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SoBrief

디자인 도서 요약

The Elements of Typographic Style
저자: Robert Bringhurst • 1992
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
4.26
9,000+
The Elements of Typographic Style 요약
The Elements of Typographic Style
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
저자: Robert Bringhurst 1992 352 페이지
4.26
9,000+ 개의 평점
The Back of the Napkin
저자: Dan Roam • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
15,000+
The Back of the Napkin 요약
The Back of the Napkin
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
저자: Dan Roam 2008 278 페이지
3.96
15,000+ 개의 평점
Persuasive Games
저자: Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games 요약
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
저자: Ian Bogost 2007 450 페이지
3.84
360 개의 평점
Presenting to Win
저자: Jerry Weissman • 2003
The framework for moving any audience from indifference to action, one slide at a time.
3.93
1,000+
Presenting to Win 요약
Presenting to Win
The framework for moving any audience from indifference to action, one slide at a time.
저자: Jerry Weissman 2003 252 페이지
3.93
1,000+ 개의 평점
Platform Scale
저자: Sangeet Paul Choudary • 2015
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
4.19
500+
Platform Scale 요약
Platform Scale
Pipes make and sell. Platforms let others create the value. The blueprint for building one.
저자: Sangeet Paul Choudary 2015 336 페이지
4.19
500+ 개의 평점
Design Systems
저자: Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
500+
Design Systems 요약
Design Systems
Your pattern library is not a design system. Shared language and team practices close the gap.
저자: Alla Kholmatova 2017 291 페이지
4.13
500+ 개의 평점
Lovemarks The Future Beyond Brands
저자: Kevin Roberts • 2005
Brands lost their mystery. Three buried instincts are the only way to get it back.
3.86
1,000+
Lovemarks The Future Beyond Brands 요약
Lovemarks The Future Beyond Brands
Brands lost their mystery. Three buried instincts are the only way to get it back.
저자: Kevin Roberts 2005 248 페이지
3.86
1,000+ 개의 평점
Graphic Design
저자: Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2,000+
Graphic Design 요약
Graphic Design
Forget inspiration: how dots, grids, and iteration build the language of professional design.
저자: Ellen Lupton 2008 248 페이지
3.95
2,000+ 개의 평점
The Field Guide to Understanding 'Human Error'
저자: Sidney Dekker • 2002
A mistake reveals nothing about a worker and everything about the system that shaped their choices.
4.22
500+
The Field Guide to Understanding 'Human Error' 요약
The Field Guide to Understanding 'Human Error'
A mistake reveals nothing about a worker and everything about the system that shaped their choices.
저자: Sidney Dekker 2002 248 페이지
4.22
500+ 개의 평점
101 Design Methods
저자: Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
500+
101 Design Methods 요약
101 Design Methods
101 methods for driving innovation as a structured routine, not a stroke of genius.
저자: Vijay Kumar 2012 336 페이지
4.05
500+ 개의 평점
HBR's 10 Must Reads on Design Thinking
저자: Harvard Business Review • 2020
What design thinking actually means and how to make it work inside your organization.
3.81
259
HBR's 10 Must Reads on Design Thinking 요약
HBR's 10 Must Reads on Design Thinking
What design thinking actually means and how to make it work inside your organization.
저자: Harvard Business Review 2020 208 페이지
3.81
259 개의 평점
The Digital Photography Book
저자: Scott Kelby • 2006
The cheat sheet for professional photos: exact settings and techniques, no theory required.
4.10
5,000+
The Digital Photography Book 요약
The Digital Photography Book
The cheat sheet for professional photos: exact settings and techniques, no theory required.
저자: Scott Kelby 2006 219 페이지
4.10
5,000+ 개의 평점
Pour Your Heart Into It
저자: Howard Schultz • 1997
How Milan's espresso bars convinced a coffee chain to treat part-timers like partners.
4.02
12,000+
Pour Your Heart Into It 요약
Pour Your Heart Into It
How Milan's espresso bars convinced a coffee chain to treat part-timers like partners.
