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SoBrief

Design Book Summaries

Convert!
by Ben Hunt • 2011
Stop designing for yourself. A system for building websites that answer what visitors actually need.
3.91
128
Convert! Summary
Convert!
Stop designing for yourself. A system for building websites that answer what visitors actually need.
by Ben Hunt 2011 312 pages
3.91
128 ratings
Subtract
by Leidy Klotz • 2021
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
3.40
2k+
Subtract Summary
Subtract
We add to fix things; subtraction works better. The cognitive bias that hides the shorter path.
by Leidy Klotz 2021 304 pages
3.40
2k+ ratings
Biomimicry
by Janine M. Benyus • 1997
Spider silk beats steel, leaves outperform our solar panels: nature's blueprints finally decoded.
4.01
2k+
Biomimicry Summary
Biomimicry
Spider silk beats steel, leaves outperform our solar panels: nature's blueprints finally decoded.
by Janine M. Benyus 1997 308 pages
4.01
2k+ ratings
Learning JavaScript Design Patterns
by Addy Osmani • 2011
Design patterns translated for React: hooks, modules, and the rendering approach your app needs.
3.83
500+
Learning JavaScript Design Patterns Summary
Learning JavaScript Design Patterns
Design patterns translated for React: hooks, modules, and the rendering approach your app needs.
by Addy Osmani 2011 296 pages
3.83
500+ ratings
Making Websites Win
by Karl Blanks • 2017
The scientific method applied to your website: how tiny, tested changes compound into doubled sales.
4.31
435
Making Websites Win Summary
Making Websites Win
The scientific method applied to your website: how tiny, tested changes compound into doubled sales.
by Karl Blanks 2017 352 pages
4.31
435 ratings
Perspective Made Easy
by Ernest R. Norling • 1939
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
4.26
2k+
Perspective Made Easy Summary
Perspective Made Easy
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
by Ernest R. Norling 1939 224 pages
4.26
2k+ ratings
UX for Beginners
by Joel Marsh • 2016
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
4.04
500+
UX for Beginners Summary
UX for Beginners
A UX crash course in 100 lessons: psychology, research, structure. Effective beats happy.
by Joel Marsh 2016 255 pages
4.04
500+ ratings
Outside In
by Harley Manning • 2012
Customer experience is the moat competitors can't copy. A complete blueprint for engineering yours.
3.93
500+
Outside In Summary
Outside In
Customer experience is the moat competitors can't copy. A complete blueprint for engineering yours.
by Harley Manning 2012 272 pages
3.93
500+ ratings
Lean Impact
by Ann Mei Chang • 2018
Lean startup methods can multiply social impact, once we reward experiments over activity.
4.02
370
Lean Impact Summary
Lean Impact
Lean startup methods can multiply social impact, once we reward experiments over activity.
by Ann Mei Chang 2018 304 pages
4.02
370 ratings
Personal Kanban
by Jim Benson • 2011
Your brain isn't built for to-do lists. The visual system that calms the chaos.
3.77
2k+
Personal Kanban Summary
Personal Kanban
Your brain isn't built for to-do lists. The visual system that calms the chaos.
by Jim Benson 2011 216 pages
3.77
2k+ ratings
The Art of Problem Solving
by Russell L. Ackoff • 1978
Dead ends are usually self-built. Spotting the walls you didn't know you erected is the art.
3.94
161
The Art of Problem Solving Summary
The Art of Problem Solving
Dead ends are usually self-built. Spotting the walls you didn't know you erected is the art.
by Russell L. Ackoff 1978 240 pages
3.94
161 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011 130 pages
3.90
2k+ ratings
Product Management in Practice
by Matt Lemay • 2017
The product manager's real job is connecting people and navigating chaos, not choosing frameworks.
4.35
1k+
Product Management in Practice Summary
Product Management in Practice
The product manager's real job is connecting people and navigating chaos, not choosing frameworks.
by Matt Lemay 2017 188 pages
4.35
1k+ ratings
Emotion By Design
by Greg Hoffman • 2022
The creative principles that built Nike's most emotional campaigns, from a designer who rose to CMO.
3.69
500+
Emotion By Design Summary
Emotion By Design
The creative principles that built Nike's most emotional campaigns, from a designer who rose to CMO.
by Greg Hoffman 2022 302 pages
3.69
500+ ratings
The Smart Enough City
by Ben Green • 2019
Smart cities dress up political problems as engineering ones. The fix is governance, not gadgets.
