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Witchshadow

Witchshadow

by Susan Dennard 2021 464 pages
3.96
4.9K ratings
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Plot Summary

Sun and Moon United

A rare union heals the land

In the cold dawn, two girls—one golden, one dark—are forced to perform a ritual together, healing a magical Well. Their bond is inseparable, their fates entwined. Watched by the enigmatic Rook, their act is both a fulfillment of prophecy and a spark for coming chaos. The world is restless, and the healing of the Well is not just a miracle but a warning. The girls, Safiya and Iseult, are more than they seem: one is the Sun, the other the Moon, and their unity is both a blessing and a threat to the hungry powers that rule the Witchlands. This moment of hope is shadowed by the knowledge that peace is fleeting, and the world is poised on the edge of war.

Threads of Betrayal

Friendship tested by secrets and lies

Iseult, hunted and haunted, survives by her wits and her Threadwitch magic, while Safiya is trapped in a palace, her freedom stolen by a golden noose. Both are separated, each believing the other lost. Safi's world is gray and lifeless, her magic muted, her trust shattered by betrayals from those she once called family. Iseult, meanwhile, is forced to cleave and kill to survive, her hands stained by the violence she never wanted. Their plans to save those they love are threatened by the very people they once trusted, and the threads of their friendship are stretched to breaking by the weight of secrets, guilt, and the relentless pursuit of their enemies.

The Noose and the Crown

Power's price: chains and thrones

Safiya is forced into a political marriage with Emperor Henrick, who binds her with a magical chain, making her a pawn in his ruthless game. The palace is a gilded cage, and every act of rebellion is met with pain or punishment. Safi's magic, once a source of strength, is now a curse that isolates her. Meanwhile, Iseult is on the run, protecting a child named Owl, and discovering that the tools of power—collars, chains, and nooses—are used to control not just magic, but souls. Both women are forced to confront the reality that to change the world, they must first survive the machinations of those who would use them as weapons or trophies.

Wolves and Lions

Predators and prey in a world at war

Safi and Iseult, each hunted by Hell-Bards and pirates, must become more than prey. Safi, once a wolf among rabbits, now faces the lions of the empire—Hell-Bards who are both dead and alive, immune to magic, and bound by their own chains. Iseult, forced to cleave men's souls, becomes a weapon even as she tries to protect the innocent. The lines between hunter and hunted blur, and both women must decide what they are willing to sacrifice to survive. In the shadows, old enemies and new allies circle, and the cost of freedom grows ever steeper.

The Foxes' Secret

Piracy, famine, and desperate gambits

In Nubrevna, Vivia Nihar, a queen without a throne, leads a secret fleet of pirates—the Foxes—to steal food and supplies for her starving people. Her plans are threatened by betrayal, political games, and the ever-present specter of her father's disapproval. The Foxes' success is a double-edged sword, bringing hope but also danger, as their actions draw the attention of empires and pirates alike. Vivia's struggle to balance compassion and ruthlessness mirrors the larger war for survival raging across the Witchlands, and her choices will have consequences far beyond her own borders.

Blood and Bonds

Family, loyalty, and the ties that bind

Merik, presumed dead, is haunted by loss and rage. His body and soul are marked by fire and shadow, and his quest for justice leads him into the heart of darkness—both within himself and in the city of Lovats. Cam, his loyal companion, hides secrets of her own, and together they navigate a world where trust is scarce and betrayal is deadly. The bonds of family—by blood, by choice, by magic—are tested as old wounds are reopened and new alliances are forged. In the end, it is the strength of these bonds that will determine who survives and who is lost.

The Fury's Awakening

Vengeance and justice blur

Merik's transformation into the Fury, a being of rage and retribution, is both a curse and a weapon. Driven by the need to avenge those he's lost, he becomes a monster in the eyes of the world—and perhaps in his own. The lines between justice and vengeance blur as he hunts those who have wronged him, and the city trembles beneath the weight of his wrath. Yet even as he embraces his monstrous side, Merik is forced to confront the truth that the real enemy may not be his sister or his rivals, but the darkness within himself.

Cleaving the World

Magic's cost: corruption and control

Iseult's Threadwitch powers evolve, allowing her to cleave the threads of others—an act that brings both power and horror. She is haunted by the Puppeteer, Esme, who invades her dreams and pushes her toward a destiny she does not want. The world's magic is unraveling, and the boundaries between life and death, friend and foe, are breaking down. Cleaving becomes both a means of survival and a source of terror, as Iseult struggles to hold on to her humanity while wielding a power that could destroy her soul.

