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SoBrief

デザイン 本の要約

ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装
著: ゲイブ・ジッカーマン • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装 要約
ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装
Why most badges fail: the motivation design that turns app users into players.
著: ゲイブ・ジッカーマン 2011 182 ページ
3.65
490 件の評価
Drawing the Head and Hands
著: Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6,000+
Drawing the Head and Hands 要約
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
著: Andrew Loomis 1956 154 ページ
4.23
6,000+ 件の評価
Small Data
著: Martin Lindstrom • 2016
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
3.78
2,000+
Small Data 要約
Small Data
Why a boy's scuffed skate shoes revealed what mountains of consumer data missed.
著: Martin Lindstrom 2016 256 ページ
3.78
2,000+ 件の評価
Site Reliability Engineering
著: Betsy Beyer • 2016
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
4.21
2,000+
Site Reliability Engineering 要約
Site Reliability Engineering
Google stopped chasing perfect uptime. Its teams got failure budgets, and innovation surged.
著: Betsy Beyer 2016 550 ページ
4.21
2,000+ 件の評価
Presentation Zen Design
著: Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
1,000+
Presentation Zen Design 要約
Presentation Zen Design
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
著: Garr Reynolds 2009 240 ページ
4.19
1,000+ 件の評価
Shoe Dog
著: Phil Knight • 2016
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
4.46
300,000+
Shoe Dog 要約
Shoe Dog
A $35 logo, a waffle iron, a $25 million bill: the chaotic birth of Nike.
著: Phil Knight 2016 400 ページ
4.46
300,000+ 件の評価
Visual Hammer
著: Laura Ries • 2012
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
3.88
161
Visual Hammer 要約
Visual Hammer
The emotional brain doesn't read. It sees. The brands that understand this rule the market.
著: Laura Ries 2012 211 ページ
3.88
161 件の評価
Mapping Experiences
著: James Kalbach • 2015
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
4.11
500+
Mapping Experiences 要約
Mapping Experiences
One diagram that puts customer actions and business processes on one page: the gaps become obvious.
著: James Kalbach 2015 379 ページ
4.11
500+ 件の評価
The Project50
著: Tom Peters • 1999
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
4.04
247
The Project50 要約
The Project50
Turn any project into art: the contrarian rules for stunning, revolutionary, indispensable work.
著: Tom Peters 1999
4.04
247 件の評価
ユーザエクスペリエンスの測定
著: トーマス・タリス • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
500+
ユーザエクスペリエンスの測定 要約
ユーザエクスペリエンスの測定
Three metrics that show exactly where users get stuck: task success, time, and errors.
著: トーマス・タリス 2008 320 ページ
4.08
500+ 件の評価
The Gamer's Brain
著: Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain 要約
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
著: Celia Hodent 2017 272 ページ
4.29
231 件の評価
Modern Software Engineering
著: David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1,000+
Modern Software Engineering 要約
Modern Software Engineering
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
著: David Farley 2021 256 ページ
4.16
1,000+ 件の評価
The Little Dictionary of Fashion
著: Christian Dior • 1954
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
4.01
1,000+
The Little Dictionary of Fashion 要約
The Little Dictionary of Fashion
Fashion is the enemy of style. A couture master's principles for dressing yourself instead.
著: Christian Dior 1954 128 ページ
4.01
1,000+ 件の評価
Management 3.0
著: Jurgen Appelo • 2010
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
4.15
2,000+
Management 3.0 要約
Management 3.0
Software teams are complex systems. Manage them like machines and your agile rollout stalls.
著: Jurgen Appelo 2010 621 ページ
4.15
2,000+ 件の評価
Designing Games
著: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 要約
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
著: Tynan Sylvester 2013 413 ページ
4.47
500+ 件の評価
Making Things Happen
著: Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5,000+
Making Things Happen 要約
Making Things Happen
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
著: Scott Berkun 2001 408 ページ
3.97
5,000+ 件の評価
ファッション・ブランド:アルマーニからザラまでのブランディング・スタイル
著: マーク・タンゲート • 2005
Clothes are secondary. The brand is the product, sold long before you enter the store.
3.90
267
ファッション・ブランド:アルマーニからザラまでのブランディング・スタイル 要約
ファッション・ブランド:アルマーニからザラまでのブランディング・スタイル
Clothes are secondary. The brand is the product, sold long before you enter the store.
著: マーク・タンゲート 2005 272 ページ
3.90
267 件の評価
A More Beautiful Question
著: Warren Berger • 2014
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
3.96
6,000+
A More Beautiful Question 要約
A More Beautiful Question
Innovators share one habit: they question like children. A method for reclaiming that lost skill.
著: Warren Berger 2014 272 ページ
3.96
6,000+ 件の評価
Tidy First?
