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Immortal Longings
Immortal Longings

Immortal Longings

To kill the king, a princess joins the death games. Her rival becomes her only weakness.
by Chloe Gong 2023 372 pages
3.53
28k+ ratings
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Summary in 60 Seconds
Hidden for five years, Calla Tuoleimi enters the kingdom's body-swapping tournament to assassinate King Kasa. Her rival Anton Makusa needs the prize money for his comatose lover. They try to kill each other, then fall into a consuming affair. Calla confesses she is not the real princess: she stole this body as a starving child. August forces a final match between the lovers. Calla stabs Anton to win, then beheads Kasa at the victory banquet. But at the coronation, the new king speaks a phrase only Anton would know. Anton jumped into August's body during the chaos. He wears the crown, and he has not forgiven her.
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Plot Summary

The Lost Princess Found

August discovers Calla is alive and enlists her for regicide

Crown Prince August Shenzhi,3 adopted heir of King Kasa,4 tracks down his cousin Calla Tuoleimi,1 the princess who massacred her own parents five years ago and has been presumed dead ever since.

He confronts her in a San diner, revealing he manipulated the games lottery to include her false identity so she could win, gain access to the palace, and kill King Kasa.4 Calla1 has been hiding in squalor, training relentlessly for this exact purpose: to finish what she started by destroying both thrones.

August3 offers a clean plan: she commits a public murder as a wanted criminal, he installs himself as the new king3 afterward and pardons her. Calla,1 though distrustful of her polished cousin,3 accepts the alliance. Her wristband activates with number fifty-seven, and the games begin.

May contain spoilers
Analysis

This opening negotiation establishes the transactional nature of every relationship in San-Er. August and Calla share a goal but no trust; their alliance is a mirror of the kingdom itself, bound by mutual utility rather than loyalty. Calla's acceptance reveals her desperation: five years of solitude have not dimmed her revolutionary fire, only banked it. August's chilling pragmatism, his willingness to orchestrate his adoptive father's murder, signals that this is a world where family means nothing and power means everything.

Anton Makusa Enters the Fray

An exiled palace noble joins the games with desperation and flair

Anton Makusa2 steals identity numbers to enter the games, needing the victor's prize money to keep his comatose beloved, Otta Avia,5 on life support. Seven years ago, Otta5 contracted the yaisu sickness after attempting a desperate escape from the palace with August3 and Anton.2 August3 cut them off; King Kasa4 refused aid.

Now Anton2 lives in exile, jumping between borrowed bodies, racking up hospital debt. He watches the newsreels and becomes fascinated by fifty-seven,1 a player who doesn't jump. After a brazen kill inside a barbershop, he makes certain the surveillance cameras log his number. He wants the palace to notice him. He wants August3 to tremble.

May contain spoilers
Analysis

Anton embodies the collateral damage of palace politics: a child who watched his parents slaughtered, then lost his first love to a regime that discards the inconvenient. His narcissistic body-hopping is a trauma response, a refusal to be anchored to the flesh that failed him. His fixation on Calla before he even knows her identity suggests an intuitive recognition of a kindred spirit, someone else shaped by loss into a weapon.

First Blood, First Contact

Calla and Anton fight in a meat storage passage, and he steals her wristband

Calla1's wristband pings her toward another player in a market. She descends into a cold storage passage where Anton2 has just killed a competitor. Their fight is fast and vicious: Calla1's sword against his crescent knives, carcasses swinging around them. He smiles through the blood, flirting even as she slashes his chest.

When a shopkeeper opens a hatch above, Anton2 seizes the distraction, jumps into a child's body, and escapes, snatching Calla1's wristband in the process. He leaves his own weapons behind but keeps her band active past its expiry, fascinated by why it does not deactivate. Calla1 is furious, disarmed without her wristband but not out of the games thanks to August3's interference.

May contain spoilers
Analysis

This encounter crackles with recognition: two apex predators testing each other. Anton's decision to steal rather than kill is strategic, a gambit to investigate an anomaly. His flirting under lethal circumstances reveals a nihilistic bravado that masks deeper fractures. Calla's fury at being outmaneuvered is personal, not tactical: she has not been bested in years, and this stranger who fights like a partner unnerves her.

