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SoBrief

デザイン 本の要約

SPRINT 最速仕事術――あらゆる仕事がうまくいく最も合理的な方法
著: ジェイク・ナップ • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
23,000+
SPRINT 最速仕事術――あらゆる仕事がうまくいく最も合理的な方法 要約
SPRINT 最速仕事術――あらゆる仕事がうまくいく最も合理的な方法
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
著: ジェイク・ナップ 2016 274 ページ
4.18
23,000+ 件の評価
Hacking Growth
著: Sean Ellis • 2017
Build a team that runs 30 growth experiments a week; here is the structure and process.
4.11
5,000+
Hacking Growth 要約
Hacking Growth
Build a team that runs 30 growth experiments a week; here is the structure and process.
著: Sean Ellis 2017 320 ページ
4.11
5,000+ 件の評価
The Poetics of Space
著: Gaston Bachelard • 1957
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
4.18
11,000+
The Poetics of Space 要約
The Poetics of Space
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
著: Gaston Bachelard 1957 282 ページ
4.18
11,000+ 件の評価
How Brands Become Icons
著: Douglas B. Holt • 2004
Brands become icons by telling myths that resolve cultural tensions.
3.84
392
How Brands Become Icons 要約
How Brands Become Icons
Brands become icons by telling myths that resolve cultural tensions.
著: Douglas B. Holt 2004 288 ページ
3.84
392 件の評価
Clean Architecture 達人に学ぶソフトウェアの構造と設計
著: ロバート・C・マーティン • 2017
Why your database should never be the center: building business logic that outlives its frameworks.
4.21
7,000+
Clean Architecture 達人に学ぶソフトウェアの構造と設計 要約
Clean Architecture 達人に学ぶソフトウェアの構造と設計
Why your database should never be the center: building business logic that outlives its frameworks.
著: ロバート・C・マーティン 2017 432 ページ
4.21
7,000+ 件の評価
データ指向アプリケーションデザイン ―信頼性、拡張性、保守性の高い分散システム設計の原理
著: マーティン・クレップマン • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
10,000+
データ指向アプリケーションデザイン ―信頼性、拡張性、保守性の高い分散システム設計の原理 要約
データ指向アプリケーションデザイン ―信頼性、拡張性、保守性の高い分散システム設計の原理
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
著: マーティン・クレップマン 2015 614 ページ
4.70
10,000+ 件の評価
ウェブユーザビリティの法則:Don't Make Me Think
著: スティーブ・クルーグ • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30,000+
ウェブユーザビリティの法則:Don't Make Me Think 要約
ウェブユーザビリティの法則:Don't Make Me Think
Users scan, guess, never read. The compact guide to websites that work first try.
著: スティーブ・クルーグ 2000 201 ページ
4.24
30,000+ 件の評価
ゲームデザインバイブル
著: ジェシー・シェル • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
ゲームデザインバイブル 要約
ゲームデザインバイブル
Players feel your work, they don't read it. A hundred ways to design what they feel.
著: ジェシー・シェル 2008 520 ページ
4.39
3,000+ 件の評価
The Hero and the Outlaw
著: Margaret Mark • 2001
The deepest brands play a role your customer already knows; here is the full cast.
4.13
500+
The Hero and the Outlaw 要約
The Hero and the Outlaw
The deepest brands play a role your customer already knows; here is the full cast.
著: Margaret Mark 2001 384 ページ
4.13
500+ 件の評価
イノベーションのアイデアを生み出す七つの法則
著: スティーブン・ジョンソン • 2010
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
3.99
15,000+
イノベーションのアイデアを生み出す七つの法則 要約
イノベーションのアイデアを生み出す七つの法則
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
著: スティーブン・ジョンソン 2010 340 ページ
3.99
15,000+ 件の評価
Make Time
著: Jake Knapp • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
25,000+
Make Time 要約
Make Time
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
著: Jake Knapp 2018 287 ページ
4.07
25,000+ 件の評価
The Decision Book
著: Mikael Krogerus • 2011
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
3.62
7,000+
The Decision Book 要約
The Decision Book
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
著: Mikael Krogerus 2011 176 ページ
3.62
7,000+ 件の評価
The Gamification of Learning and Instruction
著: Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction 要約
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
著: Karl M. Kapp 2012 336 ページ
3.83
305 件の評価
Transformed
著: Marty Cagan • 2024
The three-part shift for turning a feature factory into an innovation engine.
