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SoBrief

디자인 도서 요약

게이미피케이션 바이 디자인
저자: 게이브 지커만 • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
게이미피케이션 바이 디자인 요약
게이미피케이션 바이 디자인
Why most badges fail: the motivation design that turns app users into players.
저자: 게이브 지커만 2011 182 페이지
3.65
490 개의 평점
Drawing the Head and Hands
저자: Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6,000+
Drawing the Head and Hands 요약
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
저자: Andrew Loomis 1956 154 페이지
4.23
6,000+ 개의 평점
Small Data
저자: Martin Lindstrom • 2016
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
3.78
2,000+
Small Data 요약
Small Data
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
저자: Martin Lindstrom 2016 256 페이지
3.78
2,000+ 개의 평점
Site Reliability Engineering
저자: Betsy Beyer • 2016
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
4.21
2,000+
Site Reliability Engineering 요약
Site Reliability Engineering
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
저자: Betsy Beyer 2016 550 페이지
4.21
2,000+ 개의 평점
Presentation Zen Design
저자: Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
1,000+
Presentation Zen Design 요약
Presentation Zen Design
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
저자: Garr Reynolds 2009 240 페이지
4.19
1,000+ 개의 평점
슈독
저자: 필 나이트 • 2016
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
4.46
300,000+
슈독 요약
슈독
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
저자: 필 나이트 2016 400 페이지
4.46
300,000+ 개의 평점
Visual Hammer
저자: Laura Ries • 2012
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
3.88
161
Visual Hammer 요약
Visual Hammer
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
저자: Laura Ries 2012 211 페이지
3.88
161 개의 평점
Mapping Experiences
저자: James Kalbach • 2015
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
4.11
500+
Mapping Experiences 요약
Mapping Experiences
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
저자: James Kalbach 2015 379 페이지
4.11
500+ 개의 평점
The Project50
저자: Tom Peters • 1999
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
4.04
247
The Project50 요약
The Project50
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
저자: Tom Peters 1999
4.04
247 개의 평점
사용자 경험 측정
저자: 토머스 툴리스 • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
사용자 경험 측정 요약
사용자 경험 측정
Three metrics that show exactly where users get stuck: task success, time, and errors.
저자: 토머스 툴리스 2008 320 페이지
4.08
500+ 개의 평점
The Gamer's Brain
저자: Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain 요약
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
저자: Celia Hodent 2017 272 페이지
4.29
231 개의 평점
Modern Software Engineering
저자: David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1,000+
Modern Software Engineering 요약
Modern Software Engineering
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
저자: David Farley 2021 256 페이지
4.16
1,000+ 개의 평점
The Little Dictionary of Fashion
저자: Christian Dior • 1954
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
4.01
1,000+
The Little Dictionary of Fashion 요약
The Little Dictionary of Fashion
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
저자: Christian Dior 1954 128 페이지
4.01
1,000+ 개의 평점
Management 3.0
저자: Jurgen Appelo • 2010
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
4.15
2,000+
Management 3.0 요약
Management 3.0
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
저자: Jurgen Appelo 2010 621 페이지
4.15
2,000+ 개의 평점
Designing Games
저자: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 요약
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
저자: Tynan Sylvester 2013 413 페이지
4.47
500+ 개의 평점
Making Things Happen
저자: Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5,000+
Making Things Happen 요약
Making Things Happen
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
저자: Scott Berkun 2001 408 페이지
3.97
5,000+ 개의 평점
패션 브랜드
저자: 마크 턴게이트 • 2005
Clothes are secondary. The brand is the product, sold long before you enter the store.
3.90
267
패션 브랜드 요약
패션 브랜드
Clothes are secondary. The brand is the product, sold long before you enter the store.
저자: 마크 턴게이트 2005 272 페이지
3.90
267 개의 평점
A More Beautiful Question
저자: Warren Berger • 2014
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
3.96
6,000+
A More Beautiful Question 요약
A More Beautiful Question
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
저자: Warren Berger 2014 272 페이지
3.96
6,000+ 개의 평점
Tidy First?
