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Shadows of Self

Shadows of Self

by Brandon Sanderson 2015 376 pages
4.26
197.3K ratings
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Plot Summary

Lawman and the Betrayal

Waxillium's fateful partnership and loss

In the lawless Roughs, Waxillium Ladrian, a lawman with unique Allomantic and Feruchemical powers, partners with Lessie, a sharp-witted bounty hunter. Their chemistry is palpable, but the world is unforgiving. A fateful confrontation with the criminal Bloody Tan ends in tragedy: Lessie is killed, and Wax's shot, manipulated by Tan, haunts him for years. This trauma shapes Wax's sense of justice and his distrust of fate, setting the emotional foundation for his journey. The prologue's blend of action, banter, and betrayal establishes the novel's tone—where heroism is complicated, and the cost of doing right is heartbreak.

Seventeen Years Later

Wax returns to a city in turmoil

Now a nobleman in Elendel, Wax struggles to fit into high society, haunted by his past. He's engaged to the meticulous Steris, but his heart remains restless. The city is a powder keg: labor unrest, political corruption, and a string of violent crimes threaten stability. Wax's old friend Wayne and the ambitious Marasi, Steris's half-sister, draw him back into detective work. When a massacre at a secret auction implicates the city's elite, Wax is compelled to investigate, torn between duty, love, and the shadows of his former life.

Shadows in the Slums

Chasing a killer through Elendel's underbelly

Wax, Wayne, and Marasi pursue the notorious Marksman, a criminal who once had the people's sympathy but has turned deadly. Their chase leads them through the city's poorest districts, exposing the deep divides between rich and poor. Marasi, now a constable, struggles for respect in a male-dominated force. Wayne's streetwise methods and Wax's powers help them capture the Marksman, but he's assassinated before he can talk. The team realizes a larger conspiracy is at play, and Wax is haunted by glimpses of Bloody Tan—his old nemesis—suggesting the past is not as dead as he hoped.

The Marksman's Escape

A failed capture and a haunting vision

The pursuit of the Marksman ends in chaos. Wax's Allomancy and Wayne's trickery corner the criminal, but a mysterious assassin kills the Marksman before he can reveal his secrets. In the confusion, Wax glimpses Bloody Tan, the man who killed Lessie, alive in the crowd. The vision shakes Wax to his core, blurring the line between reality and trauma. The city's criminal underworld is in upheaval, and Wax senses that someone is orchestrating events from the shadows, manipulating both criminals and lawmen for a purpose he cannot yet see.

Blood and Politics

A massacre among the city's elite

A secret auction hosted by the governor's brother, Winsting Innate, ends in bloodshed. Crime lords and nobles are slaughtered in a carefully orchestrated attack. Wax, Marasi, and Wayne investigate the scene, piecing together evidence that points to a Metalborn killer—someone with both Allomantic and Feruchemical abilities. The political fallout is immediate: the governor's reputation is threatened, and the city teeters on the brink of chaos. Wax suspects his own uncle, Edwarn, is involved, but the true mastermind remains elusive. The massacre is not just a crime—it's a message.

The Auction of Death

A killer sows chaos among rivals

The investigation reveals the killer used Feruchemical speed to move unseen, executing key figures and inciting a deadly shootout. The attack is surgical, designed to destabilize the city's power structure. Wax's detective skills and Wayne's street contacts uncover a pattern: the killer is targeting those who control Elendel's fate. The evidence points to a rogue kandra—a Faceless Immortal—capable of taking any form. As Wax delves deeper, he realizes the killer's motives are not just personal but ideological, aiming to "free" the city from invisible chains.

The Faceless Immortal

A god's servant turns against Him

Wax learns from Harmony, the god of Scadrial, that the killer is Paalm, a kandra who has removed one of her Hemalurgic spikes, making her immune to Harmony's control. Paalm, now calling herself Bleeder, is driven by a twisted sense of liberation—she wants to free the city from Harmony's influence by inciting chaos and toppling its leaders. Wax is forced to confront the limits of free will, the burden of being Harmony's chosen, and the possibility that his own actions are being manipulated by forces beyond his understanding.