著: Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1,000+
Tidy First? 要約
Tidy First?
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
著: Kent Beck 2023 122 ページ
3.92
1,000+ 件の評価
The Employee Experience Advantage
著: Jacob Morgan • 2017
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
3.83
432
The Employee Experience Advantage 要約
The Employee Experience Advantage
4x profit, 40% less turnover: the data behind treating employees as customers, not workers.
著: Jacob Morgan 2017 304 ページ
3.83
432 件の評価
Jab, Jab, Jab, Right Hook
著: Gary Vaynerchuk • 2013
Give value long before you sell, and make every post feel native to its platform.
3.95
9,000+
Jab, Jab, Jab, Right Hook 要約
Jab, Jab, Jab, Right Hook
Give value long before you sell, and make every post feel native to its platform.
著: Gary Vaynerchuk 2013 195 ページ
3.95
9,000+ 件の評価
Branding
著: Michael Johnson • 2016
Why most brands look the same and the disciplined process that makes yours the exception.
4.32
294
Branding 要約
Branding
Why most brands look the same and the disciplined process that makes yours the exception.
著: Michael Johnson 2016 320 ページ
4.32
294 件の評価
One Plus One Equals Three
著: Dave Trott • 2015
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
4.19
1,000+
One Plus One Equals Three 要約
One Plus One Equals Three
From an ad legend: reframe anything, use disaster as fuel, and sell ideas that stick.
著: Dave Trott 2015 256 ページ
4.19
1,000+ 件の評価
Outcomes Over Output
著: Josh Seiden • 2019
Stop asking what to build and start asking what your customers should do differently.
4.33
1,000+
Outcomes Over Output 要約
Outcomes Over Output
Stop asking what to build and start asking what your customers should do differently.
著: Josh Seiden 2019 86 ページ
4.33
1,000+ 件の評価
Wabi Sabi
著: Nobuo Suzuki • 2021
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
4.20
1,000+
Wabi Sabi 要約
Wabi Sabi
A Japanese philosophy that trades perfectionism for the beauty of cracks, age, and letting go.
著: Nobuo Suzuki 2021 192 ページ
4.20
1,000+ 件の評価
Spark Joy
著: Marie Kondō • 2012
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
3.89
44,000+
Spark Joy 要約
Spark Joy
Discard by category, keep what lifts you, fold until clothes stand: a one-time tidying method.
著: Marie Kondō 2012 291 ページ
3.89
44,000+ 件の評価
Strategic Writing for UX
著: Torrey Podmajersky • 2019
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
4.22
500+
Strategic Writing for UX 要約
Strategic Writing for UX
Every button, error message, and empty state is a growth lever. The UX writer's playbook.
著: Torrey Podmajersky 2019 192 ページ
4.22
500+ 件の評価
Little Bets
著: Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4,000+
Little Bets 要約
Little Bets
Big visions are overrated. Real innovators run dozens of small experiments instead.
著: Peter Sims 2011 224 ページ
3.77
4,000+ 件の評価
デザイン思考:イノベーション、顧客体験、ブランド価値の統合
著: トーマス・ロックウッド • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
デザイン思考:イノベーション、顧客体験、ブランド価値の統合 要約
デザイン思考:イノベーション、顧客体験、ブランド価値の統合
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
著: トーマス・ロックウッド 2009 304 ページ
3.85
451 件の評価
Super Better
著: Jane McGonigal • 2015
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
3.94
2,000+
Super Better 要約
Super Better
Game rules for real life: turn stress into missions, obstacles into foes, daily wins into boosts.
著: Jane McGonigal 2015 480 ページ
3.94
2,000+ 件の評価
Art as Therapy
著: Alain de Botton • 2013
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
4.08
4,000+
Art as Therapy 要約
Art as Therapy
Art as your emotional toolkit: how to find hope, memory, and balance without a therapist.
著: Alain de Botton 2013 240 ページ
4.08
4,000+ 件の評価
第四の変革:拡張現実と人工知能はいかにすべてを変えるか
著: ロバート・スコーブル • 2016
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
3.75
492
第四の変革:拡張現実と人工知能はいかにすべてを変えるか 要約
第四の変革:拡張現実と人工知能はいかにすべてを変えるか
Factory workers using AR headsets made 90% fewer errors. The next computing era has already started.
著: ロバート・スコーブル 2016 163 ページ
3.75
492 件の評価
The End of Fashion
著: Teri Agins • 1999
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
3.87
1,000+
The End of Fashion 要約
The End of Fashion
How Gap, Armani, and LVMH dismantled fashion's old order and gave consumers the crown.
