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SoBrief

デザイン 本の要約

Happy City
著: Charles Montgomery • 2012
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
4.36
9,000+
Happy City 要約
Happy City
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
著: Charles Montgomery 2012 400 ページ
4.36
9,000+ 件の評価
Creative Confidence
著: Tom Kelley • 2013
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
3.97
14,000+
Creative Confidence 要約
Creative Confidence
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
著: Tom Kelley 2013 288 ページ
3.97
14,000+ 件の評価
Building an API Product
著: Bruno Pedro • 2024
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
3.25
8
Building an API Product 要約
Building an API Product
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
著: Bruno Pedro 2024 278 ページ
3.25
8 件の評価
マーケティングをシンプルに:あらゆるビジネスのためのストーリーブランド・ステップバイステップガイド
著: ドナルド・ミラー • 2020
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
4.24
2,000+
マーケティングをシンプルに:あらゆるビジネスのためのストーリーブランド・ステップバイステップガイド 要約
マーケティングをシンプルに:あらゆるビジネスのためのストーリーブランド・ステップバイステップガイド
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
著: ドナルド・ミラー 2020 240 ページ
4.24
2,000+ 件の評価
For the Win
著: Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1,000+
For the Win 要約
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
著: Kevin Werbach 2012 148 ページ
3.75
1,000+ 件の評価
The Anatomy of Humbug
著: ポール・フェルドウィック • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug 要約
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
著: ポール・フェルドウィック 2015 208 ページ
4.21
376 件の評価
Game Design Workshop
著: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 要約
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
著: Tracy Fullerton 2008 496 ページ
4.11
500+ 件の評価
A Theory Of Fun For Game Design
著: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 要約
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
著: Ralph Koster 2004 279 ページ
3.90
3,000+ 件の評価
ザ・ゲームチェンジャー:モチベーションの科学とゲームデザインの力で行動を変え、文化を形成し、賢さを実現する方法
著: ジェイソン・フォックス • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
ザ・ゲームチェンジャー:モチベーションの科学とゲームデザインの力で行動を変え、文化を形成し、賢さを実現する方法 要約
ザ・ゲームチェンジャー:モチベーションの科学とゲームデザインの力で行動を変え、文化を形成し、賢さを実現する方法
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
著: ジェイソン・フォックス 2014 240 ページ
3.88
185 件の評価
ザ・グリッド
著: マット・ワトキンソン • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
ザ・グリッド 要約
ザ・グリッド
Nine forces shape every business choice. A single framework for seeing them all before they collide.
著: マット・ワトキンソン 2017 352 ページ
4.10
343 件の評価
Beauty
著: Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2,000+
Beauty 要約
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
著: Roger Scruton 2009 240 ページ
3.95
2,000+ 件の評価
UXの法則:最高のプロダクトとサービスを生み出すデザインの心理学
著: ジョン・ヤブロンスキー • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1,000+
UXの法則:最高のプロダクトとサービスを生み出すデザインの心理学 要約
UXの法則:最高のプロダクトとサービスを生み出すデザインの心理学
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
著: ジョン・ヤブロンスキー 2024 183 ページ
4.33
1,000+ 件の評価
Testing Business Ideas
著: David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1,000+
Testing Business Ideas 要約
Testing Business Ideas
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
著: David J. Bland 2019 368 ページ
4.25
1,000+ 件の評価
What Video Games Have to Teach Us About Learning and Literacy
著: James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1,000+
What Video Games Have to Teach Us About Learning and Literacy 要約
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
著: James Paul Gee 2003 240 ページ
3.90
1,000+ 件の評価
デザインシンキング:ビジネスイノベーション
著: マウリシオ・ヴィアナ • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
デザインシンキング:ビジネスイノベーション 要約
デザインシンキング:ビジネスイノベーション
Most innovation chases technology or markets. This method chases human meaning instead.
著: マウリシオ・ヴィアナ 2012 161 ページ
3.55
100 件の評価
Value Proposition Design
著: Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7,000+
Value Proposition Design 要約
Value Proposition Design
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
著: Alexander Osterwalder 2013 320 ページ
4.21
7,000+ 件の評価
I, Steve
著: ジョージ・ビーム • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2,000+
I, Steve 要約
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
著: ジョージ・ビーム 2011 160 ページ
3.45
2,000+ 件の評価
The Eyes of the Skin
著: Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4,000+
The Eyes of the Skin 要約
The Eyes of the Skin
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
著: Juhani Pallasmaa 1996 80 ページ
4.38
4,000+ 件の評価
Monetizing Innovation
著: Madhavan Ramanujam • 2016
Why 72% of new products fail: companies build before asking what anyone will actually pay.
