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SoBrief

Design Book Summaries

The Origin of Brands
by Al Ries • 2005
The market doesn't converge. It branches, and every branch is a brand you can own.
3.71
436
The Origin of Brands Summary
The Origin of Brands
The market doesn't converge. It branches, and every branch is a brand you can own.
by Al Ries 2005 320 pages
3.71
436 ratings
The Death and Life of Great American Cities
by Jane Jacobs • 1961
Slums with low crime and safe sidewalks: the invisible logic cities follow when planners look away.
4.29
20k+
The Death and Life of Great American Cities Summary
The Death and Life of Great American Cities
Slums with low crime and safe sidewalks: the invisible logic cities follow when planners look away.
by Jane Jacobs 1961 472 pages
4.29
20k+ ratings
The Business of Expertise
by David C. Baker • 2017
Narrow your expertise until clients cannot replace you. That scarcity commands the fee.
4.31
500+
The Business of Expertise Summary
The Business of Expertise
Narrow your expertise until clients cannot replace you. That scarcity commands the fee.
by David C. Baker 2017 266 pages
4.31
500+ ratings
The Art of Innovation
by Tom Kelley • 2001
How the firm behind Apple's first mouse systematized innovation into a repeatable process.
3.95
8k+
The Art of Innovation Summary
The Art of Innovation
How the firm behind Apple's first mouse systematized innovation into a repeatable process.
by Tom Kelley 2001 320 pages
3.95
8k+ ratings
Code Complete
by Steve McConnell • 1993
Software construction eats 80 percent of project time and hides most defects. A disciplined craft.
4.30
9k+
Code Complete Summary
Code Complete
Software construction eats 80 percent of project time and hides most defects. A disciplined craft.
by Steve McConnell 1993 914 pages
4.30
9k+ ratings
The Right It
by Alberto Savoia • 2019
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
4.30
500+
The Right It Summary
The Right It
Skill can't save an unwanted idea. Fast, cheap experiments that test market demand before building.
by Alberto Savoia 2019 272 pages
4.30
500+ ratings
Color, Form, and Magic
by Nicole Pivirotto • 2021
Color and shape are spells you're already casting. Here's how to wield them on purpose.
3.58
84
Color, Form, and Magic Summary
Color, Form, and Magic
Color and shape are spells you're already casting. Here's how to wield them on purpose.
by Nicole Pivirotto 2021 112 pages
3.58
84 ratings
The Box
by Marc Levinson • 2006
In 1956, a trucker shipped 58 truck bodies on a tanker. What followed remade the global economy.
3.86
7k+
The Box Summary
The Box
In 1956, a trucker shipped 58 truck bodies on a tanker. What followed remade the global economy.
by Marc Levinson 2006 392 pages
3.86
7k+ ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
1k+
This Is Service Design Thinking Summary
This Is Service Design Thinking
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010 380 pages
3.98
1k+ ratings
Invisible Women
by Caroline Criado Pérez • 2019
Crash dummies are male. Drug trials skip women. GDP ignores unpaid care. The pattern runs deep.
4.34
100k+
Invisible Women Summary
Invisible Women
Crash dummies are male. Drug trials skip women. GDP ignores unpaid care. The pattern runs deep.
by Caroline Criado Pérez 2019 448 pages
4.34
100k+ ratings
Concerning the Spiritual in Art
by Wassily Kandinsky • 1912
Abstract painting is not emptiness but a spiritual language more direct than any image.
3.83
93k+
Concerning the Spiritual in Art Summary
Concerning the Spiritual in Art
Abstract painting is not emptiness but a spiritual language more direct than any image.
by Wassily Kandinsky 1912 80 pages
3.83
93k+ ratings
Cradle to Cradle
by Michael Braungart • 2002
Waste is a design flaw. The blueprint for a world where everything feeds the next cycle.
4.09
12k+
Cradle to Cradle Summary
Cradle to Cradle
Waste is a design flaw. The blueprint for a world where everything feeds the next cycle.
by Michael Braungart 2002 208 pages
4.09
12k+ ratings
Production-Ready Microservices
by Susan J. Fowler • 2016
Your microservice isn't production-ready by default. Here's the org-wide framework to change that.
