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SoBrief

Саммари книг

Кради как художник
Остин Клеон • 2012
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
3.96
300 000+
Кради как художник Саммари
Иммерсивные
Кради как художник
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
Остин Клеон 2012 174 стр.
3.96
300 000+ оценок
Корпорация гениев
Эд Кэтмелл • 2014
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
4.2
100 000+
Корпорация гениев Саммари
Иммерсивные
Корпорация гениев
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
Эд Кэтмелл 2014 368 стр.
4.2
100 000+ оценок
Сделано, чтобы прилипать
Чип Хиз • 2007
The gap between a forgotten memo and an urban legend is six teachable traits.
3.98
100 000+
Сделано, чтобы прилипать Саммари
Сделано, чтобы прилипать
The gap between a forgotten memo and an urban legend is six teachable traits.
Чип Хиз 2007 291 стр.
3.98
100 000+ оценок
Путь художника каждый день
Джулия Кэмерон • 2009
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
3.90
52 000+
Путь художника каждый день Саммари
Путь художника каждый день
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
Джулия Кэмерон 2009 417 стр.
3.90
52 000+ оценок
На крючке
Нир Эяль • 2013
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
4.12
50 000+
На крючке Саммари
Иммерсивные
На крючке
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
Нир Эяль 2013 154 стр.
4.12
50 000+ оценок
Дизайн привычных вещей
Дональд А. Норман • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48 000+
Дизайн привычных вещей Саммари
Дизайн привычных вещей
Why you can't figure out a simple door: the design classic that blames objects, not people.
Дональд А. Норман 1988 257 стр.
4.15
48 000+ оценок
Running Lean
Эш Маурья • 2012
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
4.10
20 000+
Running Lean Саммари
Running Lean
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
Эш Маурья 2012 367 стр.
4.10
20 000+ оценок
Хорошая стратегия, плохая стратегия
Ричард П. Румельт • 2011
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
4.13
17 000+
Хорошая стратегия, плохая стратегия Саммари
Иммерсивные
Хорошая стратегия, плохая стратегия
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
Ричард П. Румельт 2011 323 стр.
4.13
17 000+ оценок
Сторителлинг с данными
Коул Нуссбаумер Кнафлик • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8 000+
Сторителлинг с данными Саммари
Сторителлинг с данными
A repeatable process for turning messy spreadsheets into clear charts that drive action.
Коул Нуссбаумер Кнафлик 2015 288 стр.
4.38
8 000+ оценок
Lean Analytics
Алистер Кролл • 2013
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
4.11
8 000+
Lean Analytics Саммари
Lean Analytics
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
Алистер Кролл 2013 440 стр.
4.11
8 000+ оценок
Confessions of an Advertising Man
David Ogilvy • 2004
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
4
6 000+
Confessions of an Advertising Man Саммари
Confessions of an Advertising Man
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
David Ogilvy 2004 208 стр.
4
6 000+ оценок
Empowered
Marty Cagan • 2020
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
4.25
3 000+
Empowered Саммари
Empowered
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
Marty Cagan 2020 432 стр.
4.25
3 000+ оценок
Swipe to Unlock
Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3 000+
Swipe to Unlock Саммари
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
Parth Detroja 2017 323 стр.
4.22
3 000+ оценок
Feck Perfuction
James Victore • 2019
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
4.04
1 000+
Feck Perfuction Саммари
Feck Perfuction
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
James Victore 2019 160 стр.
4.04
1 000+ оценок
Работа, которая должна быть выполнена
Энтони У. Алвик • 2016
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
3.73
500+
Работа, которая должна быть выполнена Саммари
Работа, которая должна быть выполнена
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
Энтони У. Алвик 2016 202 стр.
3.73
500+ оценок
Дизайн для роста
Джин Лидтка • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
500+
Дизайн для роста Саммари
Дизайн для роста
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
Джин Лидтка 2011 248 стр.
3.99
500+ оценок
Meaningful
Bernadette Jiwa • 2015
Why solving the problems people have stopped noticing builds brands they never stop loving.
3.71
500+
Meaningful Саммари
Meaningful
Why solving the problems people have stopped noticing builds brands they never stop loving.
Bernadette Jiwa 2015 176 стр.
3.71
500+ оценок
The Art of Client Service, Revised and Updated Edition
Robert Solomon • 2003
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
3.95
500+
The Art of Client Service, Revised and Updated Edition Саммари
The Art of Client Service, Revised and Updated Edition
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
Robert Solomon 2003 208 стр.
3.95
500+ оценок
The Fortune Cookie Principle
Bernadette Jiwa • 2013
Twenty design decisions that make your brand a story worth telling and sharing.
3.88
500+
The Fortune Cookie Principle Саммари
The Fortune Cookie Principle
Twenty design decisions that make your brand a story worth telling and sharing.
Bernadette Jiwa 2013 202 стр.
3.88
500+ оценок
Serious Creativity
Edward de Bono • 1992
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
3.81
500+
Serious Creativity Саммари
Serious Creativity
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
Edward de Bono 1992 338 стр.
3.81
500+ оценок
The Grid
Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Саммари
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
Matt Watkinson 2017 352 стр.
4.10
343 оценок
Product Design for the Web
Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Саммари
Product Design for the Web
Why shipping early and designing the invisible parts matters more than getting the pixels right.
Randy J. Hunt 2013 214 стр.
3.76
278 оценок
How to Launch a Brand
Fabian Geyrhalter • 2020
Where brand names come from, how logos earn attention, and what turns a business into a brand.
3.90
191
How to Launch a Brand Саммари
How to Launch a Brand
Where brand names come from, how logos earn attention, and what turns a business into a brand.
Fabian Geyrhalter 2020 122 стр.
3.90
191 оценок
The Game Changer
Джейсон Фокс • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Саммари
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
Джейсон Фокс 2014 240 стр.
3.88
185 оценок
Словарь геймдизайна
Анна Антропи • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
Словарь геймдизайна Саммари
Словарь геймдизайна
The grammar of game design: how to script a back-and-forth that players lose themselves in.
Анна Антропи 2013 211 стр.
3.94
134 оценок
Design thinking
Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Саммари
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
Mauricio Vianna 2012 161 стр.
3.55
100 оценок
Color, Form, and Magic
Nicole Pivirotto • 2021
Color and shape are spells you're already casting. Here's how to wield them on purpose.
3.58
84
Color, Form, and Magic Саммари
Color, Form, and Magic
Color and shape are spells you're already casting. Here's how to wield them on purpose.
Nicole Pivirotto 2021 112 стр.
3.58
84 оценок
Play to Learn
Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Саммари
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
Sharon Boller 2017 168 стр.
3.95
42 оценок
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