Allies in Shadow

Enemies become allies in desperate times

Iseult and Aeduan, once adversaries, form a fragile alliance to track Safi and protect Owl. Their partnership is uneasy, built on necessity and mutual respect, but deepened by shared trauma and the recognition of each other's pain. Together, they navigate the dangers of the Contested Lands, facing slavers, pirates, and the monstrous Cleaved. As their trust grows, so does the realization that the world's fate may rest on their ability to work together—and to forgive themselves for the blood on their hands.

The Pirate Republic Burns

Chaos and revolution ignite Saldonica

Safi and Vaness, captured and betrayed, are swept into the heart of the Pirate Republic of Saldonica, where alliances shift with the tide and violence is currency. The arena becomes a battleground, and the city erupts in flames as slaves revolt and pirates turn on each other. In the chaos, Safi must fight for her life, her freedom, and the lives of those she loves. The cost of escape is high, and the scars—physical and emotional—will last long after the fires die down.

The Under-city Revealed

Secrets beneath the city surface

Vivia discovers the lost under-city of Lovats, a place of refuge and danger, where the forgotten and the desperate carve out new lives. The revelation of this hidden world brings hope to the starving, but also new threats, as old enemies resurface and the boundaries between above and below blur. The under-city becomes a crucible for change, forcing Vivia and her allies to confront the realities of power, privilege, and the true meaning of leadership.

The Dam Breaks

Nature and magic unleashed

The battle for Lovats reaches its climax as seafire, storms, and the breaking dam threaten to destroy the city. Vivia, Merik, and their allies must unite their powers to hold back the flood and save their people. The cost is immense, and not everyone will survive. In the chaos, old grievances are set aside, and new bonds are forged in the crucible of disaster. The city is forever changed, and the survivors must reckon with the choices that brought them to the brink.

The Monster Within

Haunted by the past, changed by pain

Merik, Iseult, and others are forced to confront the monsters within themselves—rage, guilt, and the legacy of violence. The lines between hero and villain blur, and the true cost of power is revealed. As the survivors pick up the pieces, they must decide what kind of people they want to be, and what kind of world they want to build. The journey is far from over, and the scars—visible and invisible—will shape the battles to come.

The Arena Unleashed

Freedom and chaos in the ring

The slave arena becomes the epicenter of revolution as Safi, Vaness, and their allies incite a riot that spreads through Saldonica. The fight for survival becomes a fight for freedom, and the cost is paid in blood and fire. In the chaos, old enemies become unexpected allies, and the true nature of power—who wields it, who suffers for it—is laid bare. The arena's fall is both a victory and a warning: the world is changing, and nothing will ever be the same.

The Bat and the Owl

Myth and magic entwined

Iseult and Aeduan's quest to save Owl leads them into the heart of legend, as they confront a mountain bat bound by magic and a child whose power could reshape the world. The battle is fierce, and the cost is high, but in the end, it is compassion and courage—not brute strength—that win the day. The lines between myth and reality blur, and the future of the Witchlands is forever altered by the choices made in the shadows.

The Flood and the Flame

Destruction and rebirth through water and fire

The breaking of the dam and the unleashing of seafire threaten to drown and burn the world. Vivia, Merik, and their allies must unite their powers to hold back the tide, even as the city teeters on the edge of destruction. In the crucible of disaster, old wounds are healed and new leaders emerge. The flood and the flame become symbols of both the world's fragility and its capacity for renewal.

The Price of Power

Sacrifice, bargains, and the cost of magic

Every victory comes with a price. Safi bargains with pirates, Iseult cleaves her soul, Merik embraces the Fury, and Vivia risks everything for her people. The cost of power is measured in blood, loss, and regret. Yet in the end, it is the willingness to pay that price—to sacrifice for others, to forgive, to hope—that offers the only path forward. The Witchlands are forever changed, and the survivors must decide what they are willing to risk for the world they want to build.

Threadsisters Reunited

Hope and healing in the aftermath

In the quiet after the storm, Safi and Iseult find a way to speak across the distance, their bond stronger than ever. The world is scarred, but not broken. Old wounds begin to heal, and new dreams take root. The survivors—heroes, monsters, and everything in between—look to the future, knowing that the threads of fate are still being woven. The story is not over, but for now, there is hope.