3.91
1,000+
Transformed 要約
Transformed
The three-part shift for turning a feature factory into an innovation engine.
著: Marty Cagan 2024 368 ページ
3.91
1,000+ 件の評価
HBRガイド 人を動かすプレゼンテーション
著: ナンシー・デュアルテ • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1,000+
HBRガイド 人を動かすプレゼンテーション 要約
HBRガイド 人を動かすプレゼンテーション
Your slides get three seconds to earn attention: the craft rules for making each one count.
著: ナンシー・デュアルテ 2010 256 ページ
3.95
1,000+ 件の評価
The Animator's Survival Kit
著: Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8,000+
The Animator's Survival Kit 要約
The Animator's Survival Kit
Give your drawings weight, rhythm, and personality through time-tested construction rules.
著: Richard Williams 2001 342 ページ
4.41
8,000+ 件の評価
僕らはそれに抵抗できない:「依存症ビジネス」のつくられかた
著: アダム・オルター • 2017
The apps in your pocket are as carefully engineered for addiction as any casino game.
3.85
12,000+
僕らはそれに抵抗できない:「依存症ビジネス」のつくられかた 要約
僕らはそれに抵抗できない:「依存症ビジネス」のつくられかた
The apps in your pocket are as carefully engineered for addiction as any casino game.
著: アダム・オルター 2017 368 ページ
3.85
12,000+ 件の評価
クリエイティブを共有! 誰でも知っておくべき10のこと
著: オースティン・クレオン • 2014
Share your unfinished work daily, and the audience finds you before you are ready.
4.08
61,000+
クリエイティブを共有! 誰でも知っておくべき10のこと 要約
クリエイティブを共有! 誰でも知っておくべき10のこと
Share your unfinished work daily, and the audience finds you before you are ready.
著: オースティン・クレオン 2014 131 ページ
4.08
61,000+ 件の評価
The Art of Noticing
著: Rob Walker • 2019
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
3.77
2,000+
The Art of Noticing 要約
The Art of Noticing
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
著: Rob Walker 2019 256 ページ
3.77
2,000+ 件の評価
Swipe to Unlock:テクノロジーとビジネス戦略の入門書
著: パルス・デトロジャ • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3,000+
Swipe to Unlock:テクノロジーとビジネス戦略の入門書 要約
Swipe to Unlock:テクノロジーとビジネス戦略の入門書
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
著: パルス・デトロジャ 2017 323 ページ
4.22
3,000+ 件の評価
Thinking with Type
著: Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12,000+
Thinking with Type 要約
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
著: Ellen Lupton 2004 176 ページ
4.12
12,000+ 件の評価
人月の神話
著: フレデリック・P・ブルックス・ジュニア • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15,000+
人月の神話 要約
人月の神話
A late software project plus more programmers equals a later one. The essays that proved it.
著: フレデリック・P・ブルックス・ジュニア 1975 322 ページ
4.01
15,000+ 件の評価
Toyota Production System
著: Taiichi Ohno • 1978
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
4.11
2,000+
Toyota Production System 要約
Toyota Production System
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
著: Taiichi Ohno 1978 152 ページ
4.11
2,000+ 件の評価
Building Strong Brands
著: David A. Aaker • 1995
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
3.99
500+
Building Strong Brands 要約
Building Strong Brands
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
著: David A. Aaker 1995 400 ページ
3.99
500+ 件の評価
Cracked It! トップ戦略コンサルタントのように大きな問題を解決しソリューションを売る方法
著: ベルナール・ガレット • 2018
Four stages top consultants use to crack any problem, and the final one most people skip.
