
185 оценок
The Grid
Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Саммари
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
Matt Watkinson 2017 352 стр.
4.10
343 оценок
Beauty
Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2 000+
Beauty Саммари
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
Roger Scruton 2009 240 стр.
3.95
2 000+ оценок
Законы UX-дизайна
Джон Яблонски • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1 000+
Законы UX-дизайна Саммари
Законы UX-дизайна
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
Джон Яблонски 2024 183 стр.
4.33
1 000+ оценок
Testing Business Ideas
David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1 000+
Testing Business Ideas Саммари
Testing Business Ideas
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
David J. Bland 2019 368 стр.
4.25
1 000+ оценок
Чему видеоигры могут научить нас о грамотности и обучении
Джеймс Пол Джи • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1 000+
Чему видеоигры могут научить нас о грамотности и обучении Саммари
Чему видеоигры могут научить нас о грамотности и обучении
Video games teach because they have to. The 36 learning principles schools can steal from them.
Джеймс Пол Джи 2003 240 стр.
3.90
1 000+ оценок
Design thinking
Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Саммари
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
Mauricio Vianna 2012 161 стр.
3.55
100 оценок
Разработка ценностных предложений
Александр Остервальдер • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7 000+
Разработка ценностных предложений Саммари
Разработка ценностных предложений
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
Александр Остервальдер 2013 320 стр.
4.21
7 000+ оценок
I, Steve
George Beahm • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2 000+
I, Steve Саммари
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
George Beahm 2011 160 стр.
3.45
2 000+ оценок
The Eyes of the Skin
Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4 000+
The Eyes of the Skin Саммари
The Eyes of the Skin
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
Juhani Pallasmaa 1996 80 стр.
4.38
4 000+ оценок
Монетизация инноваций
Мадхаван Раманужам • 2016
Why 72% of new products fail: companies build before asking what anyone will actually pay.
4.15
1 000+
Монетизация инноваций Саммари
Монетизация инноваций
Why 72% of new products fail: companies build before asking what anyone will actually pay.
Мадхаван Раманужам 2016 256 стр.
4.15
1 000+ оценок
Kubernetes Patterns
Bilgin Ibryam • 2019
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
4.31
216
Kubernetes Patterns Саммари
Kubernetes Patterns
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
Bilgin Ibryam 2019 266 стр.
4.31
216 оценок
Making Ideas Happen
Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29 000+
Making Ideas Happen Саммари
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
Scott Belsky 2010 256 стр.
4.10
29 000+ оценок
Play to Learn
Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Саммари
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
Sharon Boller 2017 168 стр.
3.95
42 оценок
Законы простоты
Джон Маэда • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7 000+
Законы простоты Саммари
Законы простоты
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
Джон Маэда 2006 128 стр.
3.89
7 000+ оценок
The Non-Designer's Design Book
Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
4 000+
The Non-Designer's Design Book Саммари
The Non-Designer's Design Book
Good design is not a talent; it is four principles anyone can apply.
Robin P. Williams 2011 240 стр.
4.10
4 000+ оценок
Structures
J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
3 000+
Structures Саммари
Structures
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
J.E. Gordon 1978 395 стр.
4.14
3 000+ оценок
101 UX Principles
Will Grant • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX Principles Саммари
101 UX Principles
A UX field manual: 101 rules to turn a frustrating interface into one users love.
Will Grant 2018 414 стр.
4.10
158 оценок
Being Digital
Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2 000+
Being Digital Саммари
Being Digital
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
Nicholas Negroponte 1995 249 стр.
3.80
2 000+ оценок
Mind Map Mastery
Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
Mind Map Mastery Саммари
Mind Map Mastery
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
Tony Buzan 2018 224 стр.
3.52
500+ оценок
The 22 Immutable Laws Of Branding
Al Ries • 1998
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
3.88
3 000+
The 22 Immutable Laws Of Branding Саммари
The 22 Immutable Laws Of Branding
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
Al Ries 1998 178 стр.
3.88
3 000+ оценок
Элементы опыта взаимодействия
Джесси Джеймс Гарретт • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4 000+
Элементы опыта взаимодействия Саммари
Элементы опыта взаимодействия
User experience has five layers. Most teams start at the top and wonder why it cracks.