Characters

Safiya fon Hasstrel

Reckless, loyal, and cursed by truth

Safi is the Sun, a Truthwitch whose magic makes her both invaluable and hunted. Her impulsive nature and fierce loyalty drive her into danger, but also inspire those around her. Trapped by political machinations and a magical noose, she is forced to confront the cost of her power and the limits of her freedom. Her relationship with Iseult is the anchor of her soul, and her journey is one of learning to balance recklessness with responsibility. Safi's arc is a struggle between being used as a weapon and claiming agency over her own fate, and her choices ripple across the Witchlands.

Iseult det Midenzi

Haunted, powerful, and searching for belonging

Iseult is the Moon, a Threadwitch whose ability to see the threads of emotion and fate sets her apart. Marked by trauma and guilt, she is forced to cleave the souls of others to survive, a power that both terrifies and isolates her. Her bond with Safi is her greatest strength and her deepest vulnerability. Iseult's journey is one of self-discovery, as she confronts the darkness within herself and the manipulations of the Puppeteer, Esme. Her struggle is not just for survival, but for identity and redemption.

Merik Nihar

Broken, vengeful, and seeking justice

Once a prince and admiral, Merik is presumed dead, his body and soul scarred by fire and shadow. Driven by rage and a sense of duty, he becomes the Fury—a being of vengeance and justice. Haunted by loss and betrayal, Merik's journey is one of confronting the monster within and learning to forgive himself. His relationships—with Cam, with his sister Vivia, with the memory of Kullen—are fraught with pain and hope. Merik's arc is a meditation on the cost of power, the meaning of leadership, and the possibility of redemption.

Vivia Nihar

Ambitious, compassionate, and burdened by legacy

Vivia is a queen without a throne, leading a secret fleet of pirates to save her starving people. Torn between her father's expectations and her own ideals, she struggles to balance ruthlessness with compassion. Vivia's journey is one of self-acceptance, as she learns to embrace both her strength and her vulnerability. Her relationships—with Stix, with her father, with her brother Merik—are central to her growth. Vivia's arc is a testament to the power of hope, the pain of regret, and the courage to lead in the face of overwhelming odds.

Aeduan

Outcast, Bloodwitch, and reluctant ally

Aeduan is a Bloodwitch, able to track anyone by their scent, but unable to sense Iseult—a fact that both frustrates and fascinates him. Haunted by his past and the expectations of his father, Aeduan is a man at war with himself. His alliance with Iseult is born of necessity but deepens into something more profound. Aeduan's journey is one of learning to trust, to forgive, and to choose his own path. His struggle with the darkness within is mirrored by the literal and figurative blood on his hands.

Vaness

Iron Empress, survivor, and strategist

Vaness is the Empress of Marstok, a woman of iron will and unyielding resolve. Her magic is formidable, but her greatest strength is her ability to endure and adapt. Betrayed by allies and hunted by enemies, Vaness is forced to rely on Safi and the Hell-Bards to survive. Her arc is one of learning to trust, to grieve, and to lead not just with power, but with compassion. Vaness's relationship with Safi is complex, evolving from political necessity to genuine respect and friendship.

Cam

Loyal, resourceful, and hiding in plain sight

Cam is Merik's steadfast companion, a streetwise survivor who hides her true identity behind the guise of a boy. Her loyalty is unwavering, but her secrets threaten to unravel the fragile trust she has built. Cam's journey is one of self-acceptance and courage, as she confronts her past and claims her place in a world that would overlook or exploit her. Her bond with Merik is both a source of strength and a test of forgiveness.

Stix (Stacia Sotar)

First mate, fighter, and haunted by voices

Stix is Vivia's loyal first mate, a Waterwitch of formidable power. Haunted by memories that are not her own, she is drawn into the mysteries of the under-city and the arena. Her relationship with Vivia is marked by unspoken longing and deep respect. Stix's journey is one of grappling with identity, loyalty, and the burden of past lives. Her strength is both a shield and a vulnerability, and her choices shape the fate of those around her.

Caden Fitz Grieg

Hell-Bard, trickster, and man of many faces

Caden is both the Chiseled Cheater and a Hell-Bard commander, a man who straddles the line between life and death. Bound by a magical noose, he is immune to magic but not to pain or regret. His relationship with Safi is fraught with betrayal, respect, and reluctant camaraderie. Caden's arc is one of seeking redemption, navigating the demands of duty and conscience, and learning to trust in the possibility of change.

