EnglishEnglish
EspañolSpanish
简体中文Chinese
繁體中文Chinese (Traditional)
FrançaisFrench
DeutschGerman
日本語Japanese
PortuguêsPortuguese
ItalianoItalian
한국어Korean
РусскийRussian
NederlandsDutch
العربيةArabic
PolskiPolish
हिन्दीHindi
Tiếng ViệtVietnamese
SvenskaSwedish
ΕλληνικάGreek
TürkçeTurkish
ไทยThai
ČeštinaCzech
RomânăRomanian
MagyarHungarian
УкраїнськаUkrainian
IndonesiaIndonesian
DanskDanish
SuomiFinnish
БългарскиBulgarian
עבריתHebrew
NorskNorwegian
HrvatskiCroatian
CatalàCatalan
SlovenčinaSlovak
LietuviųLithuanian
SlovenščinaSlovenian
СрпскиSerbian
EestiEstonian
LatviešuLatvian
فارسیPersian
മലയാളംMalayalam
தமிழ்Tamil
اردوUrdu
SoBrief

Гейминг Саммари книг

Arthas
Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12 000+
Arthas Саммари
Иммерсивные
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
Christie Golden 2009 320 стр.
4.14
12 000+ оценок
Level Up!
Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1 000+
Level Up! Саммари
Иммерсивные
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
Scott Rogers 2010 514 стр.
4.09
1 000+ оценок
Геймдизайн
Джесси Шелл • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
Геймдизайн Саммари
Геймдизайн
Players feel your work, they don't read it. A hundred ways to design what they feel.
Джесси Шелл 2008 520 стр.
4.39
3 000+ оценок
Словарь геймдизайна
Анна Антропи • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
Словарь геймдизайна Саммари
Словарь геймдизайна
The grammar of game design: how to script a back-and-forth that players lose themselves in.
Анна Антропи 2013 211 стр.
3.94
134 оценок
Геймдизайн. Как создать игру, в которую будут играть все
Трейси Фуллертон • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Геймдизайн. Как создать игру, в которую будут играть все Саммари
Геймдизайн. Как создать игру, в которую будут играть все
The prototyping-first method that catches design disasters before you write a single line of code.
Трейси Фуллертон 2008 496 стр.
4.11
500+ оценок
Теория развлечений для геймдизайна
Ральф Костер • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
Теория развлечений для геймдизайна Саммари
Теория развлечений для геймдизайна
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
Ральф Костер 2004 279 стр.
3.90
3 000+ оценок
Чему видеоигры могут научить нас о грамотности и обучении
Джеймс Пол Джи • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1 000+
Чему видеоигры могут научить нас о грамотности и обучении Саммари
Чему видеоигры могут научить нас о грамотности и обучении
Video games teach because they have to. The 36 learning principles schools can steal from them.
Джеймс Пол Джи 2003 240 стр.
3.90
1 000+ оценок
Реальность под вопросом
Джейн Макгонигал • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8 000+
Реальность под вопросом Саммари
Реальность под вопросом
Games satisfy us more than reality does. That gap is a blueprint for a better world.
Джейн Макгонигал 2010 400 стр.
3.79
8 000+ оценок
Getting Gamers
Джейми Мэдиган • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Саммари
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
Джейми Мэдиган 2015 299 стр.
4.01
489 оценок
Консольные войны
Блейк Дж. Харрис • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12 000+
Консольные войны Саммари
Консольные войны
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
Блейк Дж. Харрис 2014 576 стр.
3.97
12 000+ оценок
Designing Games
Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Саммари
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
Tynan Sylvester 2013 413 стр.
4.47
500+ оценок
Сторителлинг в видеоиграх
Эван Сколник • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Сторителлинг в видеоиграх Саммари
Сторителлинг в видеоиграх
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
Эван Сколник 2014 208 стр.
3.99
500+ оценок
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Джейсон Шрейер • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24 000+
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр Саммари
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
Джейсон Шрейер 2017 278 стр.
4.20
24 000+ оценок
Persuasive Games
Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Саммари
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
Ian Bogost 2007 450 стр.
3.84
360 оценок
How to Reassess Your Chess
Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1 000+
How to Reassess Your Chess Саммари
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
Jeremy Silman 1993 402 стр.
4.35
1 000+ оценок
Silent Hill
Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Саммари
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
Bernard Perron 2006 172 стр.
3.65
253 оценок
Moral Combat
Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Саммари
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
Patrick M. Markey 2017 256 стр.
4.18
173 оценок
One Up
Йост ван Дрёнен • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Саммари
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
Йост ван Дрёнен 2020 296 стр.
4.13
213 оценок
The Infernal City
Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5 000+
The Infernal City Саммари
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
Greg Keyes 2009 288 стр.
3.49
5 000+ оценок
Думай как геймдизайнер
Джастин Гэри • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Думай как геймдизайнер Саммари
Думай как геймдизайнер