저자: Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1,000+
Tidy First? 요약
Tidy First?
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
저자: Kent Beck 2023 122 페이지
3.92
1,000+ 개의 평점
The Employee Experience Advantage
저자: Jacob Morgan • 2017
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
3.83
432
The Employee Experience Advantage 요약
The Employee Experience Advantage
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
저자: Jacob Morgan 2017 304 페이지
3.83
432 개의 평점
Jab, Jab, Jab, Right Hook
저자: Gary Vaynerchuk • 2013
Give value long before you sell, and make every post feel native to its platform.
3.95
9,000+
Jab, Jab, Jab, Right Hook 요약
Jab, Jab, Jab, Right Hook
Give value long before you sell, and make every post feel native to its platform.
저자: Gary Vaynerchuk 2013 195 페이지
3.95
9,000+ 개의 평점
Branding
저자: Michael Johnson • 2016
Why most brands look the same and the disciplined process that makes yours the exception.
4.32
294
Branding 요약
Branding
Why most brands look the same and the disciplined process that makes yours the exception.
저자: Michael Johnson 2016 320 페이지
4.32
294 개의 평점
One Plus One Equals Three
저자: Dave Trott • 2015
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
4.19
1,000+
One Plus One Equals Three 요약
One Plus One Equals Three
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
저자: Dave Trott 2015 256 페이지
4.19
1,000+ 개의 평점
Outcomes Over Output
저자: Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
1,000+
Outcomes Over Output 요약
Outcomes Over Output
Stop asking what to build and start asking what your customers should do differently.
저자: Josh Seiden 2019 86 페이지
4.33
1,000+ 개의 평점
Wabi Sabi
저자: Nobuo Suzuki • 2021
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
4.20
1,000+
Wabi Sabi 요약
Wabi Sabi
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
저자: Nobuo Suzuki 2021 192 페이지
4.20
1,000+ 개의 평점
Spark Joy
저자: Marie Kondō • 2012
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
3.89
44,000+
Spark Joy 요약
Spark Joy
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
저자: Marie Kondō 2012 291 페이지
3.89
44,000+ 개의 평점
Strategic Writing for UX
저자: Torrey Podmajersky • 2019
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
4.22
500+
Strategic Writing for UX 요약
Strategic Writing for UX
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
저자: Torrey Podmajersky 2019 192 페이지
4.22
500+ 개의 평점
Little Bets
저자: Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4,000+
Little Bets 요약
Little Bets
Big visions are overrated. Real innovators run dozens of small experiments instead.
저자: Peter Sims 2011 224 페이지
3.77
4,000+ 개의 평점
디자인 씽킹
저자: 토마스 록우드 • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
디자인 씽킹 요약
디자인 씽킹
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
저자: 토마스 록우드 2009 304 페이지
3.85
451 개의 평점
Super Better
저자: Jane McGonigal • 2015
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
3.94
2,000+
Super Better 요약
Super Better
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
저자: Jane McGonigal 2015 480 페이지
3.94
2,000+ 개의 평점
Art as Therapy
저자: Alain de Botton • 2013
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
4.08
4,000+
Art as Therapy 요약
Art as Therapy
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
저자: Alain de Botton 2013 240 페이지
4.08
4,000+ 개의 평점
네 번째 변환
저자: 로버트 스코블 • 2016
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
3.75
492
네 번째 변환 요약
네 번째 변환
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
저자: 로버트 스코블 2016 163 페이지
3.75
492 개의 평점
The End of Fashion
저자: Teri Agins • 1999
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
3.87
1,000+
The End of Fashion 요약
The End of Fashion
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
저자: Teri Agins 1999 352 페이지
3.87
1,000+ 개의 평점
The Product Book
저자: Product School • 2017
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
4.09
1,000+
The Product Book 요약
The Product Book
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
저자: Product School 2017 314 페이지
4.09
1,000+ 개의 평점
Sludge
저자: Cass R. Sunstein • 2021
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
3.34
354
Sludge 요약
Sludge
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
저자: Cass R. Sunstein 2021 155 페이지
3.34
354 개의 평점
린 스타트업을 위한 UX
저자: 로라 클라인 • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2,000+
린 스타트업을 위한 UX 요약
린 스타트업을 위한 UX
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
저자: 로라 클라인 2013 233 페이지
4.10
2,000+ 개의 평점
Video Game Storytelling
저자: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 요약
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
저자: Evan Skolnick 2014 208 페이지
3.99
500+ 개의 평점
Gamify
저자: Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Gamify 요약
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
저자: Brian Burke 2014 162 페이지
3.44
500+ 개의 평점
Click
저자: Jake Knapp • 2025
Find what customers actually want in five days, with five people, before you build anything.