저자: Howard Schultz 1997 368 페이지
4.02
12,000+ 개의 평점
어떻게 말을 날게 할 것인가
저자: 케빈 애슈턴 • 2014
'Lone genius' never existed. The real story of invention is step-by-step, and anyone can follow it.
4.01
2,000+
어떻게 말을 날게 할 것인가 요약
어떻게 말을 날게 할 것인가
'Lone genius' never existed. The real story of invention is step-by-step, and anyone can follow it.
저자: 케빈 애슈턴 2014 336 페이지
4.01
2,000+ 개의 평점
Hello, My Name Is Awesome
저자: Alexandra Watkins • 2014
A veteran namer's simple filter for brand names that charm strangers instead of confusing them.
4.13
500+
Hello, My Name Is Awesome 요약
Hello, My Name Is Awesome
A veteran namer's simple filter for brand names that charm strangers instead of confusing them.
저자: Alexandra Watkins 2014 110 페이지
4.13
500+ 개의 평점
Understanding Exposure
저자: Bryan Peterson • 1990
Your camera knows light. Master its three controls and it finally listens to your vision.
4.33
7,000+
Understanding Exposure 요약
Understanding Exposure
Your camera knows light. Master its three controls and it finally listens to your vision.
저자: Bryan Peterson 1990 176 페이지
4.33
7,000+ 개의 평점
Strategic Storytelling
저자: Dave McKinsey • 2014
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
3.63
500+
Strategic Storytelling 요약
Strategic Storytelling
The three-act story behind persuasive business slides, and the chart rules that make data prove it.
저자: Dave McKinsey 2014 266 페이지
3.63
500+ 개의 평점
Lateral Thinking
저자: Edward de Bono • 2009
Logic picks the best answer; the missing half generates the ones logic never reaches.
3.76
4,000+
Lateral Thinking 요약
Lateral Thinking
Logic picks the best answer; the missing half generates the ones logic never reaches.
저자: Edward de Bono 2009 272 페이지
3.76
4,000+ 개의 평점
Articulating Design Decisions
저자: Tom Greever • 2015
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
4.14
1,000+
Articulating Design Decisions 요약
Articulating Design Decisions
Designing is easy. Explaining your choices to skeptical stakeholders is the real job.
저자: Tom Greever 2015 259 페이지
4.14
1,000+ 개의 평점
Do the F*cking Work
저자: Brian Buirge • 2019
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
3.92
281
Do the F*cking Work 요약
Do the F*cking Work
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
저자: Brian Buirge 2019 256 페이지
3.92
281 개의 평점
inGenius
저자: Tina Seelig • 2012
Why limits spark creativity, and how a single question can change everything.
3.85
1,000+
inGenius 요약
inGenius
Why limits spark creativity, and how a single question can change everything.
저자: Tina Seelig 2012 216 페이지
3.85
1,000+ 개의 평점
The User Experience Team of One
저자: Leah Buley • 2013
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
4.19
1,000+
The User Experience Team of One 요약
The User Experience Team of One
Win allies, test fast, and ship better products as the solo UX designer: the lightweight methods.
저자: Leah Buley 2013 264 페이지
4.19
1,000+ 개의 평점
Human + Machine
저자: Paul R. Daugherty • 2018
AI won't replace workers. The real value is in the space where humans and machines collaborate.
3.62
500+
Human + Machine 요약
Human + Machine
AI won't replace workers. The real value is in the space where humans and machines collaborate.
저자: Paul R. Daugherty 2018 246 페이지
3.62
500+ 개의 평점
UX Strategy
저자: Jaime Levy • 2014
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
3.94
1,000+
UX Strategy 요약
UX Strategy
Stop building what nobody asked for: a research-to-launch playbook for digital product teams.
저자: Jaime Levy 2014 310 페이지
3.94
1,000+ 개의 평점
Jony Ive
저자: Leander Kahney • 2013
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
3.99
7,000+
Jony Ive 요약
Jony Ive
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
저자: Leander Kahney 2013 274 페이지
3.99
7,000+ 개의 평점
Architectural Digest at 100
저자: Architectural Digest • 2019
One magazine's hundred-year archive reveals how the world lives, decorates, and dreams at home.
