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SoBrief

디자인 도서 요약

스프린트
저자: 제이크 냅 • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
23,000+
스프린트 요약
스프린트
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
저자: 제이크 냅 2016 274 페이지
4.18
23,000+ 개의 평점
진화된 마케팅 그로스 해킹
저자: 션 엘리스 • 2017
Build a team that runs 30 growth experiments a week; here is the structure and process.
4.11
5,000+
진화된 마케팅 그로스 해킹 요약
진화된 마케팅 그로스 해킹
Build a team that runs 30 growth experiments a week; here is the structure and process.
저자: 션 엘리스 2017 320 페이지
4.11
5,000+ 개의 평점
The Poetics of Space
저자: Gaston Bachelard • 1957
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
4.18
11,000+
The Poetics of Space 요약
The Poetics of Space
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
저자: Gaston Bachelard 1957 282 페이지
4.18
11,000+ 개의 평점
브랜드는 어떻게 아이콘이 되는가
저자: 더글러스 B. 홀트 • 2004
Brands become icons by telling myths that resolve cultural tensions.
3.84
392
브랜드는 어떻게 아이콘이 되는가 요약
브랜드는 어떻게 아이콘이 되는가
Brands become icons by telling myths that resolve cultural tensions.
저자: 더글러스 B. 홀트 2004 288 페이지
3.84
392 개의 평점
클린 아키텍처
저자: 로버트 C. 마틴 • 2017
Why your database should never be the center: building business logic that outlives its frameworks.
4.21
7,000+
클린 아키텍처 요약
클린 아키텍처
Why your database should never be the center: building business logic that outlives its frameworks.
저자: 로버트 C. 마틴 2017 432 페이지
4.21
7,000+ 개의 평점
Designing Data-Intensive Applications
저자: Martin Kleppmann • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
10,000+
Designing Data-Intensive Applications 요약
Designing Data-Intensive Applications
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
저자: Martin Kleppmann 2015 614 페이지
4.70
10,000+ 개의 평점
사용자를 생각하게 하지 마!
저자: 스티브 크루그 • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30,000+
사용자를 생각하게 하지 마! 요약
사용자를 생각하게 하지 마!
Users scan, guess, never read. The compact guide to websites that work first try.
저자: 스티브 크루그 2000 201 페이지
4.24
30,000+ 개의 평점
게임 디자인의 기술
저자: 제시 셸 • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
게임 디자인의 기술 요약
게임 디자인의 기술
Players feel your work, they don't read it. A hundred ways to design what they feel.
저자: 제시 셸 2008 520 페이지
4.39
3,000+ 개의 평점
The Hero and the Outlaw
저자: Margaret Mark • 2001
The deepest brands play a role your customer already knows; here is the full cast.
4.13
500+
The Hero and the Outlaw 요약
The Hero and the Outlaw
The deepest brands play a role your customer already knows; here is the full cast.
저자: Margaret Mark 2001 384 페이지
4.13
500+ 개의 평점
탁월한 아이디어는 어디서 오는가
저자: 스티븐 존슨 • 2010
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
3.99
15,000+
탁월한 아이디어는 어디서 오는가 요약
탁월한 아이디어는 어디서 오는가
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
저자: 스티븐 존슨 2010 340 페이지
3.99
15,000+ 개의 평점
Make Time
저자: Jake Knapp • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
25,000+
Make Time 요약
Make Time
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
저자: Jake Knapp 2018 287 페이지
4.07
25,000+ 개의 평점
The Decision Book
저자: Mikael Krogerus • 2011
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
3.62
7,000+
The Decision Book 요약
The Decision Book
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
저자: Mikael Krogerus 2011 176 페이지
3.62
7,000+ 개의 평점
The Gamification of Learning and Instruction
저자: Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction 요약
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
저자: Karl M. Kapp 2012 336 페이지
3.83
305 개의 평점
Transformed
저자: Marty Cagan • 2024
The three-part shift for turning a feature factory into an innovation engine.
3.91
1,000+
Transformed 요약
Transformed
The three-part shift for turning a feature factory into an innovation engine.
저자: Marty Cagan 2024 368 페이지
3.91
1,000+ 개의 평점
HBR 설득력 있는 프레젠테이션 가이드
저자: 낸시 두아르테 • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1,000+
HBR 설득력 있는 프레젠테이션 가이드 요약
HBR 설득력 있는 프레젠테이션 가이드
Your slides get three seconds to earn attention: the craft rules for making each one count.
저자: 낸시 두아르테 2010 256 페이지
3.95
1,000+ 개의 평점
The Animator's Survival Kit
저자: Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8,000+
The Animator's Survival Kit 요약
The Animator's Survival Kit
Give your drawings weight, rhythm, and personality through time-tested construction rules.
저자: Richard Williams 2001 342 페이지
4.41
8,000+ 개의 평점
멈추지 못하는 사람들
저자: 애덤 알터 • 2017
The apps in your pocket are as carefully engineered for addiction as any casino game.