The City on Edge

Unrest and manipulation ignite Elendel

As Bleeder's campaign escalates, the city's tensions boil over. Food shortages, labor strikes, and anti-government sentiment spread like wildfire. Bleeder commits a public murder, framing a Pathian priest for the death of a Survivorist leader, stoking religious conflict. The city's faith in its institutions crumbles. Wax, Marasi, and Wayne race to prevent a full-scale riot, but Bleeder always seems one step ahead, turning the city's own fears and divisions into weapons. The sense of impending disaster is palpable, and Wax feels increasingly isolated, unsure whom to trust.

The Governor's Speech

A city on the brink of riot

Governor Innate prepares to address the restless masses, hoping to restore order. Bleeder's manipulations ensure the crowd is volatile, and the city's constables are stretched thin. Marasi uncovers evidence of corruption at the highest levels, while Wayne and MeLaan, a friendly kandra, work to protect the governor. The speech is a powder keg: Bleeder's plan is to assassinate Innate in public, sparking an uprising that will tear Elendel apart. Wax must decide whether to protect a corrupt leader or risk the city's destruction.

Hemalurgic Secrets

The dark art behind the murders

Wax and his allies discover that Bleeder is using Hemalurgy—the forbidden art of stealing powers through murder—to grant herself new abilities. She has created monstrous, mindless creatures from innocent people, using them as weapons. The team learns that Bleeder's spikes are made from a mysterious metal unknown even to Harmony, suggesting the involvement of another god. The revelation shakes their understanding of the world and raises the stakes: if Bleeder succeeds, she could unleash powers beyond anyone's control.

The Kandra's Game

A deadly masquerade and a city's fate

Bleeder's ability to impersonate anyone makes her nearly impossible to catch. She infiltrates the governor's inner circle, sows distrust among the constables, and manipulates events to the brink of civil war. Wax's investigation leads him into the kandra Homeland, where he confronts TenSoon, the legendary Guardian. Together, they realize Bleeder's true goal: to sever Harmony's connection to humanity by destroying the city's faith in itself and its leaders. The hunt becomes a battle of wits, with Wax's own sense of self and purpose at stake.

The Riot Ignites

Mob violence and a desperate gambit

As Bleeder's plan reaches its climax, riots break out across Elendel. The governor is dead, replaced by Bleeder in disguise. Marasi and MeLaan stage a desperate ruse, with MeLaan impersonating the governor to calm the crowd. Aradel, the constable-general, takes a bold stand, turning the mob's anger into a force for justice rather than destruction. The city teeters on the edge of anarchy, and only quick thinking and sacrifice prevent total collapse. The cost is high, and the sense of loss is profound.

The Hunt for Bleeder

A final chase through mist and memory

Wax pursues Bleeder across the city, their battle playing out atop bridges and through burning streets. Bleeder taunts Wax with revelations about his past, his faith, and the nature of freedom. The chase is as much psychological as physical, forcing Wax to confront his guilt over Lessie's death and his role as Harmony's agent. The confrontation is inevitable, but Bleeder's mastery of disguise and Allomancy makes her a nearly unstoppable foe. The city's fate hangs in the balance.

Into the Homeland

Secrets beneath the city's heart

Wax and TenSoon descend into the ancient kandra Homeland, seeking answers and allies. They discover Bleeder's desecration of sacred places and her creation of Hemalurgic monsters. The Homeland's history—of slavery, rebellion, and uneasy peace—mirrors the city's current crisis. Wax realizes that Bleeder's war is not just against Harmony but against the very idea of control, order, and hope. The journey through the Homeland is a descent into the roots of both the city's and Wax's own trauma.