4.23
500+
Cracked It! トップ戦略コンサルタントのように大きな問題を解決しソリューションを売る方法 要約
Cracked It! トップ戦略コンサルタントのように大きな問題を解決しソリューションを売る方法
Four stages top consultants use to crack any problem, and the final one most people skip.
著: ベルナール・ガレット 2018 303 ページ
4.23
500+ 件の評価
Prompt Engineering for Generative AI
著: James Phoenix • 2024
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
3.62
148
Prompt Engineering for Generative AI 要約
Prompt Engineering for Generative AI
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
著: James Phoenix 2024 422 ページ
3.62
148 件の評価
アートと恐怖
著: デイヴィッド・ベイルズ • 1994
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
3.77
100,000+
アートと恐怖 要約
アートと恐怖
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
著: デイヴィッド・ベイルズ 1994 122 ページ
3.77
100,000+ 件の評価
They Ask, You Answer
著: Marcus Sheridan • 2019
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
4.22
1,000+
They Ask, You Answer 要約
They Ask, You Answer
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
著: Marcus Sheridan 2019 352 ページ
4.22
1,000+ 件の評価
How To Build A Car
著: Adrian Newey • 2017
Ayrton Senna died in his car. He still built more F1 championships than anyone.
4.45
14,000+
How To Build A Car 要約
How To Build A Car
Ayrton Senna died in his car. He still built more F1 championships than anyone.
著: Adrian Newey 2017 1 ページ
4.45
14,000+ 件の評価
Platform Revolution
著: Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
4,000+
Platform Revolution 要約
Platform Revolution
The algorithm is the new assembly line, and network effects are the new economies of scale.
著: Geoffrey G. Parker 2016 352 ページ
4.04
4,000+ 件の評価
Brand Sense
著: Martin Lindstrom • 2005
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
3.88
500+
Brand Sense 要約
Brand Sense
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
著: Martin Lindstrom 2005 256 ページ
3.88
500+ 件の評価
侘び寂び:不完全な人生を完璧に生きる日本の知恵
著: ベス・ケンプトン • 2018
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
3.90
7,000+
侘び寂び:不完全な人生を完璧に生きる日本の知恵 要約
侘び寂び:不完全な人生を完璧に生きる日本の知恵
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
著: ベス・ケンプトン 2018 256 ページ
3.90
7,000+ 件の評価
The Presentation Secrets of Steve Jobs
著: Carmine Gallo • 2009
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
4.09
7,000+
The Presentation Secrets of Steve Jobs 要約
The Presentation Secrets of Steve Jobs
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
著: Carmine Gallo 2009 272 ページ
4.09
7,000+ 件の評価
Business Model Generation
著: Alexander Osterwalder • 2010
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
4.21
59,000+
Business Model Generation 要約
Business Model Generation
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
著: Alexander Osterwalder 2010 288 ページ
4.21
59,000+ 件の評価
System Design Interview – An insider's guide
著: Alex Xu • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3,000+
System Design Interview – An insider's guide 要約
System Design Interview – An insider's guide
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
著: Alex Xu 2020 324 ページ
4.26
3,000+ 件の評価
The Language of New Media
著: Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1,000+
The Language of New Media 要約
The Language of New Media
Why a film is now a database, a screen is a control panel, and cinema became animation.
著: Lev Manovich 2001 354 ページ
3.86
1,000+ 件の評価
ジョブ理論 イノベーションを予測可能にする消費のメカニズム
著: クレイトン・M・クリステンセン • 2016
People buy progress, not products. The progress they seek reveals what competitors never see.
4.15
6,000+
ジョブ理論 イノベーションを予測可能にする消費のメカニズム 要約
ジョブ理論 イノベーションを予測可能にする消費のメカニズム
People buy progress, not products. The progress they seek reveals what competitors never see.
著: クレイトン・M・クリステンセン 2016 288 ページ
4.15
6,000+ 件の評価
Clean Code
著: Robert C. Martin • 2007
Code is read far more than it's written: the rules for making yours legible to humans.