4.10
372
Click 요약
Click
Find what customers actually want in five days, with five people, before you build anything.
저자: Jake Knapp 2025 240 페이지
4.10
372 개의 평점
Design Driven Innovation
저자: Roberto Verganti • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Design Driven Innovation 요약
Design Driven Innovation
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
저자: Roberto Verganti 2009 288 페이지
4.00
498 개의 평점
The Win Without Pitching Manifesto
저자: Blair Enns • 2010
The pitch is the enemy: how creative firms win clients without giving away their thinking.
4.44
2,000+
The Win Without Pitching Manifesto 요약
The Win Without Pitching Manifesto
The pitch is the enemy: how creative firms win clients without giving away their thinking.
저자: Blair Enns 2010 144 페이지
4.44
2,000+ 개의 평점
Marketing to Mindstates
저자: Will Leach • 2018
Swap customer surveys for brain science: four levers that sell to the automatic mind.
4.13
182
Marketing to Mindstates 요약
Marketing to Mindstates
Swap customer surveys for brain science: four levers that sell to the automatic mind.
저자: Will Leach 2018 260 페이지
4.13
182 개의 평점
Obsessed
저자: Emily Heyward • 2020
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
3.96
500+
Obsessed 요약
Obsessed
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
저자: Emily Heyward 2020 238 페이지
3.96
500+ 개의 평점
Making and Breaking the Grid
저자: Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4,000+
Making and Breaking the Grid 요약
Making and Breaking the Grid
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
저자: Timothy Samara 2003 208 페이지
3.88
4,000+ 개의 평점
The Workshop Survival Guide
저자: Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide 요약
The Workshop Survival Guide
Design workshops backward: specific outcomes first, slides last, format matched to content.
저자: Rob Fitzpatrick 2019 221 페이지
4.36
485 개의 평점
The Choice Factory
저자: Richard Shotton • 2018
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
4.11
1,000+
The Choice Factory 요약
The Choice Factory
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
저자: Richard Shotton 2018 202 페이지
4.11
1,000+ 개의 평점
Uncommon Service
저자: Frances Frei • 2012
The counterintuitive rule of service: to be great, you must first decide where to be bad.
4.01
500+
Uncommon Service 요약
Uncommon Service
The counterintuitive rule of service: to be great, you must first decide where to be bad.
저자: Frances Frei 2012 272 페이지
4.01
500+ 개의 평점
Blood, Sweat, and Pixels
저자: Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24,000+
Blood, Sweat, and Pixels 요약
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
저자: Jason Schreier 2017 278 페이지
4.20
24,000+ 개의 평점
The World Beyond Your Head
저자: Matthew B. Crawford • 2015
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
3.79
2,000+
The World Beyond Your Head 요약
The World Beyond Your Head
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
저자: Matthew B. Crawford 2015 257 페이지
3.79
2,000+ 개의 평점
Designing Regenerative Cultures
저자: Daniel Christian Wahl • 2016
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
4.24
223
Designing Regenerative Cultures 요약
Designing Regenerative Cultures
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
저자: Daniel Christian Wahl 2016 288 페이지
4.24
223 개의 평점
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