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SoBrief

ゲーミング 本の要約

Arthas
著: Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12,000+
Arthas 要約
イマーシブ
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
著: Christie Golden 2009 320 ページ
4.14
12,000+ 件の評価
Level Up!
著: Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1,000+
Level Up! 要約
イマーシブ
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
著: Scott Rogers 2010 514 ページ
4.09
1,000+ 件の評価
ゲームデザインバイブル
著: ジェシー・シェル • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
ゲームデザインバイブル 要約
ゲームデザインバイブル
Players feel your work, they don't read it. A hundred ways to design what they feel.
著: ジェシー・シェル 2008 520 ページ
4.39
3,000+ 件の評価
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る
著: アンナ・アンソロピー • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る 要約
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る
The grammar of game design: how to script a back-and-forth that players lose themselves in.
著: アンナ・アンソロピー 2013 211 ページ
3.94
134 件の評価
Game Design Workshop
著: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 要約
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
著: Tracy Fullerton 2008 496 ページ
4.11
500+ 件の評価
A Theory Of Fun For Game Design
著: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 要約
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
著: Ralph Koster 2004 279 ページ
3.90
3,000+ 件の評価
What Video Games Have to Teach Us About Learning and Literacy
著: James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1,000+
What Video Games Have to Teach Us About Learning and Literacy 要約
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
著: James Paul Gee 2003 240 ページ
3.90
1,000+ 件の評価
Reality Is Broken
著: Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8,000+
Reality Is Broken 要約
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
著: Jane McGonigal 2010 400 ページ
3.79
8,000+ 件の評価
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
著: ジェイミー・マディガン • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響 要約
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
著: ジェイミー・マディガン 2015 299 ページ
4.01
489 件の評価
Console Wars
著: Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12,000+
Console Wars 要約
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
著: Blake J. Harris 2014 576 ページ
3.97
12,000+ 件の評価
Designing Games
著: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 要約
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
著: Tynan Sylvester 2013 413 ページ
4.47
500+ 件の評価
Video Game Storytelling
著: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 要約
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
著: Evan Skolnick 2014 208 ページ
3.99
500+ 件の評価
Blood, Sweat, and Pixels
著: Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24,000+
Blood, Sweat, and Pixels 要約
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
著: Jason Schreier 2017 278 ページ
4.20
24,000+ 件の評価
Persuasive Games
著: Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games 要約
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
著: Ian Bogost 2007 450 ページ
3.84
360 件の評価
How to Reassess Your Chess
著: Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1,000+
How to Reassess Your Chess 要約
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
著: Jeremy Silman 1993 402 ページ
4.35
1,000+ 件の評価
Silent Hill
著: Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill 要約
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
著: Bernard Perron 2006 172 ページ
3.65
253 件の評価
Moral Combat
著: Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat 要約
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
著: Patrick M. Markey 2017 256 ページ
4.18
173 件の評価
One Up
著: Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up 要約
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
著: Joost van Dreunen 2020 296 ページ
4.13
213 件の評価
The Infernal City
著: Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5,000+
The Infernal City 要約
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
著: Greg Keyes 2009 288 ページ
3.49
5,000+ 件の評価
Think Like a Game Designer
著: Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer 要約
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
著: Justin Gary 2018 230 ページ
4.01
184 件の評価
Minecraft
著: Max Brooks • 2017
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
4.17
7,000+
Minecraft 要約
Minecraft
A castaway with no memory battles monsters and mines the secrets of a block-shaped island.
著: Max Brooks 2017 288 ページ
4.17
7,000+ 件の評価
Dungeon Master's Guide
著: Wizards of the Coast • 2014
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
4.49
8,000+
Dungeon Master's Guide 要約
Dungeon Master's Guide
Dead parents in a locked apartment. Four prodigy children. Each had a reason to want them gone.
著: Wizards of the Coast 2014 320 ページ
4.49
8,000+ 件の評価
Monster Manual
著: Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6,000+
Monster Manual 要約
Monster Manual
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
著: Wizards of the Coast 2014 352 ページ
4.56
6,000+ 件の評価
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
著: Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 要約
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
著: Paul "ReDeYe" Chaloner 2020 265 ページ
4.10
158 件の評価
Play Nice
著: Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7,000+
Play Nice 要約
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
著: Jason Schreier 2024 384 ページ
4.16
7,000+ 件の評価
Player's Handbook
著: Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
14,000+
Player's Handbook 要約
Player's Handbook
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
著: Wizards of the Coast 2014 320 ページ
4.57
14,000+ 件の評価
Game Mechanics
著: Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics 要約
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
著: Ernest Adams 2012 353 ページ
4.12
185 件の評価
Everybody Wins
著: James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins 要約
Everybody Wins
One award. Half a million sales per winner. How German critics made board games art.
著: James Wallis 2022 443 ページ
4.15
219 件の評価
Shadow of the Xel'Naga
著: Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1,000+
Shadow of the Xel'Naga 要約
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
著: Gabriel Mesta 2001 272 ページ
3.40
1,000+ 件の評価
Press Reset
著: Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8,000+
Press Reset 要約
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
著: Jason Schreier 2021 301 ページ
4.05
8,000+ 件の評価
Minecraft
著: Mojang AB • 2017
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
4.56
387
Minecraft 要約
Minecraft
A retiring adventurer hands you his illustrated field notes on every creature in Minecraft.
著: Mojang AB 2017 104 ページ
4.56
387 件の評価
Eurogames
著: Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames 要約
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
著: Stewart Woods 2012 262 ページ
3.78
137 件の評価
It's All a Game
著: Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1,000+
It's All a Game 要約
It's All a Game
The board games in your closet once trained generals, hid spies, and taught machines to think.
著: Tristan Donovan 2017 304 ページ
3.96
1,000+ 件の評価
Lost in a Good Game
著: Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game 要約
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
著: Pete Etchells 2019 320 ページ
3.72
500+ 件の評価
Unboxed
著: Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed 要約
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
著: Gordon Calleja 2022 312 ページ
3.46
13 件の評価
The Kobold Guide to Board Game Design
著: Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design 要約
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
著: Mike Selinker 2011 138 ページ
4.06
500+ 件の評価
The Invisible Game
著: Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game 要約
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
著: Zoltan Andrejkovics 2016 201 ページ
4.33
228 件の評価
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