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SoBrief

디자인 도서 요약

Happy City
저자: Charles Montgomery • 2012
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
4.36
9,000+
Happy City 요약
Happy City
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
저자: Charles Montgomery 2012 400 페이지
4.36
9,000+ 개의 평점
Creative Confidence
저자: Tom Kelley • 2013
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
3.97
14,000+
Creative Confidence 요약
Creative Confidence
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
저자: Tom Kelley 2013 288 페이지
3.97
14,000+ 개의 평점
Building an API Product
저자: Bruno Pedro • 2024
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
3.25
8
Building an API Product 요약
Building an API Product
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
저자: Bruno Pedro 2024 278 페이지
3.25
8 개의 평점
마케팅을 단순하게
저자: 도널드 밀러 • 2020
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
4.24
2,000+
마케팅을 단순하게 요약
마케팅을 단순하게
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
저자: 도널드 밀러 2020 240 페이지
4.24
2,000+ 개의 평점
For the Win
저자: Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1,000+
For the Win 요약
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
저자: Kevin Werbach 2012 148 페이지
3.75
1,000+ 개의 평점
The Anatomy of Humbug
저자: 폴 펠드윅 • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug 요약
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
저자: 폴 펠드윅 2015 208 페이지
4.21
376 개의 평점
Game Design Workshop
저자: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 요약
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
저자: Tracy Fullerton 2008 496 페이지
4.11
500+ 개의 평점
A Theory Of Fun For Game Design
저자: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 요약
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
저자: Ralph Koster 2004 279 페이지
3.90
3,000+ 개의 평점
더 게임 체인저
저자: 제이슨 폭스 • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
더 게임 체인저 요약
더 게임 체인저
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
저자: 제이슨 폭스 2014 240 페이지
3.88
185 개의 평점
더 그리드
저자: 매트 왓킨슨 • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
더 그리드 요약
더 그리드
Nine forces shape every business choice. A single framework for seeing them all before they collide.
저자: 매트 왓킨슨 2017 352 페이지
4.10
343 개의 평점
Beauty
저자: Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2,000+
Beauty 요약
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
저자: Roger Scruton 2009 240 페이지
3.95
2,000+ 개의 평점
UX의 법칙
저자: 존 야블론스키 • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1,000+
UX의 법칙 요약
UX의 법칙
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
저자: 존 야블론스키 2024 183 페이지
4.33
1,000+ 개의 평점
Testing Business Ideas
저자: David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1,000+
Testing Business Ideas 요약
Testing Business Ideas
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
저자: David J. Bland 2019 368 페이지
4.25
1,000+ 개의 평점
What Video Games Have to Teach Us About Learning and Literacy
저자: James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1,000+
What Video Games Have to Teach Us About Learning and Literacy 요약
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
저자: James Paul Gee 2003 240 페이지
3.90
1,000+ 개의 평점
디자인 씽킹
저자: 마우리시우 비아나 • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
디자인 씽킹 요약
디자인 씽킹
Most innovation chases technology or markets. This method chases human meaning instead.
저자: 마우리시우 비아나 2012 161 페이지
3.55
100 개의 평점
Value Proposition Design
저자: Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7,000+
Value Proposition Design 요약
Value Proposition Design
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
저자: Alexander Osterwalder 2013 320 페이지
4.21
7,000+ 개의 평점
아이, 스티브
저자: 조지 비엄 • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2,000+
아이, 스티브 요약
아이, 스티브
The drive, the team, and the taste: Jobs' own rules for building things that matter.
저자: 조지 비엄 2011 160 페이지
3.45
2,000+ 개의 평점
The Eyes of the Skin
저자: Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4,000+
The Eyes of the Skin 요약
The Eyes of the Skin
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
저자: Juhani Pallasmaa 1996 80 페이지
4.38
4,000+ 개의 평점
Monetizing Innovation
저자: Madhavan Ramanujam • 2016
Why 72% of new products fail: companies build before asking what anyone will actually pay.
4.15
1,000+
Monetizing Innovation 요약
Monetizing Innovation
Why 72% of new products fail: companies build before asking what anyone will actually pay.
저자: Madhavan Ramanujam 2016 256 페이지
4.15
1,000+ 개의 평점
쿠버네티스 패턴
저자: 빌긴 이브리암 • 2019
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
4.31
216
쿠버네티스 패턴 요약
쿠버네티스 패턴
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
저자: 빌긴 이브리암 2019 266 페이지
4.31
216 개의 평점
Making Ideas Happen
저자: Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29,000+
Making Ideas Happen 요약
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
저자: Scott Belsky 2010 256 페이지
4.10
29,000+ 개의 평점
놀면서 배우기
저자: 샤론 볼러 • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
놀면서 배우기 요약
놀면서 배우기
The step-by-step playbook for designing learning games that slash training time and boost retention.
저자: 샤론 볼러 2017 168 페이지
3.95
42 개의 평점
단순함의 법칙
저자: 존 마에다 • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7,000+
단순함의 법칙 요약
단순함의 법칙
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
저자: 존 마에다 2006 128 페이지
3.89
7,000+ 개의 평점
The Non-Designer's Design Book
저자: Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
4,000+
The Non-Designer's Design Book 요약
The Non-Designer's Design Book
Good design is not a talent; it is four principles anyone can apply.
저자: Robin P. Williams 2011 240 페이지
4.10
4,000+ 개의 평점
Structures
저자: J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
3,000+
Structures 요약
Structures
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
저자: J.E. Gordon 1978 395 페이지
4.14
3,000+ 개의 평점
101 UX 원칙
저자: 윌 그랜트 • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX 원칙 요약
101 UX 원칙
A UX field manual: 101 rules to turn a frustrating interface into one users love.
