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SoBrief

Дизайн Саммари книг

Спринт
Джейк Кнапп • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
23 000+
Спринт Саммари
Спринт
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
Джейк Кнапп 2016 274 стр.
4.18
23 000+ оценок
Hacking Growth
Sean Ellis • 2017
Build a team that runs 30 growth experiments a week; here is the structure and process.
4.11
5 000+
Hacking Growth Саммари
Hacking Growth
Build a team that runs 30 growth experiments a week; here is the structure and process.
Sean Ellis 2017 320 стр.
4.11
5 000+ оценок
The Poetics of Space
Gaston Bachelard • 1957
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
4.18
11 000+
The Poetics of Space Саммари
The Poetics of Space
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
Gaston Bachelard 1957 282 стр.
4.18
11 000+ оценок
How Brands Become Icons
Douglas B. Holt • 2004
Brands become icons by telling myths that resolve cultural tensions.
3.84
392
How Brands Become Icons Саммари
How Brands Become Icons
Brands become icons by telling myths that resolve cultural tensions.
Douglas B. Holt 2004 288 стр.
3.84
392 оценок
Чистая архитектура
Роберт С. Мартин • 2017
Why your database should never be the center: building business logic that outlives its frameworks.
4.21
7 000+
Чистая архитектура Саммари
Чистая архитектура
Why your database should never be the center: building business logic that outlives its frameworks.
Роберт С. Мартин 2017 432 стр.
4.21
7 000+ оценок
Высоконагруженные приложения. Программирование, масштабирование, поддержка
Мартин Клеппман • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
10 000+
Высоконагруженные приложения. Программирование, масштабирование, поддержка Саммари
Высоконагруженные приложения. Программирование, масштабирование, поддержка
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
Мартин Клеппман 2015 614 стр.
4.70
10 000+ оценок
Не заставляйте меня думать
Стив Круг • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30 000+
Не заставляйте меня думать Саммари
Не заставляйте меня думать
Users scan, guess, never read. The compact guide to websites that work first try.
Стив Круг 2000 201 стр.
4.24
30 000+ оценок
Геймдизайн
Джесси Шелл • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
Геймдизайн Саммари
Геймдизайн
Players feel your work, they don't read it. A hundred ways to design what they feel.
Джесси Шелл 2008 520 стр.
4.39
3 000+ оценок
The Hero and the Outlaw
Margaret Mark • 2001
The deepest brands play a role your customer already knows; here is the full cast.
4.13
500+
The Hero and the Outlaw Саммари
The Hero and the Outlaw
The deepest brands play a role your customer already knows; here is the full cast.
Margaret Mark 2001 384 стр.
4.13
500+ оценок
Where Good Ideas Come From
Steven Johnson • 2010
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
3.99
15 000+
Where Good Ideas Come From Саммари
Where Good Ideas Come From
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
Steven Johnson 2010 340 стр.
3.99
15 000+ оценок
Найди время
Джейк Кнапп • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
25 000+
Найди время Саммари
Найди время
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
Джейк Кнапп 2018 287 стр.
4.07
25 000+ оценок
The Decision Book
Mikael Krogerus • 2011
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
3.62
7 000+
The Decision Book Саммари
The Decision Book
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
Mikael Krogerus 2011 176 стр.
3.62
7 000+ оценок
Геймификация в обучении и образовании
Карл М. Капп • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
Геймификация в обучении и образовании Саммари
Геймификация в обучении и образовании
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
Карл М. Капп 2012 336 стр.
3.83
305 оценок
Transformed
Marty Cagan • 2024
The three-part shift for turning a feature factory into an innovation engine.
3.91
1 000+
Transformed Саммари
Transformed
The three-part shift for turning a feature factory into an innovation engine.
Marty Cagan 2024 368 стр.
3.91
1 000+ оценок
Руководство HBR по убедительным презентациям
Нэнси Дуарте • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1 000+
Руководство HBR по убедительным презентациям Саммари
Руководство HBR по убедительным презентациям
Your slides get three seconds to earn attention: the craft rules for making each one count.
Нэнси Дуарте 2010 256 стр.
3.95
1 000+ оценок
Набор для выживания аниматора
Ричард Уильямс • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8 000+
Набор для выживания аниматора Саммари
Набор для выживания аниматора
Give your drawings weight, rhythm, and personality through time-tested construction rules.
Ричард Уильямс 2001 342 стр.