4.15
1,000+
Monetizing Innovation 要約
Monetizing Innovation
Why 72% of new products fail: companies build before asking what anyone will actually pay.
著: Madhavan Ramanujam 2016 256 ページ
4.15
1,000+ 件の評価
Kubernetesパターン:クラウドネイティブアプリケーションを設計するための再利用可能な要素
著: ビルギン・イブリアム • 2019
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
4.31
216
Kubernetesパターン:クラウドネイティブアプリケーションを設計するための再利用可能な要素 要約
Kubernetesパターン:クラウドネイティブアプリケーションを設計するための再利用可能な要素
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
著: ビルギン・イブリアム 2019 266 ページ
4.31
216 件の評価
アイデアの99% ―― 「1つのアイデア」を「形」にする方法
著: スコット・ベルスキー • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29,000+
アイデアの99% ―― 「1つのアイデア」を「形」にする方法 要約
アイデアの99% ―― 「1つのアイデア」を「形」にする方法
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
著: スコット・ベルスキー 2010 256 ページ
4.10
29,000+ 件の評価
遊びながら学ぶ:効果的な学習ゲームの設計について知っておくべきすべてのこと
著: シャロン・ボラー • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
遊びながら学ぶ:効果的な学習ゲームの設計について知っておくべきすべてのこと 要約
遊びながら学ぶ:効果的な学習ゲームの設計について知っておくべきすべてのこと
The step-by-step playbook for designing learning games that slash training time and boost retention.
著: シャロン・ボラー 2017 168 ページ
3.95
42 件の評価
シンプリシティの法則
著: ジョン・マエダ • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7,000+
シンプリシティの法則 要約
シンプリシティの法則
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
著: ジョン・マエダ 2006 128 ページ
3.89
7,000+ 件の評価
The Non-Designer's Design Book
著: Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
4,000+
The Non-Designer's Design Book 要約
The Non-Designer's Design Book
Good design is not a talent; it is four principles anyone can apply.
著: Robin P. Williams 2011 240 ページ
4.10
4,000+ 件の評価
Structures
著: J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
3,000+
Structures 要約
Structures
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
著: J.E. Gordon 1978 395 ページ
4.14
3,000+ 件の評価
101 UXの原則:決定版デザインガイド
著: ウィル・グラント • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UXの原則:決定版デザインガイド 要約
101 UXの原則:決定版デザインガイド
A UX field manual: 101 rules to turn a frustrating interface into one users love.
著: ウィル・グラント 2018 414 ページ
4.10
158 件の評価
Being Digital
著: Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2,000+
Being Digital 要約
Being Digital
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
著: Nicholas Negroponte 1995 249 ページ
3.80
2,000+ 件の評価
マインドマップ・マスタリー:宇宙で最も強力な思考ツールを学び、使いこなすための完全ガイド
著: トニー・ブザン • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
マインドマップ・マスタリー:宇宙で最も強力な思考ツールを学び、使いこなすための完全ガイド 要約
マインドマップ・マスタリー:宇宙で最も強力な思考ツールを学び、使いこなすための完全ガイド
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
著: トニー・ブザン 2018 224 ページ
3.52
500+ 件の評価
ブランディング22の法則
著: アル・ライズ • 1998
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
3.88
3,000+
ブランディング22の法則 要約
ブランディング22の法則
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
著: アル・ライズ 1998 178 ページ
3.88
3,000+ 件の評価
The Elements of User Experience
著: Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4,000+
The Elements of User Experience 要約
The Elements of User Experience
User experience has five layers. Most teams start at the top and wonder why it cracks.
著: Jesse James Garrett 2002 240 ページ
4.01
4,000+ 件の評価
プログラマ脳を鍛える数学パズル:プログラミング的思考についての入門
著: V・アントン・スプロール • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
プログラマ脳を鍛える数学パズル:プログラミング的思考についての入門 要約
プログラマ脳を鍛える数学パズル:プログラミング的思考についての入門
A method for the part of programming no one teaches: turning ideas into code.