Owl

Innocent, powerful, and catalyst for change

Owl is a mysterious child with the power to control a mountain bat and move the earth. Hunted by slavers and pirates, she becomes the focus of Iseult and Aeduan's quest. Her silence and trauma are both a shield and a wound, and her presence forces those around her to confront their own capacity for compassion and violence. Owl's arc is one of survival, resilience, and the hope that even in a world of monsters, innocence can endure.

Plot Devices

Dual Protagonists and Interwoven Narratives

Parallel journeys highlight unity and division

The novel's structure alternates between Safi and Iseult, each on separate but converging paths. Their stories are interwoven with those of Merik, Vivia, and others, creating a tapestry of perspectives that reflect the complexity of war, loyalty, and identity. This device allows the reader to experience the world's chaos and hope from multiple angles, deepening the emotional impact and highlighting the interconnectedness of fate.

Magical Systems and Political Power

Magic as both gift and curse, tool and chain

The Witchlands' magic is not just a source of wonder, but a means of control, oppression, and rebellion. Devices like the Hell-Bard noose, the heretic's collar, and the act of cleaving are used to explore themes of agency, autonomy, and the cost of power. The interplay between personal magic and political machinations drives the plot, forcing characters to confront the limits and consequences of their abilities.

Foreshadowing and Prophecy

Visions, dreams, and the weight of destiny

The novel is rich with foreshadowing—prophecies, dreams, and the ever-present threat of the Puppeteer, Esme. These elements create a sense of inevitability and tension, as characters struggle to escape or fulfill the roles assigned to them by fate. The recurring motif of the Sun and Moon, the threads that bind, and the cycle of betrayal and redemption all serve to reinforce the story's central themes.

Revolution and Upheaval

Chaos as catalyst for transformation

The recurring device of revolution—whether in the arena, the under-city, or the breaking of the dam—serves as both literal and metaphorical upheaval. These moments of chaos force characters to reveal their true selves, to make impossible choices, and to forge new alliances. The destruction and rebirth that follow are both a warning and a promise: the world can be remade, but only at great cost.

The Monster Within

Internal conflict mirrors external war

The most powerful battles are not fought with swords or magic, but within the hearts and minds of the characters. Merik's struggle with the Fury, Iseult's fear of her own power, Safi's reckoning with her curse—all are manifestations of the central question: what does it mean to be a monster, a hero, or something in between? The novel uses these internal conflicts to explore the nature of identity, forgiveness, and the possibility of change.

Analysis

Witchshadow is a sweeping, emotionally charged fantasy that interrogates the cost of power, the meaning of loyalty, and the possibility of redemption in a world on the brink of collapse. Through its interwoven narratives and complex characters, the novel explores how trauma, guilt, and hope shape both individuals and nations. The story's magic is both a metaphor and a mechanism for control, reflecting real-world struggles with agency, oppression, and the longing for freedom. At its heart, Witchshadow is about the threads that bind us—friendship, family, love, and the choices we make in the face of darkness. The novel refuses easy answers, instead embracing the messiness of survival and the necessity of sacrifice. Its lessons are clear: true strength lies not in domination, but in compassion; true leadership is born of vulnerability, not pride; and even in a world of monsters, the possibility of healing and hope endures. The Witchlands are forever changed, but the story's final note is one of resilience—the promise that, together, even the most broken can begin to mend.

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Review Summary

3.96 out of 5
Average of 4.9K ratings from Goodreads and Amazon.

Witchshadow receives mixed reactions. Fans praise the epic scope, character development, and world-building, particularly Iseult's arc and answers about Paladins. Many love the Iseult-Aeduan relationship and consider it among the series' best. However, critics cite major issues: confusing non-linear timelines, absent main characters (notably Aeduan and Merik), excessive focus on side characters like Hell-bards, and inconsistent characterization. The Paladin possession plotline frustrates readers, feeling like a retcon. Some find romance lacking and the plot convoluted. Several reviewers note this as their least favorite installment, though others consider it brilliant setup for the finale.

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About the Author

Susan Dennard is an award-winning, New York Times bestselling author best known for the Witchlands series, currently in development for television by the Jim Henson Company. She also wrote the Something Strange and Deadly series and various online fiction. Before her writing career, Dennard traveled globally with her M.Sc. in marine biology. She runs the Misfits and Daydreamers newsletter for writers. In her free time, she enjoys being a Dungeon Master for tabletop games and playing video games. Readers can connect with her through her website, blog, newsletter, Twitter, and Pinterest accounts.

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