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Design Book Summaries

Beyond Bullet Points
by Cliff Atkinson • 2005
Why bullet slides fail: a story framework that works with how the brain learns.
3.70
500+
Beyond Bullet Points Summary
Beyond Bullet Points
Why bullet slides fail: a story framework that works with how the brain learns.
by Cliff Atkinson 2005 352 pages
3.70
500+ ratings
All New Third Edition Be Our Guest (Completely Revised and Updated Third Edition)
by The Disney Institute • 2060
How a theme park operator turns customer service into theater, and the blueprint you can steal.
3.33
3
All New Third Edition Be Our Guest (Completely Revised and Updated Third Edition) Summary
All New Third Edition Be Our Guest (Completely Revised and Updated Third Edition)
How a theme park operator turns customer service into theater, and the blueprint you can steal.
by The Disney Institute 2060 224 pages
3.33
3 ratings
The Inmates Are Running the Asylum
by Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
2k+
The Inmates Are Running the Asylum Summary
The Inmates Are Running the Asylum
Software frustrates because programmers design it, optimizing for the machine, not the mind.
by Alan Cooper 1999 255 pages
3.94
2k+ ratings
The Human Element
by David Schonthal • 2021
Great ideas fail not from weak features, but from the psychological friction nobody removes.
4.14
500+
The Human Element Summary
The Human Element
Great ideas fail not from weak features, but from the psychological friction nobody removes.
by David Schonthal 2021 256 pages
4.14
500+ ratings
SQL Antipatterns, Volume 1
by Bill Karwin • 2010
The database design mistakes every developer makes, and the patterns that fix them before they ship.
4.02
500+
SQL Antipatterns, Volume 1 Summary
SQL Antipatterns, Volume 1
The database design mistakes every developer makes, and the patterns that fix them before they ship.
by Bill Karwin 2010 380 pages
4.02
500+ ratings
Color Your Style
by David Zyla • 2010
Stop chasing trends and start wearing the palette your own body already gave you.
3.56
500+
Color Your Style Summary
Color Your Style
Stop chasing trends and start wearing the palette your own body already gave you.
by David Zyla 2010 256 pages
3.56
500+ ratings
The Lean Builder
by Joe Donarumo • 2019
A superintendent learns Lean to replace chaotic meetings with daily huddles and visual planning.
4.21
131
The Lean Builder Summary
The Lean Builder
A superintendent learns Lean to replace chaotic meetings with daily huddles and visual planning.
by Joe Donarumo 2019
4.21
131 ratings
The Things We Make
by Bill Hammack • 2023
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
3.75
1k+
The Things We Make Summary
The Things We Make
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
by Bill Hammack 2023 272 pages
3.75
1k+ ratings
The Machine Learning Solutions Architect Handbook
by David Ping • 2022
Most ML models never make it to production. The architecture playbook for the ones that do.
4.06
16
The Machine Learning Solutions Architect Handbook Summary
The Machine Learning Solutions Architect Handbook
Most ML models never make it to production. The architecture playbook for the ones that do.
by David Ping 2022 442 pages
4.06
16 ratings
Herding Tigers
by Todd Henry • 2018
Creative teams run on trust, focus, and the right pressure. A playbook for calibrating all three.
4.21
1k+
Herding Tigers Summary
Herding Tigers
Creative teams run on trust, focus, and the right pressure. A playbook for calibrating all three.
by Todd Henry 2018 272 pages
4.21
1k+ ratings
The Conversion Code
by Chris Smith • 2016
Turn internet leads into appointments and closed deals: a system from clicks to contracts.
4.01
500+
The Conversion Code Summary
The Conversion Code
Turn internet leads into appointments and closed deals: a system from clicks to contracts.
by Chris Smith 2016 192 pages
4.01
500+ ratings
How To Get To The Top of Google
by Tim Cameron-Kitchen • 2020
A business owner's playbook for climbing Google rankings: no jargon, no agency required.
4.37
285
How To Get To The Top of Google Summary
How To Get To The Top of Google
A business owner's playbook for climbing Google rankings: no jargon, no agency required.
by Tim Cameron-Kitchen 2020 301 pages
4.37
285 ratings
A Whole New Mind
by Daniel H. Pink • 2004
The last economy rewarded analysis and logic. The next one pays for design, story, and empathy.
3.92
29k+
A Whole New Mind Summary
A Whole New Mind
The last economy rewarded analysis and logic. The next one pays for design, story, and empathy.
by Daniel H. Pink 2004 275 pages
3.92
29k+ ratings
How to Get People to Do Stuff
by Susan M. Weinschenk • 2013
Seven motivations that override logic, and how to ethically build them into everything you design.