4.12
208
The Smart Enough City Summary
The Smart Enough City
Smart cities dress up political problems as engineering ones. The fix is governance, not gadgets.
by Ben Green 2019 223 pages
4.12
208 ratings
Mental Models
by Indi Young • 2008
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
3.86
1k+
Mental Models Summary
Mental Models
Turn user research chaos into a single diagram that exposes exactly what your product is missing.
by Indi Young 2008 299 pages
3.86
1k+ ratings
Sociology
by Steve Bruce • 2000
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
3.38
500+
Sociology Summary
Sociology
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
by Steve Bruce 2000 128 pages
3.38
500+ ratings
User Friendly
by Cliff Kuang • 2019
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
4.13
3k+
User Friendly Summary
User Friendly
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
by Cliff Kuang 2019 416 pages
4.13
3k+ ratings
After Steve
by Tripp Mickle • 2022
After Jobs, Tim Cook made Apple worth $3 trillion. Jony Ive watched its creative engine stall.
4.09
3k+
After Steve Summary
After Steve
After Jobs, Tim Cook made Apple worth $3 trillion. Jony Ive watched its creative engine stall.
by Tripp Mickle 2022 512 pages
4.09
3k+ ratings
Creating a Brand Identity
by Catharine Slade-Brooking • 2016
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
3.99
307
Creating a Brand Identity Summary
Creating a Brand Identity
Turn a logo into a promise: the research, strategy, and psychology every brand designer needs.
by Catharine Slade-Brooking 2016 160 pages
3.99
307 ratings
Ruined by Design
by Mike Monteiro • 2019
Every harmful app was a designer's decision. The principles for refusing to build the next one.
4.11
2k+
Ruined by Design Summary
Ruined by Design
Every harmful app was a designer's decision. The principles for refusing to build the next one.
by Mike Monteiro 2019 251 pages
4.11
2k+ ratings
You Are Not a Gadget
by Jaron Lanier • 2010
The internet reduces people to data points. The people who built it call that wisdom.
3.57
6k+
You Are Not a Gadget Summary
You Are Not a Gadget
The internet reduces people to data points. The people who built it call that wisdom.
by Jaron Lanier 2010 158 pages
3.57
6k+ ratings
Designed for Digital
by Jeanne W. Ross • 2019
Why digital transformation fails and the organizational redesign that makes it stick.
4.20
288
Designed for Digital Summary
Designed for Digital
Why digital transformation fails and the organizational redesign that makes it stick.
by Jeanne W. Ross 2019 208 pages
4.20
288 ratings
How We Got to Now
by Steven Johnson • 2014
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
4.12
15k+
How We Got to Now Summary
How We Got to Now
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
by Steven Johnson 2014 293 pages
4.12
15k+ ratings
This Is Service Design Doing
by Marc Stickdorn • 2016
The field manual for turning customer journey maps and sticky notes into real organizational change.
4.36
500+
This Is Service Design Doing Summary
This Is Service Design Doing
The field manual for turning customer journey maps and sticky notes into real organizational change.
by Marc Stickdorn 2016 1074 pages
4.36
500+ ratings
The Perfect Story
by Karen Eber • 2023
Tell better stories by designing them for your audience's brain, not your own memories.
3.78
316
The Perfect Story Summary
The Perfect Story
Tell better stories by designing them for your audience's brain, not your own memories.
by Karen Eber 2023 288 pages
3.78
316 ratings
Storytelling with Data
by Cole Nussbaumer Knaflic • 2019
A practice method for charts so clear your audience never spends a second confused.
4.47
179
Storytelling with Data Summary
Storytelling with Data
A practice method for charts so clear your audience never spends a second confused.
by Cole Nussbaumer Knaflic 2019 448 pages
4.47
179 ratings
Against the smart city
by Adam Greenfield • 2013
Smart cities sell efficiency but deliver surveillance. The real operating system is people.
3.96
132
Against the smart city Summary
Against the smart city
Smart cities sell efficiency but deliver surveillance. The real operating system is people.
by Adam Greenfield 2013 152 pages
3.96
132 ratings
Visual Intelligence
by Amy E. Herman • 2016
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
4.10
2k+
Visual Intelligence Summary
Visual Intelligence
Art-based exercises that train your eye to see what everyone else misses, used by the FBI.
by Amy E. Herman 2016 341 pages
4.10
2k+ ratings
Surfing the Edge of Chaos
by Richard Tanner Pascale • 2000
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
3.86
136
Surfing the Edge of Chaos Summary
Surfing the Edge of Chaos
Stability kills. The most adaptive companies thrive in a zone just short of chaos.
by Richard Tanner Pascale 2000
3.86
136 ratings
The C++ Programming Language
by Bjarne Stroustrup • 1986
Low-level speed meets high-level design. The definitive manual from C++'s creator.
4.10
4k+
The C++ Programming Language Summary
The C++ Programming Language
Low-level speed meets high-level design. The definitive manual from C++'s creator.
by Bjarne Stroustrup 1986 1030 pages
4.10
4k+ ratings
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015 294 pages
4.17
1k+ ratings
API Design Patterns
by J.J. Geewax • 2020
Most APIs get 90% of the way with standard methods. The patterns that handle the rest.