In the Brothel, the Knife

Calla tracks Anton to Snowfall and proposes an alliance at knifepoint

Calla1 locates Anton2 at Snowfall brothel on Big Well Street by following leads from a young Crescent Society initiate named Eno.11 She slides into his lap with a steak knife pressed to his throat, demanding her wristband back. Anton,2 impressed, proposes a collaboration: they team up to eliminate other players faster.

Calla1 refuses until she spots a photograph in his apartment of Anton2 with Otta Avia,5 August3's half sister, confirming Anton2's motive for winning the games. She agrees to an alliance on her own terms, recognizing a shared hatred of King Kasa.4 As she leaves, she realizes Anton2 is motivated by the same desperate love that would keep someone paying hospital bills for seven years for a woman who may never wake.

May contain spoilers
Analysis

The alliance is built on mutual recognition of utility and a shared enemy, but the photograph of Otta introduces a destabilizing element. Calla now knows Anton's emotional architecture: he is driven by a fidelity to the past that mirrors her own fixation on vengeance. Their agreement is a pact between two people who understand that love, in San-Er, manifests as obsession.

The Crown Prince's Orders

August commands Galipei to kill Otta and reveals his fear of her awakening

August3 orders his bodyguard Galipei6 to terminate Otta5's life support at the hospital. When Galipei6 protests that Otta5 has been comatose for seven years, August3 reveals his deeper fear: Anton2 might find a way to wake her, and Otta5 possesses evidence of August3's long-standing treason against King Kasa.4

Years ago, Otta5 discovered that August3 and Leida7 were planning to flee the palace, find a forgotten royal stronghold at the edge of Talin, and wage war on San-Er. She threatened to tell Kasa.4 Even now, if she woke, she could destroy everything. Galipei6 reluctantly agrees but warns that he is a bodyguard, not a servant. Something fractures between them.

May contain spoilers
Analysis

August's willingness to murder his half-sister for political security reveals the rot beneath his polished exterior. He is not a reformer seeking justice but a pragmatist eliminating threats. His relationship with Galipei shows the only genuine attachment he permits himself, yet even that is strained by his instrumental use of people. August loves Galipei but cannot stop wielding him.

The Hollow Temple's Dark Miracles

Pampi demonstrates lightless jumping and invisible qi strikes to Crescent followers

Pampi Magnes,8 a Crescent Society member embedded as a palace surveillance worker, reveals to temple leader Woya that she can jump without the characteristic flash of light, and she can strike people without touching them using her qi. She demonstrates by throwing Woya across the temple with an invisible force.

Her chest bears two parallel lines of dried blood from ritual sacrifice. Pampi8 has learned these techniques through methods unknown to the rest of Talin, methods that involve carving hearts from bodies. She is the true source of the 'Sican' killings of game players, using her abilities to burn victims with the yaisu sickness and pose them in the Sican salute to sow confusion.

May contain spoilers
Analysis

Pampi represents a third force in the game: neither palace nor traditional rebel, but something newer and more dangerous. Her ability to weaponize qi challenges the established rules of body-jumping, threatening to destabilize the power hierarchy entirely. The sacrificial blood markings suggest she has made bargains with forces older than the monarchy, introducing metaphysical stakes beyond mere political revolution.

San-Er's Hidden Suffering

August burns a provincial village on Kasa's orders, hardening his resolve

Dispatched to Eigi Province to investigate a councilmember's disappearance, August3 discovers a desperate hostage situation: villagers have seized the councilmember to protest crushing taxes and starvation. He resolves it quickly by jumping into the hostage-taker's body, but then King Kasa4 orders the entire village capital burned to ash as an example.

August3 must stand by while ten palace guards torch the village, listening to screams as homes and shops collapse. Leida,7 present against her usual duties, watches silently. On the ride back to San-Er, August3 promises himself that when he is king, he will never order such atrocities. He will be different. He must be different.

May contain spoilers
Analysis

The Eigi massacre is the moral turning point that justifies August's regicide to himself, but it also reveals his complicity. He follows orders he finds abhorrent because open defiance would jeopardize his long game. This utilitarian calculus, weighting present atrocities against future justice, is the logic of tyrants as much as liberators. The scene asks whether the ends ever truly justify the means.