3.82
500+
How to Get People to Do Stuff Summary
How to Get People to Do Stuff
Seven motivations that override logic, and how to ethically build them into everything you design.
by Susan M. Weinschenk 2013 216 pages
3.82
500+ ratings
The Systems Bible
by John Gall • 1977
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
3.99
1k+
The Systems Bible Summary
The Systems Bible
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
by John Gall 1977 316 pages
3.99
1k+ ratings
Make Good Art
by Neil Gaiman • 2013
When your career, heart, or world falls apart, you have one creative option.
4.28
9k+
Make Good Art Summary
Make Good Art
When your career, heart, or world falls apart, you have one creative option.
by Neil Gaiman 2013 80 pages
4.28
9k+ ratings
Invention by Design; How Engineers Get from Thought to Thing
by Petroski • 1996
Paper clips, fax machines, bridges: what their shortcomings reveal about the logic of engineering.
3.75
351
Invention by Design; How Engineers Get from Thought to Thing Summary
Invention by Design; How Engineers Get from Thought to Thing
Paper clips, fax machines, bridges: what their shortcomings reveal about the logic of engineering.
by Petroski 1996 256 pages
3.75
351 ratings
Extrastatecraft
by Keller Easterling • 2014
Free zones and broadband cables don't just move goods. They rewrite who governs the world.
3.68
410
Extrastatecraft Summary
Extrastatecraft
Free zones and broadband cables don't just move goods. They rewrite who governs the world.
by Keller Easterling 2014 252 pages
3.68
410 ratings
Brick by Brick
by David C. Robertson • 2013
Innovation nearly killed LEGO. The rules it wrote to survive rewrote the playbook.
3.85
2k+
Brick by Brick Summary
Brick by Brick
Innovation nearly killed LEGO. The rules it wrote to survive rewrote the playbook.
by David C. Robertson 2013 320 pages
3.85
2k+ ratings
Community Building on the Web
by Amy Jo Kim • 1999
Nine design rules for online communities that earn trust and grow more intimate, not less.
3.68
101
Community Building on the Web Summary
Community Building on the Web
Nine design rules for online communities that earn trust and grow more intimate, not less.
by Amy Jo Kim 1999 380 pages
3.68
101 ratings
Pixar Storytelling
by Dean Movshovitz • 2017
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
3.95
500+
Pixar Storytelling Summary
Pixar Storytelling
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
by Dean Movshovitz 2017
3.95
500+ ratings
Information Is Beautiful
by David McCandless • 2001
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
4.12
3k+
Information Is Beautiful Summary
Information Is Beautiful
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
by David McCandless 2001 256 pages
4.12
3k+ ratings
Back to Basics
by Abigail R. Gehring • 2007
Build a home, grow your food, power it yourself: illustrated encyclopedia of self-sufficient living.
4.20
2k+
Back to Basics Summary
Back to Basics
Build a home, grow your food, power it yourself: illustrated encyclopedia of self-sufficient living.
by Abigail R. Gehring 2007 464 pages
4.20
2k+ ratings
How to Make Sense of Any Mess
by Abby Covert • 2014
Your information problem is a language problem. Seven steps to make sense of any mess.
3.85
1k+
How to Make Sense of Any Mess Summary
How to Make Sense of Any Mess
Your information problem is a language problem. Seven steps to make sense of any mess.
by Abby Covert 2014 180 pages
3.85
1k+ ratings
The Delicate Art of Bureaucracy
by Mark Schwartz • 2020
Most digital transformations fail because they fight bureaucracy instead of reprogramming it.
4.11
199
The Delicate Art of Bureaucracy Summary
The Delicate Art of Bureaucracy
Most digital transformations fail because they fight bureaucracy instead of reprogramming it.
by Mark Schwartz 2020 342 pages
4.11
199 ratings
Every Tool's a Hammer
by Adam Savage • 2019
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
4.18
10k+
Every Tool's a Hammer Summary
Every Tool's a Hammer
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
by Adam Savage 2019 320 pages
4.18
10k+ ratings
Lean B2B
by Étienne Garbugli • 2014
Consumer startup advice fails B2B. A lean method for finding problems that unlock enterprise sales.
4.17
244
Lean B2B Summary
Lean B2B
Consumer startup advice fails B2B. A lean method for finding problems that unlock enterprise sales.
by Étienne Garbugli 2014 270 pages
4.17
244 ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999 174 pages
4.26
125 ratings
Gamers at Work
by Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Summary
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
by Morgan Ramsay 2012 356 pages
3.69
138 ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005 160 pages
3.98
5k+ ratings
The Lean Entrepreneur
by Brant Cooper • 2012
Your vision is worthless until tested. Find real customers, build what sells.
4.11
1k+
The Lean Entrepreneur Summary
The Lean Entrepreneur
Your vision is worthless until tested. Find real customers, build what sells.
by Brant Cooper 2012 288 pages
4.11
1k+ ratings
46 Rules of Genius, The
by Marty Neumeier • 2014
Break the rules, then build better ones: a designer's system for making creativity reliable.