4.41
8 000+ оценок
Irresistible
Adam Alter • 2017
The apps in your pocket are as carefully engineered for addiction as any casino game.
3.85
12 000+
Irresistible Саммари
Irresistible
The apps in your pocket are as carefully engineered for addiction as any casino game.
Adam Alter 2017 368 стр.
3.85
12 000+ оценок
Show Your Work!
Austin Kleon • 2014
Share your unfinished work daily, and the audience finds you before you are ready.
4.08
61 000+
Show Your Work! Саммари
Show Your Work!
Share your unfinished work daily, and the audience finds you before you are ready.
Austin Kleon 2014 131 стр.
4.08
61 000+ оценок
The Art of Noticing
Rob Walker • 2019
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
3.77
2 000+
The Art of Noticing Саммари
The Art of Noticing
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
Rob Walker 2019 256 стр.
3.77
2 000+ оценок
Swipe to Unlock
Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3 000+
Swipe to Unlock Саммари
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
Parth Detroja 2017 323 стр.
4.22
3 000+ оценок
Thinking with Type
Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12 000+
Thinking with Type Саммари
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
Ellen Lupton 2004 176 стр.
4.12
12 000+ оценок
The Mythical Man-Month
Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15 000+
The Mythical Man-Month Саммари
The Mythical Man-Month
A late software project plus more programmers equals a later one. The essays that proved it.
Frederick P. Brooks Jr. 1975 322 стр.
4.01
15 000+ оценок
Toyota Production System
Taiichi Ohno • 1978
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
4.11
2 000+
Toyota Production System Саммари
Toyota Production System
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
Taiichi Ohno 1978 152 стр.
4.11
2 000+ оценок
Building Strong Brands
David A. Aaker • 1995
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
3.99
500+
Building Strong Brands Саммари
Building Strong Brands
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
David A. Aaker 1995 400 стр.
3.99
500+ оценок
Cracked It! Как решать большие проблемы и продавать решения как лучшие стратегические консультанты
Бернар Гарретт • 2018
Four stages top consultants use to crack any problem, and the final one most people skip.
4.23
500+
Cracked It! Как решать большие проблемы и продавать решения как лучшие стратегические консультанты Саммари
Cracked It! Как решать большие проблемы и продавать решения как лучшие стратегические консультанты
Four stages top consultants use to crack any problem, and the final one most people skip.
Бернар Гарретт 2018 303 стр.
4.23
500+ оценок
Промпт-инжиниринг для генеративного ИИ
Джеймс Феникс • 2024
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
3.62
148
Промпт-инжиниринг для генеративного ИИ Саммари
Промпт-инжиниринг для генеративного ИИ
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
Джеймс Феникс 2024 422 стр.
3.62
148 оценок
Art and Fear
David Bayles • 1994
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
3.77
100 000+
Art and Fear Саммари
Art and Fear
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
David Bayles 1994 122 стр.
3.77
100 000+ оценок
They Ask, You Answer
Marcus Sheridan • 2019
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
4.22
1 000+
They Ask, You Answer Саммари
They Ask, You Answer
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
Marcus Sheridan 2019 352 стр.
4.22
1 000+ оценок
Как построить автомобиль
Эдриан Ньюи • 2017
Ayrton Senna died in his car. He still built more F1 championships than anyone.
4.45
14 000+
Как построить автомобиль Саммари
Как построить автомобиль
Ayrton Senna died in his car. He still built more F1 championships than anyone.
Эдриан Ньюи 2017 1 стр.
4.45
14 000+ оценок
Platform Revolution
Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
4 000+
Platform Revolution Саммари
Platform Revolution
The algorithm is the new assembly line, and network effects are the new economies of scale.
Geoffrey G. Parker 2016 352 стр.
4.04
4 000+ оценок
Brand Sense
Martin Lindstrom • 2005
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
3.88
500+
Brand Sense Саммари
Brand Sense
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
Martin Lindstrom 2005 256 стр.
3.88
500+ оценок
Wabi Sabi
Beth Kempton • 2018
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
3.90
7 000+
Wabi Sabi Саммари
Wabi Sabi
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
Beth Kempton 2018 256 стр.
3.90
7 000+ оценок
The Presentation Secrets of Steve Jobs
Carmine Gallo • 2009
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
4.09
7 000+
The Presentation Secrets of Steve Jobs Саммари
The Presentation Secrets of Steve Jobs
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
Carmine Gallo 2009 272 стр.