Caught in the Diner

Calla reveals to August that she plans to save Anton, and he refuses to allow it

Calla1 meets August3 at the Magnolia Diner to propose an alternate plan: she will pull out of the games before the Juedou and assassinate King Kasa4 during the final match, while Anton2 wins fairly. August3 rejects the idea outright, calling her soft for Anton.2

He admits he sent hired attackers after her earlier to 'remind' her of their purpose, inadvertently revealing that Eno11's death was collateral damage from his manipulation. Calla1 seizes August3 by the collar, furious. He warns that what she feels for Anton2 is obsession, not love. Calla1 retorts that August3 knows nothing of love. They part with their alliance strained to breaking, neither willing to yield on Anton2's fate.

May contain spoilers
Analysis

This confrontation exposes the fundamental incompatibility between August's vision and Calla's emerging humanity. August sees attachments as liabilities to be managed or eliminated; Calla has discovered that love might be worth the risk. His admission about the hired attackers betrays a controlling nature that cannot tolerate variables. Calla's refusal to be managed marks her evolution from instrument of vengeance to something more autonomous.

The Princess and the Imposter

Calla reveals to Anton that she stole her body from the real princess at age eight

After Calla1 is badly wounded at the Hollow Temple rescuing her attendant Yilas,10 Anton2 tends her injuries. When she wakes, he confronts her with his deduction: this body belongs to Calla Tuoleimi,1 but the woman inside is not the original princess. Calla1 confesses. She was a starving village girl whose home was burned by Talin's conquering armies when she was eight.

When the princess visited her village, the girl jumped into her on desperate instinct, kicking the original Calla1's limp body into a muddy puddle where it sank and vanished. She has lived as Calla1 for fifteen years, never jumping out for fear that the real princess might still be dormant inside. She doesn't even remember her birth name.

May contain spoilers
Analysis

This revelation reconfigures the entire narrative. Calla's revolutionary fervor is not royal guilt but the rage of the colonized. Her refusal to jump is not pride but existential terror: if she leaves, she may cease to exist. The body she wears is both armor and prison. Anton's acceptance of this truth without recoil, his insistence that she is Calla now, offers her the first unconditional recognition she has ever received.

Storm and Surrender

Amid a thunderstorm, Calla and Anton admit their love and consummate it

After Calla1 is attacked by hitmen she mistakenly believes Anton2 sent, she storms to his apartment to kill him. They fight savagely: she stabs his chest, he puts a blade to her throat. Mid-combat, she kisses him. The fight transforms into desperate, bloody lovemaking on the cold floor while thunder shakes the building.

Afterward, Calla1 wakes in his bed to find her lost sword leaning against the wall: Anton2 retrieved it from the Hollow Temple, proving he never betrayed her. They return to the rooftop at dawn, and Calla1 confesses her plan to kill King Kasa.4 Anton2 warns her that August3 cannot be trusted. Calla1 believes she can handle August.3 They promise to find a way for both of them to survive.

May contain spoilers
Analysis

The fusion of violence and intimacy is not dysfunction but recognition: these two understand each other through combat because that is the only language their world has taught them. Anton retrieving her sword is the first selfless act Calla has witnessed in years, a gift with no strings. Their rooftop conversation marks the first time she has shared her true mission with anyone, a vulnerability that terrifies her more than any blade.

Cousin Against Cousin

August traps Leida, revealing she orchestrated the false Sican attacks

August3 stages a fake attack near the city wall to expose the traitor inside the palace. Calla1 is recruited to fight off a hired assailant, then a second figure leaps from the shadows. When Leida Miliu7 shouts the attacker's real name, thinking him part of her Crescent conspiracy, she incriminates herself. Galipei6 arrests her.

In the palace cells, Leida7 tells August3 she wanted to dismantle the monarchy quietly, not replace one tyrant with another. She warns that he will become the same as Kasa4 within years of taking power. August3 walks away, ordering that Leida7 never leave her cell. He has lost another friend to the throne's cold logic.

May contain spoilers
Analysis

Leida's betrayal crystallizes the book's central political question: can the monarchy be reformed, or must it be destroyed? She represents the radical position that no king can be good, while August believes he will be the exception. His decision to imprison rather than execute her shows a vestigial humanity, but his refusal to engage her arguments reveals a dangerous certainty in his own righteousness.

