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SoBrief

Thiết kế trò chơi Tóm tắt sách

Level Up!
của Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1.000+
Level Up! Tóm tắt
Chuyên sâu
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
của Scott Rogers 2010 514 trang
4.09
1.000+ đánh giá
The Art of Game Design
của Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3.000+
The Art of Game Design Tóm tắt
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
của Jesse Schell 2008 520 trang
4.39
3.000+ đánh giá
The Gamification of Learning and Instruction
của Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Tóm tắt
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
của Karl M. Kapp 2012 336 trang
3.83
305 đánh giá
Homo Ludens
của Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3.000+
Homo Ludens Tóm tắt
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
của Johan Huizinga 1938 230 trang
3.98
3.000+ đánh giá
Understanding Motivation and Emotion
của Johnmarshall Reeve • 1992
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
3.89
294
Understanding Motivation and Emotion Tóm tắt
Understanding Motivation and Emotion
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
của Johnmarshall Reeve 1992 600 trang
3.89
294 đánh giá
Emotional Design
của Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
5.000+
Emotional Design Tóm tắt
Emotional Design
Your brain processes beauty before conscious thought, and good looks make things easier to use.
của Donald A. Norman 2003 272 trang
3.95
5.000+ đánh giá
Actionable Gamification
của Yu-kai Chou • 2015
Eight human drives power every action. A blueprint for designing products people can't put down.
4.14
1.000+
Actionable Gamification Tóm tắt
Actionable Gamification
Eight human drives power every action. A blueprint for designing products people can't put down.
của Yu-kai Chou 2015 507 trang
4.14
1.000+ đánh giá
Từ vựng thiết kế trò chơi
của Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
Từ vựng thiết kế trò chơi Tóm tắt
Từ vựng thiết kế trò chơi
The grammar of game design: how to script a back-and-forth that players lose themselves in.
của Anna Anthropy 2013 211 trang
3.94
134 đánh giá
Game Design Workshop
của Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Tóm tắt
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
của Tracy Fullerton 2008 496 trang
4.11
500+ đánh giá
A Theory Of Fun For Game Design
của Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3.000+
A Theory Of Fun For Game Design Tóm tắt
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
của Ralph Koster 2004 279 trang
3.90
3.000+ đánh giá
Người Thay Đổi Cuộc Chơi
của Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
Người Thay Đổi Cuộc Chơi Tóm tắt
Người Thay Đổi Cuộc Chơi
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
của Jason Fox 2014 240 trang
3.88
185 đánh giá
What Video Games Have to Teach Us About Learning and Literacy
của James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1.000+
What Video Games Have to Teach Us About Learning and Literacy Tóm tắt
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
của James Paul Gee 2003 240 trang
3.90
1.000+ đánh giá
Reality Is Broken
của Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8.000+
Reality Is Broken Tóm tắt
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
của Jane McGonigal 2010 400 trang
3.79
8.000+ đánh giá
Getting Gamers
của Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Tóm tắt
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
của Jamie Madigan 2015 299 trang
4.01
489 đánh giá
Chơi để Học
của Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Chơi để Học Tóm tắt
Chơi để Học
The step-by-step playbook for designing learning games that slash training time and boost retention.
của Sharon Boller 2017 168 trang
3.95
42 đánh giá
Game Programming Patterns
của Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
1.000+
Game Programming Patterns Tóm tắt
Game Programming Patterns
The programming patterns that make game code resilient to change, and the ones that don't.
của Robert Nystrom 2011 354 trang
4.49
1.000+ đánh giá
Gamification by Design
của Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Tóm tắt
Gamification by Design
Why most badges fail: the motivation design that turns app users into players.
của Gabe Zichermann 2011 182 trang
3.65
490 đánh giá
The Gamer's Brain
của Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Tóm tắt
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
của Celia Hodent 2017 272 trang
4.29
231 đánh giá
Designing Games
của Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Tóm tắt
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
của Tynan Sylvester 2013 413 trang
4.47
500+ đánh giá
Video Game Storytelling
của Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Tóm tắt
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
của Evan Skolnick 2014 208 trang
3.99
500+ đánh giá
Gamify
của Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Gamify Tóm tắt
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
của Brian Burke 2014 162 trang
3.44
500+ đánh giá
Persuasive Games
của Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Tóm tắt
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
của Ian Bogost 2007 450 trang
3.84
360 đánh giá
Glued to Games
của Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Tóm tắt
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
của Scott Rigby 2011 200 trang
4.00
111 đánh giá
Play Anything
của Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Tóm tắt
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
của Ian Bogost 2016 288 trang
3.17
500+ đánh giá
Gamers at Work
của Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Tóm tắt
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
của Morgan Ramsay 2012 356 trang
3.69
138 đánh giá
A Composer's Guide to Game Music
của Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Tóm tắt
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
của Winifred Phillips 2014 275 trang
4.21
175 đánh giá
One Up
của Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Tóm tắt
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
của Joost van Dreunen 2020 296 trang
4.13
213 đánh giá
The Gamification Revolution
của Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution Tóm tắt
The Gamification Revolution
What makes games sticky, and how to steal their playbook for business.
của Gabe Zichermann 2013 256 trang
3.71
194 đánh giá
Think Like a Game Designer
của Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Tóm tắt
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
của Justin Gary 2018 230 trang
4.01
184 đánh giá
The Multiplayer Classroom
của Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Tóm tắt
The Multiplayer Classroom
Your syllabus is a game design document. Here is how to write it, no computers required.
của Lee Sheldon 2011 256 trang
3.83
224 đánh giá
Game Development Patterns and Best Practices
của John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Tóm tắt
Game Development Patterns and Best Practices
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
của John P. Doran 2017 361 trang
3.90
20 đánh giá
A Crowdfunder's Strategy Guide
của Jamey Stegmaier • 2015
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
4.24
212
A Crowdfunder's Strategy Guide Tóm tắt
A Crowdfunder's Strategy Guide
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
của Jamey Stegmaier 2015 216 trang
4.24
212 đánh giá
Game Mechanics
của Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Tóm tắt
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
của Ernest Adams 2012 353 trang
4.12
185 đánh giá
Educational Game Design Fundamentals
của George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Tóm tắt
Educational Game Design Fundamentals
Most educational games fail because they forget the play. The design framework that fixes that.
của George Kalmpourtzis 2018 296 trang
4.31
45 đánh giá
Eurogames
của Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Tóm tắt
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
của Stewart Woods 2012 262 trang
3.78
137 đánh giá
The Board Game Designer's Guide
của Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Tóm tắt
The Board Game Designer's Guide
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
của Joe Slack 2017 233 trang
3.71
82 đánh giá
Unboxed
của Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Tóm tắt
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
của Gordon Calleja 2022 312 trang
3.46
13 đánh giá
Designing the User Experience of Game Development Tools
của David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Tóm tắt
Designing the User Experience of Game Development Tools
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
của David Lightbown 2015 188 trang
4.13
16 đánh giá
The Kobold Guide to Board Game Design
của Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design Tóm tắt
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
của Mike Selinker 2011 138 trang
4.06
500+ đánh giá
The Invisible Game
của Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Tóm tắt
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
của Zoltan Andrejkovics 2016 201 trang
4.33
228 đánh giá
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