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SoBrief

Boksammanfattningar

Steal Like an Artist
av Austin Kleon • 2012
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
3.96
300 000+
Steal Like an Artist Sammanfattning
Immersiv
Steal Like an Artist
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
av Austin Kleon 2012 174 sidor
3.96
300 000+ betyg
Creativity, Inc.
av Ed Catmull • 2014
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
4.2
100 000+
Creativity, Inc. Sammanfattning
Immersiv
Creativity, Inc.
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
av Ed Catmull 2014 368 sidor
4.2
100 000+ betyg
Idéer som satisfierar
av Chip Heath • 2007
The gap between a forgotten memo and an urban legend is six teachable traits.
3.98
100 000+
Idéer som satisfierar Sammanfattning
Idéer som satisfierar
The gap between a forgotten memo and an urban legend is six teachable traits.
av Chip Heath 2007 291 sidor
3.98
100 000+ betyg
The Artist's Way Every Day
av Julia Cameron • 2009
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
3.90
52 000+
The Artist's Way Every Day Sammanfattning
The Artist's Way Every Day
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
av Julia Cameron 2009 417 sidor
3.90
52 000+ betyg
Hooked
av Nir Eyal • 2013
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
4.12
50 000+
Hooked Sammanfattning
Immersiv
Hooked
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
av Nir Eyal 2013 154 sidor
4.12
50 000+ betyg
The Design of Everyday Things
av Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48 000+
The Design of Everyday Things Sammanfattning
The Design of Everyday Things
Why you can't figure out a simple door: the design classic that blames objects, not people.
av Donald A. Norman 1988 257 sidor
4.15
48 000+ betyg
Running Lean
av Ash Maurya • 2012
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
4.10
20 000+
Running Lean Sammanfattning
Running Lean
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
av Ash Maurya 2012 367 sidor
4.10
20 000+ betyg
Good Strategy Bad Strategy
av Richard P. Rumelt • 2011
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
4.13
17 000+
Good Strategy Bad Strategy Sammanfattning
Immersiv
Good Strategy Bad Strategy
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
av Richard P. Rumelt 2011 323 sidor
4.13
17 000+ betyg
Storytelling with Data
av Cole Nussbaumer Knaflic • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8 000+
Storytelling with Data Sammanfattning
Storytelling with Data
A repeatable process for turning messy spreadsheets into clear charts that drive action.
av Cole Nussbaumer Knaflic 2015 288 sidor
4.38
8 000+ betyg
Lean Analytics
av Alistair Croll • 2013
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
4.11
8 000+
Lean Analytics Sammanfattning
Lean Analytics
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
av Alistair Croll 2013 440 sidor
4.11
8 000+ betyg
Confessions of an Advertising Man
av David Ogilvy • 2004
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
4
6 000+
Confessions of an Advertising Man Sammanfattning
Confessions of an Advertising Man
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
av David Ogilvy 2004 208 sidor
4
6 000+ betyg
Empowered
av Marty Cagan • 2020
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
4.25
3 000+
Empowered Sammanfattning
Empowered
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
av Marty Cagan 2020 432 sidor
4.25
3 000+ betyg
Swipe to Unlock
av Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3 000+
Swipe to Unlock Sammanfattning
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
av Parth Detroja 2017 323 sidor
4.22
3 000+ betyg
Feck Perfuction
av James Victore • 2019
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
4.04
1 000+
Feck Perfuction Sammanfattning
Feck Perfuction
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
av James Victore 2019 160 sidor
4.04
1 000+ betyg
Jobs to be Done
av Anthony W. Ulwick • 2016
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
3.73
500+
Jobs to be Done Sammanfattning
Jobs to be Done
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
av Anthony W. Ulwick 2016 202 sidor
3.73
500+ betyg
Designing for Growth
av JeanneLiedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
500+
Designing for Growth Sammanfattning
Designing for Growth
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
av JeanneLiedtka 2011 248 sidor
3.99
500+ betyg
Meaningful
av Bernadette Jiwa • 2015
Why solving the problems people have stopped noticing builds brands they never stop loving.
3.71
500+
Meaningful Sammanfattning
Meaningful
Why solving the problems people have stopped noticing builds brands they never stop loving.
av Bernadette Jiwa 2015 176 sidor
3.71
500+ betyg
The Art of Client Service, Revised and Updated Edition
av Robert Solomon • 2003
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
3.95
500+
The Art of Client Service, Revised and Updated Edition Sammanfattning
The Art of Client Service, Revised and Updated Edition
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
av Robert Solomon 2003 208 sidor
3.95
500+ betyg
The Fortune Cookie Principle
av Bernadette Jiwa • 2013
Twenty design decisions that make your brand a story worth telling and sharing.
3.88
500+
The Fortune Cookie Principle Sammanfattning
The Fortune Cookie Principle
Twenty design decisions that make your brand a story worth telling and sharing.
av Bernadette Jiwa 2013 202 sidor
3.88
500+ betyg
Serious Creativity
av Edward de Bono • 1992
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
3.81
500+
Serious Creativity Sammanfattning
Serious Creativity
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
av Edward de Bono 1992 338 sidor
3.81
500+ betyg
The Grid
av Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Sammanfattning
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
av Matt Watkinson 2017 352 sidor
4.10
343 betyg
Product Design for the Web
av Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Sammanfattning
Product Design for the Web
Why shipping early and designing the invisible parts matters more than getting the pixels right.
av Randy J. Hunt 2013 214 sidor
3.76
278 betyg
How to Launch a Brand
av Fabian Geyrhalter • 2020
Where brand names come from, how logos earn attention, and what turns a business into a brand.
3.90
191
How to Launch a Brand Sammanfattning
How to Launch a Brand
Where brand names come from, how logos earn attention, and what turns a business into a brand.
av Fabian Geyrhalter 2020 122 sidor
3.90
191 betyg
The Game Changer
av Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Sammanfattning
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
av Jason Fox 2014 240 sidor
3.88
185 betyg
A Game Design Vocabulary
av Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Sammanfattning
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
av Anna Anthropy 2013 211 sidor
3.94
134 betyg
Design thinking
av Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Sammanfattning
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
av Mauricio Vianna 2012 161 sidor
3.55
100 betyg
Color, Form, and Magic
av Nicole Pivirotto • 2021
Color and shape are spells you're already casting. Here's how to wield them on purpose.
3.58
84
Color, Form, and Magic Sammanfattning
Color, Form, and Magic
Color and shape are spells you're already casting. Here's how to wield them on purpose.
av Nicole Pivirotto 2021 112 sidor
3.58
84 betyg
Play to Learn
av Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Sammanfattning
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
av Sharon Boller 2017 168 sidor
3.95
42 betyg
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