The Arena's Final Two

August forces the Juedou by having Anton kidnapped and Calla compelled to fight

When only a handful of players remain, August3 has his agents drug and capture Anton,2 then forces Calla1 into the coliseum for the Juedou by triggering her wristband. He appears on the palace balcony and tells her he chose for her: the kingdom over her lover. Calla1 and Anton2 face each other in the arena before thousands of screaming spectators.

Anton2 begs her to flee with him, to cut through the crowd and escape. Calla1 cannot. She has sacrificed too much for this moment. They fight, evenly matched, bloody and exhausted. Finally, Calla1 drops her sword and sinks to her knees, weeping, unable to deliver the killing blow. Anton2 holds her. She whispers an apology and plunges a hidden dagger into his back.

May contain spoilers
Analysis

The Juedou is tragedy in its purest form: two people forced to destroy each other by a system neither can escape. Calla's choice replays her original trauma, sacrificing love for a cause that may not be worth the cost. The cheering crowd, oblivious to the human agony before them, indicts the society that consumes such spectacles. Her final act is not victory but surrender to the role she was forged to play.

Regicide in the Banquet Hall

Calla meets King Kasa, severs his head with one swing, and is arrested

Declared victor of the games, Calla1 is ushered into the Palace of Union for the victory banquet. She keeps her bloodstained mask on to hide her face from the king.4 King Kasa,4 sickly and aged, presents her prize and extends his hand. She grips it, refusing to release, and calls him uncle. Before recognition dawns in his yellow eyes, she draws her sword and decapitates him with one clean arc.

His head rolls toward the banquet table, sending elites screaming. Galipei,6 waiting for this moment, orders the guards to seize her. Calla1 does not resist. As she is dragged to the cells, she feels only emptiness. The revenge that sustained her for five years is complete, and it has left her hollow.

May contain spoilers
Analysis

The regicide is anticlimactic by design: one clean stroke, then nothing. Calla has invested her entire identity in this kill, and its completion leaves her without purpose. The emptiness suggests that vengeance, even when achieved, does not heal the wound that demanded it. Galipei's compliance with August's plan, arresting rather than executing her, confirms that Calla was always a tool in August's scheme.

The Crown and the King-Killer

Calla crowns the new king, then discovers it is Anton, not August, beneath the crown

Attendants prepare Calla1 for the coronation, dressing her in silk and braiding her hair with jewels. They call her King-Killer1 and urge her to live up to the name. She steps onto the palace balcony before the gathered crowds, takes the divine crown, and places it on the head of the man she believes is August.3 The crown remains: it has accepted him.

As the crowd roars its approval, the new king2 grips her hand and speaks their private code phrase, the one only Anton2 knows. Calla1 freezes. She looks into his eyes and sees Anton Makusa,2 not August Shenzhi.3 Anton2 jumped into August3's body, or perhaps had been wearing it all along. He is alive. He is king. And he is furious.

May contain spoilers
Analysis

The final twist recontextualizes everything: Anton's 'death' was a jump, not an end. His fury suggests he knows Calla would have killed him if she could, that her love was never strong enough to override her mission. The crown's acceptance of Anton, born outside the bloodline, dismantles the divine-right ideology that props up the monarchy, suggesting that power, not blood, is what the crown truly recognizes. Calla, who sacrificed love for the kingdom, now faces a king who is also the lover she betrayed.

Analysis

Immortal Longings operates as a political tragedy disguised as a fantasy thriller. At its core is an examination of whether systemic change can ever be achieved through the same tools that built the system. Calla,1 August,3 and Leida7 each represent a different answer: total destruction of the monarchy, reform from within, or gradual erosion of its power. The body-jumping mechanic literalizes a deeper truth about San-Er: in a society where identity is fluid and bodies are disposable, the self becomes the only meaningful currency, yet even that can be invaded, overwritten, lost. Calla1's refusal to jump is not stubbornness but a desperate assertion that some things should be sacred, some boundaries inviolable. Her eventual surrender to Anton,2 allowing him to touch her true self rather than her stolen body, is the book's most radical act of trust. The twist ending, where Anton2 wears August3's body and the crown, reframes the entire narrative as a chess game where Calla1 was never the player she believed herself to be. Her love could not save Anton2 and her mission could not save Talin; both were gambits in a larger design she could not see. The book leaves us with the chilling question: when the tyrant4 falls and the new king rises, what has actually changed?