4.09
7 000+ оценок
Построение бизнес-моделей
Александр Остервальдер • 2010
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
4.21
59 000+
Построение бизнес-моделей Саммари
Построение бизнес-моделей
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
Александр Остервальдер 2010 288 стр.
4.21
59 000+ оценок
Собеседование по проектированию систем – руководство от инсайдера
Алекс Сюй • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3 000+
Собеседование по проектированию систем – руководство от инсайдера Саммари
Собеседование по проектированию систем – руководство от инсайдера
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
Алекс Сюй 2020 324 стр.
4.26
3 000+ оценок
The Language of New Media
Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1 000+
The Language of New Media Саммари
The Language of New Media
Why a film is now a database, a screen is a control panel, and cinema became animation.
Lev Manovich 2001 354 стр.
3.86
1 000+ оценок
Competing Against Luck
Clayton M. Christensen • 2016
People buy progress, not products. The progress they seek reveals what competitors never see.
4.15
6 000+
Competing Against Luck Саммари
Competing Against Luck
People buy progress, not products. The progress they seek reveals what competitors never see.
Clayton M. Christensen 2016 288 стр.
4.15
6 000+ оценок
Чистый код
Роберт С. Мартин • 2007
Code is read far more than it's written: the rules for making yours legible to humans.
4.35
23 000+
Чистый код Саммари
Чистый код
Code is read far more than it's written: the rules for making yours legible to humans.
Роберт С. Мартин 2007 464 стр.
4.35
23 000+ оценок
Zag
Marty Neumeier • 2006
Why different beats better, and the method for making your brand the one they remember.
3.99
3 000+
Zag Саммари
Zag
Why different beats better, and the method for making your brand the one they remember.
Marty Neumeier 2006 192 стр.
3.99
3 000+ оценок
Эмоциональный брендинг
Марк Гобе • 2001
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
3.76
398
Эмоциональный брендинг Саммари
Эмоциональный брендинг
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
Марк Гобе 2001 344 стр.
3.76
398 оценок
The Business Model Navigator
Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator Саммари
The Business Model Navigator
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
Oliver Gassmann 2013 400 стр.
4.10
455 оценок
Designing Brand Identity
Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2 000+
Designing Brand Identity Саммари
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
Alina Wheeler 2003 310 стр.
4.12
2 000+ оценок
Escaping the Build Trap
Мелисса Перри • 2018
Feature factories ship output. Products need outcomes. The framework for making the switch.
4.28
4 000+
Escaping the Build Trap Саммари
Escaping the Build Trap
Feature factories ship output. Products need outcomes. The framework for making the switch.
Мелисса Перри 2018 199 стр.
4.28
4 000+ оценок
Build
Tony Fadell • 2022
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
4.31
9 000+
Build Саммари
Build
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
Tony Fadell 2022 416 стр.
4.31
9 000+ оценок
Becoming Steve Jobs
Brent Schlender • 2015
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
4.15
17 000+
Becoming Steve Jobs Саммари
Becoming Steve Jobs
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
Brent Schlender 2015 482 стр.
4.15
17 000+ оценок
Дизайн — это история
Эллен Лаптон • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1 000+
Дизайн — это история Саммари
Дизайн — это история
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
Эллен Лаптон 2017 160 стр.
3.96
1 000+ оценок
Стив Джобс
Уолтер Айзексон • 2011
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
4.16
1 000 000+
Стив Джобс Саммари
Стив Джобс
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
Уолтер Айзексон 2011 630 стр.
4.16
1 000 000+ оценок
Play Bigger
Al Ramadan • 2016
76% of a market's value goes to whoever defines it. This is the manual.
3.86
2 000+
Play Bigger Саммари
Play Bigger
76% of a market's value goes to whoever defines it. This is the manual.
Al Ramadan 2016 272 стр.
3.86
2 000+ оценок
100 главных принципов дизайна. Как удержать внимание
Сьюзан М. Уэйншенк • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6 000+
100 главных принципов дизайна. Как удержать внимание Саммари
100 главных принципов дизайна. Как удержать внимание
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
Сьюзан М. Уэйншенк 2011 242 стр.
4.09
6 000+ оценок
Hygge. Секрет датского счастья
Майк Викинг • 2016
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
3.77
100 000+
Hygge. Секрет датского счастья Саммари
Hygge. Секрет датского счастья
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
Майк Викинг 2016 225 стр.
3.77
100 000+ оценок
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