4.19
326
Architectural Digest at 100 요약
Architectural Digest at 100
One magazine's hundred-year archive reveals how the world lives, decorates, and dreams at home.
저자: Architectural Digest 2019 464 페이지
4.19
326 개의 평점
Sparks of Genius
저자: Michele Root-Bernstein • 2000
Creative breakthroughs share a common toolkit, and it operates before language kicks in.
3.88
475
Sparks of Genius 요약
Sparks of Genius
Creative breakthroughs share a common toolkit, and it operates before language kicks in.
저자: Michele Root-Bernstein 2000 416 페이지
3.88
475 개의 평점
Creative Strategy and the Business of Design
저자: Douglas Davis • 2016
The business and strategy skills that move designers from order-takers to trusted partners.
4.00
392
Creative Strategy and the Business of Design 요약
Creative Strategy and the Business of Design
The business and strategy skills that move designers from order-takers to trusted partners.
저자: Douglas Davis 2016 208 페이지
4.00
392 개의 평점
Head First Java
저자: Kathy Sierra • 2006
A Java guide that fits how your brain learns: puzzles, doodles, and stories that actually stick.
4.24
4,000+
Head First Java 요약
Head First Java
A Java guide that fits how your brain learns: puzzles, doodles, and stories that actually stick.
저자: Kathy Sierra 2006 720 페이지
4.24
4,000+ 개의 평점
Content Strategy for the Web
저자: Kristina Halvorson • 2012
Everyone demands new web content. Nobody plans for its upkeep. The system that changes that.
4.00
2,000+
Content Strategy for the Web 요약
Content Strategy for the Web
Everyone demands new web content. Nobody plans for its upkeep. The system that changes that.
저자: Kristina Halvorson 2012 198 페이지
4.00
2,000+ 개의 평점
조엘 온 소프트웨어
저자: 조엘 스폴스키 • 2004
One tester per two devs, specs before code, and informal user tests: rules for shipping software.
4.13
3,000+
조엘 온 소프트웨어 요약
조엘 온 소프트웨어
One tester per two devs, specs before code, and informal user tests: rules for shipping software.
저자: 조엘 스폴스키 2004 362 페이지
4.13
3,000+ 개의 평점
About Face 3
저자: Alan Cooper • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
3,000+
About Face 3 요약
About Face 3
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
저자: Alan Cooper 1995 648 페이지
4.07
3,000+ 개의 평점
Smart Cities
저자: Anthony M. Townsend • 2013
Corporations are selling smart cities. A movement of civic hackers has a better blueprint.
3.61
500+
Smart Cities 요약
Smart Cities
Corporations are selling smart cities. A movement of civic hackers has a better blueprint.
저자: Anthony M. Townsend 2013 400 페이지
3.61
500+ 개의 평점
Solving Product Design Exercises
저자: Artiom Dashinsky • 2018
The interview exercise that screens designers out. The structured process that gets them through.
4.31
500+
Solving Product Design Exercises 요약
Solving Product Design Exercises
The interview exercise that screens designers out. The structured process that gets them through.
저자: Artiom Dashinsky 2018 158 페이지
4.31
500+ 개의 평점
Architectural Graphics
저자: Francis D.K. Ching • 1974
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
4.22
1,000+
Architectural Graphics 요약
Architectural Graphics
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
저자: Francis D.K. Ching 1974 224 페이지
4.22
1,000+ 개의 평점
The Innovation Secrets of Steve Jobs
저자: Carmine Gallo • 2010
Jobs reduced 350 products to 10. The seven principles behind every breakthrough decision.
4.08
1,000+
The Innovation Secrets of Steve Jobs 요약
The Innovation Secrets of Steve Jobs
Jobs reduced 350 products to 10. The seven principles behind every breakthrough decision.
저자: Carmine Gallo 2010 272 페이지
4.08
1,000+ 개의 평점
Interviewing Users
저자: Steve Portigal • 2013
Your assumptions about users are wrong. A systematic way to find out what they actually need.
