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The Poison Song

The Poison Song

by Jen Williams 2019 576 pages
4.23
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Plot Summary

Shattered Bonds, Rising Flames

Noon's vengeance shatters the Winnowry

Noon, once a prisoner of the Winnowry, returns with the dragon Vostok to destroy her former captors and free the imprisoned fell-witches. Her rage is both personal and righteous, burning through the black towers and the order's cruel leaders. The women she liberates are left with uncertain futures, but Noon's act is a declaration: the era of silent suffering is over. The world, however, is still poisoned by the Jure'lia, the ancient enemy, and Ebora, the last city of the Eborans, becomes a fragile sanctuary for the displaced. Noon's actions ignite hope and fear, and the bonds between her, Tor, and Vintage are tested as the war's stakes rise. The emotional cost of freedom is high, and the scars of captivity linger even as the flames die down.

The Queen's Poisoned Memory

Jure'lia queen's mind is broken

Hestillion, Tor's sister, is bound to the Jure'lia queen and the monstrous war-beast Celaphon. The queen's mind is fractured by a human memory forced into her memory crystal, disrupting the unity of the Jure'lia. Hestillion, now a hybrid of Eboran and Jure'lia, tries to guide the queen, but the worm people are lost in confusion. The queen obsesses over the foreign memory, unable to restore her old self. Hestillion's ambition grows as she realizes the queen's weakness, and she begins to shape her own circle of Jure'lia hybrids, seeking control. The queen's poison song infects all, and the seeds of a new, more dangerous enemy are sown in the darkness beneath Sarn.

Ebora's Last Refuge

Ebora becomes a haven for exiles

As the Jure'lia threat recedes, Ebora fills with refugees: fell-witches, humans, and the last Eborans. Vintage, Tor, and Noon struggle to provide shelter and purpose for the displaced. The city's grandeur is faded, its people haunted by the Carrion Wars and the crimson flux. The war-beasts, once symbols of hope, are now few and fractured. Noon is hailed as a liberator but feels the weight of leadership. The bonds between the trio and their war-beasts deepen, but the city's peace is fragile. The ghosts of the past and the uncertainty of the future press in, and Ebora's fate hangs on the choices of its unlikely defenders.

The Winnowry Unbound

The Winnowry's legacy haunts the free

Agent Chenlo, a former Winnowry agent, shepherds the newly freed fell-witches to Ebora. The women, marked by trauma and suspicion, struggle to adapt to freedom. Some return to the ruins of the Winnowry, unable to face the world. The order's crimes are revealed: exploitation, cruelty, and the commodification of winnowfire. Noon's liberation is incomplete—freedom without belonging is another kind of exile. The city's leaders debate how to integrate the witches, and the specter of the Winnowry lingers in every scar and silence. The cost of survival is reckoned in guilt and the hope for redemption.

The Gathering of Witches

Fell-witches unite, seeking purpose

Vintage and Chenlo travel across Sarn, gathering fell-witches and learning of the world's unrest. The witches, once isolated and powerless, begin to form a community. Noon resists being their leader, but the women look to her for guidance. The war-beasts' bond with their companions grows, and the witches' winnowfire becomes a weapon against the Jure'lia. The city's new arrivals bring stories of loss and resilience, and the witches' presence changes Ebora's fabric. The gathering is both a promise and a warning: the world is changing, and the witches will not be silent again.

The Sword in the Wild

A quest for lost Eboran glory

Tor, Vintage, and Noon seek the legendary Ursun Blade, hoping to reclaim a symbol of Eboran strength. Their journey through the Wild is fraught with danger and disappointment. The sword is lost, and the past proves hollow—Eboran history is revealed as a patchwork of myth and alien intervention. Tor's sense of identity is shaken, and the group's unity is tested. The quest becomes a metaphor for the search for meaning in a world where old certainties are gone. The Wild's corruption mirrors the wounds in the land and the soul, and the trio returns to Ebora changed.

The Broken Dreamer

Tor's illness and despair deepen

Tor is haunted by the crimson flux, the disease that destroyed his people. He hides his symptoms, unwilling to burden his friends. His connection to the war-beasts and his love for Noon are both solace and torment. Dream-walking with Bern, Tor glimpses Hestillion's machinations and the Jure'lia's plans. The knowledge is a curse—he sees the enemy's strength and his own weakness. The city's hope rests on his shoulders, but Tor feels himself slipping away. The pain of loss and the fear of dying unremarked drive him to reckless choices, and the shadow of death grows longer.