4.35
23,000+
Clean Code 要約
Clean Code
Code is read far more than it's written: the rules for making yours legible to humans.
著: Robert C. Martin 2007 464 ページ
4.35
23,000+ 件の評価
Zag
著: Marty Neumeier • 2006
Why different beats better, and the method for making your brand the one they remember.
3.99
3,000+
Zag 要約
Zag
Why different beats better, and the method for making your brand the one they remember.
著: Marty Neumeier 2006 192 ページ
3.99
3,000+ 件の評価
Emotional Branding, Revised Edition
著: Marc Gobé • 2001
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
3.76
398
Emotional Branding, Revised Edition 要約
Emotional Branding, Revised Edition
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
著: Marc Gobé 2001 344 ページ
3.76
398 件の評価
The Business Model Navigator
著: Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator 要約
The Business Model Navigator
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
著: Oliver Gassmann 2013 400 ページ
4.10
455 件の評価
Designing Brand Identity
著: Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2,000+
Designing Brand Identity 要約
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
著: Alina Wheeler 2003 310 ページ
4.12
2,000+ 件の評価
Escaping the Build Trap
著: Melissa Perri • 2018
Feature factories ship output. Products need outcomes. The framework for making the switch.
4.28
4,000+
Escaping the Build Trap 要約
Escaping the Build Trap
Feature factories ship output. Products need outcomes. The framework for making the switch.
著: Melissa Perri 2018 199 ページ
4.28
4,000+ 件の評価
BUILD 真に価値あるものをつくる型破りなガイドブック
著: トニー・ファデル • 2022
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
4.31
9,000+
BUILD 真に価値あるものをつくる型破りなガイドブック 要約
BUILD 真に価値あるものをつくる型破りなガイドブック
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
著: トニー・ファデル 2022 416 ページ
4.31
9,000+ 件の評価
Becoming Steve Jobs(ビカミング・スティーブ・ジョブズ):無謀な若者から先見の明あるリーダーへの変貌
著: ブレント・シュレンダー • 2015
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
4.15
17,000+
Becoming Steve Jobs(ビカミング・スティーブ・ジョブズ):無謀な若者から先見の明あるリーダーへの変貌 要約
Becoming Steve Jobs(ビカミング・スティーブ・ジョブズ):無謀な若者から先見の明あるリーダーへの変貌
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
著: ブレント・シュレンダー 2015 482 ページ
4.15
17,000+ 件の評価
Design Is Storytelling
著: Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1,000+
Design Is Storytelling 要約
Design Is Storytelling
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
著: Ellen Lupton 2017 160 ページ
3.96
1,000+ 件の評価
スティーブ・ジョブズ
著: ウォルター・アイザックソン • 2011
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
4.16
1,000,000+
スティーブ・ジョブズ 要約
スティーブ・ジョブズ
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
著: ウォルター・アイザックソン 2011 630 ページ
4.16
1,000,000+ 件の評価
Play Bigger
著: Al Ramadan • 2016
76% of a market's value goes to whoever defines it. This is the manual.
3.86
2,000+
Play Bigger 要約
Play Bigger
76% of a market's value goes to whoever defines it. This is the manual.
著: Al Ramadan 2016 272 ページ
3.86
2,000+ 件の評価
100 Things Every Designer Needs to Know About People
著: Susan M. Weinschenk • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6,000+
100 Things Every Designer Needs to Know About People 要約
100 Things Every Designer Needs to Know About People
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
著: Susan M. Weinschenk 2011 242 ページ
4.09
6,000+ 件の評価
ヒュッゲ 365日「シンプルな幸せ」のつくり方
著: マイク・ヴァイキング • 2016
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
3.77
100,000+
ヒュッゲ 365日「シンプルな幸せ」のつくり方 要約
ヒュッゲ 365日「シンプルな幸せ」のつくり方
Danes burn 13 pounds of candle wax a year and credit it for their happiness.
著: マイク・ヴァイキング 2016 225 ページ
3.77
100,000+ 件の評価
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課金日: Aug 22,
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