著: V・アントン・スプロール 2012 233 ページ
3.87
500+ 件の評価
Refactoring
著: Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
8,000+
Refactoring 要約
Refactoring
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
著: Martin Fowler 1999 431 ページ
4.24
8,000+ 件の評価
Cinematic Storytelling
著: Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling 要約
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
著: Jennifer Van Sijll 2005 257 ページ
4.01
500+ 件の評価
ロケット手術を簡単に:ユーザビリティ問題を自分で発見・修正するためのガイド
著: スティーブ・クルーグ • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4,000+
ロケット手術を簡単に:ユーザビリティ問題を自分で発見・修正するためのガイド 要約
ロケット手術を簡単に:ユーザビリティ問題を自分で発見・修正するためのガイド
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
著: スティーブ・クルーグ 2009 161 ページ
4.14
4,000+ 件の評価
At Home
著: Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99,000+
At Home 要約
At Home
Every room in your house conceals a history of bloodshed, invention, and empire.
著: Bill Bryson 2010 512 ページ
3.99
99,000+ 件の評価
Designing Machine Learning Systems
著: Chip Huyen • 2022
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
4.45
1,000+
Designing Machine Learning Systems 要約
Designing Machine Learning Systems
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
著: Chip Huyen 2022 368 ページ
4.45
1,000+ 件の評価
プログラムか、プログラムされるか:デジタル時代の10の命令
著: ダグラス・ラシュコフ • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
1,000+
プログラムか、プログラムされるか:デジタル時代の10の命令 要約
プログラムか、プログラムされるか:デジタル時代の10の命令
Digital tools have biases. If you can't read their code, someone else writes your behavior.
著: ダグラス・ラシュコフ 2010 152 ページ
3.72
1,000+ 件の評価
Hey Whipple, Squeeze This
著: Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5,000+
Hey Whipple, Squeeze This 要約
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
著: Luke Sullivan 1998 304 ページ
4.21
5,000+ 件の評価
Just Enough Research
著: エリカ・ホール • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2,000+
Just Enough Research 要約
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
著: エリカ・ホール 2013 186 ページ
4.19
2,000+ 件の評価
クリエイティブ・セレクション:スティーブ・ジョブズの黄金時代におけるアップルのデザインプロセスの内側
著: ケン・コシエンダ • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5,000+
クリエイティブ・セレクション:スティーブ・ジョブズの黄金時代におけるアップルのデザインプロセスの内側 要約
クリエイティブ・セレクション:スティーブ・ジョブズの黄金時代におけるアップルのデザインプロセスの内側
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
著: ケン・コシエンダ 2018 264 ページ
4.05
5,000+ 件の評価
Overdressed
著: Elizabeth L. Cline • 2012
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
3.82
6,000+
Overdressed 要約
Overdressed
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
著: Elizabeth L. Cline 2012 244 ページ
3.82
6,000+ 件の評価
The Courage to Create
著: Rollo May • 1975
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
4.07
4,000+
The Courage to Create 要約
The Courage to Create
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
著: Rollo May 1975 144 ページ
4.07
4,000+ 件の評価
The Site Reliability Workbook
著: Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook 要約
The Site Reliability Workbook
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
著: Betsy Beyer 2018 512 ページ
4.36
405 件の評価
ゼロトラストネットワーク:信頼できないネットワークにおけるセキュアなシステムの構築
著: エヴァン・ギルマン • 2017
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
4.03
217
ゼロトラストネットワーク:信頼できないネットワークにおけるセキュアなシステムの構築 要約
ゼロトラストネットワーク:信頼できないネットワークにおけるセキュアなシステムの構築
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
著: エヴァン・ギルマン 2017 238 ページ
4.03
217 件の評価
Implementing Domain-Driven Design
著: Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1,000+
Implementing Domain-Driven Design 要約
Implementing Domain-Driven Design
Software that understands your business: the implementation patterns for domain-driven design.
著: Vaughn Vernon 2013 656 ページ
4.05
1,000+ 件の評価
ザ・マインドマップ
著: トニー・ブザン • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1,000+
ザ・マインドマップ 要約
ザ・マインドマップ
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
著: トニー・ブザン 2005 235 ページ
3.82
1,000+ 件の評価
Aesthetic Intelligence
著: Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence 要約
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
著: Pauline Brown 2019 288 ページ
3.69
500+ 件の評価
Using Behavioral Science in Marketing
著: Nancy Harhut • 2022
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
4.38
177
Using Behavioral Science in Marketing 要約
Using Behavioral Science in Marketing
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
著: Nancy Harhut 2022 288 ページ
4.38
177 件の評価
Pricing Creativity
著: Blair Enns
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
4.60
197
Pricing Creativity 要約
Pricing Creativity
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
著: Blair Enns
4.60
197 件の評価
Steve Jobs
著: Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1,000,000+
Steve Jobs 要約
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
著: Walter Isaacson 2011 656 ページ
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