Tyranny's New Kingdom

A rogue witch crowns herself queen

Tyranny Munk, a former Winnowry agent, bonds with a stolen war-beast and seizes the kingdom of Tygrish. Her rule is brutal and unstable, a mockery of Eboran tradition. The act is a political disaster, threatening Ebora's fragile alliances. Vintage and Chenlo are sent to negotiate, but Tyranny's ambition is unchecked. The war-beast Windfall is powerful but isolated, and the bond between queen and beast is fraught. Tyranny's rise is both a symptom and a cause of the world's chaos, and her actions set in motion a chain of events that will bring ruin to Jarlsbad and beyond.

The Circle of Command

Hestillion forges her own army

Hestillion, frustrated by the queen's indecision, creates a circle of Jure'lia hybrids—her own loyal servants, crafted from flesh and memory. She seizes control of Behemoths and launches precision attacks on Sarn's settlements, targeting the allies of Ebora. Her strategy is ruthless and effective, and the Jure'lia's chaos becomes a weapon. The circle's loyalty is absolute, and Hestillion's ambition eclipses her loyalty to Ebora. The war enters a new phase, and the line between savior and monster blurs. Hestillion's transformation is both triumph and tragedy, and her war with her brother becomes inevitable.

The Behemoth's Shadow

The Jure'lia's lair is discovered

Tor, Bern, and the war-beasts track the Jure'lia to their hidden lair—a vast underground cavern filled with Behemoths and eggs. The horror of the enemy's scale is revealed, and the group risks everything to gather intelligence. Bern is captured by the queen, who seeks to unravel the mystery of human connection and memory. The lair is a place of nightmares, where the boundaries between self and other dissolve. The discovery is both a victory and a curse, and the cost of knowledge is paid in blood and pain.

The Fall of Tygrish

Jarlsbad's kingdoms are destroyed

Hestillion leads a devastating assault on Tygrish and the surrounding kingdoms, using her circle and Behemoths to erase entire cities. Tyranny and Windfall are defeated, and the survivors flee to Ebora. The scale of the destruction is unprecedented—hundreds of thousands are lost, and the land itself is scarred. The attack is a message: Ebora stands alone. The refugees bring news of Hestillion's power and the futility of resistance. The world's hope narrows to a single city, and the final battle looms.

The Desert of Memory

Noon confronts her past and power

Noon is cast into a dreamlike exile by She Who Laughs, the being behind winnowfire. In the glass castle of the Singing Eye Desert, Noon is forced to relive the trauma of her childhood—the accidental massacre of her people. She learns the true nature of her power: the ability to move through the connections of all living things, to take and give life on a vast scale. The revelation is both a gift and a curse, and Noon's sense of self is shattered and remade. She Who Laughs is both tormentor and teacher, and Noon returns to the world changed, bearing the secret that will end the war.

The Return of Noon

Noon's power tips the balance

Noon is reunited with Vostok and the others, her power now fully awakened. The bond between war-beast and witch is stronger than ever, and the group prepares for the final confrontation. The city's defenders rally, and the fell-witches, inspired by Noon's leadership, choose to fight. The cost of victory is clear—many will die, and the world will never be the same. Noon's return is a moment of hope and sorrow, and the stage is set for the last battle.

The Queen's Final Form

The Jure'lia queen becomes a monster

The queen, driven by rage and loss, abandons her old form and becomes a vast, shifting horror—an embodiment of vengeance and despair. She leads the last Behemoths and her monstrous army against Ebora, determined to destroy Ygseril and end the war-beasts forever. Hestillion, now fully alien, is both commander and captive, her fate bound to the queen's. The city braces for annihilation, and the defenders steel themselves for the end. The queen's final form is a nightmare, and the world holds its breath.

The Siege of Ebora

Ebora faces annihilation

The queen's forces descend on Ebora, overwhelming the city's defenders. The war-beasts, fell-witches, and human soldiers fight desperately, but the enemy seems endless. The palace is besieged, Ygseril is threatened, and the cost in lives is staggering. The bonds between the defenders are tested to breaking, and sacrifice becomes inevitable. The city's fate hangs on a knife's edge, and the hope of victory rests on Noon's untested power. The siege is both a reckoning and a crucible, forging heroes and breaking hearts.

The Last Winnowfire

Noon unleashes her ultimate power

Noon, guided by the memory of her trauma and the teachings of She Who Laughs, enters the heart of the Behemoth and seizes the Jure'lia's memory crystal. She moves through the web of connections, draining the life from every Jure'lia creature. The power is overwhelming, and the explosion that follows is cataclysmic. The queen is destroyed, the Behemoths fall, and the war is ended in fire and ash. Noon's sacrifice is total—her presence vanishes from the bond, and her friends are left to mourn and wonder if she survived. The world is remade in the winnowfire's light.