Monsters in the Deep

A battle with Hemalurgic abominations

In the darkness of the Homeland, Wax and TenSoon are attacked by Bleeder's monstrous creations—once people, now twisted by Hemalurgy. The fight is brutal and costly, forcing Wax to use every skill and resource he has. TenSoon's own struggle with violence and purpose echoes Wax's doubts. The battle is a microcosm of the larger war: the fight to preserve humanity in the face of chaos and despair. The victory is hollow, as Wax realizes Bleeder's true target is still at large.

The Governor Unmasked

The final deception revealed

Wax returns to the surface to find Bleeder has replaced the governor, using his face to incite the city's destruction. A tense confrontation in the governor's study exposes the truth, but Bleeder escapes, leaving chaos in her wake. Wayne, wounded but alive, and MeLaan, nearly killed, help Wax piece together the last clues. The city is on the brink, and only a final confrontation can prevent disaster. The cost of victory will be personal, and the line between justice and vengeance blurs.

The Bridge of Sorrows

A duel of love and loss

The final showdown takes place atop Eastbridge, the city's great span. Bleeder, wearing Lessie's face, confronts Wax with the ultimate test: can he kill the woman he loves to save the city? The battle is both physical and emotional, as Bleeder's manipulation of Wax's guilt and longing threatens to break him. In a moment of clarity, Wax uses a special bullet—his own Hemalurgic earring—to strike Bleeder, allowing Harmony to reclaim control. Bleeder chooses death over submission, and Wax is left holding the body of the woman he lost twice.

The Price of Freedom

Aftermath, grief, and uncertain hope

The city is saved, but at a terrible cost. The truth about Bleeder, Lessie, and Harmony's manipulations shatters Wax's faith. Marasi and Aradel struggle to bring justice to the city's corrupt elite, but the victory is incomplete. A new, common-born governor is appointed, but the wounds of the night run deep. Wax, broken by loss and betrayal, questions the meaning of freedom, faith, and love. The final revelation—that Bleeder's powers came from a metal unknown even to Harmony—hints at a greater threat looming on the horizon. The story ends with Wax in mourning, comforted only by the presence of those who care for him, and the city facing an uncertain dawn.

Characters

Waxillium Ladrian (Wax)

Haunted lawman, torn between worlds

Wax is a rare Twinborn, able to Push metals with Allomancy and alter his weight with Feruchemy. Once a lawman in the Roughs, he's now a reluctant noble in Elendel, struggling to reconcile his sense of justice with the city's corruption. Wax is defined by trauma: Lessie's death, his guilt, and his fear of being a pawn in greater games. His relationships—with Wayne, Marasi, and Steris—reveal his capacity for loyalty and love, but also his emotional distance. Wax's journey is one of self-discovery, as he confronts the limits of free will, the cost of heroism, and the pain of loss. By the end, he is both savior and victim, a man shaped by the shadows of self.

Wayne

Trickster, survivor, and loyal friend

Wayne is Wax's closest companion, a master of disguise and a Feruchemist who can heal himself. His humor and irreverence mask deep wounds: guilt over a murder in his youth, and a sense of unworthiness. Wayne's methods are unorthodox—he trades objects instead of stealing, adopts personas, and navigates the city's underbelly with ease. His relationship with Wax is brotherly, marked by banter and mutual respect. Wayne's psychological complexity—his need for redemption, his fear of intimacy, and his surprising wisdom—make him both comic relief and emotional anchor. He is the heart of the team, reminding others of the value of kindness and second chances.

Marasi Colms

Ambitious constable, seeking her place

Marasi is intelligent, analytical, and determined to prove herself in a male-dominated world. As Steris's half-sister and a constable, she bridges the gap between nobility and commoners. Marasi's Allomantic power—slowing time—seems weak, but she uses it with creativity and courage. Her unrequited feelings for Wax evolve into professional respect and self-confidence. Marasi's journey is one of self-assertion: she challenges authority, uncovers corruption, and refuses to be sidelined. Her psychological growth—from insecure outsider to capable leader—mirrors the city's own struggle for identity and justice.