3.82
460
Production-Ready Microservices Summary
Production-Ready Microservices
Your microservice isn't production-ready by default. Here's the org-wide framework to change that.
by Susan J. Fowler 2016 172 pages
3.82
460 ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006 640 pages
3.89
219 ratings
The Innovator's Method
by Nathan Furr • 2014
Ten times the experiments, zero waste: a systematic approach to innovation for large organizations.
4.12
500+
The Innovator's Method Summary
The Innovator's Method
Ten times the experiments, zero waste: a systematic approach to innovation for large organizations.
by Nathan Furr 2014 288 pages
4.12
500+ ratings
The Humane Interface
by Jef Raskin • 2000
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
4.03
1k+
The Humane Interface Summary
The Humane Interface
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
by Jef Raskin 2000 233 pages
4.03
1k+ ratings
Digital Design
by M. Morris Mano • 1984
The canonical toolkit for turning binary logic into processors, from gates to state machines.
3.98
500+
Digital Design Summary
Digital Design
The canonical toolkit for turning binary logic into processors, from gates to state machines.
by M. Morris Mano 1984 516 pages
3.98
500+ ratings
The Achievement Habit
by Bernard Roth • 2015
Why your reasons are just excuses, and how to reframe any problem so you actually act.
3.67
4k+
The Achievement Habit Summary
The Achievement Habit
Why your reasons are just excuses, and how to reframe any problem so you actually act.
by Bernard Roth 2015 288 pages
3.67
4k+ ratings
Talking to Humans
by Giff Constable • 2014
A concise guide to customer interviews that separate real demand from polite lies.
4.06
1k+
Talking to Humans Summary
Talking to Humans
A concise guide to customer interviews that separate real demand from polite lies.
by Giff Constable 2014 75 pages
4.06
1k+ ratings
The Design Thinking Playbook
by Michael Lewrick • 2018
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
3.89
482
The Design Thinking Playbook Summary
The Design Thinking Playbook
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
by Michael Lewrick 2018 352 pages
3.89
482 ratings
Content Design
by Sarah Richards • 2017
Stop writing, start designing: a research-first way to make content that users actually need.
4.31
500+
Content Design Summary
Content Design
Stop writing, start designing: a research-first way to make content that users actually need.
by Sarah Richards 2017 224 pages
4.31
500+ ratings
Clean Code in Python
by Mariano Anaya • 2018
Python decorators, descriptors, generators: most teams misuse them. Here is the clean way.
4.09
130
Clean Code in Python Summary
Clean Code in Python
Python decorators, descriptors, generators: most teams misuse them. Here is the clean way.
by Mariano Anaya 2018 332 pages
4.09
130 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016 189 pages
4.00
1k+ ratings
Presentation Zen
by Garr Reynolds • 2007
A presentation is a documentary, not a document. Strip it down to story, image, and space.
4.05
14k+
Presentation Zen Summary
Presentation Zen
A presentation is a documentary, not a document. Strip it down to story, image, and space.
by Garr Reynolds 2007 229 pages
4.05
14k+ ratings
The Fortune Cookie Principle
by Bernadette Jiwa • 2013
Twenty design decisions that make your brand a story worth telling and sharing.
3.88
500+
The Fortune Cookie Principle Summary
The Fortune Cookie Principle
Twenty design decisions that make your brand a story worth telling and sharing.
by Bernadette Jiwa 2013 202 pages
3.88
500+ ratings
The Design of Business
by Roger L. Martin • 2009
Data tells you what worked yesterday. Breakthroughs demand a logic that works forward.
3.92
2k+
The Design of Business Summary
The Design of Business
Data tells you what worked yesterday. Breakthroughs demand a logic that works forward.
by Roger L. Martin 2009 208 pages
3.92
2k+ ratings
The Ten Faces of Innovation
by Tom Kelley • 2005
When every new idea gets shot down, ten specific roles can rescue innovation.