Джесси Джеймс Гарретт 2002 240 стр.
4.01
4 000+ оценок
Think Like a Programmer
V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer Саммари
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
V. Anton Spraul 2012 233 стр.
3.87
500+ оценок
Refactoring
Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
8 000+
Refactoring Саммари
Refactoring
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
Martin Fowler 1999 431 стр.
4.24
8 000+ оценок
Cinematic Storytelling
Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling Саммари
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
Jennifer Van Sijll 2005 257 стр.
4.01
500+ оценок
Как сделать юзабилити-тестирование простым
Стив Круг • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4 000+
Как сделать юзабилити-тестирование простым Саммари
Как сделать юзабилити-тестирование простым
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
Стив Круг 2009 161 стр.
4.14
4 000+ оценок
At Home
Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99 000+
At Home Саммари
At Home
Every room in your house conceals a history of bloodshed, invention, and empire.
Bill Bryson 2010 512 стр.
3.99
99 000+ оценок
Designing Machine Learning Systems
Chip Huyen • 2022
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
4.45
1 000+
Designing Machine Learning Systems Саммари
Designing Machine Learning Systems
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
Chip Huyen 2022 368 стр.
4.45
1 000+ оценок
Program or Be Programmed
Douglas Rushkoff • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
1 000+
Program or Be Programmed Саммари
Program or Be Programmed
Digital tools have biases. If you can't read their code, someone else writes your behavior.
Douglas Rushkoff 2010 152 стр.
3.72
1 000+ оценок
Hey Whipple, Squeeze This
Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5 000+
Hey Whipple, Squeeze This Саммари
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
Luke Sullivan 1998 304 стр.
4.21
5 000+ оценок
Just Enough Research
Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2 000+
Just Enough Research Саммари
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
Erika Hall 2013 186 стр.
4.19
2 000+ оценок
Творческий отбор
Кен Кочиенда • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5 000+
Творческий отбор Саммари
Творческий отбор
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
Кен Кочиенда 2018 264 стр.
4.05
5 000+ оценок
Overdressed
Elizabeth L. Cline • 2012
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
3.82
6 000+
Overdressed Саммари
Overdressed
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
Elizabeth L. Cline 2012 244 стр.
3.82
6 000+ оценок
The Courage to Create
Rollo May • 1975
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
4.07
4 000+
The Courage to Create Саммари
The Courage to Create
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
Rollo May 1975 144 стр.
4.07
4 000+ оценок
The Site Reliability Workbook
Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook Саммари
The Site Reliability Workbook
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
Betsy Beyer 2018 512 стр.
4.36
405 оценок
Zero Trust Networks
Evan Gilman • 2017
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
4.03
217
Zero Trust Networks Саммари
Zero Trust Networks
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
Evan Gilman 2017 238 стр.
4.03
217 оценок
Implementing Domain-Driven Design
Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1 000+
Implementing Domain-Driven Design Саммари
Implementing Domain-Driven Design
Software that understands your business: the implementation patterns for domain-driven design.
Vaughn Vernon 2013 656 стр.
4.05
1 000+ оценок
Суперинтеллект. Интеллект-карты для развития мышления
Тони Бьюзен • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1 000+
Суперинтеллект. Интеллект-карты для развития мышления Саммари
Суперинтеллект. Интеллект-карты для развития мышления
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
Тони Бьюзен 2005 235 стр.
3.82
1 000+ оценок
Aesthetic Intelligence
Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence Саммари
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
Pauline Brown 2019 288 стр.
3.69
500+ оценок
Using Behavioral Science in Marketing
Nancy Harhut • 2022
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
4.38
177
Using Behavioral Science in Marketing Саммари
Using Behavioral Science in Marketing
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
Nancy Harhut 2022 288 стр.
4.38
177 оценок
Pricing Creativity
Blair Enns
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
4.60
197
Pricing Creativity Саммари
Pricing Creativity
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
Blair Enns
4.60
197 оценок
Steve Jobs
Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1 000 000+
Steve Jobs Саммари
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
Walter Isaacson 2011 656 стр.
4.16
1 000 000+ оценок
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