4.13
1,000+
Interviewing Users 요약
Interviewing Users
Your assumptions about users are wrong. A systematic way to find out what they actually need.
저자: Steve Portigal 2013 176 페이지
4.13
1,000+ 개의 평점
Design Is a Job
저자: Mike Monteiro • 2012
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
4.22
5,000+
Design Is a Job 요약
Design Is a Job
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
저자: Mike Monteiro 2012 135 페이지
4.22
5,000+ 개의 평점
Good Services
저자: Lou Downe • 2020
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
4.29
500+
Good Services 요약
Good Services
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
저자: Lou Downe 2020 224 페이지
4.29
500+ 개의 평점
Product Roadmaps Relaunched
저자: C. Todd Lombardo • 2017
Stop promising features: build a roadmap that communicates strategy and embraces change.
4.10
1,000+
Product Roadmaps Relaunched 요약
Product Roadmaps Relaunched
Stop promising features: build a roadmap that communicates strategy and embraces change.
저자: C. Todd Lombardo 2017 358 페이지
4.10
1,000+ 개의 평점
Logos that Last
저자: Allan Peters • 2023
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
4.21
253
Logos that Last 요약
Logos that Last
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
저자: Allan Peters 2023 208 페이지
4.21
253 개의 평점
Designing Experiences
저자: J Robert Rossman • 2019
Turn any interaction into a journey: a design system from first anticipation to final memory.
3.97
159
Designing Experiences 요약
Designing Experiences
Turn any interaction into a journey: a design system from first anticipation to final memory.
저자: J Robert Rossman 2019 224 페이지
3.97
159 개의 평점
Nail It then Scale It
저자: Nathan Furr • 2010
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
4.12
500+
Nail It then Scale It 요약
Nail It then Scale It
Most startups die building what nobody needs. Find a real pain, solve it tight, grow only then.
저자: Nathan Furr 2010 260 페이지
4.12
500+ 개의 평점
Neuro Web Design
저자: Susan M. Weinschenk • 2008
The conscious mind is your site's last reader. Design for the ones that decide first.
3.85
500+
Neuro Web Design 요약
Neuro Web Design
The conscious mind is your site's last reader. Design for the ones that decide first.
저자: Susan M. Weinschenk 2008 168 페이지
3.85
500+ 개의 평점
User Story Mapping
저자: Jeff Patton • 2012
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
4.19
3,000+
User Story Mapping 요약
User Story Mapping
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
저자: Jeff Patton 2012 324 페이지
4.19
3,000+ 개의 평점
This Is Not a T-Shirt
저자: Bobby Hundreds • 2019
How a blog became a streetwear empire and why community, not scarcity, kept it alive.
4.21
1,000+
This Is Not a T-Shirt 요약
This Is Not a T-Shirt
How a blog became a streetwear empire and why community, not scarcity, kept it alive.
저자: Bobby Hundreds 2019 338 페이지
4.21
1,000+ 개의 평점
A Project Guide to UX Design
저자: Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
1,000+
A Project Guide to UX Design 요약
A Project Guide to UX Design
The methods and documents that carry a UX project from first requirement to final design.
저자: Russ Unger 2009 267 페이지
3.87
1,000+ 개의 평점
The Buying Brain
저자: A.K. Pradeep • 2010
Brains buy before minds decide. Neuromarketing reads the half-second gap that focus groups miss.
3.71
357
The Buying Brain 요약
The Buying Brain
Brains buy before minds decide. Neuromarketing reads the half-second gap that focus groups miss.
저자: A.K. Pradeep 2010 272 페이지
3.71
357 개의 평점
A Technique for Producing Ideas
저자: James Webb Young • 1940
Scattered knowledge, one reliable method: an ad man's assembly line for producing ideas on demand.
4.05
5,000+
A Technique for Producing Ideas 요약
A Technique for Producing Ideas
Scattered knowledge, one reliable method: an ad man's assembly line for producing ideas on demand.
저자: James Webb Young 1940 64 페이지
4.05
5,000+ 개의 평점
Glued to Games
저자: Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games 요약
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
저자: Scott Rigby 2011 200 페이지
4.00
111 개의 평점
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