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Characters

Calla Tuoleimi

The King-Killer, player 57

A starving village girl who, at age eight, jumped into the body of Princess Calla Tuoleimi during a royal visit and has lived as her for fifteen years. She murdered Er's king and queen five years ago to spark revolution, failed to reach San's king4, and has been hiding in the slums ever since, training to finish the job. She never jumps bodies, terrified the real princess's qi might still be dormant inside her. Her entire identity is forged around vengeance: she believes killing both kings will liberate Talin from tyranny. Beneath the ruthless exterior, she is desperately lonely, her only companions a cat named Mao Mao12 and two former palace attendants. Her feelings for Anton2 terrify her because love competes with the mission that defines her existence.

Anton Makusa

Exiled noble, player 86

A former palace noble whose parents were massacred by rural insurgents when he was eight. He developed extraordinary jumping abilities as a teenager and became August3's closest friend until a failed escape plot resulted in his beloved Otta5 contracting the yaisu sickness and falling into a seven-year coma. Exiled and separated from his birth body, Anton now drifts between borrowed bodies, racking up hospital debt to keep Otta5 alive. He enters the games for the prize money but becomes fascinated by Calla1. His narcissistic body-hopping masks profound grief and an inability to let go of the past. He is charming, reckless, and dangerously capable, with a moral flexibility that prioritizes survival and loyalty to the few people he loves.

August Shenzhi (born Avia)

Crown prince, would-be king

Adopted heir to King Kasa4, August was born to a rubber-factory owner and brought into the palace at age eight when his aunt married the king4. After his father, mother, half-sister5, and aunt all died within a few years, he maneuvered himself into position as Kasa4's heir. He presents as cold, calculating, and perfectly controlled, but his ambition is driven by genuine belief that he can rule better than Kasa4. He orchestrated Calla1's regicide plot to install himself as a 'good king,' yet his willingness to burn villages, imprison childhood friends, and eliminate threats reveals a dangerous certainty in his own righteousness. His closest relationship is with his bodyguard Galipei6, whom he loves but cannot stop using as a tool.

King Kasa

Tyrant of San-Er

The ruling king of the twin cities, who absorbed Er into his domain after Calla1 murdered her parents. He has not left the palace in five years, paranoid about assassination. He uses the annual games as both entertainment and pacification, throwing prize money to the masses while his policies starve the provinces. He orders villages burned for insubordination and views his subjects as resources to be managed. His yellow eyes mark the Shenzhi bloodline, the same royal hue as Calla1's.

Otta Avia

August's half-sister, Anton's beloved

August3's half-sister, Anton2's beloved. She was manipulative, theatrical, and possessive of Anton2, treating palace life as a blood sport. She discovered August3's treasonous plans and threatened to expose him before her illness. Her comatose body is kept alive by Anton2's hospital payments despite August3's belief that she will never wake. She represents the gravitational pull of the past that neither Anton2 nor August3 can escape.

Galipei Weisanna

August's bodyguard

A member of the Weisanna family, whose birth bodies are immune to invasion by other jumpers, making them ideal royal guards. He is fiercely loyal to August3, carrying out morally questionable orders including the poisoning of Otta5. His visits to his ostracized aunt, who left palace service, reveal a man caught between duty and conscience. He loves August3 but struggles with being treated as a tool rather than an equal.

Leida Miliu

Captain of the palace guard

Childhood friend of August3 and Anton2 who rose to command the palace guard. She secretly collaborated with the Crescent Societies to destabilize the monarchy, training them in forgotten qi techniques and staging false attacks to simulate a foreign invasion. She believes no king can be just and that the crown must be broken entirely. August3 imprisons her when her conspiracy is exposed.

Pampi Magnes

Crescent leader, player 2

A Crescent Society member embedded in the palace surveillance room who uses game data to help her faction target players. She has learned to jump without light and strike people with qi alone through ritual blood sacrifice. She leads the Hollow Temple in experiments involving heart extraction. August3 eventually kills her during his investigation.

Chami Xikai

Calla's former attendant

One of Calla1's two former palace attendants who now runs the Magnolia Diner in San with Yilas10. She lets Calla1 use her identity number and provides food, shelter, and medical care throughout Calla1's hiding years. Her quiet steadiness anchors Calla1's fragile support network.

