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Design Book Summaries

Happy City
by Charles Montgomery • 2012
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
4.36
9k+
Happy City Summary
Happy City
Sprawl isolates and exhausts. The evidence for repairing cities around human connection and joy.
by Charles Montgomery 2012 400 pages
4.36
9k+ ratings
The Anatomy of Humbug
by Paul Feldwick • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug Summary
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
by Paul Feldwick 2015 208 pages
4.21
376 ratings
Marketing Made Simple
by Donald Miller • 2020
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
4.24
2k+
Marketing Made Simple Summary
Marketing Made Simple
Most marketing fails by being clever instead of clear. A story-based playbook for fixing yours.
by Donald Miller 2020 240 pages
4.24
2k+ ratings
Creative Confidence
by Tom Kelley • 2013
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
3.97
14k+
Creative Confidence Summary
Creative Confidence
Creativity is a muscle anyone can build: start with empathy, prototype fast, and learn from failure.
by Tom Kelley 2013 288 pages
3.97
14k+ ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012 148 pages
3.75
1k+ ratings
Building an API Product
by Bruno Pedro • 2024
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
3.25
8
Building an API Product Summary
Building an API Product
Your API deserves a product plan. The full guide: design, test, launch, price, and support.
by Bruno Pedro 2024 278 pages
3.25
8 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004 279 pages
3.90
3k+ ratings
The Game Changer
by Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Summary
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
by Jason Fox 2014 240 pages
3.88
185 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Summary
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008 496 pages
4.11
500+ ratings
The Grid
by Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Summary
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
by Matt Watkinson 2017 352 pages
4.10
343 ratings
Laws of UX
by Jon Yablonski • 2024
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
4.33
1k+
Laws of UX Summary
Laws of UX
Stop designing for blank slates. Users arrive shaped by every other interface they've used.
by Jon Yablonski 2024 183 pages
4.33
1k+ ratings
Beauty
by Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2k+
Beauty Summary
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
by Roger Scruton 2009 240 pages
3.95
2k+ ratings
Testing Business Ideas
by David J. Bland • 2019
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
4.25
1k+
Testing Business Ideas Summary
Testing Business Ideas
A field-tested library of experiments to test any business idea, fast and without wasting a fortune.
by David J. Bland 2019 368 pages
4.25
1k+ ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003 240 pages
3.90
1k+ ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012 161 pages
3.55
100 ratings
Value Proposition Design
by Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7k+
Value Proposition Design Summary
Value Proposition Design
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
by Alexander Osterwalder 2013 320 pages
4.21
7k+ ratings
I, Steve
by George Beahm • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2k+
I, Steve Summary
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
by George Beahm 2011 160 pages
3.45
2k+ ratings
The Eyes of the Skin
by Juhani Pallasmaa • 1996
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
4.38
4k+
The Eyes of the Skin Summary
The Eyes of the Skin
Architecture feeds the eye and starves the body. The cure lies in touch, sound, and shadow.
by Juhani Pallasmaa 1996 80 pages
4.38
4k+ ratings
Kubernetes Patterns
by Bilgin Ibryam • 2019
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
4.31
216
Kubernetes Patterns Summary
Kubernetes Patterns
Stop wiring containers by hand. 30+ patterns for cloud-native apps on Kubernetes.
by Bilgin Ibryam 2019 266 pages
4.31
216 ratings
Monetizing Innovation
by Madhavan Ramanujam • 2016
Why 72% of new products fail: companies build before asking what anyone will actually pay.
4.15
1k+
Monetizing Innovation Summary
Monetizing Innovation
Why 72% of new products fail: companies build before asking what anyone will actually pay.
by Madhavan Ramanujam 2016 256 pages
4.15
1k+ ratings
Making Ideas Happen
by Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29k+
Making Ideas Happen Summary
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
by Scott Belsky 2010 256 pages
4.10
29k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017 168 pages
3.95
42 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006 128 pages
3.89
7k+ ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
4k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011 240 pages
4.10
4k+ ratings
Structures
by J.E. Gordon • 1978
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
4.14
3k+
Structures Summary
Structures
The hidden physics that keeps the world standing, and the surprising ways everything still breaks.
by J.E. Gordon 1978 395 pages
4.14
3k+ ratings
Mind Map Mastery
by Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
Mind Map Mastery Summary
Mind Map Mastery
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
by Tony Buzan 2018 224 pages
3.52
500+ ratings
101 UX Principles
by Will Grant • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX Principles Summary
101 UX Principles
A UX field manual: 101 rules to turn a frustrating interface into one users love.
