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Hallow Wood

Hallow Wood

by A.E. Rayne 2020 686 pages
4.48
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Plot Summary

Cursed Beginnings

A child is cursed, destinies entwined

In the shadowed halls of power, a newborn is cursed by Morana, a vengeful dreamer, setting the stage for a saga of fate and vengeance. The curse, cast in secret, promises a life of sorrow and unfulfilled destiny, binding the child's fate to the machinations of dreamers and gods. This act of darkness ripples outward, infecting the lives of kings, queens, and warriors, as ancient grudges and prophecies begin to stir. The world is one of harsh winters, old magic, and the ever-present threat of betrayal, where the ambitions of mortals and the will of the gods collide, and the seeds of tragedy are sown in blood and secrecy.

Siege and Betrayal

Oss besieged, loyalties tested

The island fortress of Oss braces for invasion as Ivaar, once lord, now a pawn, leads a coalition of enemies to its gates. Eadmund, the embattled king, rallies his defenders, while alliances fracture and old wounds bleed anew. The siege is brutal, arrows and boiling pitch raining down, but the true threat comes from within: betrayals, secret doors, and the ever-present fear that the enemy knows their every weakness. As the defenders fight for survival, the lines between friend and foe blur, and the cost of loyalty is measured in blood. The fate of Oss hangs by a thread, and the first cracks in the world's fragile peace begin to show.

Prophecies and Alliances

Dreams shape destinies, alliances form

Across the sea, Jael Furyck, queen and dreamer, is haunted by visions of doom and the rise of an ancient evil. She races to gather allies—Brekka, Hest, and the scattered remnants of Tuura—while the Dragos family flees betrayal and mutilation at the hands of their own kin. Prophecies swirl: a woman will rise to stop the coming darkness, but only if she and her king stand together. Old enemies must become allies, and the price of unity is steep. As armies gather and ships are readied, the world teeters on the edge of a war that will decide the fate of gods and mortals alike.

The Book of Darkness

Ancient magic returns, power corrupts

In Hest, the resurrection of Draguta, a legendary dreamer and mistress of the Book of Darkness, unleashes a new era of terror. The book, a vessel of forbidden magic, corrupts all who touch it—Jaeger, the new king, is consumed by ambition and paranoia, while Morana and her followers plot to bring back Raemus, the god of darkness. The book's power is seductive, promising victory and immortality, but its true cost is the soul. As Draguta reclaims her throne and the book, the balance of power shifts, and the world's doom draws nearer.

The Gathering Storm

Armies converge, secrets unravel

The siege of Oss intensifies, with betrayals on every side. Jael and her allies race against time, forging weapons, gathering sea-fire, and carving protective symbols to ward off dreamers' magic. The Dragos family, broken and scattered, seeks refuge and vengeance, while the dreamers of Tuura and Brekka struggle to decipher the true meaning of the prophecies. The gods themselves seem to stir, sending omens and storms. As the storm breaks, the defenders of Oss face not just mortal enemies, but the supernatural fury of those who would see the world drowned in darkness.

The Serpent's Assault

Monstrous magic attacks, unity forged

Draguta unleashes a colossal serpent upon Andala, shattering the illusion of safety. The defenders, led by Jael and Eadmund, must unite Alekkans, Islanders, and Brekkans to survive. Sea-fire, lightning, and the gods' intervention are barely enough to bring down the beast. The serpent's attack leaves the fort broken, the walls breached, and the survivors reeling. The old ways of war are useless against such magic, and the need for unity and new strategies becomes clear. The serpent's fall is a pyrrhic victory, for it signals that worse is yet to come.

The Dragon's Wrath

A dragon descends, devastation follows

As the survivors struggle to rebuild, Draguta summons a dragon, Thrula, to destroy Andala. The dragon's fire and the explosion of sea-fire devastate the fort, killing many and leaving the survivors exposed. Only the intervention of the gods and the mysterious Widow saves them from total annihilation. The dragon's corpse becomes a grim monument to the new age of magic and terror. The survivors, traumatized and desperate, realize that their old defenses are useless, and that the true war has only just begun.

