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The Forbidden Library

The Forbidden Library

by Django Wexler 2014 376 pages
3.83
5.6K ratings
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Plot Summary

Night of the Fairy

Alice witnesses her father threatened

One fateful night, Alice Creighton, a rule-following girl, overhears her father arguing with a grotesque fairy in their kitchen. The fairy, menacing and otherworldly, threatens her father and hints at a mysterious offer with dire consequences for Alice. The encounter shatters Alice's belief in a rational world, leaving her frightened and confused. Her father's uncharacteristic anger and fear reveal the gravity of the situation. That night, Alice's world tilts, and she senses that nothing will ever be the same. The next morning, her father acts as if nothing happened, but Alice can see the strain beneath his calm. The fairy's visit marks the beginning of a journey into a world where magic is real, and danger lurks in the shadows.

Orphaned and Displaced

Alice loses her father, home

After her father's sudden departure on a mysterious voyage, Alice's life unravels. News arrives that his ship, the Gideon, has sunk with all hands lost. The house fills with indifferent relatives, lawyers, and accountants, stripping away her home and possessions. Alice, now an orphan, is sent to live with a distant relative she's never met, "Uncle Jerry," near Pittsburgh. The journey is lonely and surreal, and Alice clings to the hope that her father's fate is not as final as the newspapers claim. The world feels thin and dreamlike, and Alice's logical mind struggles to reconcile the existence of fairies with the apparent finality of death. She resolves to tug at the loose threads of her new reality, determined to uncover the truth.

Geryon's Mysterious Library

Alice meets Geryon, enters estate

Arriving at a sprawling, isolated estate called The Library, Alice is greeted by the imposing Mr. Black and the enigmatic Geryon, who claims a distant familial connection. The house is vast, dark, and filled with strange statues and empty rooms. Geryon warns Alice never to enter the library building alone, hinting at dangers within. Alice is shown to a small, servant's room and meets Emma, a peculiar, obedient girl who seems more automaton than human. The household is run with invisible efficiency, and Alice feels both watched and utterly alone. The sense of mystery deepens as she explores the silent, immaculate halls, and she wonders what secrets the forbidden library holds.

The House of Secrets

Alice explores, finds emptiness, rules

Days pass in the eerily empty mansion, where meals appear and disappear without a trace of servants. Geryon is reclusive, Mr. Black is gruff and threatening, and Emma is unfailingly polite but disturbingly vacant. Alice's attempts at conversation with Emma go nowhere, and the house's silence becomes oppressive. The only forbidden place is the library, which Geryon insists is dangerous. Alice's curiosity grows, especially after being assigned to help Mr. Wurms, a dusty, unsettling scholar who lives among the books. The house's secrets and the invisible hands that maintain it drive Alice to the edge of frustration, fueling her determination to uncover the truth.

Into the Forbidden Stacks

Alice enters library, meets cats

Led by Emma, Alice finally enters the library—a vast, labyrinthine space filled with ancient, dust-laden books and dozens of watchful cats. The air is thick with magic and secrets. Emma explains the rules: always use a lamp, never open both doors at once, and follow the obsidian markers in the ceiling to avoid getting lost. The library feels alive, its shelves shifting when unobserved. Alice senses she is being watched, and her unease grows. When a talking cat named Ashes appears, mocking and mysterious, Alice realizes the library is far stranger and more dangerous than she imagined. The boundaries between reality and magic begin to blur.

The Cat and the Pact

Alice bargains with Ashes, sneaks

Desperate to find the fairy and answers about her father, Alice sneaks out at night, following Ashes, the half-cat, half-something-else, who can slip through walls. Ashes agrees to help her out of curiosity, leading her into the library through a secret cat-door. Inside, the library's geometry twists, and Ashes guides Alice to a hidden part of the stacks. There, she meets Isaac, a wary boy with magical abilities, and is drawn into a world of magical books—some of which are prisons for dangerous creatures. Alice's alliance with Ashes marks her first real step into the world of Readers and the perilous magic of the library.