by Will Grant 2018 414 pages
4.10
158 ratings
The 22 Immutable Laws Of Branding
by Al Ries • 1998
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
3.88
3k+
The 22 Immutable Laws Of Branding Summary
The 22 Immutable Laws Of Branding
Own one word. Publicity over ads. Focus over expansion. The 22 laws that build brands that last.
by Al Ries 1998 178 pages
3.88
3k+ ratings
Being Digital
by Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2k+
Being Digital Summary
Being Digital
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
by Nicholas Negroponte 1995 249 pages
3.80
2k+ ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002 240 pages
4.01
4k+ ratings
Think Like a Programmer
by V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer Summary
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
by V. Anton Spraul 2012 233 pages
3.87
500+ ratings
Cinematic Storytelling
by Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling Summary
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
by Jennifer Van Sijll 2005 257 pages
4.01
500+ ratings
Refactoring
by Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
8k+
Refactoring Summary
Refactoring
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
by Martin Fowler 1999 431 pages
4.24
8k+ ratings
Rocket Surgery Made Easy
by Steve Krug • 2009
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
4.14
4k+
Rocket Surgery Made Easy Summary
Rocket Surgery Made Easy
Usability testing sounds expensive and complex. A three-person, one-morning method proves it isn't.
by Steve Krug 2009 161 pages
4.14
4k+ ratings
At Home
by Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99k+
At Home Summary
At Home
Every room in your house conceals a history of bloodshed, invention, and empire.
by Bill Bryson 2010 512 pages
3.99
99k+ ratings
Program or Be Programmed
by Douglas Rushkoff • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
1k+
Program or Be Programmed Summary
Program or Be Programmed
Digital tools have biases. If you can't read their code, someone else writes your behavior.
by Douglas Rushkoff 2010 152 pages
3.72
1k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018 264 pages
4.05
5k+ ratings
Just Enough Research
by Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2k+
Just Enough Research Summary
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
by Erika Hall 2013 186 pages
4.19
2k+ ratings
Designing Machine Learning Systems
by Chip Huyen • 2022
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
4.45
1k+
Designing Machine Learning Systems Summary
Designing Machine Learning Systems
Accuracy is not enough. An iterative playbook for machine learning systems that survive production.
by Chip Huyen 2022 368 pages
4.45
1k+ ratings
Hey Whipple, Squeeze This
by Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5k+
Hey Whipple, Squeeze This Summary
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
by Luke Sullivan 1998 304 pages
4.21
5k+ ratings
Overdressed
by Elizabeth L. Cline • 2012
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
3.82
6k+
Overdressed Summary
Overdressed
A $30 dress, a hidden ledger: poisoned rivers, poverty wages, 650,000 lost jobs.
by Elizabeth L. Cline 2012 244 pages
3.82
6k+ ratings
The Courage to Create
by Rollo May • 1975
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
4.07
4k+
The Courage to Create Summary
The Courage to Create
Creativity needs limits, not freedom. Anxiety is the proof you are close to a breakthrough.
by Rollo May 1975 144 pages
4.07
4k+ ratings
The Site Reliability Workbook
by Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook Summary
The Site Reliability Workbook
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
by Betsy Beyer 2018 512 pages
4.36
405 ratings
Zero Trust Networks
by Evan Gilman • 2017
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
4.03
217
Zero Trust Networks Summary
Zero Trust Networks
Treat every network as hostile and every packet suspect: an architecture for authenticating it all.
by Evan Gilman 2017 238 pages
4.03
217 ratings
The Ultimate Book of Mind Maps
by tony-buzan • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1k+
The Ultimate Book of Mind Maps Summary
The Ultimate Book of Mind Maps
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
by tony-buzan 2005 235 pages
3.82
1k+ ratings
Aesthetic Intelligence
by Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence Summary
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
by Pauline Brown 2019 288 pages
3.69
500+ ratings
Implementing Domain-Driven Design
by Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1k+
Implementing Domain-Driven Design Summary
Implementing Domain-Driven Design
Software that understands your business: the implementation patterns for domain-driven design.
by Vaughn Vernon 2013 656 pages
4.05
1k+ ratings
Using Behavioral Science in Marketing
by Nancy Harhut • 2022
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
4.38
177
Using Behavioral Science in Marketing Summary
Using Behavioral Science in Marketing
Seventeen cognitive biases that make customers click and buy, and the words to trigger each.
by Nancy Harhut 2022 288 pages
4.38
177 ratings
Pricing Creativity
by Blair Enns
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
4.60
197
Pricing Creativity Summary
Pricing Creativity
Stop billing time. Price the client's outcome instead. A playbook for creative agencies.
by Blair Enns
4.60
197 ratings
Steve Jobs
by Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1.3M+
Steve Jobs Summary
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
by Walter Isaacson 2011 656 pages
4.16
1.3M+ ratings
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