3.98
4k+
The Ten Faces of Innovation Summary
The Ten Faces of Innovation
When every new idea gets shot down, ten specific roles can rescue innovation.
by Tom Kelley 2005 288 pages
3.98
4k+ ratings
How Customers Think
by Gerald Zaltman • 2003
Ninety-five percent of buying is unconscious. Your surveys only interview the other five.
4.00
443
How Customers Think Summary
How Customers Think
Ninety-five percent of buying is unconscious. Your surveys only interview the other five.
by Gerald Zaltman 2003 323 pages
4.00
443 ratings
The Vegetable Gardener's Guide to Permaculture
by Christopher Shein • 2013
Your garden as a forest: the permaculture design that feeds you while it rebuilds itself.
3.84
493
The Vegetable Gardener's Guide to Permaculture Summary
The Vegetable Gardener's Guide to Permaculture
Your garden as a forest: the permaculture design that feeds you while it rebuilds itself.
by Christopher Shein 2013 272 pages
3.84
493 ratings
The Invincible Company
by Alexander Osterwalder • 2020
Lasting companies win on business models, not products, and disrupt themselves before rivals can.
4.29
500+
The Invincible Company Summary
The Invincible Company
Lasting companies win on business models, not products, and disrupt themselves before rivals can.
by Alexander Osterwalder 2020 304 pages
4.29
500+ ratings
Product-Led Growth
by Wes Bush • 2019
Replace your sales team with a product users try, love, and buy without a sales call.
4.09
1k+
Product-Led Growth Summary
Product-Led Growth
Replace your sales team with a product users try, love, and buy without a sales call.
by Wes Bush 2019 282 pages
4.09
1k+ ratings
Creative Blindness (And How To Cure It)
by Dave Trott • 2019
Why the obvious answers hide in plain sight: a copywriter's field guide to creative vision.
4.27
500+
Creative Blindness (And How To Cure It) Summary
Creative Blindness (And How To Cure It)
Why the obvious answers hide in plain sight: a copywriter's field guide to creative vision.
by Dave Trott 2019 228 pages
4.27
500+ ratings
The Brand Flip
by Marty Neumeier • 2015
The internet handed customers the controls. Most companies still haven't noticed who's driving.
4.30
500+
The Brand Flip Summary
The Brand Flip
The internet handed customers the controls. Most companies still haven't noticed who's driving.
by Marty Neumeier 2015 9998 pages
4.30
500+ ratings
The Lean Product Playbook
by Dan Olsen • 2015
A process for testing your riskiest assumptions with a bare-bones product and real customer money.
4.27
3k+
The Lean Product Playbook Summary
The Lean Product Playbook
A process for testing your riskiest assumptions with a bare-bones product and real customer money.
by Dan Olsen 2015 307 pages
4.27
3k+ ratings
Storytelling with Data
by Cole Nussbaumer Knaflic • 2019
Turn chart clutter into clear stories. Practice exercises that make your data impossible to ignore.
4.47
179
Storytelling with Data Summary
Storytelling with Data
Turn chart clutter into clear stories. Practice exercises that make your data impossible to ignore.
by Cole Nussbaumer Knaflic 2019 448 pages
4.47
179 ratings
The Golden Ratio
by Mario Livio • 2002
Phi appears in shells, galaxies, and the Mona Lisa. A mathematician separates fact from wish.
3.80
6k+
The Golden Ratio Summary
The Golden Ratio
Phi appears in shells, galaxies, and the Mona Lisa. A mathematician separates fact from wish.
by Mario Livio 2002 294 pages
3.80
6k+ ratings
Making Numbers Count
by Chip Heath • 2022
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
3.87
2k+
Making Numbers Count Summary
Making Numbers Count
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
by Chip Heath 2022 224 pages
3.87
2k+ ratings
Design Patterns
by Erich Gamma • 1994
Twenty-three reusable design solutions that became the shared grammar of object-oriented software.
