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Design Book Summaries

The Business Model Canvas
by Magali Marbaise • 2015
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
3.63
124
The Business Model Canvas Summary
The Business Model Canvas
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
by Magali Marbaise 2015 36 pages
3.63
124 ratings
Dad Hacks
by Dan Marshall • 2016
A wet paper towel, a toothpick, a pool noodle: 200+ household fixes every dad needs.
3.31
49
Dad Hacks Summary
Dad Hacks
A wet paper towel, a toothpick, a pool noodle: 200+ household fixes every dad needs.
by Dan Marshall 2016 160 pages
3.31
49 ratings
Restoration Agriculture
by Mark Shepard • 2013
Twice corn's calories at one-third the cost: building a farm that restores the land.
4.30
1k+
Restoration Agriculture Summary
Restoration Agriculture
Twice corn's calories at one-third the cost: building a farm that restores the land.
by Mark Shepard 2013 313 pages
4.30
1k+ ratings
IoT Inc
by Bruce Sinclair • 2017
Sensors turn products into services. Here's how to sell outcomes, not hardware.
3.92
144
IoT Inc Summary
IoT Inc
Sensors turn products into services. Here's how to sell outcomes, not hardware.
by Bruce Sinclair 2017 305 pages
3.92
144 ratings
Gardening for a Lifetime
by Sydney Eddison • 2010
Your body is aging; your garden shouldn't retire. The low-impact shifts that keep you growing.
3.76
274
Gardening for a Lifetime Summary
Gardening for a Lifetime
Your body is aging; your garden shouldn't retire. The low-impact shifts that keep you growing.
by Sydney Eddison 2010 208 pages
3.76
274 ratings
The Minimalist Home
by Joshua Becker • 2018
Room by room, cut the clutter that costs you time, money, and peace.
3.69
9k+
The Minimalist Home Summary
The Minimalist Home
Room by room, cut the clutter that costs you time, money, and peace.
by Joshua Becker 2018 256 pages
3.69
9k+ ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017 280 pages
3.58
179 ratings
The Customer Centricity Playbook
by Peter Fader • 2018
The average customer is a dangerous myth. Your real profits come from a tiny, identifiable fraction.
3.76
319
The Customer Centricity Playbook Summary
The Customer Centricity Playbook
The average customer is a dangerous myth. Your real profits come from a tiny, identifiable fraction.
by Peter Fader 2018 136 pages
3.76
319 ratings
Overcrowded
by Roberto Verganti • 2016
Ideas are everywhere; meaning is scarce. Winning requires love, not just better answers.
3.83
122
Overcrowded Summary
Overcrowded
Ideas are everywhere; meaning is scarce. Winning requires love, not just better answers.
by Roberto Verganti 2016 264 pages
3.83
122 ratings
Craft, Inc.
by Meg Mateo Ilasco • 2007
The business playbook for makers: permits, pricing, branding, and getting into stores.
3.86
1k+
Craft, Inc. Summary
Craft, Inc.
The business playbook for makers: permits, pricing, branding, and getting into stores.
by Meg Mateo Ilasco 2007 160 pages
3.86
1k+ ratings
Project Management Metrics, KPIs, and Dashboards
by Harold R. Kerzner • 2011
Dashboards that stop projects from flying blind: the value metrics your Gantt chart leaves out.
4.01
109
Project Management Metrics, KPIs, and Dashboards Summary
Project Management Metrics, KPIs, and Dashboards
Dashboards that stop projects from flying blind: the value metrics your Gantt chart leaves out.
by Harold R. Kerzner 2011 384 pages
4.01
109 ratings
Invent It, Sell It, Bank It!
by Lori Greiner • 2014
From idea to retail: how to prototype, patent, pitch, and sell your product on live TV.
3.97
500+
Invent It, Sell It, Bank It! Summary
Invent It, Sell It, Bank It!