The Wild Hunt Unleashed

The dead rise, hunted by nightmares

Draguta raises the dragur, an army of undead warriors, to hunt Jael and Aleksander as they seek the Widow and the Book of Aurea in Hallow Wood. The wood becomes a labyrinth of terror, where the dead cannot be killed and the living are driven to the brink of madness. Only the intervention of dreamers and the gods allows Jael and Aleksander to escape with the book, but not without cost—Thorgils is gravely wounded, and the survivors are forever changed. The Wild Hunt marks the end of the old world and the beginning of a new, darker age.

Broken Walls, Broken Bonds

Fortress shattered, trust eroded

The repeated magical assaults leave Andala's walls in ruins and its people divided. Eadmund, soul-bound and tormented, flees toward Hest, pursued by Thorgils. Jael, burdened by prophecy and pregnancy, must choose between saving her husband and leading her people. Old friendships fracture under the strain, and the survivors are forced to confront the reality that no one is safe—not from magic, not from betrayal, not even from themselves. The bonds that once held the world together are breaking, and only the strongest will survive.

The Widow's Secret

Ancient truths revealed, hope flickers

In the heart of Hallow Wood, Jael and Aleksander discover the Widow's true identity: Dara Teros, Draguta's immortal sister and the author of the prophecy. The Widow's sacrifice and the secrets of the Book of Aurea offer a glimmer of hope—a weapon that can kill a god, a path to breaking the soul-bond, and the knowledge that Draguta can be defeated. But the cost is high: the Widow is hunted and destroyed, and the last sanctuary of knowledge is lost. Jael and Aleksander race home, pursued by the Wild Hunt, carrying the world's last hope.

The Soul Bound King

Eadmund's will lost, love imperiled

Eadmund, driven by Morana's magic and Evaine's desperate longing, abandons his kingdom and his son to seek Evaine in Hest. Thorgils, loyal oathman, pursues him, but is grievously wounded. The soul-bond proves unbreakable by ordinary means, and Jael is left to choose between her duty as queen and her love for her husband. The tragedy of Eadmund's enslavement is mirrored by the suffering of all who are caught in the web of dreamers' magic, and the cost of love and loyalty is paid in blood.

The Dreamers' Circle

Dreamers unite, magic clashes

In Andala, the dreamers—Edela, Ayla, Eydis—form a circle to resist Draguta's magic and protect their people. Their combined power is formidable, but not enough to stop the rising tide of darkness. The dreamers' visions reveal the true stakes: Draguta seeks to become a god, and only Jael's sword and Eadmund's shield can stop her. The dreamers' circle becomes the last line of defense, a fragile barrier against the end of the world.

The Knife in the Dark

Old murder, new hope

Meena, the reluctant dreamer, uncovers the truth of Draguta's first death: a knife, forged with the blood and hair of her sisters, hidden for centuries. The knife becomes the key to defeating Draguta, but its discovery comes at a terrible price. In a desperate confrontation, Meena and Morana use the knife to kill Draguta, but the victory is uncertain—Draguta's body vanishes, and the threat of her return lingers. The cycle of betrayal and vengeance continues, and the world holds its breath.

The Fall of Draguta

A tyrant slain, darkness lingers

Draguta's apparent death brings a moment of relief, but her body disappears, and the survivors know that true victory is elusive. Jaeger, king in name only, is left to rule a broken kingdom, haunted by the fear that Draguta will rise again. The dreamers are exhausted, the armies scattered, and the world is forever changed. The fall of Draguta is not the end, but the beginning of a new struggle—a world where gods and mortals must find a way to coexist, or perish together.

The Aftermath

Wounds heal, new threats rise

In the wake of Draguta's fall, the survivors struggle to rebuild. Old enemies become uneasy allies, and the scars of war run deep. The sickness spreads, the fortresses are in ruins, and the threat of further magical attacks looms. Jael, burdened by prophecy and pregnancy, must prepare for the final confrontation, while Eadmund, lost to magic, remains a pawn in the hands of those who would use him. The world is poised on the edge of a knife, and the next move will decide its fate.

The Road to Hest

A new quest begins, hope endures

With the Book of Aurea in hand and the knowledge of how to kill a god, Jael and her allies set their sights on Hest. The armies of Osterland gather, old grudges are set aside, and the final battle looms. The dreamers prepare their magic, the warriors sharpen their swords, and the gods themselves watch with bated breath. The road to Hest is long and perilous, but hope endures—a hope born of sacrifice, love, and the unbreakable will to survive.

