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SoBrief

Tv-spel Boksammanfattningar

Cyberpunk 2077
av Rafał Kosik
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
3.51
4 000+
Cyberpunk 2077 Sammanfattning
Immersiv
Cyberpunk 2077
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
av Rafał Kosik 2023 416 sidor
3.51
4 000+ betyg
Level Up!
av Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1 000+
Level Up! Sammanfattning
Immersiv
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
av Scott Rogers 2010 514 sidor
4.09
1 000+ betyg
Masters of Doom
av David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20 000+
Masters of Doom Sammanfattning
Masters of Doom
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
av David Kushner 2003 368 sidor
4.30
20 000+ betyg
Game Design Workshop
av Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Sammanfattning
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
av Tracy Fullerton 2008 496 sidor
4.11
500+ betyg
A Theory Of Fun For Game Design
av Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
A Theory Of Fun For Game Design Sammanfattning
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
av Ralph Koster 2004 279 sidor
3.90
3 000+ betyg
What Video Games Have to Teach Us About Learning and Literacy
av James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1 000+
What Video Games Have to Teach Us About Learning and Literacy Sammanfattning
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
av James Paul Gee 2003 240 sidor
3.90
1 000+ betyg
Reality Is Broken
av Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8 000+
Reality Is Broken Sammanfattning
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
av Jane McGonigal 2010 400 sidor
3.79
8 000+ betyg
Getting Gamers
av Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Sammanfattning
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
av Jamie Madigan 2015 299 sidor
4.01
489 betyg
Console Wars
av Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12 000+
Console Wars Sammanfattning
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
av Blake J. Harris 2014 576 sidor
3.97
12 000+ betyg
Designing Games
av Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Sammanfattning
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
av Tynan Sylvester 2013 413 sidor
4.47
500+ betyg
Video Game Storytelling
av Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Sammanfattning
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
av Evan Skolnick 2014 208 sidor
3.99
500+ betyg
Blood, Sweat, and Pixels
av Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24 000+
Blood, Sweat, and Pixels Sammanfattning
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
av Jason Schreier 2017 278 sidor
4.20
24 000+ betyg
Persuasive Games
av Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Sammanfattning
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
av Ian Bogost 2007 450 sidor
3.84
360 betyg
The Silver Eyes
av Scott Cawthon • 2016
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
4.04
7 000+
The Silver Eyes Sammanfattning
The Silver Eyes
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
av Scott Cawthon 2016 192 sidor
4.04
7 000+ betyg
Glued to Games
av Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Sammanfattning
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
av Scott Rigby 2011 200 sidor
4.00
111 betyg
Forsaken
av Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6 000+
Forsaken Sammanfattning
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
av Oliver Bowden 2012 464 sidor
3.99
6 000+ betyg
Silent Hill
av Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Sammanfattning
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
av Bernard Perron 2006 172 sidor
3.65
253 betyg
Gamers at Work
av Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Sammanfattning
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
av Morgan Ramsay 2012 356 sidor
3.69
138 betyg
A Composer's Guide to Game Music
av Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Sammanfattning
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
av Winifred Phillips 2014 275 sidor
4.21
175 betyg
The Art of Game Design
av Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
The Art of Game Design Sammanfattning
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
av Jesse Schell 2008 520 sidor
4.39
3 000+ betyg
A Game Design Vocabulary
av Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Sammanfattning
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
av Anna Anthropy 2013 211 sidor
3.94
134 betyg
Arthas
av Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12 000+
Arthas Sammanfattning
Immersiv
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
av Christie Golden 2009 320 sidor
4.14
12 000+ betyg
Halo
av Eric S. Nylund • 2003
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
4.17
18 000+
Halo Sammanfattning
Halo
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
av Eric S. Nylund 2003 352 sidor
4.17
18 000+ betyg
Moral Combat
av Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Sammanfattning
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
av Patrick M. Markey 2017 256 sidor
4.18
173 betyg
Good Video Games and Good Learning
av James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Sammanfattning
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
av James Paul Gee 2007 194 sidor
3.90
117 betyg
Halo
av Eric S. Nylund • 2001
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
4.26
36 000+
Halo Sammanfattning
Halo
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
av Eric S. Nylund 2001 352 sidor
4.26
36 000+ betyg
One Up
av Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Sammanfattning
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
av Joost van Dreunen 2020 296 sidor
4.13
213 betyg
The Infernal City
av Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5 000+
The Infernal City Sammanfattning
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
av Greg Keyes 2009 288 sidor
3.49
5 000+ betyg
Halo
av William C. Dietz • 2003
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
3.74
19 000+
Halo Sammanfattning
Halo
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
av William C. Dietz 2003 341 sidor
3.74
19 000+ betyg
Legacy of Blood
av Richard A. Knaak • 2001
His cursed armor murdered his friends. He must break free before a demon claims his soul.
3.75
3 000+
Legacy of Blood Sammanfattning
Legacy of Blood
His cursed armor murdered his friends. He must break free before a demon claims his soul.
av Richard A. Knaak 2001 355 sidor
3.75
3 000+ betyg
Halo
av Eric S. Nylund • 2006
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
4.20
15 000+
Halo Sammanfattning
Halo
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
av Eric S. Nylund 2006 384 sidor
4.20
15 000+ betyg
Play Nice
av Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7 000+
Play Nice Sammanfattning
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
av Jason Schreier 2024 384 sidor
4.16
7 000+ betyg
Game Mechanics
av Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Sammanfattning
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
av Ernest Adams 2012 353 sidor
4.12
185 betyg
Shadow of the Xel'Naga
av Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1 000+
Shadow of the Xel'Naga Sammanfattning
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
av Gabriel Mesta 2001 272 sidor
3.40
1 000+ betyg
Press Reset
av Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8 000+
Press Reset Sammanfattning
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
av Jason Schreier 2021 301 sidor
4.05
8 000+ betyg
Lost in a Good Game
av Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game Sammanfattning
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
av Pete Etchells 2019 320 sidor
3.72
500+ betyg
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