The End of the Rain

The world reckons with loss and hope

In the aftermath, Ebora and Sarn count their dead and begin to rebuild. The war-beasts mourn their fallen, and the survivors honor Noon's memory. Ygseril, once thought dead, begins to heal, and the crimson flux is cured. Hestillion vanishes into exile, and the scars of war remain on the land and the soul. The fell-witches are free, the Winnowry is gone, and the world is changed forever. The bonds of love and friendship endure, and the promise of new beginnings rises from the ashes. The Poison Song ends, but the story of Sarn continues.

Characters

Noon

Haunted liberator, reluctant leader, ultimate weapon

Noon is a fell-witch whose life is defined by trauma, captivity, and the struggle for self-acceptance. Marked by the Winnowry's cruelty, she is both feared and revered for her winnowfire. Her relationships with Tor and Vintage anchor her, but she is haunted by the memory of accidentally killing her people as a child. Noon's journey is one of self-discovery and sacrifice—she learns the true nature of her power from She Who Laughs and chooses to use it to end the Jure'lia threat, even at the cost of her own life. Her leadership inspires the fell-witches, and her love for Tor is both solace and sorrow. Noon's arc is a testament to resilience, the burden of power, and the possibility of redemption.

Tormalin the Oathless (Tor)

Wounded hero, bearer of loss, heart of Ebora

Tor is an Eboran warrior, once proud and now broken by the crimson flux and the collapse of his people's legacy. His bond with the war-beast Kirune and his love for Noon are his anchors, but he is haunted by guilt, loss, and the knowledge of his own mortality. Tor's relationship with his sister Hestillion is fraught—she is both family and enemy, and their conflict is the emotional core of the story. Tor's journey is one of acceptance: of his limitations, his love, and his place in a world that no longer fits the old Eboran myths. His willingness to sacrifice himself for Noon and his friends is both tragic and heroic.

Vintage

Curious scholar, steadfast friend, heart of hope

Vintage is a human scholar, explorer, and the emotional glue of the group. Her insatiable curiosity drives much of the plot, and her compassion for the lost and broken is her greatest strength. Vintage's relationship with Noon is maternal and fierce, and her romance with Agent Chenlo is a late-blooming joy. She is haunted by guilt over the consequences of her actions—her pursuit of knowledge often brings danger to those she loves. Vintage's optimism and resilience are a counterpoint to the story's darkness, and her ability to adapt and lead is crucial to Ebora's survival.

Hestillion

Ambitious outcast, queen's confidante, tragic antagonist

Hestillion is Tor's sister, a brilliant dream-walker whose ambition and pain lead her to ally with the Jure'lia. Her transformation into a hybrid commander is both triumph and tragedy—she seeks control and meaning in a world that has left her behind. Hestillion's relationship with Tor is complex: love, rivalry, and betrayal intertwine. Her creation of the Jure'lia circle and her role in the destruction of Sarn's cities mark her as both savior and monster. Hestillion's arc is a meditation on the cost of survival, the hunger for belonging, and the dangers of unchecked ambition.

Bern

Stalwart companion, bearer of pain, bridge between worlds

Bern is a human warrior from Finneral, marked by his connection to the Jure'lia through a crystal embedded in his hand. His relationship with Aldasair is a rare and tender love, and his bond with Sharrik, the war-beast, is deep. Bern's suffering at the hands of the queen is both physical and psychological—he is tortured for the secret of human connection. His eventual sacrifice—losing his hand to be free of the Jure'lia—symbolizes the cost of victory. Bern is the story's conscience, a reminder of the value of love, memory, and endurance.

Aldasair

Gentle leader, survivor of loss, voice of reason

Aldasair is Tor's cousin, an Eboran who has survived the fall of his people and the horrors of the crimson flux. His love for Bern is a source of strength, and his leadership is marked by humility and empathy. Aldasair's role as diplomat and organizer is crucial to Ebora's survival, and his willingness to forgive and build bridges is a model for the new world. He is haunted by the past but chooses hope, and his arc is one of quiet heroism.

Vostok

Proud war-beast, Noon's anchor, living weapon

Vostok is a dragon war-beast, bonded to Noon. She is fierce, vain, and deeply loyal, her voice both comfort and challenge. Vostok's relationship with Noon is central—she is both protector and partner, and their bond is the key to the war's end. Vostok's pride is tempered by loss, and her willingness to adapt and fight alongside humans and witches is a sign of the world's changing order. Her grief at Noon's sacrifice is profound, and her survival is a promise of hope.