3.85
12,000+
멈추지 못하는 사람들 요약
멈추지 못하는 사람들
The apps in your pocket are as carefully engineered for addiction as any casino game.
저자: 애덤 알터 2017 368 페이지
3.85
12,000+ 개의 평점
Show Your Work!
저자: Austin Kleon • 2014
Share your unfinished work daily, and the audience finds you before you are ready.
4.08
61,000+
Show Your Work! 요약
Show Your Work!
Share your unfinished work daily, and the audience finds you before you are ready.
저자: Austin Kleon 2014 131 페이지
4.08
61,000+ 개의 평점
The Art of Noticing
저자: Rob Walker • 2019
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
3.77
2,000+
The Art of Noticing 요약
The Art of Noticing
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
저자: Rob Walker 2019 256 페이지
3.77
2,000+ 개의 평점
스와이프 투 언락
저자: 파르스 데트로자 • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3,000+
스와이프 투 언락 요약
스와이프 투 언락
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
저자: 파르스 데트로자 2017 323 페이지
4.22
3,000+ 개의 평점
Thinking with Type
저자: Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12,000+
Thinking with Type 요약
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
저자: Ellen Lupton 2004 176 페이지
4.12
12,000+ 개의 평점
맨먼스 미신
저자: 프레더릭 P. 브룩스 주니어 • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15,000+
맨먼스 미신 요약
맨먼스 미신
A late software project plus more programmers equals a later one. The essays that proved it.
저자: 프레더릭 P. 브룩스 주니어 1975 322 페이지
4.01
15,000+ 개의 평점
Toyota Production System
저자: Taiichi Ohno • 1978
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
4.11
2,000+
Toyota Production System 요약
Toyota Production System
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
저자: Taiichi Ohno 1978 152 페이지
4.11
2,000+ 개의 평점
Building Strong Brands
저자: David A. Aaker • 1995
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
3.99
500+
Building Strong Brands 요약
Building Strong Brands
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
저자: David A. Aaker 1995 400 페이지
3.99
500+ 개의 평점
크랙드 잇! 최고의 전략 컨설턴트처럼 큰 문제를 해결하고 솔루션을 판매하는 방법
저자: 베르나르 가레트 • 2018
Four stages top consultants use to crack any problem, and the final one most people skip.
4.23
500+
크랙드 잇! 최고의 전략 컨설턴트처럼 큰 문제를 해결하고 솔루션을 판매하는 방법 요약
크랙드 잇! 최고의 전략 컨설턴트처럼 큰 문제를 해결하고 솔루션을 판매하는 방법
Four stages top consultants use to crack any problem, and the final one most people skip.
저자: 베르나르 가레트 2018 303 페이지
4.23
500+ 개의 평점
Prompt Engineering for Generative AI
저자: James Phoenix • 2024
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
3.62
148
Prompt Engineering for Generative AI 요약
Prompt Engineering for Generative AI
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
저자: James Phoenix 2024 422 페이지
3.62
148 개의 평점
예술과 두려움
저자: 데이비드 베일스 • 1994
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
3.77
100,000+
예술과 두려움 요약
예술과 두려움
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
저자: 데이비드 베일스 1994 122 페이지
3.77
100,000+ 개의 평점
They Ask, You Answer
저자: Marcus Sheridan • 2019
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
4.22
1,000+
They Ask, You Answer 요약
They Ask, You Answer
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
저자: Marcus Sheridan 2019 352 페이지
4.22
1,000+ 개의 평점
How To Build A Car
저자: Adrian Newey • 2017
Ayrton Senna died in his car. He still built more F1 championships than anyone.
4.45
14,000+
How To Build A Car 요약
How To Build A Car
Ayrton Senna died in his car. He still built more F1 championships than anyone.
저자: Adrian Newey 2017 1 페이지
4.45
14,000+ 개의 평점
Platform Revolution
저자: Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
4,000+
Platform Revolution 요약
Platform Revolution
The algorithm is the new assembly line, and network effects are the new economies of scale.
저자: Geoffrey G. Parker 2016 352 페이지
4.04
4,000+ 개의 평점
Brand Sense
저자: Martin Lindstrom • 2005
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
3.88
500+
Brand Sense 요약
Brand Sense
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
저자: Martin Lindstrom 2005 256 페이지
3.88
500+ 개의 평점
와비사비
저자: 베스 켐프턴 • 2018
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
3.90
7,000+
와비사비 요약
와비사비
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
저자: 베스 켐프턴 2018 256 페이지
3.90
7,000+ 개의 평점
The Presentation Secrets of Steve Jobs
저자: Carmine Gallo • 2009
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
4.09
7,000+
The Presentation Secrets of Steve Jobs 요약
The Presentation Secrets of Steve Jobs
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
저자: Carmine Gallo 2009 272 페이지
4.09
7,000+ 개의 평점
Business Model Generation
저자: Alexander Osterwalder • 2010
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
4.21
59,000+
Business Model Generation 요약
Business Model Generation
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
저자: Alexander Osterwalder 2010 288 페이지
4.21
59,000+ 개의 평점
System Design Interview – An insider's guide
저자: Alex Xu • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3,000+
System Design Interview – An insider's guide 요약
System Design Interview – An insider's guide
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
저자: Alex Xu 2020 324 페이지
4.26
3,000+ 개의 평점
The Language of New Media
저자: Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1,000+
The Language of New Media 요약
The Language of New Media
Why a film is now a database, a screen is a control panel, and cinema became animation.