Yilas Nuwa

Calla's former attendant

Chami9's girlfriend and Calla1's second former attendant. She is sharp-tongued and pragmatic, frequently exasperated by Calla1's dramatics. When she is kidnapped by the Hollow Temple, Calla1 and Anton2 rescue her, uncovering Pampi8's qi experiments in the process.

Eno

Young Crescent initiate, player 51

A fifteen-year-old boy who joined the games to pay his mother's debts and the Crescent Societies for extra income. He helps Calla1 identify Anton2 and assists in several fights before being killed by August3's hired attackers. His death becomes a catalyst for Calla1's rage against August3.

Mao Mao

Calla's cat

A gray-and-white stray kitten Calla1 rescued when she first went into hiding. He follows her around the apartment, demanding attention, and serves as her only constant companion during five years of solitude. His presence humanizes Calla1, revealing the gentleness she hides from the world.

Plot Devices

Body-Jumping (Qi Transfer)

Soul transfer between bodies

In Talin, certain people inherit the genetic ability to transfer their qi (life force/soul) into another person's body, taking control. The jump produces a flash of light visible to others. A body can host at most two qi simultaneously; exceeding this limit causes the yaisu sickness, which burns the body from within and traps the original occupant. Bodies left empty enter stasis and heal slowly. The Weisanna bloodline is born immune to invasion. Identity is tracked by eye color rather than facial features, since bodies are frequently swapped. This system creates a society where physical form is disposable, identity is fluid, and trust is nearly impossible, since anyone could be anyone else.

The King's Games

Annual death tournament

Eighty-eight citizens are drawn by lottery to compete in a city-wide battle to the death. Players wear wristbands that track their locations, enforce daily identity check-ins, and trigger proximity alerts that force combatants together. Survivors earn coins and notoriety; the final victor receives immense wealth and a private audience with King Kasa4. The games serve as both entertainment for the masses (broadcast on television reels) and a pressure valve for civil unrest, offering desperate citizens a lottery-ticket chance at escape from poverty. The number eighty-eight was chosen for its symbolic association with luck and prosperity.

The Divine Crown

Legitimacy test for rulers

A crown containing residual qi that allegedly chooses the rightful ruler of Talin. During coronation, if the crown rejects the wearer, it bursts into sparks and can even kill the usurper. Historically, it has only been worn by Shenzhi and Tuoleimi bloodline members, creating the belief that divine right runs through those families. August3 believes the crown's acceptance will compel obedience from the council and the people regardless of his adopted status. The crown ultimately accepts Anton2 when Calla1 places it on his head, revealing that bloodline may matter less than popular belief suggests.

Yaisu Sickness

Fatal jumping malfunction

A condition that occurs when someone repeatedly fails to invade another body and is flung back into their own, or when an invader rapidly exits and re-enters the same victim. The body burns from the inside out, locking the original occupant's qi inside. Death is certain once it progresses far enough. Otta Avia5 contracted it seven years ago and has survived only through life support. Pampi8 weaponizes this condition by deliberately inflicting it on game players, then leaving their bodies in the Sican salute to create the impression of foreign invasion.

Wristbands and Location Pings

Game tracking and forced combat

Each player wears a wristband with an embedded chip that cannot be removed without elimination. The bands require a daily identity-number check-in to remain active. The palace surveillance room can trigger location pings that direct players toward their nearest competitor by distance and direction. August3 manipulates this system by feeding Calla1 precise locations through coded messages and pausing her pings when she is injured, giving her an unfair advantage. The wristbands also summon emergency medical services and log kills to individual players for the televised scoreboards.

About the Author

Chloe Gong is a bestselling author known for her Secret Shanghai novels and Flesh and False Gods trilogy. Her works have gained international recognition, being published in over 20 countries and featured in major publications. Gong's success led to her inclusion in Forbes 30 Under 30 for 2024. Born in Shanghai and raised in Auckland, New Zealand, she now resides in New York City. Gong graduated from the University of Pennsylvania with a degree in English and International Relations. Her latest book, "Immortal Longings," adds to her impressive portfolio of critically acclaimed works that have captivated readers worldwide.

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