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SoBrief

Видеоигры Саммари книг

Cyberpunk 2077
Rafał Kosik
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
3.51
4 000+
Cyberpunk 2077 Саммари
Иммерсивные
Cyberpunk 2077
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
Rafał Kosik 2023 416 стр.
3.51
4 000+ оценок
Level Up!
Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1 000+
Level Up! Саммари
Иммерсивные
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
Scott Rogers 2010 514 стр.
4.09
1 000+ оценок
Повелители DOOM
Дэвид Кушнер • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20 000+
Повелители DOOM Саммари
Повелители DOOM
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
Дэвид Кушнер 2003 368 стр.
4.30
20 000+ оценок
Геймдизайн. Как создать игру, в которую будут играть все
Трейси Фуллертон • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Геймдизайн. Как создать игру, в которую будут играть все Саммари
Геймдизайн. Как создать игру, в которую будут играть все
The prototyping-first method that catches design disasters before you write a single line of code.
Трейси Фуллертон 2008 496 стр.
4.11
500+ оценок
Теория развлечений для геймдизайна
Ральф Костер • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
Теория развлечений для геймдизайна Саммари
Теория развлечений для геймдизайна
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
Ральф Костер 2004 279 стр.
3.90
3 000+ оценок
Чему видеоигры могут научить нас о грамотности и обучении
Джеймс Пол Джи • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1 000+
Чему видеоигры могут научить нас о грамотности и обучении Саммари
Чему видеоигры могут научить нас о грамотности и обучении
Video games teach because they have to. The 36 learning principles schools can steal from them.
Джеймс Пол Джи 2003 240 стр.
3.90
1 000+ оценок
Реальность под вопросом
Джейн Макгонигал • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8 000+
Реальность под вопросом Саммари
Реальность под вопросом
Games satisfy us more than reality does. That gap is a blueprint for a better world.
Джейн Макгонигал 2010 400 стр.
3.79
8 000+ оценок
Getting Gamers
Джейми Мэдиган • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Саммари
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
Джейми Мэдиган 2015 299 стр.
4.01
489 оценок
Консольные войны
Блейк Дж. Харрис • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12 000+
Консольные войны Саммари
Консольные войны
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
Блейк Дж. Харрис 2014 576 стр.
3.97
12 000+ оценок
Designing Games
Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Саммари
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
Tynan Sylvester 2013 413 стр.
4.47
500+ оценок
Сторителлинг в видеоиграх
Эван Сколник • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Сторителлинг в видеоиграх Саммари
Сторителлинг в видеоиграх
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
Эван Сколник 2014 208 стр.
3.99
500+ оценок
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Джейсон Шрейер • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24 000+
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр Саммари
Кровь, пот и пиксели. Обратная сторона индустрии видеоигр
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
Джейсон Шрейер 2017 278 стр.
4.20
24 000+ оценок
Persuasive Games
Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Саммари
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
Ian Bogost 2007 450 стр.
3.84
360 оценок
The Silver Eyes
Scott Cawthon • 2016
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
4.04
7 000+
The Silver Eyes Саммари
The Silver Eyes
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
Scott Cawthon 2016 192 стр.
4.04
7 000+ оценок
Приклеены к играм
Скотт Ригби • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Приклеены к играм Саммари
Приклеены к играм
Games grip you longer than movies because they feed deep needs that daily life starves.
Скотт Ригби 2011 200 стр.
4.00
111 оценок
Forsaken
Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6 000+
Forsaken Саммари
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
Oliver Bowden 2012 464 стр.
3.99
6 000+ оценок
Silent Hill
Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Саммари
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
Bernard Perron 2006 172 стр.
3.65
253 оценок
Геймеры за работой
Морган Рамзи • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Геймеры за работой Саммари
Геймеры за работой
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
Морган Рамзи 2012 356 стр.
3.69
138 оценок
A Composer's Guide to Game Music
Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Саммари
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
Winifred Phillips 2014 275 стр.
4.21
175 оценок
Геймдизайн
Джесси Шелл • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3 000+
Геймдизайн Саммари
Геймдизайн
Players feel your work, they don't read it. A hundred ways to design what they feel.
Джесси Шелл 2008 520 стр.
4.39
3 000+ оценок
Словарь геймдизайна
Анна Антропи • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
Словарь геймдизайна Саммари
Словарь геймдизайна
The grammar of game design: how to script a back-and-forth that players lose themselves in.
Анна Антропи 2013 211 стр.
3.94
134 оценок
Arthas
Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12 000+
Arthas Саммари
Иммерсивные
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
Christie Golden 2009 320 стр.
4.14
12 000+ оценок
Halo
Eric S. Nylund • 2003
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
4.17
18 000+
Halo Саммари
Halo
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
Eric S. Nylund 2003 352 стр.
4.17
18 000+ оценок
Moral Combat
Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Саммари
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
Patrick M. Markey 2017 256 стр.
4.18
173 оценок
Хорошие видеоигры и хорошее обучение
Джеймс Пол Джи • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Хорошие видеоигры и хорошее обучение Саммари
Хорошие видеоигры и хорошее обучение
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
Джеймс Пол Джи 2007 194 стр.
3.90
117 оценок
Halo
Eric S. Nylund • 2001
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
4.26
36 000+
Halo Саммари
Halo
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
Eric S. Nylund 2001 352 стр.
4.26
36 000+ оценок
One Up
Йост ван Дрёнен • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Саммари
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
Йост ван Дрёнен 2020 296 стр.
4.13
213 оценок
The Infernal City
Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5 000+
The Infernal City Саммари
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
Greg Keyes 2009 288 стр.
3.49
5 000+ оценок
Halo
William C. Dietz • 2003
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
3.74
19 000+
Halo Саммари
Halo
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
William C. Dietz 2003 341 стр.
3.74
19 000+ оценок
Legacy of Blood
Richard A. Knaak • 2001
His cursed armor murdered his friends. He must break free before a demon claims his soul.
3.75
3 000+
Legacy of Blood Саммари
Legacy of Blood
His cursed armor murdered his friends. He must break free before a demon claims his soul.
Richard A. Knaak 2001 355 стр.
3.75
3 000+ оценок
Halo
Eric S. Nylund • 2006
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
4.20
15 000+
Halo Саммари
Halo
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
Eric S. Nylund 2006 384 стр.
4.20
15 000+ оценок
Play Nice
Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7 000+
Play Nice Саммари
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
Jason Schreier 2024 384 стр.
4.16
7 000+ оценок
Game Mechanics
Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Саммари
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
Ernest Adams 2012 353 стр.
4.12
185 оценок
Shadow of the Xel'Naga
Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1 000+
Shadow of the Xel'Naga Саммари
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
Gabriel Mesta 2001 272 стр.
3.40
1 000+ оценок
Press Reset
Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8 000+
Press Reset Саммари
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
Jason Schreier 2021 301 стр.
4.05
8 000+ оценок
Lost in a Good Game
Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game Саммари
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
Pete Etchells 2019 320 стр.
3.72
500+ оценок
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