From idea to retail: how to prototype, patent, pitch, and sell your product on live TV.
by Lori Greiner 2014 288 pages
3.97
500+ ratings
Introduction to Design Thinking for UX Beginners
by Uijun Park • 2023
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
4.09
114
Introduction to Design Thinking for UX Beginners Summary
Introduction to Design Thinking for UX Beginners
UX is problem discovery, not decoration. A beginner's method from research to testing to hired.
by Uijun Park 2023 168 pages
4.09
114 ratings
The Lean Marketplace
by Juho Makkonen • 2018
The lean playbook for launching a marketplace without dying on the chicken-and-egg problem.
4.30
243
The Lean Marketplace Summary
The Lean Marketplace
The lean playbook for launching a marketplace without dying on the chicken-and-egg problem.
by Juho Makkonen 2018 212 pages
4.30
243 ratings
Platform Engineering
by Camille Fournier • 2024
Platform teams fail without product thinking. How to build internal tools developers actually love.
4.03
119
Platform Engineering Summary
Platform Engineering
Platform teams fail without product thinking. How to build internal tools developers actually love.
by Camille Fournier 2024 322 pages
4.03
119 ratings
Red Thread Thinking
by Debra Kaye • 2013
Innovation isn't genius. It's connecting what you already have to what consumers won't say.
3.74
201
Red Thread Thinking Summary
Red Thread Thinking
Innovation isn't genius. It's connecting what you already have to what consumers won't say.
by Debra Kaye 2013 273 pages
3.74
201 ratings
Seducing Strangers
by Josh Weltman • 2015
Advertising's real job isn't selling. It's making people happy. A Mad Man shows you how.
3.84
317
Seducing Strangers Summary
Seducing Strangers
Advertising's real job isn't selling. It's making people happy. A Mad Man shows you how.
by Josh Weltman 2015 179 pages
3.84
317 ratings
Functional Programming for Java Developers
by Dean Wampler • 2011
Immutability kills whole categories of concurrency bugs. The functional tools Java developers need.
3.27
126
Functional Programming for Java Developers Summary
Functional Programming for Java Developers
Immutability kills whole categories of concurrency bugs. The functional tools Java developers need.
by Dean Wampler 2011 90 pages
3.27
126 ratings
Strategy without Design
by Robert C.H. Chia • 2009
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
4.50
12
Strategy without Design Summary
Strategy without Design
Planned strategy destroys itself. Wins that last emerge from everyday coping, not grand designs.
by Robert C.H. Chia 2009 262 pages
4.50
12 ratings
Sur/petition
by Edward de Bono • 1992
Competition keeps you alive. The real money is in building value no one else can offer.
4.01
81
Sur/petition Summary
Sur/petition
Competition keeps you alive. The real money is in building value no one else can offer.
by Edward de Bono 1992
4.01
81 ratings
Python 3 Object-Oriented Programming
by Dusty Phillips • 2010
Python simplifies object-oriented design: patterns, inheritance, and iterators the Pythonic way.
4.02
247
Python 3 Object-Oriented Programming Summary
Python 3 Object-Oriented Programming
Python simplifies object-oriented design: patterns, inheritance, and iterators the Pythonic way.
by Dusty Phillips 2010 431 pages
4.02
247 ratings
Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015 256 pages
3.74
369 ratings
The Smarter Screen
by Shlomo Benartzi • 2015
Screens nudge you in 50 milliseconds. The rules for making that moment work for you.
3.96
365
The Smarter Screen Summary
The Smarter Screen
Screens nudge you in 50 milliseconds. The rules for making that moment work for you.
by Shlomo Benartzi 2015 248 pages
3.96
365 ratings
The Lean Machine
by Dantar P. Oosterwal • 2010
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
3.83
137
The Lean Machine Summary
The Lean Machine
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
by Dantar P. Oosterwal 2010 254 pages
3.83
137 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012 353 pages
4.12
185 ratings
How to Write, Format, Publish and Promote your Book
by Derek Murphy • 2014
From choosing a profitable genre to earning reviews that count: the indie author's full playbook.
4.05
116
How to Write, Format, Publish and Promote your Book Summary
How to Write, Format, Publish and Promote your Book
From choosing a profitable genre to earning reviews that count: the indie author's full playbook.
by Derek Murphy 2014 214 pages
4.05
116 ratings
Learning Experience Design Essentials
by Cara North • 2023
A ten-step design process that starts with real work and builds backward; no more content dumps.
