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Design Book Summaries

Why We Buy
by Paco Underhill • 1999
The hidden choreography of shoppers, decoded from thousands of hours of store video.
3.88
13k+
Why We Buy Summary
Why We Buy
The hidden choreography of shoppers, decoded from thousands of hours of store video.
by Paco Underhill 1999 256 pages
3.88
13k+ ratings
Sprint
by Jake Knapp • 2016
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
4.18
23k+
Sprint Summary
Sprint
The five-day sprint that replaces endless debate with sketch, decide, prototype, and test.
by Jake Knapp 2016 274 pages
4.18
23k+ ratings
Hacking Growth
by Sean Ellis • 2017
Build a team that runs 30 growth experiments a week; here is the structure and process.
4.11
5k+
Hacking Growth Summary
Hacking Growth
Build a team that runs 30 growth experiments a week; here is the structure and process.
by Sean Ellis 2017 320 pages
4.11
5k+ ratings
The Poetics of Space
by Gaston Bachelard • 1957
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
4.18
11k+
The Poetics of Space Summary
The Poetics of Space
Your childhood home is a blueprint of your mind: how cellars, attics, and corners form the psyche.
by Gaston Bachelard 1957 282 pages
4.18
11k+ ratings
How Brands Become Icons
by Douglas B. Holt • 2004
Brands become icons by telling myths that resolve cultural tensions.
3.84
392
How Brands Become Icons Summary
How Brands Become Icons
Brands become icons by telling myths that resolve cultural tensions.
by Douglas B. Holt 2004 288 pages
3.84
392 ratings
Clean Architecture
by Robert C. Martin • 2017
Why your database should never be the center: building business logic that outlives its frameworks.
4.21
7k+
Clean Architecture Summary
Clean Architecture
Why your database should never be the center: building business logic that outlives its frameworks.
by Robert C. Martin 2017 432 pages
4.21
7k+ ratings
Don't Make Me Think
by Steve Krug • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
30k+
Don't Make Me Think Summary
Don't Make Me Think
Users scan, guess, never read. The compact guide to websites that work first try.
by Steve Krug 2000 201 pages
4.24
30k+ ratings
Designing Data-Intensive Applications
by Martin Kleppmann • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
10k+
Designing Data-Intensive Applications Summary
Designing Data-Intensive Applications
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
by Martin Kleppmann 2015 614 pages
4.70
10k+ ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008 520 pages
4.39
3k+ ratings
The Hero and the Outlaw
by Margaret Mark • 2001
The deepest brands play a role your customer already knows; here is the full cast.
4.13
500+
The Hero and the Outlaw Summary
The Hero and the Outlaw
The deepest brands play a role your customer already knows; here is the full cast.
by Margaret Mark 2001 384 pages
4.13
500+ ratings
Where Good Ideas Come From
by Steven Johnson • 2010
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
3.99
15k+
Where Good Ideas Come From Summary
Where Good Ideas Come From
Breakthroughs come from networks, borrowed parts, and gradual insights, not lone geniuses.
by Steven Johnson 2010 340 pages
3.99
15k+ ratings
Make Time
by Jake Knapp • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
25k+
Make Time Summary
Make Time
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
by Jake Knapp 2018 287 pages
4.07
25k+ ratings
The Decision Book
by Mikael Krogerus • 2011
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
3.62
7k+
The Decision Book Summary
The Decision Book
Fifty mental models for sharper decisions: what to use when your instincts hit their limit.
by Mikael Krogerus 2011 176 pages
3.62
7k+ ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012 336 pages
3.83
305 ratings
Transformed
by Marty Cagan • 2024
The three-part shift for turning a feature factory into an innovation engine.
3.91
1k+
Transformed Summary
Transformed
The three-part shift for turning a feature factory into an innovation engine.
by Marty Cagan 2024 368 pages
3.91
1k+ ratings
HBR Guide to Persuasive Presentations
by Nancy Duarte • 2010
Your slides get three seconds to earn attention: the craft rules for making each one count.
3.95
1k+
HBR Guide to Persuasive Presentations Summary
HBR Guide to Persuasive Presentations
Your slides get three seconds to earn attention: the craft rules for making each one count.
by Nancy Duarte 2010 256 pages
3.95
1k+ ratings
The Animator's Survival Kit
by Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8k+
The Animator's Survival Kit Summary
The Animator's Survival Kit
Give your drawings weight, rhythm, and personality through time-tested construction rules.
by Richard Williams 2001 342 pages
4.41
8k+ ratings
Irresistible
by Adam Alter • 2017
The apps in your pocket are as carefully engineered for addiction as any casino game.
