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SoBrief

Gaming Rezumate de cărți

Arthas
de Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12.000+
Arthas Rezumat
Imersive
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
de Christie Golden 2009 320 pagini
4.14
12.000+ evaluări
Level Up!
de Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1.000+
Level Up! Rezumat
Imersive
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
de Scott Rogers 2010 514 pagini
4.09
1.000+ evaluări
The Art of Game Design
de Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3.000+
The Art of Game Design Rezumat
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
de Jesse Schell 2008 520 pagini
4.39
3.000+ evaluări
A Game Design Vocabulary
de Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Rezumat
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
de Anna Anthropy 2013 211 pagini
3.94
134 evaluări
Game Design Workshop
de Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Rezumat
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
de Tracy Fullerton 2008 496 pagini
4.11
500+ evaluări
A Theory Of Fun For Game Design
de Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3.000+
A Theory Of Fun For Game Design Rezumat
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
de Ralph Koster 2004 279 pagini
3.90
3.000+ evaluări
What Video Games Have to Teach Us About Learning and Literacy
de James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1.000+
What Video Games Have to Teach Us About Learning and Literacy Rezumat
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
de James Paul Gee 2003 240 pagini
3.90
1.000+ evaluări
Reality Is Broken
de Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8.000+
Reality Is Broken Rezumat
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
de Jane McGonigal 2010 400 pagini
3.79
8.000+ evaluări
Getting Gamers
de Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Rezumat
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
de Jamie Madigan 2015 299 pagini
4.01
489 evaluări
Console Wars
de Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12.000+
Console Wars Rezumat
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
de Blake J. Harris 2014 576 pagini
3.97
12.000+ evaluări
Designing Games
de Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Rezumat
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
de Tynan Sylvester 2013 413 pagini
4.47
500+ evaluări
Video Game Storytelling
de Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Rezumat
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
de Evan Skolnick 2014 208 pagini
3.99
500+ evaluări
Blood, Sweat, and Pixels
de Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24.000+
Blood, Sweat, and Pixels Rezumat
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
de Jason Schreier 2017 278 pagini
4.20
24.000+ evaluări
Persuasive Games
de Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Rezumat
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
de Ian Bogost 2007 450 pagini
3.84
360 evaluări
How to Reassess Your Chess
de Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1.000+
How to Reassess Your Chess Rezumat
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
de Jeremy Silman 1993 402 pagini
4.35
1.000+ evaluări
Silent Hill
de Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Rezumat
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
de Bernard Perron 2006 172 pagini
3.65
253 evaluări
Moral Combat
de Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Rezumat
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
de Patrick M. Markey 2017 256 pagini
4.18
173 evaluări
One Up
de Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Rezumat
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
de Joost van Dreunen 2020 296 pagini
4.13
213 evaluări
The Infernal City
de Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5.000+
The Infernal City Rezumat
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
de Greg Keyes 2009 288 pagini
3.49
5.000+ evaluări
Think Like a Game Designer
de Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Rezumat
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
de Justin Gary 2018 230 pagini
4.01
184 evaluări
Minecraft
de Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
7.000+
Minecraft Rezumat
Minecraft
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
de Max Brooks 2017 288 pagini
4.17
7.000+ evaluări
Dungeon Master's Guide
de Wizards of the Coast • 2014
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
4.49
8.000+
Dungeon Master's Guide Rezumat
Dungeon Master's Guide
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
de Wizards of the Coast 2014 320 pagini
4.49
8.000+ evaluări
Monster Manual
de Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6.000+
Monster Manual Rezumat
Monster Manual
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
de Wizards of the Coast 2014 352 pagini
4.56
6.000+ evaluări
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
de Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Rezumat
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
de Paul "ReDeYe" Chaloner 2020 265 pagini
4.10
158 evaluări
Play Nice
de Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7.000+
Play Nice Rezumat
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
de Jason Schreier 2024 384 pagini
4.16
7.000+ evaluări
Player's Handbook
de Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
14.000+
Player's Handbook Rezumat
Player's Handbook
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
de Wizards of the Coast 2014 320 pagini
4.57
14.000+ evaluări
Game Mechanics
de Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Rezumat
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
de Ernest Adams 2012 353 pagini
4.12
185 evaluări
Everybody Wins
de James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Rezumat
Everybody Wins
One award. Half a million sales per winner. How German critics made board games art.
de James Wallis 2022 443 pagini
4.15
219 evaluări
Shadow of the Xel'Naga
de Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1.000+
Shadow of the Xel'Naga Rezumat
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
de Gabriel Mesta 2001 272 pagini
3.40
1.000+ evaluări
Press Reset
de Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8.000+
Press Reset Rezumat
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
de Jason Schreier 2021 301 pagini
4.05
8.000+ evaluări
Minecraft
de Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft Rezumat
Minecraft
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
de Mojang AB 2017 104 pagini
4.56
387 evaluări
Eurogames
de Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Rezumat
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
de Stewart Woods 2012 262 pagini
3.78
137 evaluări
It's All a Game
de Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1.000+
It's All a Game Rezumat
It's All a Game
The board games in your closet once trained generals, hid spies, and taught machines to think.
de Tristan Donovan 2017 304 pagini
3.96
1.000+ evaluări
Lost in a Good Game
de Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game Rezumat
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
de Pete Etchells 2019 320 pagini
3.72
500+ evaluări
Unboxed
de Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Rezumat
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
de Gordon Calleja 2022 312 pagini
3.46
13 evaluări
The Kobold Guide to Board Game Design
de Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design Rezumat
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
de Mike Selinker 2011 138 pagini
4.06
500+ evaluări
The Invisible Game
de Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Rezumat
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
de Zoltan Andrejkovics 2016 201 pagini
4.33
228 evaluări
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