Steris Harms

Meticulous planner, hidden depths

Steris is Wax's fiancée, chosen for political convenience but possessing a sharp mind and a dry wit. Her obsession with order and protocol masks vulnerability and a longing for acceptance. Steris's relationship with Wax is complex: she supports him, challenges him, and gradually reveals her own capacity for love and courage. Her psychological arc is one of self-acceptance, as she learns to embrace her quirks and find strength in her differences. Steris is the novel's quiet hero, offering stability and compassion in a world of chaos.

Paalm / Bleeder / Lessie

Rogue kandra, embodiment of chaos and loss

Paalm, once Harmony's loyal servant, removes her Hemalurgic spike to gain freedom, becoming Bleeder. Her ability to take any form—including that of Lessie, Wax's lost love—makes her both a physical and psychological threat. Bleeder's motives are complex: she seeks to "free" humanity from Harmony's control, but her methods are violent and destructive. Her relationship with Wax is tragic, blending genuine affection with manipulation. Paalm's psychological unraveling—her struggle with identity, autonomy, and love—drives the novel's central conflict. She is both villain and victim, a mirror to Wax's own doubts and desires.

Harmony (Sazed)

God of balance, burdened by duality

Harmony is the ascended being who oversees Scadrial, embodying both Preservation and Ruin. He communicates with Wax through a Hemalurgic earring, offering guidance but refusing to intervene directly. Harmony's dilemma is profound: he must maintain balance, allowing free will even when it leads to suffering. His relationship with Wax is paternal but fraught, as his manipulations—sending Paalm as Lessie—cause deep pain. Harmony's psychological burden is the weight of godhood: the impossibility of saving everyone, the necessity of letting mortals make their own choices, and the loneliness of omniscience.

Edwarn Ladrian (Suit)

Mastermind, manipulator, and Wax's uncle

Edwarn leads the Set, a shadowy organization seeking power through Hemalurgy and social upheaval. He is charming, ruthless, and always several moves ahead. Edwarn's relationship with Wax is adversarial but tinged with familial affection. He represents the seductive logic of ends-justify-the-means, willing to let the city burn for his own gain. Psychologically, Edwarn is a study in ambition unchecked by conscience, a man who believes he is shaping history but is blind to the human cost.

MeLaan

Rebellious kandra, ally in disguise

MeLaan is a younger kandra who aids Wax and his friends, using her shapeshifting abilities to infiltrate and protect. She is irreverent, curious, and more comfortable among humans than her own kind. MeLaan's psychological flexibility—her willingness to break rules, her empathy, and her humor—make her a vital ally. She serves as a bridge between worlds, helping the team understand the kandra's perspective and the dangers of Hemalurgy.

TenSoon

Ancient kandra, guardian of tradition

TenSoon is a legendary figure among the kandra, burdened by centuries of service and sacrifice. He guides Wax through the Homeland, offering wisdom and perspective. TenSoon's psychological struggle is with change: the loss of old certainties, the rise of new threats, and the challenge of remaining true to one's values in a world that no longer fits them. He is a symbol of endurance and the cost of survival.

Claude Aradel

Constable-general, reluctant leader

Aradel is a pragmatic, principled lawman who becomes interim governor. He is weary, skeptical, and deeply committed to justice. Aradel's psychological arc is one of reluctant heroism: he steps into power not out of ambition but necessity, channeling the mob's anger into constructive action. His relationship with Marasi and Wax is professional but respectful, and he represents the possibility of honest leadership in a corrupt world.