3.85
12k+
Irresistible Summary
Irresistible
The apps in your pocket are as carefully engineered for addiction as any casino game.
by Adam Alter 2017 368 pages
3.85
12k+ ratings
Show Your Work!
by Austin Kleon • 2014
Share your unfinished work daily, and the audience finds you before you are ready.
4.08
61k+
Show Your Work! Summary
Show Your Work!
Share your unfinished work daily, and the audience finds you before you are ready.
by Austin Kleon 2014 131 pages
4.08
61k+ ratings
The Art of Noticing
by Rob Walker • 2019
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
3.77
2k+
The Art of Noticing Summary
The Art of Noticing
The cure for autopilot: 131 exercises that train your eye and fill your creative well.
by Rob Walker 2019 256 pages
3.77
2k+ ratings
Swipe to Unlock
by Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3k+
Swipe to Unlock Summary
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
by Parth Detroja 2017 323 pages
4.22
3k+ ratings
Thinking with Type
by Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
12k+
Thinking with Type Summary
Thinking with Type
Typography is a craft, not a font menu: the rules of spacing, history, and form.
by Ellen Lupton 2004 176 pages
4.12
12k+ ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975 322 pages
4.01
15k+ ratings
Toyota Production System
by Taiichi Ohno • 1978
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
4.11
2k+
Toyota Production System Summary
Toyota Production System
Ford mass-produced cars. Toyota built them one at a time, on demand, and won.
by Taiichi Ohno 1978 152 pages
4.11
2k+ ratings
Building Strong Brands
by David A. Aaker • 1995
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
3.99
500+
Building Strong Brands Summary
Building Strong Brands
A brand is an asset hiding inside your marketing budget. The system for unlocking it.
by David A. Aaker 1995 400 pages
3.99
500+ ratings
Cracked It! How to solve big problems and sell solutions like top strategy consultants
by Bernard Garrette • 2018
Four stages top consultants use to crack any problem, and the final one most people skip.
4.23
500+
Cracked It! How to solve big problems and sell solutions like top strategy consultants Summary
Cracked It! How to solve big problems and sell solutions like top strategy consultants
Four stages top consultants use to crack any problem, and the final one most people skip.
by Bernard Garrette 2018 303 pages
4.23
500+ ratings
Prompt Engineering for Generative AI
by James Phoenix • 2024
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
3.62
148
Prompt Engineering for Generative AI Summary
Prompt Engineering for Generative AI
Build AI that ships: systematic prompt design for text, images, and agents, not lucky guesses.
by James Phoenix 2024 422 pages
3.62
148 ratings
Art and Fear
by David Bayles • 1994
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
3.77
100k+
Art and Fear Summary
Art and Fear
Art is a skill, not a gift. The only secret to sustaining it: knowing how not to quit.
by David Bayles 1994 122 pages
3.77
100k+ ratings
They Ask, You Answer
by Marcus Sheridan • 2019
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
4.22
1k+
They Ask, You Answer Summary
They Ask, You Answer
Publish your price, admit your flaws, answer every question openly. The buyers sell themselves.
by Marcus Sheridan 2019 352 pages
4.22
1k+ ratings
How To Build A Car
by Adrian Newey • 2017
Ayrton Senna died in his car. He still built more F1 championships than anyone.
4.45
14k+
How To Build A Car Summary
How To Build A Car
Ayrton Senna died in his car. He still built more F1 championships than anyone.
by Adrian Newey 2017 1 pages
4.45
14k+ ratings
Platform Revolution
by Geoffrey G. Parker • 2016
The algorithm is the new assembly line, and network effects are the new economies of scale.
4.04
4k+
Platform Revolution Summary
Platform Revolution
The algorithm is the new assembly line, and network effects are the new economies of scale.
by Geoffrey G. Parker 2016 352 pages
4.04
4k+ ratings
Brand Sense
by Martin Lindstrom • 2005
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
3.88
500+
Brand Sense Summary
Brand Sense
Activate the three senses most brands ignore, and build devotion that a logo alone never could.
by Martin Lindstrom 2005 256 pages
3.88
500+ ratings
Wabi Sabi
by Beth Kempton • 2018
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
3.90
7k+
Wabi Sabi Summary
Wabi Sabi
A Japanese philosophy prizing the cracked, weathered, and incomplete. Its lesson for modern anxiety.
by Beth Kempton 2018 256 pages
3.90
7k+ ratings
The Presentation Secrets of Steve Jobs
by Carmine Gallo • 2009
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
4.09
7k+
The Presentation Secrets of Steve Jobs Summary
The Presentation Secrets of Steve Jobs
Steve Jobs didn't wing it. Nine learnable techniques that turned product launches into theater.