Isaac and the Swarm

Alice meets Isaac, opens book

Ashes introduces Alice to Isaac, a young Reader hiding in the library. Isaac is suspicious and dismissive, but Ashes encourages Alice to prove herself. She impulsively opens a prison-book called The Swarm, and is immediately pulled inside, along with Ashes. The book's world is a nightmarish labyrinth infested with deadly, bird-like creatures. Ashes reveals that the only way out is to defeat the prisoner within. Alice's logical mind and determination are put to the test as she faces the Swarm, learning that magic in this world is both literal and lethal. Her journey as a Reader has truly begun.

Trapped in a Book

Alice battles Swarm, survives trial

Inside the prison-book, Alice and Ashes are hunted by the Swarm—vicious, bloodthirsty creatures. Using her wits and courage, Alice devises a plan to drown the Swarm by flooding a chamber, then escapes by the narrowest margin. The experience is harrowing, but she survives, awakening in Geryon's care. Geryon reveals the truth: Alice is a Reader, one of a rare breed who can enter and control magical books. He offers her a choice: forget everything and live a normal life, or become his apprentice and learn to master her power. Alice, driven by the need to find her father and the truth, chooses the path of the Reader.

Escape and Awakening

Alice recovers, faces new reality

Alice awakens in Geryon's suite, her wounds tended, and her mind reeling from her ordeal. Geryon explains the world of Readers—powerful magicians who control magic through books, often at great moral cost. He warns Alice of the dangers and responsibilities of her gift, and the enemies who may seek to use or destroy her. Alice's choice to become an apprentice is both empowering and isolating. She begins her training, learning to sense and extract magical fragments from books, and to command the Swarm she has bound to her will. The library's mysteries deepen, and Alice's resolve hardens.

The Reader's Choice

Alice chooses apprenticeship, faces tests

As Geryon's apprentice, Alice is thrust into a world of magical labor and moral ambiguity. She learns to use the Swarm, both as external minions and as a protective force within herself. The work is tedious and sometimes cruel, and Alice struggles with the ethics of binding and commanding magical creatures. She meets Isaac again, and their uneasy alliance is tested by secrets and betrayals. Geryon's lessons are harsh, and Alice is forced to confront the reality that being a Reader means wielding power over others—sometimes violently. Her sense of self is challenged, but her determination to find her father and the truth remains unshaken.

Apprenticeship and Power

Alice grows in magic, faces Isaac

Alice's training intensifies as she learns to control her magical bonds and navigate the treacherous politics of the library. She discovers that many of Geryon's servants, including Mr. Black and Mr. Wurms, are magical beings bound by contracts. The library itself is a labyrinth, guarded by Ending, a powerful, shadowy cat and Ashes' mother. Alice and Isaac, both pawns in larger games, are drawn together by shared danger and mutual suspicion. When they discover a magical map that leads to a hidden book called the Dragon, they must work together to outwit Mr. Black, Vespidian the fairy, and the labyrinth's shifting dangers.

The Swarm's Bond

Alice and Isaac retrieve Dragon

Using the magical map, Alice and Isaac navigate the library's ever-changing maze, facing magical guardians and deadly traps. Their journey takes them through portal-books to other worlds, including a cottage guarded by monstrous, needle-toothed creatures. Alice's ingenuity and the power of the Swarm save them both, and they retrieve the Dragon book—a legendary prison-book containing a creature of immense power. Their victory is short-lived, as Geryon and Mr. Black ambush them, seizing the book and imprisoning Isaac. Alice is left to question her loyalties and the true nature of the power she wields.