Characters

Jael Furyck

Reluctant queen, fierce dreamer, chosen hero

Jael is the heart of the saga—a woman torn between her duty as queen, her love for Eadmund, and the burdens of prophecy. Raised in Brekka, she is a skilled warrior and a powerful dreamer, haunted by visions of doom and the weight of her people's expectations. Her journey is one of self-discovery: from reluctant leader to the prophesied slayer of darkness. Jael's relationships—with Eadmund, her family, and her oathmen—are fraught with love, betrayal, and sacrifice. Her psychological arc is defined by her struggle to reconcile her own desires with the needs of her kingdom, and her willingness to risk everything to save the world from annihilation.

Eadmund Skalleson

Soul-bound king, tragic lover, divided self

Eadmund is a man at war with himself—king of Oss, husband to Jael, but ensnared by Morana's magic and Evaine's obsession. His journey is one of loss: of autonomy, of love, and of hope. Eadmund's soul-bond to Evaine is both a curse and a crucible, forcing him to confront the limits of his will and the depths of his love for Jael. His psychological torment is mirrored in his actions—fleeing his kingdom, abandoning his son, and becoming a pawn in the games of gods and dreamers. Eadmund's arc is a tragedy of agency lost and, perhaps, one day, reclaimed.

Draguta Teros

Resurrected dreamer, aspiring god, embodiment of vengeance

Draguta is the saga's great antagonist—a woman of immense power, ambition, and trauma. Once a dreamer, now something more, she is driven by a hunger for revenge and a desire to transcend mortality. Her mastery of the Book of Darkness makes her nearly unstoppable, and her psychological complexity lies in her simultaneous longing for love (from her son, her sisters, her followers) and her utter ruthlessness. Draguta's arc is one of transformation: from victim to tyrant, from mortal to would-be god, and ultimately, to a force that threatens the world itself.

Morana Gallas

Scheming dreamer, architect of curses, survivor

Morana is the spider at the center of the web—a master manipulator whose curses and schemes set the saga in motion. Her loyalty to Raemus and the old ways is absolute, but her motivations are deeply personal: revenge, power, and the need to prove herself. Morana's relationship with her family is fraught—she is both protector and destroyer, mother and monster. Her psychological arc is one of obsession, as she clings to the hope of bringing back the darkness, even as the world changes around her.

Jaeger Dragos

Ambitious king, corrupted soul, tragic villain

Jaeger is a man undone by his own desires. Once a prince, now a king, he is consumed by the Book of Darkness and his need to prove himself. His relationships—with his brothers, his mother, and Meena—are marked by violence, betrayal, and longing. Jaeger's psychological arc is a descent: from hope to madness, from love to brutality. He is both victim and perpetrator, a man who might have been a hero, but chose the path of darkness.

Meena Gallas

Reluctant dreamer, survivor, unexpected hero

Meena is the saga's most unlikely dreamer—a woman abused, overlooked, and underestimated. Her journey is one of awakening: discovering her power, her courage, and her capacity for sacrifice. Meena's relationship with Jaeger is complex—part victim, part partner, part redeemer. Her psychological arc is one of transformation, as she moves from passivity to agency, ultimately playing a crucial role in Draguta's downfall.

Thorgils Svanter

Loyal oathman, steadfast friend, wounded soul

Thorgils is the embodiment of loyalty—a giant of a man whose devotion to Jael, Eadmund, and Isaura is unwavering. His journey is one of endurance: surviving battles, heartbreak, and grievous wounds. Thorgils' psychological arc is defined by his struggle to protect those he loves, even at the cost of his own happiness. His relationship with Isaura is a rare source of joy in a world of sorrow, and his friendship with Eadmund is tested to the breaking point.

Evaine Gallas

Obsessive lover, soul-bound queen, tragic pawn

Evaine is both victim and perpetrator—a woman whose love for Eadmund is twisted by magic into obsession. Her journey is one of longing and loss: she is used by Morana, abused by Jaeger, and ultimately becomes the catalyst for Eadmund's downfall. Evaine's psychological arc is one of dependency and desperation, as she clings to the hope of love even as it destroys her.