4.16
25
Learning Experience Design Essentials Summary
Learning Experience Design Essentials
A ten-step design process that starts with real work and builds backward; no more content dumps.
by Cara North 2023 176 pages
4.16
25 ratings
Java to Kotlin
by Duncan McGregor • 2021
Migrating Java to Kotlin safely: functional refactoring that keeps production running.
4.58
33
Java to Kotlin Summary
Java to Kotlin
Migrating Java to Kotlin safely: functional refactoring that keeps production running.
by Duncan McGregor 2021 422 pages
4.58
33 ratings
42 Rules of Product Management (2nd Edition)
by Brian Lawley • 2010
Passion fades. The real playbook: market obsession, firm no's, and evidence over ego.
3.75
150
42 Rules of Product Management (2nd Edition) Summary
42 Rules of Product Management (2nd Edition)
Passion fades. The real playbook: market obsession, firm no's, and evidence over ego.
by Brian Lawley 2010 126 pages
3.75
150 ratings
Abstract Art Painting
by Debora Stewart • 2015
Abstraction begins where the photograph ends. A practical guide for mixed media painters.
4.10
187
Abstract Art Painting Summary
Abstract Art Painting
Abstraction begins where the photograph ends. A practical guide for mixed media painters.
by Debora Stewart 2015 129 pages
4.10
187 ratings
A Whole New Mind
by Daniel H. Pink • 2004
The era of the spreadsheet jockey is ending. Design, story, and empathy now rule.
3.92
29k+
A Whole New Mind Summary
A Whole New Mind
The era of the spreadsheet jockey is ending. Design, story, and empathy now rule.
by Daniel H. Pink 2004 288 pages
3.92
29k+ ratings
The Ultimate Guide to Selling on Etsy
by Noelle Ihli • 2021
Crack Etsy's algorithm, make your products pop, and turn a craft hobby into real income.
4.27
162
The Ultimate Guide to Selling on Etsy Summary
The Ultimate Guide to Selling on Etsy
Crack Etsy's algorithm, make your products pop, and turn a craft hobby into real income.
by Noelle Ihli 2021 326 pages
4.27
162 ratings
Practicing Trustworthy Machine Learning
by Yada Pruksachatkun • 2023
Privacy, fairness, explainability, robustness: the engineering guide for ML models that earn trust.
4.95
111
Practicing Trustworthy Machine Learning Summary
Practicing Trustworthy Machine Learning
Privacy, fairness, explainability, robustness: the engineering guide for ML models that earn trust.
by Yada Pruksachatkun 2023 300 pages
4.95
111 ratings
Learning Science for Instructional Designers
by Clark N. Quinn • 2021
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
4.09
56
Learning Science for Instructional Designers Summary
Learning Science for Instructional Designers
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
by Clark N. Quinn 2021 145 pages
4.09
56 ratings
The Innovation Mindset
by Lorraine Hudson Marchand • 2022
The difference between a failed idea and a market-changing innovation is eight repeatable steps.
4.18
28
The Innovation Mindset Summary
The Innovation Mindset
The difference between a failed idea and a market-changing innovation is eight repeatable steps.
by Lorraine Hudson Marchand 2022 320 pages
4.18
28 ratings
TRIZ For Dummies
by Lilly Haines-Gadd • 2016
Turn impossible trade-offs into breakthroughs. A patent-proven method for systematic innovation.
4.07
54
TRIZ For Dummies Summary
TRIZ For Dummies
Turn impossible trade-offs into breakthroughs. A patent-proven method for systematic innovation.
by Lilly Haines-Gadd 2016 352 pages
4.07
54 ratings
The Product-Led Playbook
by Wes Bush • 2024
Your product can close deals. The system for unlocking self-serve revenue with a tiny team.
4.42
55
The Product-Led Playbook Summary
The Product-Led Playbook
Your product can close deals. The system for unlocking self-serve revenue with a tiny team.
by Wes Bush 2024 347 pages
4.42
55 ratings
The Data Center Builder's Bible - Book 1
by Art Carapola • 2018
Break ground without these requirements defined, and your data center budget bleeds for years.