Agent Chenlo

Haunted guardian, bridge between worlds, seeker of redemption

Chenlo is a former Winnowry agent, marked by her efforts to protect and shepherd the fell-witches. Her past is one of complicity and survival, and her relationship with Vintage is a late-blooming love that offers both solace and challenge. Chenlo's leadership is pragmatic and compassionate, and her willingness to fight alongside the witches is a sign of her growth. She is both insider and outsider, and her arc is one of atonement and the search for belonging.

Tyranny Munk

Ruthless survivor, self-made queen, tragic casualty

Tyranny is a fell-witch who seizes power in Tygrish, bonding with the war-beast Windfall. Her rule is marked by ambition, brutality, and a desperate need for control. Tyranny's actions destabilize the world and bring ruin to Jarlsbad. Her bond with Windfall is both strength and vulnerability, and her eventual defeat is a lesson in the limits of power. Tyranny is both villain and victim, a product of the world's cruelty and her own choices.

Celaphon

Twisted war-beast, Hestillion's creation, tragic monster

Celaphon is a war-beast corrupted by the Jure'lia, bonded to Hestillion. His body and mind are warped, and his loyalty is divided. Celaphon's longing for family and belonging is manipulated by Hestillion and the queen, and his actions are both heroic and monstrous. His final act—destroying the Behemoths and aiding the defenders—redeems him in part, but his death is a reminder of the war's cost. Celaphon is a symbol of the dangers of tampering with life and the tragedy of lost potential.

Plot Devices

Memory as Weapon and Wound

Memories shape, break, and save the world

The Poison Song is structured around the power of memory—personal, collective, and alien. The Jure'lia queen's mind is broken by a human memory, and Hestillion's circle is shaped by her own recollections. Bern's memories are both his torment and his salvation, and Noon's trauma is the key to her ultimate power. The narrative uses dream-walking, memory crystals, and the act of remembering as both plot device and metaphor. The past is never dead—it is weaponized, mourned, and remade. The story's emotional arc is driven by the characters' struggle to reconcile with their histories, and the war's outcome hinges on the ability to remember, forgive, and let go.

The Circle and the Web

Connection is both strength and vulnerability

The bonds between characters—war-beast and companion, lover and friend, sibling and rival—are the story's engine. The Jure'lia's web is both their unity and their undoing, and Noon's power is the ability to move through connections. The circle, as both Hestillion's creation and the witches' community, is a symbol of unity and the dangers of control. The narrative structure mirrors this: multiple points of view, interwoven storylines, and the constant interplay of past and present. The story's resolution is found not in isolation, but in the willingness to risk connection, even when it brings pain.

Sacrifice and Transformation

Victory demands loss and change

The Poison Song is a story of sacrifice—personal, collective, and cosmic. Characters give up power, love, and even life to save others. Noon's final act is both a sacrifice and a transformation, remaking the world in fire. The war-beasts, once weapons, become symbols of hope and healing. The world itself is transformed—scarred, but alive. The narrative uses foreshadowing, parallel arcs, and the motif of endings and beginnings to underscore the cost of survival. The story's structure is cyclical: the end of the Rain is also the start of something new.

Analysis

The Poison Song is a sweeping, emotionally charged conclusion to a trilogy that interrogates the nature of power, memory, and belonging. Jen Williams crafts a world where the scars of history are literal and psychic, and where the struggle for survival is inseparable from the struggle for meaning. The novel's central lesson is that freedom is not the absence of chains, but the willingness to risk connection, to remember, and to change. The story's women—Noon, Vintage, Chenlo, Hestillion—are agents of both destruction and healing, and their arcs challenge the boundaries of heroism and monstrosity. The war with the Jure'lia is both epic and intimate, a battle fought in the heart as much as on the field. The book's modern resonance lies in its refusal to offer easy answers: victory is costly, trauma endures, and the work of rebuilding is never done. Yet, in the ashes, there is hope—a new world, born of sacrifice, where the bonds of love and memory endure.

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4.23 out of 5
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About the Author

Jen Williams is a London-based author who specializes in dark thrillers and fantasy novels. She began her career with the Copper Cat trilogy in 2014 and has since won two British Fantasy Awards for her Winnowing Flame trilogy. Williams' work features strong female leads and blends elements of adventure, magic, and unsettling themes. Her debut thriller, Dog Rose Dirt, was published in 2021, and she has two upcoming releases in 2023: Games for Dead Girls and Talonsister. Outside of writing, Williams enjoys video games, embroidery, and works part-time as a bookseller and freelance copywriter. She lives with her partner and their cat.

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