Isaac's Secret and the Map

Isaac's betrayal, Alice's resolve

Alice learns that Isaac was sent by another Reader, Anaxomander, to steal the Dragon. Betrayed and heartbroken, she is forced to fight Isaac for possession of the book. Their struggle pulls them both into the Dragon's prison-book, where they must face the legendary creature together. The experience tests their trust, courage, and the limits of their magical abilities. Alice's sense of isolation deepens, but she also discovers unexpected strength and resilience. The bond between her and Isaac, forged in adversity, becomes a source of both pain and hope.

The Dragon's Prison

Alice and Isaac face Dragon

Inside the Dragon's world, Alice and Isaac are hunted by the immense, ancient creature. The Dragon is intelligent, powerful, and bitter from centuries of imprisonment. Alice's attempts at negotiation are met with suspicion and rage. Using their combined magic—Isaac's ice and Alice's Swarm—they set a trap, using the environment and their wits to immobilize the Dragon. In a desperate gambit, Alice uses the power of a tree-sprite to bind the Dragon, forcing it to submit. The victory is hard-won, and both Alice and Isaac emerge changed, each now sharing a magical bond with the Dragon.

The Tree-Sprite's Test

Alice's moral trial, compassion

Geryon, testing Alice's resolve, sends her into another prison-book to bind a tree-sprite. The trial is brutal, forcing Alice to confront the ethics of her power. She refuses to kill the defeated, childlike sprite, choosing compassion over obedience. This act of mercy nearly costs her everything, as Geryon is prepared to erase her memory for failing the test. In a dreamlike vision, Alice is comforted by her father, who encourages her to trust herself and do what is right. Alice awakens, scarred but unbroken, her sense of self strengthened by her refusal to become a monster.

The Dream of the Gideon

Alice's vision, father's guidance

In a liminal dream, Alice finds herself aboard the Gideon with her father. Through a series of portholes, she witnesses the consequences of her choices—her sleeping body, Ashes' regret, Emma's emptiness, and Ending's secret council. Her father reassures her, affirming her courage and integrity. The dream is both a farewell and a blessing, giving Alice the strength to face the uncertain future. She awakens with renewed purpose, determined to seek the truth about her father and her own destiny as a Reader.

The Dragon's Submission

Alice and Isaac bind Dragon

Back in the library, Alice and Isaac's struggle over the Dragon book pulls them both into its world. Together, they face the Dragon, using their combined magic and ingenuity to trap and bind the creature. The Dragon, recognizing Alice's strength and compassion, submits to her will, forging a powerful bond. Both Alice and Isaac emerge from the book changed, each carrying a thread of the Dragon's power. Their alliance is uneasy, but they part with mutual respect and a sense of shared destiny. The victory is bittersweet, as the true cost of power becomes clear.

Bargains and Betrayals

Alice confronts Vespidian, seeks truth

With the Dragon bound, Alice turns her attention to Vespidian, the fairy who threatened her father. Using leverage over Mr. Black, she arranges a meeting and forces Vespidian to reveal his master's name: Esau-of-the-Waters. Ending, the library's guardian, ensures Vespidian cannot escape, but Alice chooses mercy, letting him go. The answers she gains are incomplete, but she has a new direction—another Reader who may hold the key to her father's fate. As Alice lies awake, she feels the weight of her choices and the bonds she has forged, both magical and human. The story ends with hope and uncertainty, as Alice prepares to face whatever comes next.

Characters

Alice Creighton

Curious, logical, determined protagonist

Alice is a twelve-year-old girl whose life is upended by the loss of her father and the discovery of a magical world hidden within books. Highly intelligent, rule-abiding, and fiercely independent, Alice's logical mind is constantly challenged by the irrationality of magic. Her journey is one of self-discovery, as she grapples with grief, loneliness, and the moral ambiguities of power. Alice's compassion sets her apart from other Readers; she refuses to become a monster, even when pressured by authority. Her relationships—with Ashes, Isaac, Geryon, and her absent father—are complex, marked by trust, betrayal, and longing. Over the course of the story, Alice evolves from a passive observer to an active agent, determined to uncover the truth and shape her own destiny.