4.20
11k+
Design Patterns Summary
Design Patterns
Twenty-three reusable design solutions that became the shared grammar of object-oriented software.
by Erich Gamma 1994 416 pages
4.20
11k+ ratings
Recoding America
by Jennifer Pahlka • 2023
Government's tech catastrophes share one cause: it treats code as a purchase, never a practice.
4.37
2k+
Recoding America Summary
Recoding America
Government's tech catastrophes share one cause: it treats code as a purchase, never a practice.
by Jennifer Pahlka 2023 336 pages
4.37
2k+ ratings
Exponential Organizations
by Salim Ismail • 2014
New organizations achieve 10x more with 10x less. The architecture is knowable and borrowable.
4.07
4k+
Exponential Organizations Summary
Exponential Organizations
New organizations achieve 10x more with 10x less. The architecture is knowable and borrowable.
by Salim Ismail 2014 250 pages
4.07
4k+ ratings
Deluxe
by Dana Thomas • 2007
How family ateliers became global machines, and why your handbag now funds drug cartels.
3.89
4k+
Deluxe Summary
Deluxe
How family ateliers became global machines, and why your handbag now funds drug cartels.
by Dana Thomas 2007 384 pages
3.89
4k+ ratings
Software Architecture Patterns for Serverless Systems
by John Gilbert • 2021
Coupling kills innovation. Event-driven patterns for autonomous services that ship change safely.
4.29
24
Software Architecture Patterns for Serverless Systems Summary
Software Architecture Patterns for Serverless Systems
Coupling kills innovation. Event-driven patterns for autonomous services that ship change safely.
by John Gilbert 2021 432 pages
4.29
24 ratings
Beyond Disruption
by W. Chan Kim • 2023
New industries can be built without tearing old ones down. A strategy for conflict-free growth.
3.73
168
Beyond Disruption Summary
Beyond Disruption
New industries can be built without tearing old ones down. A strategy for conflict-free growth.
by W. Chan Kim 2023 240 pages
3.73
168 ratings
Designing with the Mind in Mind
by Jeff Johnson • 2010
The gap between how screens work and how minds work is where every usability failure hides.
4.10
1k+
Designing with the Mind in Mind Summary
Designing with the Mind in Mind
The gap between how screens work and how minds work is where every usability failure hides.
by Jeff Johnson 2010 250 pages
4.10
1k+ ratings
Stuff Matters
by Mark Miodownik • 2013
What a steel razor and a teacup reveal about civilization: the hidden science of everyday materials.
4.11
21k+
Stuff Matters Summary
Stuff Matters
What a steel razor and a teacup reveal about civilization: the hidden science of everyday materials.
by Mark Miodownik 2013 252 pages
4.11
21k+ ratings
A Whack on the Side of the Head
by Roger Von Oech • 1973
Creativity is blocked not by lack of talent but by rules you forgot you were following.
3.95
2k+
A Whack on the Side of the Head Summary
A Whack on the Side of the Head
Creativity is blocked not by lack of talent but by rules you forgot you were following.
by Roger Von Oech 1973 256 pages
3.95
2k+ ratings
Drawing the Head and Hands
by Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
6k+
Drawing the Head and Hands Summary
Drawing the Head and Hands
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
by Andrew Loomis 1956 154 pages
4.23
6k+ ratings
Software Architecture in Practice
by Len Bass • 2021
The first design choices are the hardest to undo. A playbook for getting them right.
3.85
500+
Software Architecture in Practice Summary
Software Architecture in Practice
The first design choices are the hardest to undo. A playbook for getting them right.
by Len Bass 2021 464 pages
3.85
500+ ratings
StoryBranding 2.0
by Jim Signorelli • 2011
Customers already hold their beliefs. The brands that win simply agree, clearly and consistently.
3.95
216
StoryBranding 2.0 Summary
StoryBranding 2.0
Customers already hold their beliefs. The brands that win simply agree, clearly and consistently.
by Jim Signorelli 2011 296 pages
3.95
216 ratings
Mechatronics
by W. Bolton • 1996
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
4.10
500+
Mechatronics Summary
Mechatronics
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
by W. Bolton 1996 574 pages
4.10
500+ ratings
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