Plot Devices

Hemalurgy and Identity

The theft of powers and the loss of self

Hemalurgy—the art of stealing abilities through murder—is the novel's central plot device. It enables Bleeder to change forms, create monsters, and evade Harmony's control. Hemalurgy is both a literal and metaphorical violation: it strips victims of their essence, and it allows the villain to become anyone, erasing boundaries between self and other. The device is used to explore questions of autonomy, manipulation, and the cost of power. The mysterious new metal in Bleeder's spikes foreshadows greater threats and expands the cosmology of the series.

Kandra Masquerade and Unreliable Identity

Shapeshifting as deception and psychological warfare

The kandra's ability to impersonate anyone creates pervasive paranoia. No one can be trusted; anyone could be the enemy. This device heightens suspense, complicates investigations, and forces characters to question their perceptions. Bleeder's use of Lessie's face is the ultimate psychological weapon, turning Wax's love and guilt against him. The masquerade is also a metaphor for the masks people wear—social, emotional, and moral.

Political Intrigue and Social Unrest

Corruption, revolution, and the manipulation of crowds

The novel's structure interweaves detective work with political drama. The massacre at the auction, the governor's speech, and the riots are all engineered to destabilize Elendel. The manipulation of public emotion—through Allomancy, propaganda, and spectacle—serves as both plot engine and social commentary. The narrative structure uses alternating perspectives (Wax, Marasi, Wayne) to show the crisis from multiple angles, building tension and empathy.

Foreshadowing and Thematic Echoes

Mirroring past and present, fate and choice

The story is rich in foreshadowing: the prologue's betrayal echoes in Bleeder's final confrontation; the city's unrest mirrors the ancient revolution against the Lord Ruler. The use of repeated phrases ("Someone else moves us") and symbolic acts (removal of eyes, tongue, ears) ties the plot to deeper themes of control, freedom, and the cost of rebellion. The narrative structure is cyclical, with Wax's journey beginning and ending in loss, but with the possibility of growth.

Modernity and Myth

The collision of progress and legend

The setting—a city on the cusp of modernity, with motorcars, electricity, and broadsheets—contrasts with the ancient powers and myths that still shape lives. The plot uses this tension to explore the persistence of old wounds, the dangers of unchecked progress, and the need for new forms of heroism. The narrative's blending of detective noir, political thriller, and epic fantasy is itself a device, challenging genre boundaries and reader expectations.

Analysis

Shadows of Self is a masterful exploration of identity, agency, and the cost of freedom, set against the backdrop of a city on the brink of collapse. Brandon Sanderson uses the tools of epic fantasy—magic, gods, and monsters—to interrogate deeply human questions: Are we the authors of our own fate, or are we shaped by forces beyond our control? The novel's central conflict—between Wax and Bleeder, Harmony and chaos—mirrors the struggle within every individual and society: the desire for order versus the longing for autonomy. The use of Hemalurgy and kandra shapeshifting literalizes the fear of losing oneself, while the political intrigue and social unrest ground the story in real-world anxieties about corruption, revolution, and the fragility of civilization. Sanderson's narrative is both thrilling and poignant, blending action with psychological depth. The emotional arc—Wax's journey from guilt and isolation to confrontation and, ultimately, grief—gives the story its heart. The novel's refusal to offer easy answers, its acknowledgment of the pain inherent in both choice and loss, and its hint of greater threats to come make it a resonant, timely work. Shadows of Self is not just a fantasy adventure; it is a meditation on what it means to be free, to love, and to live with the shadows of our own making.

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About the Author

Brandon Sanderson is a prolific author of fantasy, science fiction, and thrillers. He is best known for his interconnected Cosmere universe, which includes popular series like Mistborn and The Stormlight Archive. Sanderson has also written young adult series, including Skyward and The Reckoners. He completed The Wheel of Time series after Robert Jordan's passing. His works often feature unique magic systems and intricate world-building. In 2022, Sanderson launched a highly successful Kickstarter campaign for four secret projects. He regularly engages with fans through his website, offering sample chapters, annotations, and behind-the-scenes content. Sanderson's writing spans various genres and age groups, appealing to a wide audience.

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