Geryon

Enigmatic, powerful, morally ambiguous mentor

Geryon is the master of the forbidden library and Alice's distant relative. He is a Reader of immense power, shrouded in mystery and moral ambiguity. Geryon's motivations are complex—he claims to protect Alice, yet his methods are harsh and manipulative. He embodies the dangers of unchecked authority, wielding magic with little regard for the suffering of others. Geryon's relationship with Alice is paternal yet transactional; he offers her knowledge and power but demands obedience and sacrifice. His worldview is shaped by centuries of conflict with other Readers, and he sees compassion as a weakness. Geryon's psychological depth lies in his struggle between sentimentality for family and the ruthless pragmatism of a survivor.

Isaac

Wary, resourceful, conflicted peer

Isaac is a young Reader, apprenticed to a rival of Geryon. He is secretive, defensive, and shaped by a childhood of manipulation and betrayal. Isaac's relationship with Alice is fraught with mistrust, competition, and reluctant camaraderie. He is both a rival and an ally, forced by circumstance to cooperate with Alice in their quest for the Dragon. Isaac's psychological complexity emerges in his struggle to reconcile loyalty to his master with his own sense of right and wrong. His actions are often self-serving, but he is capable of courage and kindness. The bond he shares with Alice, forged in adversity, is both a source of strength and vulnerability.

Ashes

Cynical, clever, half-cat guide

Ashes is a talking, half-magical cat who serves as Alice's guide and occasional protector in the library. Witty, sarcastic, and self-interested, Ashes embodies the ambiguity of the magical world. He is loyal to his mother, Ending, and serves the library's interests, but is drawn to Alice's curiosity and determination. Ashes' psychological depth lies in his struggle between self-preservation and genuine affection for Alice. He is both a trickster and a confidant, challenging Alice's assumptions and pushing her to grow. His relationship with Alice is marked by banter, mutual respect, and a shared sense of being outsiders.

Ending

Shadowy, powerful, manipulative guardian

Ending is the true guardian of the library, a vast, ancient cat-like being and Ashes' mother. She is bound by magical contract to serve Geryon but operates according to her own agenda. Ending is a master manipulator, orchestrating events from the shadows and using Alice and Isaac as pawns in her schemes. Her psychological complexity lies in her dual nature—both protector and predator, ally and adversary. Ending's relationship with Alice is transactional but tinged with genuine interest in her potential. She represents the dangers of power without accountability and the seductive allure of forbidden knowledge.

Mr. Black

Gruff, dangerous, resentful enforcer

Mr. Black is Geryon's hulking servant, a being from another world bound by magical contract. He is physically intimidating, quick to anger, and harbors deep resentment toward his servitude. Mr. Black's relationship with Alice is antagonistic, marked by threats and grudging respect. He is willing to betray Geryon for the promise of freedom, making secret deals with Vespidian. Psychologically, Mr. Black is driven by a desire for autonomy and revenge, but is ultimately constrained by the terms of his magical bond. His presence is a constant reminder of the costs and consequences of power.

Emma

Obedient, vacant, tragic servant

Emma is a servant in Geryon's household, unfailingly polite and efficient but disturbingly empty. She follows orders without question and seems to lack independent thought or will. Emma's psychological depth is revealed in the suggestion that she, like others, may have been stripped of her memories and agency by magical means. Her relationship with Alice is one of silent companionship and mutual incomprehension. Emma embodies the dangers of erasing individuality in the pursuit of order and control.

Mr. Wurms

Dusty, unsettling, knowledge-obsessed scholar

Mr. Wurms is the library's resident scholar, a creature from another world who lives among the books. He is dry, pedantic, and slightly sinister, obsessed with cataloging magical fragments. Mr. Wurms' relationship with Alice is transactional; he values her abilities but has little regard for her well-being. Psychologically, he represents the dangers of knowledge pursued without empathy or ethical restraint.

Vespidian

Cunning, cowardly, self-serving fairy

Vespidian is the yellow-and-black fairy who threatens Alice's father and serves as a messenger for a rival Reader. He is manipulative, sly, and ultimately self-preserving. Vespidian's relationship with Alice is adversarial, but he is more a pawn than a mastermind. His psychological depth lies in his fear—of his master, of Ending, and of the consequences of failure. He is a symbol of the expendability of lesser beings in the games of the powerful.

The Dragon

Ancient, powerful, embittered prisoner

The Dragon is the legendary creature imprisoned in the eponymous book. Intelligent, proud, and filled with rage from centuries of captivity, the Dragon is both a threat and a potential ally. Its relationship with Alice and Isaac is adversarial, but it recognizes and respects Alice's strength and compassion. Psychologically, the Dragon embodies the costs of power, the pain of betrayal, and the possibility of redemption through connection.

Plot Devices

Magical Books as Portals and Prisons

Books as gateways to worlds, sources of power

The central device of the novel is the magical book—some are portals to other worlds, others are prisons for dangerous creatures. Readers, those with the rare gift, can enter these books, bind the beings within, and wield their power. This device serves as both a literal and metaphorical exploration of the power of stories, the dangers of unchecked curiosity, and the ethical dilemmas of control. The library itself is a living labyrinth, its geometry shifting in response to magical forces and the will of its guardians. Foreshadowing is woven throughout, as early encounters with the fairy, the cats, and the invisible servants hint at the deeper, more perilous nature of the library and its inhabitants. The narrative structure alternates between external adventure and internal moral struggle, using the motif of the book to explore themes of agency, memory, and the cost of power.

Analysis

Django Wexler's The Forbidden Library is a modern fantasy that interrogates the nature of power, agency, and the ethics of control through the lens of a magical library. At its heart is Alice, a protagonist whose logical mind and fierce compassion set her apart in a world where magic is wielded with little regard for consequence. The novel uses the device of magical books—portals and prisons—to explore the seductive allure of knowledge and the dangers of unchecked authority. Alice's journey is both external and internal: she battles monsters and navigates labyrinths, but her greatest challenges are moral. The story critiques the hierarchical, transactional relationships of the magical world, where beings are bound, memories erased, and compassion is seen as weakness. Yet, it also offers hope: Alice's refusal to become a monster, her insistence on mercy, and her determination to seek the truth mark her as a new kind of Reader—one who may break the cycle of cruelty and control. The novel's lessons are clear: power must be tempered by empathy, and the true strength lies in choosing what is right, even when it is difficult. In a world of shifting loyalties and hidden agendas, Alice's integrity is both her greatest weapon and her greatest vulnerability.

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Review Summary

3.83 out of 5
Average of 5.6K ratings from Goodreads and Amazon.

The Forbidden Library receives praise for its imaginative magic system where "Readers" can enter books and control creatures they defeat. Reviewers highlight the strong female protagonist Alice, creative world-building, and beautiful illustrations. The book appeals to both middle-grade readers and adults, drawing comparisons to Harry Potter and Inkheart. Some appreciate the darker tone and moral complexity, while others find the pacing slow initially or the plot overly linear. The talking cat and unique creatures ("Swarmers") are fan favorites. Critics note concerns about the slavery-like magic system and unresolved plot threads.

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About the Author

Django Wexler is a versatile author who graduated from Carnegie Mellon University with degrees in creative writing and computer science. He worked in artificial intelligence research before moving to Microsoft in Seattle. Wexler has demonstrated exceptional range across genres, from his acclaimed adult epic fantasy series The Thousand Names to middle-grade fiction with The Forbidden Library series. Reviewers consistently praise his creativity, world-building abilities, and talent for crafting engaging stories for multiple age groups. He lives in Seattle with two cats and an extensive book collection, and enjoys painting miniatures and gaming.

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