4.67
9
The Data Center Builder's Bible - Book 1 Summary
The Data Center Builder's Bible - Book 1
Break ground without these requirements defined, and your data center budget bleeds for years.
by Art Carapola 2018 205 pages
4.67
9 ratings
Building the Agile Business through Digital Transformation
by Neil Perkin • 2017
Technology is outpacing your company. The playbook for teams, habits, and vision that close the gap.
4.08
77
Building the Agile Business through Digital Transformation Summary
Building the Agile Business through Digital Transformation
Technology is outpacing your company. The playbook for teams, habits, and vision that close the gap.
by Neil Perkin 2017 288 pages
4.08
77 ratings
Brand Now
by Nick Westergaard • 2018
Brands are DNA, not pyramids. Here is how to re-sequence yours.
3.99
138
Brand Now Summary
Brand Now
Brands are DNA, not pyramids. Here is how to re-sequence yours.
by Nick Westergaard 2018 240 pages
3.99
138 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006 336 pages
3.94
148 ratings
Deep Learning Design Patterns
by Andrew Ferlitsch • 2021
Data shift crushed your model? Simple design patterns push accuracy from 10% to 98%.
4.67
3
Deep Learning Design Patterns Summary
Deep Learning Design Patterns
Data shift crushed your model? Simple design patterns push accuracy from 10% to 98%.
by Andrew Ferlitsch 2021 400 pages
4.67
3 ratings
How to Write Letters that Sell
by Christian H. Godefroy • 2016
Your headline wins or loses half your audience. The playbook for everything that follows.
4.05
21
How to Write Letters that Sell Summary
How to Write Letters that Sell
Your headline wins or loses half your audience. The playbook for everything that follows.
by Christian H. Godefroy 2016 241 pages
4.05
21 ratings
Workshops
by Jeff E. Brooks-Harris • 1999
Match every activity to a phase of learning, so participants leave changed, not merely informed.
3.94
16
Workshops Summary
Workshops
Match every activity to a phase of learning, so participants leave changed, not merely informed.
by Jeff E. Brooks-Harris 1999 208 pages
3.94
16 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022 443 pages
4.15
219 ratings
Learning Domain-Driven Design
by Vladik Khononov • 2021
Learn the business before you write the code. Domain-driven design for the systems you build.
4.43
500+
Learning Domain-Driven Design Summary
Learning Domain-Driven Design
Learn the business before you write the code. Domain-driven design for the systems you build.
by Vladik Khononov 2021 340 pages
4.43
500+ ratings
Worth Dying For
by Tim Marshall • 2016
How a colored cloth acquired the power to start wars, unite strangers, and terrify millions.
3.65
6k+
Worth Dying For Summary
Worth Dying For
How a colored cloth acquired the power to start wars, unite strangers, and terrify millions.
by Tim Marshall 2016 266 pages
3.65
6k+ ratings
Doing Rapid Qualitative Research
by Cecilia Vindrola-Padros • 2021
Fast enough for policy, deep enough for skeptics: qualitative methods that deliver both.
5.00
1
Doing Rapid Qualitative Research Summary
Doing Rapid Qualitative Research
Fast enough for policy, deep enough for skeptics: qualitative methods that deliver both.
by Cecilia Vindrola-Padros 2021 197 pages
5.00
1 ratings
Creating a Forest Garden
by Martin Crawford • 2010
A garden that works like a forest: seven edible layers, self-building soil, zero tillage.
4.44
433
Creating a Forest Garden Summary
Creating a Forest Garden
A garden that works like a forest: seven edible layers, self-building soil, zero tillage.
by Martin Crawford 2010 384 pages
4.44
433 ratings
Make Your Own Amazing YouTube Videos
by Brett Juilly • 2017
Your smartphone shoots great video. Here is the roadmap from first idea to loyal subscribers.
3.71
14
Make Your Own Amazing YouTube Videos Summary
Make Your Own Amazing YouTube Videos
Your smartphone shoots great video. Here is the roadmap from first idea to loyal subscribers.
by Brett Juilly 2017 180 pages
3.71
14 ratings
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