3.86
146
API Design Patterns Summary
API Design Patterns
Most APIs get 90% of the way with standard methods. The patterns that handle the rest.
by J.J. Geewax 2020 480 pages
3.86
146 ratings
Breakthrough Branding
by Catherine Kaputa • 2012
How to own a niche, be the face, and build a machine: the small-brand playbook.
3.82
85
Breakthrough Branding Summary
Breakthrough Branding
How to own a niche, be the face, and build a machine: the small-brand playbook.
by Catherine Kaputa 2012 228 pages
3.82
85 ratings
Different
by Youngme Moon • 2010
Why the world's most competitive markets deliver sameness, and the three ways to break free.
3.98
1k+
Different Summary
Different
Why the world's most competitive markets deliver sameness, and the three ways to break free.
by Youngme Moon 2010 288 pages
3.98
1k+ ratings
The Glass Cage
by Nicholas Carr • 2014
The more machines take over, the less we can do ourselves: automation's hidden trade-off.
3.75
2k+
The Glass Cage Summary
The Glass Cage
The more machines take over, the less we can do ourselves: automation's hidden trade-off.
by Nicholas Carr 2014 288 pages
3.75
2k+ ratings
What Customers Want
by Anthony W. Ulwick • 2005
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
4.03
500+
What Customers Want Summary
What Customers Want
Customers can't design your product. Their unmet success metrics, scored by a single algorithm, can.
by Anthony W. Ulwick 2005 256 pages
4.03
500+ ratings
The Art of Creative Thinking
by Rod Judkins • 2015
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
4.00
2k+
The Art of Creative Thinking Summary
The Art of Creative Thinking
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
by Rod Judkins 2015 288 pages
4.00
2k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Summary
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016 288 pages
3.17
500+ ratings
The Fashion Designer Survival Guide
by Mary Gehlhar • 2005
Design school taught you to sketch. This teaches you to sell, source, and stay solvent.
3.96
369
The Fashion Designer Survival Guide Summary
The Fashion Designer Survival Guide
Design school taught you to sketch. This teaches you to sell, source, and stay solvent.
by Mary Gehlhar 2005 304 pages
3.96
369 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006 172 pages
3.65
253 ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
500+
The Nature of Code Summary
The Nature of Code
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012 520 pages
4.57
500+ ratings
Design for a Better World
by Donald A. Norman • 2023
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
3.61
198
Design for a Better World Summary
Design for a Better World
Everything around you was designed: economy, waste, climate. Design can repair what it broke.
by Donald A. Norman 2023 376 pages
3.61
198 ratings
The Freelance Manifesto
by Joey Korenman • 2017
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
4.52
500+
The Freelance Manifesto Summary
The Freelance Manifesto
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
by Joey Korenman 2017 360 pages
4.52
500+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015 198 pages
3.33
123 ratings
Design Your Thinking
by Pavan Soni • 2020
A five-stage system that treats creative problem-solving as a repeatable skill, not a rare gift.
4.62
283
Design Your Thinking Summary
Design Your Thinking
A five-stage system that treats creative problem-solving as a repeatable skill, not a rare gift.
by Pavan Soni 2020 332 pages
4.62
283 ratings
Brunelleschi's Dome
by Ross King • 1999
A goldsmith promised to build the world's largest dome without scaffolding. No one believed him.
3.91
28k+
Brunelleschi's Dome Summary
Brunelleschi's Dome
A goldsmith promised to build the world's largest dome without scaffolding. No one believed him.
by Ross King 1999 192 pages
3.91
28k+ ratings
The Longevity Economy
by Joseph F. Coughlin • 2017
Older adults spend $5.6 trillion annually. Most companies have no idea what they want.
3.91
366
The Longevity Economy Summary
The Longevity Economy
Older adults spend $5.6 trillion annually. Most companies have no idea what they want.
by Joseph F. Coughlin 2017 352 pages
3.91
366 ratings
True Style
by G. Bruce Boyer • 2015
Your clothes speak before you do. The grammar of timeless menswear, decoded item by item.
3.87
421
True Style Summary
True Style
Your clothes speak before you do. The grammar of timeless menswear, decoded item by item.
by G. Bruce Boyer 2015 272 pages
3.87
421 ratings
The Halbert Copywriting Method Part III
by Bond Halbert • 2016
The editing craft: how to shear off every word that gives a reader permission to leave.
4.34
149
The Halbert Copywriting Method Part III Summary
The Halbert Copywriting Method Part III
The editing craft: how to shear off every word that gives a reader permission to leave.
by Bond Halbert 2016 108 pages
4.34
149 ratings
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