Aleksander Lehr

Haunted prince, loyal companion, seeker of truth

Aleksander is Jael's oldest friend and former lover, a man marked by loss and driven by a need to make amends. His journey is one of redemption: helping Jael, facing his own demons, and discovering his connection to the Widow and the prophecy. Aleksander's psychological arc is one of growth, as he moves from self-doubt to quiet strength, becoming an indispensable ally in the fight against darkness.

Edela Saeveld

Elder dreamer, wise matriarch, guardian of hope

Edela is the saga's moral compass—a woman of great wisdom, compassion, and power. Her journey is one of endurance: surviving loss, guiding the next generation, and holding the line against despair. Edela's psychological arc is one of resilience, as she draws upon her knowledge and her dreams to protect her family and her world. Her relationship with Jael is central, and her faith in the power of hope is the saga's beating heart.

Plot Devices

Prophecy and Dream Magic

Visions shape fate, drive action, and blur reality

The saga's narrative is propelled by prophecy and the power of dreamers—those who can see the future, shape the present, and influence the minds of others. Prophecies are both guide and curse, offering hope and sowing doubt. Dream magic is a double-edged sword: it can protect, but it can also enslave, as seen in Eadmund's soul-bond and the manipulation of armies and kings. The line between dream and reality is often blurred, creating a sense of uncertainty and inevitability that permeates the story.

The Book of Darkness

Ancient artifact, source of power and corruption

The Book of Darkness is the saga's central MacGuffin—a vessel of forbidden magic, a symbol of temptation, and the key to both salvation and destruction. Whoever possesses the book wields immense power, but at the cost of their soul. The book's history is intertwined with the fate of gods and mortals, and its secrets are the key to defeating Draguta and saving the world.

The Wild Hunt and Undead Armies

Supernatural threats escalate, raising stakes

The raising of the dragur—the undead warriors of Hallow Wood—marks a turning point in the saga, as the threats facing the heroes become truly supernatural. The Wild Hunt is both a literal and symbolic manifestation of the world's descent into chaos, forcing the living to confront the dead, and the old ways to confront the new. The escalation of magical threats raises the stakes and tests the limits of the heroes' courage and ingenuity.

Soul-Binding and Psychological Enslavement

Love, loyalty, and agency twisted by magic

The soul-bond between Eadmund and Evaine is a powerful plot device, exploring themes of agency, consent, and the cost of love. Magic is not just a weapon, but a means of control—of hearts, minds, and destinies. The psychological torment of the soul-bound is mirrored in the larger struggle for freedom and self-determination, making the personal political and the magical deeply human.

Cycles of Betrayal and Redemption

History repeats, but hope endures

The saga is structured around cycles: of betrayal and forgiveness, of death and resurrection, of darkness and light. Old wounds are reopened, old enemies become allies, and the sins of the past must be confronted if the world is to have a future. Redemption is possible, but never easy, and the cost of breaking the cycle is paid in sacrifice and blood.

Analysis

Hallow Wood is a sweeping epic that explores the collision of fate, free will, and the corrupting influence of power—both magical and mundane. At its core, the novel is about the struggle to break free from cycles of violence, betrayal, and despair. The dreamers' magic, the Book of Darkness, and the soul-bond are all metaphors for the ways in which individuals and societies are shaped—and shackled—by the past. The saga's women, especially Jael, Draguta, and Meena, are agents of both destruction and hope, challenging the patriarchal order and redefining what it means to be a hero. The novel's structure—alternating between siege, quest, and supernatural horror—mirrors the characters' psychological journeys, as they are forced to confront their deepest fears and desires. Ultimately, Hallow Wood is a story about the cost of survival: the sacrifices required to protect those we love, the courage to face the darkness within and without, and the hope that, even in a world of gods and monsters, humanity can endure. The lessons are clear: unity is strength, love is both a weapon and a vulnerability, and the future belongs to those who refuse to surrender to despair.

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Review Summary

4.48 out of 5
Average of 3.5K ratings from Goodreads and Amazon.
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About the Author

Amy E. Rayne is a New Zealand-based author who spent part of her life in England. She has three children and a passion for cold climates, attributing this to her Swedish heritage. Rayne's literary journey began with historical romance, evolving to include Viking-themed novels and fantasy. Her writing career started later in life, inspired by James Patterson's disciplined approach. She persevered through initial challenges, making writing a daily habit. Rayne's husband's encouragement prompted her to continue writing, leading to the creation of the Furyck Saga. She balances her writing with family life and a graphic design business.

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