저자: Lev Manovich 2001 354 페이지
3.86
1,000+ 개의 평점
행운에 맞서는 경쟁
저자: 클레이턴 M. 크리스텐슨 • 2016
People buy progress, not products. The progress they seek reveals what competitors never see.
4.15
6,000+
행운에 맞서는 경쟁 요약
행운에 맞서는 경쟁
People buy progress, not products. The progress they seek reveals what competitors never see.
저자: 클레이턴 M. 크리스텐슨 2016 288 페이지
4.15
6,000+ 개의 평점
Clean Code
저자: Robert C. Martin • 2007
Code is read far more than it's written: the rules for making yours legible to humans.
4.35
23,000+
Clean Code 요약
Clean Code
Code is read far more than it's written: the rules for making yours legible to humans.
저자: Robert C. Martin 2007 464 페이지
4.35
23,000+ 개의 평점
Zag
저자: Marty Neumeier • 2006
Why different beats better, and the method for making your brand the one they remember.
3.99
3,000+
Zag 요약
Zag
Why different beats better, and the method for making your brand the one they remember.
저자: Marty Neumeier 2006 192 페이지
3.99
3,000+ 개의 평점
Emotional Branding, Revised Edition
저자: Marc Gobé • 2001
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
3.76
398
Emotional Branding, Revised Edition 요약
Emotional Branding, Revised Edition
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
저자: Marc Gobé 2001 344 페이지
3.76
398 개의 평점
The Business Model Navigator
저자: Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator 요약
The Business Model Navigator
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
저자: Oliver Gassmann 2013 400 페이지
4.10
455 개의 평점
Designing Brand Identity
저자: Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2,000+
Designing Brand Identity 요약
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
저자: Alina Wheeler 2003 310 페이지
4.12
2,000+ 개의 평점
Escaping the Build Trap
저자: Melissa Perri • 2018
Feature factories ship output. Products need outcomes. The framework for making the switch.
4.28
4,000+
Escaping the Build Trap 요약
Escaping the Build Trap
Feature factories ship output. Products need outcomes. The framework for making the switch.
저자: Melissa Perri 2018 199 페이지
4.28
4,000+ 개의 평점
빌드
저자: 토니 파델 • 2022
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
4.31
9,000+
빌드 요약
빌드
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
저자: 토니 파델 2022 416 페이지
4.31
9,000+ 개의 평점
비커밍 스티브 잡스
저자: 브렌트 슐렌더 • 2015
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
4.15
17,000+
비커밍 스티브 잡스 요약
비커밍 스티브 잡스
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
저자: 브렌트 슐렌더 2015 482 페이지
4.15
17,000+ 개의 평점
Design Is Storytelling
저자: Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1,000+
Design Is Storytelling 요약
Design Is Storytelling
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
저자: Ellen Lupton 2017 160 페이지
3.96
1,000+ 개의 평점
Steve Jobs
저자: Walter Isaacson • 2011
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
4.16
1,000,000+
Steve Jobs 요약
Steve Jobs
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
저자: Walter Isaacson 2011 630 페이지
4.16
1,000,000+ 개의 평점
Play Bigger
저자: Al Ramadan • 2016
76% of a market's value goes to whoever defines it. This is the manual.
3.86
2,000+
Play Bigger 요약
Play Bigger
76% of a market's value goes to whoever defines it. This is the manual.
저자: Al Ramadan 2016 272 페이지
3.86
2,000+ 개의 평점
100 Things Every Designer Needs to Know About People
저자: Susan M. Weinschenk • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6,000+
100 Things Every Designer Needs to Know About People 요약
100 Things Every Designer Needs to Know About People
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
저자: Susan M. Weinschenk 2011 242 페이지
4.09
6,000+ 개의 평점
휘게
저자: 마이크 바이킹 • 2016
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
3.77
100,000+
휘게 요약
휘게
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
저자: 마이크 바이킹 2016 225 페이지
3.77
100,000+ 개의 평점
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26,000권 이상의 도서 요약을 들어보세요. 12,000시간 이상의 오디오!
2일째: 체험 알림
체험 기간이 곧 종료된다는 알림을 보내드립니다.
3일째: 구독 시작
결제 예정일: Aug 22,
그 전에 언제든지 취소할 수 있습니다.
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