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SoBrief

게이밍 도서 요약

Arthas
저자: Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12,000+
Arthas 요약
몰입형
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
저자: Christie Golden 2009 320 페이지
4.14
12,000+ 개의 평점
Level Up!
저자: Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1,000+
Level Up! 요약
몰입형
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
저자: Scott Rogers 2010 514 페이지
4.09
1,000+ 개의 평점
게임 디자인의 기술
저자: 제시 셸 • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
게임 디자인의 기술 요약
게임 디자인의 기술
Players feel your work, they don't read it. A hundred ways to design what they feel.
저자: 제시 셸 2008 520 페이지
4.39
3,000+ 개의 평점
게임 디자인 어휘
저자: 안나 앤트로피 • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
게임 디자인 어휘 요약
게임 디자인 어휘
The grammar of game design: how to script a back-and-forth that players lose themselves in.
저자: 안나 앤트로피 2013 211 페이지
3.94
134 개의 평점
Game Design Workshop
저자: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 요약
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
저자: Tracy Fullerton 2008 496 페이지
4.11
500+ 개의 평점
A Theory Of Fun For Game Design
저자: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 요약
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
저자: Ralph Koster 2004 279 페이지
3.90
3,000+ 개의 평점
What Video Games Have to Teach Us About Learning and Literacy
저자: James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1,000+
What Video Games Have to Teach Us About Learning and Literacy 요약
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
저자: James Paul Gee 2003 240 페이지
3.90
1,000+ 개의 평점
Reality Is Broken
저자: Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8,000+
Reality Is Broken 요약
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
저자: Jane McGonigal 2010 400 페이지
3.79
8,000+ 개의 평점
게이머 심리학
저자: 제이미 매디건 • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
게이머 심리학 요약
게이머 심리학
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
저자: 제이미 매디건 2015 299 페이지
4.01
489 개의 평점
Console Wars
저자: Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12,000+
Console Wars 요약
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
저자: Blake J. Harris 2014 576 페이지
3.97
12,000+ 개의 평점
Designing Games
저자: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 요약
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
저자: Tynan Sylvester 2013 413 페이지
4.47
500+ 개의 평점
Video Game Storytelling
저자: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 요약
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
저자: Evan Skolnick 2014 208 페이지
3.99
500+ 개의 평점
Blood, Sweat, and Pixels
저자: Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24,000+
Blood, Sweat, and Pixels 요약
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
저자: Jason Schreier 2017 278 페이지
4.20
24,000+ 개의 평점
Persuasive Games
저자: Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games 요약
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
저자: Ian Bogost 2007 450 페이지
3.84
360 개의 평점
How to Reassess Your Chess
저자: Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1,000+
How to Reassess Your Chess 요약
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
저자: Jeremy Silman 1993 402 페이지
4.35
1,000+ 개의 평점
Silent Hill
저자: Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill 요약
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
저자: Bernard Perron 2006 172 페이지
3.65
253 개의 평점
Moral Combat
저자: Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat 요약
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
저자: Patrick M. Markey 2017 256 페이지
4.18
173 개의 평점
One Up
저자: Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up 요약
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
저자: Joost van Dreunen 2020 296 페이지
4.13
213 개의 평점
The Infernal City
저자: Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5,000+
The Infernal City 요약
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
저자: Greg Keyes 2009 288 페이지
3.49
5,000+ 개의 평점
Think Like a Game Designer
저자: Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer 요약
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
저자: Justin Gary 2018 230 페이지
4.01
184 개의 평점
Minecraft
저자: Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
7,000+
Minecraft 요약
Minecraft
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
저자: Max Brooks 2017 288 페이지
4.17
7,000+ 개의 평점
Dungeon Master's Guide
저자: Wizards of the Coast • 2014
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
4.49
8,000+
Dungeon Master's Guide 요약
Dungeon Master's Guide
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
저자: Wizards of the Coast 2014 320 페이지
4.49
8,000+ 개의 평점
Monster Manual
저자: Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6,000+
Monster Manual 요약
Monster Manual
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
저자: Wizards of the Coast 2014 352 페이지
4.56
6,000+ 개의 평점
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
저자: Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 요약
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
저자: Paul "ReDeYe" Chaloner 2020 265 페이지
4.10
158 개의 평점
Play Nice
저자: Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7,000+
Play Nice 요약
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
저자: Jason Schreier 2024 384 페이지
4.16
7,000+ 개의 평점
Player's Handbook
저자: Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
14,000+
Player's Handbook 요약
Player's Handbook
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
저자: Wizards of the Coast 2014 320 페이지
4.57
14,000+ 개의 평점
Game Mechanics
저자: Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics 요약
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
저자: Ernest Adams 2012 353 페이지
4.12
185 개의 평점
Everybody Wins
저자: James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins 요약
Everybody Wins
One award. Half a million sales per winner. How German critics made board games art.
저자: James Wallis 2022 443 페이지
4.15
219 개의 평점
Shadow of the Xel'Naga
저자: Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1,000+
Shadow of the Xel'Naga 요약
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
저자: Gabriel Mesta 2001 272 페이지
3.40
1,000+ 개의 평점
Press Reset
저자: Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8,000+
Press Reset 요약
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
저자: Jason Schreier 2021 301 페이지
4.05
8,000+ 개의 평점
Minecraft
저자: Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft 요약
Minecraft
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
저자: Mojang AB 2017 104 페이지
4.56
387 개의 평점
Eurogames
저자: Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames 요약
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
저자: Stewart Woods 2012 262 페이지
3.78
137 개의 평점
It's All a Game
저자: Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1,000+
It's All a Game 요약
It's All a Game
The board games in your closet once trained generals, hid spies, and taught machines to think.
저자: Tristan Donovan 2017 304 페이지
3.96
1,000+ 개의 평점
Lost in a Good Game
저자: Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game 요약
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
저자: Pete Etchells 2019 320 페이지
3.72
500+ 개의 평점
Unboxed
저자: Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed 요약
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
저자: Gordon Calleja 2022 312 페이지
3.46
13 개의 평점
The Kobold Guide to Board Game Design
저자: Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design 요약
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
저자: Mike Selinker 2011 138 페이지
4.06
500+ 개의 평점
The Invisible Game
저자: Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game 요약
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
저자: Zoltan Andrejkovics 2016 201 페이지
4.33
228 개의 평점
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