3.85
302
46 Rules of Genius, The Summary
46 Rules of Genius, The
Break the rules, then build better ones: a designer's system for making creativity reliable.
by Marty Neumeier 2014 144 pages
3.85
302 ratings
A Composer's Guide to Game Music
by Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Summary
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
by Winifred Phillips 2014 275 pages
4.21
175 ratings
Manage Your Day-to-Day
by Jocelyn K. Glei • 2013
Reclaim your best creative hours from email and distraction with one rule that puts the work first.
3.98
28k+
Manage Your Day-to-Day Summary
Manage Your Day-to-Day
Reclaim your best creative hours from email and distraction with one rule that puts the work first.
by Jocelyn K. Glei 2013 253 pages
3.98
28k+ ratings
Insight Out
by Tina Seelig • 2015
Four stages carry an idea from imagination to impact. Skip the first, and nothing else follows.
3.78
432
Insight Out Summary
Insight Out
Four stages carry an idea from imagination to impact. Skip the first, and nothing else follows.
by Tina Seelig 2015 256 pages
3.78
432 ratings
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1k+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Summary
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
by Michael Bierut 2015 320 pages
4.32
1k+ ratings
Tactical Urbanism
by Mike Lydon • 2014
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
3.99
315
Tactical Urbanism Summary
Tactical Urbanism
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
by Mike Lydon 2014 256 pages
3.99
315 ratings
Salesforce Data Architecture and Management
by Ahsan Zafar • 2021
A million records in Salesforce will break your org. The architecture rules that stop it.
3.33
3
Salesforce Data Architecture and Management Summary
Salesforce Data Architecture and Management
A million records in Salesforce will break your org. The architecture rules that stop it.
by Ahsan Zafar 2021 376 pages
3.33
3 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008 426 pages
3.42
171 ratings
Making Comics
by Scott McCloud • 2006
Comics are a storytelling engine powered by choices you make before the ink dries.
4.34
9k+
Making Comics Summary
Making Comics
Comics are a storytelling engine powered by choices you make before the ink dries.
by Scott McCloud 2006 264 pages
4.34
9k+ ratings
The Pricing Roadmap
by Ulrik Lehrskov-Schmidt • 2023
SaaS pricing is a design job. How to build models that customers love and committees approve.
4.49
183
The Pricing Roadmap Summary
The Pricing Roadmap
SaaS pricing is a design job. How to build models that customers love and committees approve.
by Ulrik Lehrskov-Schmidt 2023 278 pages
4.49
183 ratings
How to Have Creative Ideas
by Edward de Bono • 2007
62 exercises: take a random word, forge a connection, and retrain the brain to think sideways.
3.69
420
How to Have Creative Ideas Summary
How to Have Creative Ideas
62 exercises: take a random word, forge a connection, and retrain the brain to think sideways.
by Edward de Bono 2007 192 pages
3.69
420 ratings
Handcrafted
by Clint Harp • 2018
A gas station meeting, a derelict crack house, and a dumpster of wood launched a TV carpenter.
3.98
500+
Handcrafted Summary
Handcrafted
A gas station meeting, a derelict crack house, and a dumpster of wood launched a TV carpenter.
by Clint Harp 2018 239 pages
3.98
500+ ratings
Feng Shui Modern
by Cliff Tan • 2022
Feng shui without the woo: ancient spatial logic that makes any room feel like home.
4.16
1k+
Feng Shui Modern Summary
Feng Shui Modern
Feng shui without the woo: ancient spatial logic that makes any room feel like home.
by Cliff Tan 2022 192 pages
4.16
1k+ ratings
The Power of Visual Storytelling
by Ekaterina Walter • 2014
The brain reads pictures 60,000 times faster than words. How to make your marketing stick.
3.67
287
The Power of Visual Storytelling Summary
The Power of Visual Storytelling
The brain reads pictures 60,000 times faster than words. How to make your marketing stick.
by Ekaterina Walter 2014 237 pages
3.67
287 ratings
Machines of Loving Grace
by John Markoff • 2015
Silicon Valley split between replacing humans and upgrading them. The fight isn't over.
3.67
500+
Machines of Loving Grace Summary
Machines of Loving Grace
Silicon Valley split between replacing humans and upgrading them. The fight isn't over.
by John Markoff 2015 400 pages
3.67
500+ ratings
Insanely Simple
by Ken Segall • 2012
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
3.91
6k+
Insanely Simple Summary
Insanely Simple
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
by Ken Segall 2012 256 pages
3.91
6k+ ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003 240 pages
4.19
1k+ ratings
The Upcycle
by William McDonough • 2013
Less harm is still harm. The blueprint for designing products, buildings, and systems that heal.
4.00
1k+
The Upcycle Summary
The Upcycle
Less harm is still harm. The blueprint for designing products, buildings, and systems that heal.
by William McDonough 2013 257 pages
4.00
1k+ ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007 194 pages
3.90
117 ratings
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