저자: 윌 그랜트 2018 414 페이지
4.10
158 개의 평점
Being Digital
저자: Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2,000+
Being Digital 요약
Being Digital
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
저자: Nicholas Negroponte 1995 249 페이지
3.80
2,000+ 개의 평점
마인드맵 마스터리
저자: 토니 부잔 • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
마인드맵 마스터리 요약
마인드맵 마스터리
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
저자: 토니 부잔 2018 224 페이지
3.52
500+ 개의 평점
브랜딩 불변의 법칙
저자: 알 리스 • 1998
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
3.88
3,000+
브랜딩 불변의 법칙 요약
브랜딩 불변의 법칙
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
저자: 알 리스 1998 178 페이지
3.88
3,000+ 개의 평점
The Elements of User Experience
저자: Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4,000+
The Elements of User Experience 요약
The Elements of User Experience
User experience has five layers. Most teams start at the top and wonder why it cracks.
저자: Jesse James Garrett 2002 240 페이지
4.01
4,000+ 개의 평점
Think Like a Programmer
저자: V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer 요약
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
저자: V. Anton Spraul 2012 233 페이지
3.87
500+ 개의 평점
Refactoring
저자: Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
8,000+
Refactoring 요약
Refactoring
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
저자: Martin Fowler 1999 431 페이지
4.24
8,000+ 개의 평점
Cinematic Storytelling
저자: Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling 요약
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
저자: Jennifer Van Sijll 2005 257 페이지
4.01
500+ 개의 평점
로켓 수술을 쉽게
저자: 스티브 크루그 • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4,000+
로켓 수술을 쉽게 요약
로켓 수술을 쉽게
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
저자: 스티브 크루그 2009 161 페이지
4.14
4,000+ 개의 평점
At Home
저자: Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99,000+
At Home 요약
At Home
Every room in your house conceals a history of bloodshed, invention, and empire.
저자: Bill Bryson 2010 512 페이지
3.99
99,000+ 개의 평점
Designing Machine Learning Systems
저자: Chip Huyen • 2022
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
4.45
1,000+
Designing Machine Learning Systems 요약
Designing Machine Learning Systems
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
저자: Chip Huyen 2022 368 페이지
4.45
1,000+ 개의 평점
프로그래밍하거나 프로그래밍당하거나
저자: 더글러스 러시코프 • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
1,000+
프로그래밍하거나 프로그래밍당하거나 요약
프로그래밍하거나 프로그래밍당하거나
Digital tools have biases. If you can't read their code, someone else writes your behavior.
저자: 더글러스 러시코프 2010 152 페이지
3.72
1,000+ 개의 평점
Hey Whipple, Squeeze This
저자: Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5,000+
Hey Whipple, Squeeze This 요약
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
저자: Luke Sullivan 1998 304 페이지
4.21
5,000+ 개의 평점
Just Enough Research
저자: 에리카 홀 • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2,000+
Just Enough Research 요약
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
저자: 에리카 홀 2013 186 페이지
4.19
2,000+ 개의 평점
Creative Selection
저자: Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5,000+
Creative Selection 요약
Creative Selection
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
저자: Ken Kocienda 2018 264 페이지
4.05
5,000+ 개의 평점
Overdressed
저자: Elizabeth L. Cline • 2012
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
3.82
6,000+
Overdressed 요약
Overdressed
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
저자: Elizabeth L. Cline 2012 244 페이지
3.82
6,000+ 개의 평점
The Courage to Create
저자: Rollo May • 1975
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
4.07
4,000+
The Courage to Create 요약
The Courage to Create
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
저자: Rollo May 1975 144 페이지
4.07
4,000+ 개의 평점
The Site Reliability Workbook
저자: Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook 요약
The Site Reliability Workbook
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
저자: Betsy Beyer 2018 512 페이지
4.36
405 개의 평점
제로 트러스트 네트워크
저자: 에반 길먼 • 2017
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
4.03
217
제로 트러스트 네트워크 요약
제로 트러스트 네트워크
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
저자: 에반 길먼 2017 238 페이지
4.03
217 개의 평점
Implementing Domain-Driven Design
저자: Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1,000+
Implementing Domain-Driven Design 요약
Implementing Domain-Driven Design
Software that understands your business: the implementation patterns for domain-driven design.
저자: Vaughn Vernon 2013 656 페이지
4.05
1,000+ 개의 평점
마인드맵 북
저자: 토니 부잔 • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1,000+
마인드맵 북 요약
마인드맵 북
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
저자: 토니 부잔 2005 235 페이지
3.82
1,000+ 개의 평점
Aesthetic Intelligence
저자: Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence 요약
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
저자: Pauline Brown 2019 288 페이지
3.69
500+ 개의 평점
Using Behavioral Science in Marketing
저자: Nancy Harhut • 2022
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
4.38
177
Using Behavioral Science in Marketing 요약
Using Behavioral Science in Marketing
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
저자: Nancy Harhut 2022 288 페이지
4.38
177 개의 평점
Pricing Creativity
저자: Blair Enns
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
4.60
197
Pricing Creativity 요약
Pricing Creativity
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
저자: Blair Enns
4.60
197 개의 평점
Steve Jobs
저자: Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1,000,000+
Steve Jobs 요약
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
저자: Walter Isaacson 2011 656 페이지
4.16
1,000,000+ 개의 평점
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We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel