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The Copper Promise

The Copper Promise

by Jen Williams 2014 535 pages
3.67
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Plot Summary

Shadows in the Dungeon

A noble's torment and resolve

In the cold, fetid dungeons of Blackwood Keep, young Aaron Frith endures brutal torture at the hands of his captors, led by the ruthless Lady Bethan and her sadistic torturer, Yellow-Eyed Rin. His family has been slaughtered, his home overrun, and his body broken, but Frith's spirit remains unyielding. He refuses to reveal the location of the legendary Frith vault, a secret passed down through generations. The pain and humiliation only harden his resolve, and as he clings to memories of his family and the weight of his lineage, a seed of vengeance is planted. The darkness of the dungeon becomes the crucible in which Frith's future is forged, setting him on a path that will entwine his fate with magic, monsters, and the promise of retribution.

The Citadel Beckons

A quest for gold begins

In the bustling city of Krete, rumors swirl about the haunted Citadel—a place of ancient magic, deadly traps, and untold riches. Wydrin, the infamous Copper Cat of Crosshaven, and her companion, the exiled Ynnsmouth knight Sebastian, are hired by the mysterious, scarred Lord Frith to explore its depths. Their motivations are as varied as their backgrounds: Wydrin seeks gold and glory, Sebastian searches for a lost friend, and Frith is driven by secrets and vengeance. Together, they navigate the city's squalor, bribe their way past guards, and enter the Citadel, each step drawing them deeper into a labyrinth of legend and peril. The promise of treasure is irresistible, but the truth beneath the Citadel's stones is far more dangerous than any of them imagine.

Swords, Cards, and Coin

Adventurers form uneasy alliances

The trio's journey is marked by banter, bargaining, and the forging of fragile trust. Wydrin's sharp wit and love of games clash with Frith's brooding intensity, while Sebastian's sense of honor is tested by the company he keeps. As they descend into the Citadel's shadowy halls, they encounter traps, puzzles, and the first hints of the supernatural. The camaraderie is laced with suspicion—each harbors secrets, and the stakes are higher than mere gold. The Citadel's oppressive atmosphere amplifies their fears and ambitions, binding them together in a pact of necessity. The deeper they go, the more they realize that the legends of gods, mages, and monsters are not just stories, and that their own pasts are inescapably entwined with the fate of the world.

Descent into Darkness

Ancient guardians and hidden truths

Beneath the Citadel, the adventurers discover the Culoss—pale, bandaged guardians created by the long-dead mages to protect the prison of the gods. The Culoss, awakening from centuries of slumber, warn of a power stirring below, but their warnings turn to violence. In a desperate battle, Wydrin, Sebastian, and Frith are forced to kill the guardians, realizing too late that their actions have broken ancient seals. The Citadel's secrets are not just gold and relics, but the remnants of a war between mortals and gods. The trio's victory is pyrrhic; the cost is the weakening of the prison that holds something monstrous. The sense of foreboding grows, and the adventurers are left to wonder if they are heroes or the harbingers of doom.

Guardians Awaken

Seals broken, powers unleashed

As they press deeper, the group faces more supernatural horrors—acidic lakes, monstrous tentacled beasts, and the restless dead. The Citadel's defenses are failing, and the ancient magic that once held the gods at bay is unraveling. Frith's hidden talents come to the fore, revealing a knowledge of alchemy and a capacity for violence that surprises his companions. The trio's bond is tested by betrayal, fear, and the realization that their quest has consequences far beyond their own lives. When they finally reach the heart of the Citadel, they find not treasure, but a lake of power—the Mage's Lake—whose waters promise healing and strength, but at a terrible price. The boundaries between myth and reality blur, and the adventurers must choose between survival and unleashing forces they cannot control.

The Mage's Lake

Power, healing, and transformation

Desperate to save Sebastian, who is mortally wounded by betrayal, the group races to the Mage's Lake, guided by the enigmatic Culoss. The lake's waters are said to grant healing and magical power, but only one may partake each decade. Frith, driven by his own pain and ambition, seizes the opportunity, immersing himself in the lake and emerging transformed—healed, empowered, and forever changed. The act comes at a cost: the last of the ancient seals is broken, and the prison of the gods is shattered. The trio escapes the collapsing Citadel, but the world outside is no longer safe. A dragon stirs beneath the ruins, and the adventurers realize they have unleashed a force of destruction upon the world. Their quest for gold has become a battle for survival.

The Dragon Unleashed

A god's wrath upon the world

With the Citadel's destruction, the last god—Y'Ruen, the dragon—awakens, her fury unleashed upon Krete and the surrounding lands. The city burns, and the trio is forced to flee, using Frith's newfound magic to escape across continents. Y'Ruen's brood army, monstrous daughters born of Sebastian's blood, spreads chaos and death, their minds linked to their unwilling father. The adventurers are scattered, each grappling with guilt, loss, and the consequences of their actions. Wydrin seeks her brother and a way to make amends, Sebastian is haunted by visions and the growing connection to the brood, and Frith is consumed by the power and rage that now define him. The world is changed, and the promise of gold has become a curse.

Children of the Brood

Monsters with human hearts

Y'Ruen's brood army marches across the land, destroying cities and slaughtering innocents. Among them, a few begin to question their purpose, haunted by memories and the echo of Sebastian's humanity. The Thirty-Third, Ninety-Seventh, and Twelfth—brood sisters who name themselves Ephemeral, Talisman, and Crocus—struggle with identity, loyalty, and the meaning of choice. Their rebellion is met with brutal punishment, but the seeds of doubt are sown. The brood army is not a mindless horde; within it, the possibility of redemption flickers. The adventurers, meanwhile, gather allies and knowledge, seeking a way to stop the dragon and her children. The lines between monster and hero blur, and the fate of the world rests on the choices of those who were never meant to have them.

The Blackwood's Fall

Home reclaimed, vengeance fulfilled

Frith returns to the Blackwood, his ancestral home, to find it ravaged by Fane and his followers. With the power of the mages coursing through him, Frith unleashes his fury, reclaiming his castle and exacting vengeance on those who destroyed his family. The act is both cathartic and hollow; the cost of power is isolation, and the ghosts of the past linger. Wydrin and Sebastian, reunited after trials and betrayals, confront their own demons. The trio's bond is tested by secrets, guilt, and the weight of destiny. The Blackwood is restored, but the world outside is in chaos. The adventurers must decide whether to seek peace or to face the dragon they have unleashed, knowing that the price of inaction may be the end of all things.

The Secret Keeper's Glass

Ancient magic and hidden paths

Seeking answers, the trio journeys to the Secret Keeper, Holley, a master of magical glass who holds the key to the Frith vault. Through enchanted windows and hidden rooms, they uncover the location of the vault and the truth about the tunnels beneath the land—ancient words of power inscribed in stone, a weapon against the gods. Holley's death at the hands of Fane's men is a bitter blow, but her apprentice Crowleo aids the adventurers, guiding them through secret passages and revealing the legacy of the mages. The past and present collide as the trio races to unlock the vault, decipher the spell, and gather the tools needed to confront Y'Ruen. The journey is one of loss, discovery, and the forging of new alliances.

The Vault's Revelation

Secrets, maps, and the weapon's design

Within the Frith vault, the adventurers find not just gold, but maps and documents detailing a network of tunnels—each spelling out a word of power, each a piece of a spell designed to destroy the gods. The realization dawns that their quest is not for treasure, but for salvation. The weapon is incomplete, the spell fragmented, and the knowledge to wield it lost. The trio must seek out the last of the mages' secrets, traveling to the Nowhere Isles and the Rookery, the ancient home of the god O'rin. The journey is perilous, and the cost of failure is annihilation. The promise of gold is forgotten; the promise now is one of hope, redemption, and the chance to undo the wrongs they have set in motion.

Betrayal and Blood

Demons, bargains, and the price of power

As the adventurers race to complete the spell, Sebastian is forced into a bargain with the demon Bezcavar, swearing his sword and soul in exchange for the power to save his allies. The cost is steep: the armor he wears is cursed, and the blood he spills feeds the demon's hunger. Wydrin is hunted by Roki, the last Child of the Fog, whose obsession with vengeance leads to a deadly confrontation. Frith, stripped of his magic by the god O'rin, must confront his own limitations and the true nature of power. The trio's trust is shattered and rebuilt, their choices shaped by love, guilt, and the desperate need to set things right. The final pieces of the spell are gathered, but the price is paid in blood and betrayal.

The Mage's Power Claimed

Words of power and the god of lies

In the Nowhere Isles, Frith learns the language of the mages from O'rin, the god of lies, mastering the words that channel the Edenier—the magic of will. The process is grueling, and the cost is personal: each act of healing drains his strength, each spell brings him closer to the edge. O'rin's true nature is revealed, and the weapon against the gods is laid bare—a network of tunnels, each inscribed with a word of power, each a piece of a spell that can banish Y'Ruen. The final secret lies in the Rookery, O'rin's ancient home, guarded by monstrous doves and hidden within enchanted eggs. The adventurers must solve the puzzle, assemble the spell, and prepare for the final confrontation, knowing that the fate of the world hangs in the balance.

The Army of Suffering

The demon's company and the cost of war

Sebastian, clad in Bezcavar's cursed armor, leads the Cursed Company—an army of the dead—against Y'Ruen's brood. The battle is a nightmare of blood and pain, each death feeding the demon's power. The brood army, torn between loyalty to their mother and the echo of Sebastian's humanity, begins to fracture. Ephemeral and her sisters, the named brood, seek a different path, offering Sebastian a chance to end the cycle of violence. The cost of victory is high: the line between hero and monster blurs, and Sebastian must choose between power and redemption. The battle for Baneswatch is a crucible, forging new alliances and testing old bonds. The promise of hope is fragile, and the shadow of the dragon looms ever larger.

The Demon's Bargain

Sacrifice, suffering, and the breaking of chains

As the final battle approaches, Sebastian rejects Bezcavar's bargain, casting aside the cursed armor and reclaiming his own will. The brood army, freed from Y'Ruen's control, turns against their mother, choosing names and forging their own destinies. Wydrin, wounded but unbroken, faces Roki in a deadly duel, ending the last threat of the Children of the Fog. Frith, exhausted and scarred, prepares to unleash the spell that will banish Y'Ruen, knowing that the cost may be his own life. The trio's journey comes full circle: from mercenaries seeking gold to heroes willing to sacrifice everything for the world. The promise of the copper coin is fulfilled, not in wealth, but in the bonds of friendship, love, and the hope of a better future.

The Nowhere Isles

Gods, riddles, and the final spell

In the Rookery, the adventurers confront the last of O'rin's guardians, solve the puzzle of the enchanted eggs, and assemble the spell that will banish Y'Ruen. The journey is one of peril and revelation, as the true nature of the gods, the mages, and the magic that binds the world is revealed. The spell is a tapestry of words, tunnels, and sacrifice, each piece a testament to the courage and folly of mortals. The final confrontation looms, and the adventurers must face their own fears, doubts, and desires. The promise of the copper coin is now a promise to the world: to fight, to hope, and to endure.

The God of Lies

O'rin's legacy and the weapon's cost

With the spell complete, the adventurers race across the world, luring Y'Ruen from trap to trap, each word of power weakening the dragon and her brood. The cost is immense: Frith's strength wanes with each spell, Wydrin is wounded and nearly killed, and Sebastian is forced to confront the consequences of his choices. O'rin's legacy is one of deception and sacrifice, and the weapon against the gods is both a blessing and a curse. The final battle is a maelstrom of fire, blood, and magic, each hero pushed to the brink. The promise of the copper coin is kept, not in gold, but in the bonds that hold them together.

The Rookery's Secret

The final confrontation and the world remade

In the heart of Baneswatch, the adventurers face Y'Ruen in a battle that shakes the world. Frith, wielding the last of the Edenier, unleashes the spell, tearing open the sky and banishing the dragon to the void. The brood army, freed from their mother's control, chooses a new path, guided by Sebastian's example. Wydrin, battered but unbowed, stands with her friends at the end of all things. The world is changed, the promise fulfilled, and the heroes are left to pick up the pieces. The copper promise is now a legend, a story to be told in taverns and around campfires, a testament to the power of choice, sacrifice, and hope.

The End of the Copper Promise

Aftermath, healing, and new beginnings

With the dragon banished and the world saved, the adventurers return to their lives, forever changed. Frith rebuilds the Blackwood, haunted by loss but strengthened by love. Sebastian trains the freed brood, seeking redemption and purpose. Wydrin, ever the wanderer, looks to new horizons, her heart full of stories and scars. The copper promise, once a simple pact for gold, has become a bond of friendship, love, and sacrifice. The world is not healed, but it is given a chance to begin again. The story ends, but the legend of the Copper Cat, the Ynnsmouth knight, and the last mage lives on.

Characters

Wydrin of Crosshaven

Irrepressible rogue, heart of the story

Wydrin, known as the Copper Cat, is a mercenary with a sharp tongue, quicker blades, and a thirst for adventure. Her wit and irreverence mask a deep loyalty to her friends and a longing for belonging. She is fiercely independent, yet her journey reveals a capacity for love, sacrifice, and growth. Wydrin's relationship with Sebastian is one of camaraderie and mutual respect, while her dynamic with Frith evolves from suspicion to affection. Her psychological complexity lies in her ability to laugh in the face of danger, to choose hope over cynicism, and to fight for those she loves even when the odds are impossible. Wydrin's arc is one of transformation: from a sell-sword chasing coin to a hero who shapes the fate of the world.

Sebastian Carverson

Haunted knight, reluctant leader, tragic hero

Sebastian, once a proud Ynnsmouth knight, is exiled for breaking the Order's code and carries the weight of shame, loss, and unfulfilled duty. His sense of honor is both his strength and his burden, driving him to acts of courage and self-sacrifice. The psychological scars of exile and betrayal are deep, and his journey is one of seeking redemption—not just for himself, but for the world. His connection to the brood army, born of his blood, is both a curse and a chance for atonement. Sebastian's relationship with Wydrin is a lifeline, grounding him in friendship and trust, while his bond with Frith is forged in shared suffering. Ultimately, Sebastian's arc is about reclaiming agency, rejecting demonic bargains, and choosing hope over despair.

Lord Aaron Frith

Broken noble, seeker of vengeance, last mage

Frith is a study in trauma and ambition. Tortured and orphaned, he is driven by a need to reclaim his home and avenge his family. His journey into the Citadel and the Mage's Lake transforms him, granting him power but also isolating him from others. Frith's psychological struggle is between the desire for control and the fear of losing himself to magic and rage. His relationships with Wydrin and Sebastian are fraught with mistrust, rivalry, and, eventually, deep connection. As he learns the language of the mages and the cost of power, Frith's arc becomes one of humility, sacrifice, and the acceptance of love and friendship as sources of true strength.

Y'Ruen

Last god, dragon of destruction, force of chaos

Y'Ruen is the embodiment of ancient power, rage, and the hunger for freedom. Imprisoned for centuries, her awakening is both a cataclysm and a test for the world. She is not evil in a simple sense, but a force of nature—her motivations are alien, her emotions vast and incomprehensible. Y'Ruen's relationship to the brood army is maternal yet tyrannical, and her connection to Sebastian is both intimate and adversarial. Psychologically, she represents the shadow—the part of the world and the self that must be confronted and integrated or destroyed. Her arc is one of inevitable conflict, and her defeat is both a tragedy and a necessity.

The Brood Army (Ephemeral, Talisman, Crocus, etc.)

Monstrous daughters, searching for identity

The brood army, born of Y'Ruen and Sebastian's blood, are monsters with the potential for humanity. Ephemeral, Talisman, and Crocus lead a quiet rebellion, choosing names and forging their own destinies. Their struggle is one of self-discovery, the search for meaning beyond violence, and the longing for connection. Their relationship with Sebastian is complex—he is both father and enemy, savior and destroyer. Psychologically, they represent the possibility of redemption, the power of choice, and the hope that even those born to darkness can find the light.

Fane

Charismatic villain, architect of suffering

Fane is the man who destroys Frith's family and seizes the Blackwood, a leader who wields pain and fear as weapons. His motivations are rooted in envy, ambition, and a twisted sense of destiny. Fane's psychological makeup is that of a narcissist and sadist, but he is also a product of a world where power is everything. His relationship with Frith is one of predator and prey, but also of mirror and shadow—each is defined by the other. Fane's arc ends in violence and retribution, a cautionary tale of the cost of unchecked ambition.

Roki (Child of the Fog)

Obsessive hunter, embodiment of vengeance

Roki, the last of the Children of the Fog, is driven by loss, pain, and a need for revenge against Wydrin. His psychological state is one of obsession and self-destruction, willing to bargain with demons and sacrifice his own flesh for power. Roki's relationship with Wydrin is a deadly dance of predator and prey, but also a reflection of the story's themes: the cost of vengeance, the possibility of choice, and the tragedy of those who cannot let go. His arc is a descent into madness, ending in a final, fatal confrontation.

Holley (The Secret Keeper)

Eccentric sage, guardian of knowledge

Holley is the keeper of magical glass and the secrets of the Frith vault. Her wisdom, humor, and eccentricity make her a memorable mentor figure. She represents the power of knowledge, the importance of memory, and the cost of keeping secrets. Her relationship with Frith is maternal and challenging, pushing him to grow and confront his past. Holley's death is a turning point, a loss that galvanizes the heroes and underscores the stakes of their quest.

Gallo

Charming rogue, tragic victim, haunted friend

Gallo is Sebastian's old friend, a fellow adventurer whose ambition and recklessness lead to his possession by Y'Ruen and eventual death. His psychological journey is one of guilt, loss, and the desperate need for redemption. Gallo's relationship with Sebastian is fraught with love, betrayal, and the hope for forgiveness. Even in death, Gallo seeks to make amends, warning Sebastian of the dangers ahead. His arc is a meditation on the cost of friendship, the power of regret, and the possibility of grace.

O'rin (Jolnir)

God of lies, trickster mentor, architect of fate

O'rin, disguised as Jolnir, is the last of the old gods, a being of deception, wisdom, and hidden motives. He teaches Frith the language of the mages, guiding the heroes toward the weapon that can destroy Y'Ruen. O'rin's psychological makeup is that of the eternal outsider, the observer who shapes events from the shadows. His relationship with the adventurers is ambiguous—part mentor, part manipulator, part ally. O'rin's arc is one of revelation, sacrifice, and the acknowledgment that even gods must sometimes trust mortals to finish what they began.

Plot Devices

The Copper Promise (The Pact)

A simple contract becomes a binding fate

The story's central device is the "copper promise"—a mercenary contract for gold that becomes a bond of friendship, love, and destiny. What begins as a transactional relationship evolves into a deep, unbreakable connection, tested by betrayal, loss, and the weight of the world's fate. The promise is both literal and symbolic, representing the power of choice, the importance of trust, and the possibility of redemption. The narrative structure uses this device to tie together disparate characters and plotlines, ensuring that every action, no matter how small, has consequences that ripple outward.

The Citadel and the Mage's Lake

A labyrinth of secrets, a crucible of transformation

The Citadel is both a physical and psychological maze, filled with traps, guardians, and the remnants of a war between mortals and gods. The Mage's Lake is the heart of the Citadel, a source of healing and power that demands sacrifice. These settings are used to explore themes of trauma, ambition, and the cost of power. The descent into the Citadel mirrors the characters' descent into their own fears and desires, while the lake's magic is both a blessing and a curse. Foreshadowing is used throughout, hinting at the true nature of the gods, the danger of broken seals, and the price of meddling with ancient forces.

The Brood Army and the Demon's Bargain

Monsters as mirrors, power as temptation

The brood army, born of Sebastian's blood, is a living embodiment of the story's central questions: Can monsters choose to be more than their nature? Can power be wielded without corruption? The demon Bezcavar's bargain with Sebastian is a classic Faustian device, offering strength at the cost of soul and agency. The cursed armor, the Cursed Company, and the Children of the Fog all serve as plot devices to explore the boundaries between heroism and monstrosity, choice and fate. The narrative structure uses these devices to build tension, create moral dilemmas, and force the characters to confront their own darkness.

The Weapon Against the Gods (Words of Power)

Ancient magic, hidden in plain sight

The network of tunnels beneath the land, each spelling out a word of power, is a masterful use of foreshadowing and revelation. The weapon against the gods is not a sword or a spell, but a tapestry of language, memory, and sacrifice. The process of assembling the spell—gathering maps, solving puzzles, and deciphering the language of the mages—mirrors the characters' journey toward understanding, humility, and redemption. The final confrontation is both epic and intimate, a battle not just of magic and might, but of will, love, and the courage to change.

Analysis

A tale of choice, consequence, and the forging of unlikely heroes

The Copper Promise is, at its heart, a story about the power of choice and the cost of consequence. What begins as a mercenary quest for gold becomes a journey of self-discovery, sacrifice, and redemption. The characters are flawed, wounded, and often at odds, but it is their willingness to choose hope over despair, love over vengeance, and trust over cynicism that defines their heroism. The novel interrogates the nature of power—who wields it, who is changed by it, and who is destroyed by it. The gods and monsters are not just external threats, but reflections of the characters' own fears, desires, and potential for greatness or ruin. The use of plot devices such as the copper promise, the Citadel, the brood army, and the weapon of words allows the narrative to explore deep psychological and philosophical themes without losing the pace and excitement of a classic adventure. In the end, The Copper Promise is a celebration of friendship, resilience, and the belief that even the most broken among us can change the world. The lesson is clear: the true treasure is not gold, but the bonds we forge, the choices we make, and the stories we leave behind.

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3.67 out of 5
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About the Author

Jen Williams is a London-based author known for writing dark thrillers and character-driven fantasy novels. She began her career with The Copper Promise, the first book in the Copper Cat trilogy, published in 2014. Williams has won two British Fantasy Awards for her Winnowing Flame trilogy. Her debut thriller, Dog Rose Dirt, was released in 2021, with two more books slated for 2023: Games for Dead Girls and Talonsister. When not writing, Williams enjoys video games, embroidery, and works part-time as a bookseller and freelance copywriter. She lives with her partner and their cat.

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