by Carmine Gallo 2009 272 pages
4.09
7k+ ratings
Business Model Generation
by Alexander Osterwalder • 2010
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
4.21
59k+
Business Model Generation Summary
Business Model Generation
A one-page canvas to map, challenge, and reinvent how your business makes money and delivers value.
by Alexander Osterwalder 2010 288 pages
4.21
59k+ ratings
System Design Interview – An insider's guide
by Alex Xu • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3k+
System Design Interview – An insider's guide Summary
System Design Interview – An insider's guide
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
by Alex Xu 2020 324 pages
4.26
3k+ ratings
The Language of New Media
by Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1k+
The Language of New Media Summary
The Language of New Media
Why a film is now a database, a screen is a control panel, and cinema became animation.
by Lev Manovich 2001 354 pages
3.86
1k+ ratings
Competing Against Luck
by Clayton M. Christensen • 2016
People buy progress, not products. The progress they seek reveals what competitors never see.
4.15
6k+
Competing Against Luck Summary
Competing Against Luck
People buy progress, not products. The progress they seek reveals what competitors never see.
by Clayton M. Christensen 2016 288 pages
4.15
6k+ ratings
Clean Code
by Robert C. Martin • 2007
Code is read far more than it's written: the rules for making yours legible to humans.
4.35
23k+
Clean Code Summary
Clean Code
Code is read far more than it's written: the rules for making yours legible to humans.
by Robert C. Martin 2007 464 pages
4.35
23k+ ratings
Zag
by Marty Neumeier • 2006
Why different beats better, and the method for making your brand the one they remember.
3.99
3k+
Zag Summary
Zag
Why different beats better, and the method for making your brand the one they remember.
by Marty Neumeier 2006 192 pages
3.99
3k+ ratings
Emotional Branding, Revised Edition
by Marc Gobé • 2001
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
3.76
398
Emotional Branding, Revised Edition Summary
Emotional Branding, Revised Edition
Emotions, not features, drive loyalty. The sensory, story-driven playbook for brands people love.
by Marc Gobé 2001 344 pages
3.76
398 ratings
The Business Model Navigator
by Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator Summary
The Business Model Navigator
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
by Oliver Gassmann 2013 400 pages
4.10
455 ratings
Designing Brand Identity
by Alina Wheeler • 2003
The complete playbook for turning abstract company values into a brand people trust on sight.
4.12
2k+
Designing Brand Identity Summary
Designing Brand Identity
The complete playbook for turning abstract company values into a brand people trust on sight.
by Alina Wheeler 2003 310 pages
4.12
2k+ ratings
Build
by Tony Fadell • 2022
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
4.31
9k+
Build Summary
Build
Designing the iPod taught him how to build what matters: products, teams, and a career that lasts.
by Tony Fadell 2022 416 pages
4.31
9k+ ratings
Escaping the Build Trap
by Melissa Perri • 2018
Feature factories ship output. Products need outcomes. The framework for making the switch.
4.28
4k+
Escaping the Build Trap Summary
Escaping the Build Trap
Feature factories ship output. Products need outcomes. The framework for making the switch.
by Melissa Perri 2018 199 pages
4.28
4k+ ratings
Becoming Steve Jobs
by Brent Schlender • 2015
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
4.15
17k+
Becoming Steve Jobs Summary
Becoming Steve Jobs
Steve Jobs was not born a visionary. His twelve years outside Apple made him one.
by Brent Schlender 2015 482 pages
4.15
17k+ ratings
Design Is Storytelling
by Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
1k+
Design Is Storytelling Summary
Design Is Storytelling
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
by Ellen Lupton 2017 160 pages
3.96
1k+ ratings
Steve Jobs
by Walter Isaacson • 2011
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
4.16
1.3M+
Steve Jobs Summary
Steve Jobs
Ousted from Apple at 30, he returned to save it, then reinvented music, phones, and computing.
by Walter Isaacson 2011 630 pages
4.16
1.3M+ ratings
Play Bigger
by Al Ramadan • 2016
76% of a market's value goes to whoever defines it. This is the manual.
3.86
2k+
Play Bigger Summary
Play Bigger
76% of a market's value goes to whoever defines it. This is the manual.
by Al Ramadan 2016 272 pages
3.86
2k+ ratings
100 Things Every Designer Needs to Know About People
by Susan M. Weinschenk • 2011
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
4.09
6k+
100 Things Every Designer Needs to Know About People Summary
100 Things Every Designer Needs to Know About People
Drawn to faces, blind to detail, ruled by emotion: the human mind your design actually meets.
by Susan M. Weinschenk 2011 242 pages
4.09
6k+ ratings
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