著: Teri Agins 1999 352 ページ
3.87
1,000+ 件の評価
The Product Book
著: Product School • 2017
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
4.09
1,000+
The Product Book 要約
The Product Book
Finding the right problem, proving it cheaply, leading the team to ship: the PM's craft.
著: Product School 2017 314 ページ
4.09
1,000+ 件の評価
Sludge
著: Cass R. Sunstein • 2021
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
3.34
354
Sludge 要約
Sludge
Confusing forms and long waits aren't just annoying. They're a design failure with a name.
著: Cass R. Sunstein 2021 155 ページ
3.34
354 件の評価
UX for Lean Startups:リーンスタートアップのためのユーザーエクスペリエンスリサーチ&デザイン
著: ローラ・クライン • 2013
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
4.10
2,000+
UX for Lean Startups:リーンスタートアップのためのユーザーエクスペリエンスリサーチ&デザイン 要約
UX for Lean Startups:リーンスタートアップのためのユーザーエクスペリエンスリサーチ&デザイン
Prove anyone wants your product before you build it: lightweight UX methods for lean startups.
著: ローラ・クライン 2013 233 ページ
4.10
2,000+ 件の評価
Video Game Storytelling
著: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 要約
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
著: Evan Skolnick 2014 208 ページ
3.99
500+ 件の評価
Gamify
著: Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Gamify 要約
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
著: Brian Burke 2014 162 ページ
3.44
500+ 件の評価
Click
著: Jake Knapp • 2025
Find what customers actually want in five days, with five people, before you build anything.
4.10
372
Click 要約
Click
Find what customers actually want in five days, with five people, before you build anything.
著: Jake Knapp 2025 240 ページ
4.10
372 件の評価
Design Driven Innovation
著: Roberto Verganti • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Design Driven Innovation 要約
Design Driven Innovation
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
著: Roberto Verganti 2009 288 ページ
4.00
498 件の評価
The Win Without Pitching Manifesto
著: Blair Enns • 2010
The pitch is the enemy: how creative firms win clients without giving away their thinking.
4.44
2,000+
The Win Without Pitching Manifesto 要約
The Win Without Pitching Manifesto
The pitch is the enemy: how creative firms win clients without giving away their thinking.
著: Blair Enns 2010 144 ページ
4.44
2,000+ 件の評価
Marketing to Mindstates
著: Will Leach • 2018
Swap customer surveys for brain science: four levers that sell to the automatic mind.
4.13
182
Marketing to Mindstates 要約
Marketing to Mindstates
Swap customer surveys for brain science: four levers that sell to the automatic mind.
著: Will Leach 2018 260 ページ
4.13
182 件の評価
Obsessed
著: Emily Heyward • 2020
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
3.96
500+
Obsessed 要約
Obsessed
The brands people obsess over made one decision early: brand isn't paint, it's the foundation.
著: Emily Heyward 2020 238 ページ
3.96
500+ 件の評価
Making and Breaking the Grid
著: Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4,000+
Making and Breaking the Grid 要約
Making and Breaking the Grid
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
著: Timothy Samara 2003 208 ページ
3.88
4,000+ 件の評価
The Workshop Survival Guide
著: Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide 要約
The Workshop Survival Guide
Design workshops backward: specific outcomes first, slides last, format matched to content.
著: Rob Fitzpatrick 2019 221 ページ
4.36
485 件の評価
The Choice Factory
著: Richard Shotton • 2018
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
4.11
1,000+
The Choice Factory 要約
The Choice Factory
Twenty-five behavioral biases steer every purchase. Here's what they are and how to use them.
著: Richard Shotton 2018 202 ページ
4.11
1,000+ 件の評価
Uncommon Service
著: Frances Frei • 2012
The counterintuitive rule of service: to be great, you must first decide where to be bad.
4.01
500+
Uncommon Service 要約
Uncommon Service
The counterintuitive rule of service: to be great, you must first decide where to be bad.
著: Frances Frei 2012 272 ページ
4.01
500+ 件の評価
Blood, Sweat, and Pixels
著: Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24,000+
Blood, Sweat, and Pixels 要約
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
著: Jason Schreier 2017 278 ページ
4.20
24,000+ 件の評価
The World Beyond Your Head
著: Matthew B. Crawford • 2015
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
3.79
2,000+
The World Beyond Your Head 要約
The World Beyond Your Head
Your attention is being strip-mined by design. The way out is physical, skilled, and shared.
著: Matthew B. Crawford 2015 257 ページ
3.79
2,000+ 件の評価
Designing Regenerative Cultures
著: Daniel Christian Wahl • 2016
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
4.24
223
Designing Regenerative Cultures 要約
Designing Regenerative Cultures
Designing as separate from nature broke the planet. Regenerative cultures learn from living systems.
著: Daniel Christian Wahl 2016 288 ページ
4.24
223 件の評価
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