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
Джастин Гэри 2018 230 стр.
4.01
184 оценок
Minecraft
Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
7 000+
Minecraft Саммари
Minecraft
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
Max Brooks 2017 288 стр.
4.17
7 000+ оценок
Dungeon Master's Guide
Wizards of the Coast • 2014
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
4.49
8 000+
Dungeon Master's Guide Саммари
Dungeon Master's Guide
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
Wizards of the Coast 2014 320 стр.
4.49
8 000+ оценок
Monster Manual
Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6 000+
Monster Manual Саммари
Monster Manual
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
Wizards of the Coast 2014 352 стр.
4.56
6 000+ оценок
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Саммари
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
Paul "ReDeYe" Chaloner 2020 265 стр.
4.10
158 оценок
Play Nice
Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7 000+
Play Nice Саммари
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
Jason Schreier 2024 384 стр.
4.16
7 000+ оценок
Player's Handbook
Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
14 000+
Player's Handbook Саммари
Player's Handbook
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
Wizards of the Coast 2014 320 стр.
4.57
14 000+ оценок
Game Mechanics
Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Саммари
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
Ernest Adams 2012 353 стр.
4.12
185 оценок
Everybody Wins
James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Саммари
Everybody Wins
One award. Half a million sales per winner. How German critics made board games art.
James Wallis 2022 443 стр.
4.15
219 оценок
Shadow of the Xel'Naga
Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1 000+
Shadow of the Xel'Naga Саммари
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
Gabriel Mesta 2001 272 стр.
3.40
1 000+ оценок
Press Reset
Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8 000+
Press Reset Саммари
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
Jason Schreier 2021 301 стр.
4.05
8 000+ оценок
Minecraft
Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft Саммари
Minecraft
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
Mojang AB 2017 104 стр.
4.56
387 оценок
Eurogames
Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Саммари
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
Stewart Woods 2012 262 стр.
3.78
137 оценок
It's All a Game
Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1 000+
It's All a Game Саммари
It's All a Game
The board games in your closet once trained generals, hid spies, and taught machines to think.
Tristan Donovan 2017 304 стр.
3.96
1 000+ оценок
Lost in a Good Game
Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game Саммари
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
Pete Etchells 2019 320 стр.
3.72
500+ оценок
Unboxed
Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Саммари
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
Gordon Calleja 2022 312 стр.
3.46
13 оценок
The Kobold Guide to Board Game Design
Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design Саммари
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
Mike Selinker 2011 138 стр.
4.06
500+ оценок
The Invisible Game
Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Саммари
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
Zoltan Andrejkovics 2016 201 стр.
4.33
228 оценок
Home
Swipe
Library
Get App
Try Full Access for 3 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
Read unlimited summaries. Free users get 3 per month
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 4
📜 Unlimited History
Free users are limited to 4
📥 Unlimited Downloads
Free users are limited to 1
Risk-Free Timeline
Сегодня: мгновенный доступ
Слушайте полные саммари 26 000+ книг. Это более 12 000 часов аудио!
День 2: напоминание о пробном периоде
Мы отправим вам уведомление об окончании пробного периода.
День 3: начало подписки
Оплата будет списана Aug 21,
отмените в любой момент до этой даты.
Consume 2.8× More Books
2.8× more books Listening Reading
Our users love us
600,000+ readers
Trustpilot Rating
TrustPilot
4.6 Excellent
This site is a total game-changer. I've been flying through book summaries like never before. Highly, highly recommend.
— Dave G
Worth my money and time, and really well made. I've never seen this quality of summaries on other websites. Very helpful!
— Em
Highly recommended!! Fantastic service. Perfect for those that want a little more than a teaser but not all the intricate details of a full audio book.
— Greg M
Save 62%
Yearly
$119.88 $44.99/year/yr
$3.75/mo
Monthly
$9.99/mo
Start a 3-Day Free Trial
3 days free, then $44.99/year. Cancel anytime.
Unlock a world of fiction & nonfiction books
26,000+ books for the price of 2 books
Read any book in 10 minutes
Discover new books like Tinder
Request any book if it's not summarized
Read more books than anyone you know
#1 app for book lovers
Lifelike & immersive summaries
30-day money-back guarantee
Download summaries in EPUBs or PDFs
Cancel anytime in a few clicks
Scanner
Find a barcode to scan

We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel
Settings
General
Widget
Loading...
We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel