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SoBrief

Дизайн Саммари книг

Думай как геймдизайнер
Джастин Гэри • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Думай как геймдизайнер Саммари
Думай как геймдизайнер
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
Джастин Гэри 2018 230 стр.
4.01
184 оценок
Исследуй как пират
Майкл Матера • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Исследуй как пират Саммари
Исследуй как пират
Turn your classroom into a game where students chase knowledge, not grades.
Майкл Матера 2015 256 стр.
4.22
307 оценок
Make Your Mark
Jocelyn K. Glei • 2014
You have 15 seconds to win a user. Rules for products and teams that earn attention.
3.97
1 000+
Make Your Mark Саммари
Make Your Mark
You have 15 seconds to win a user. Rules for products and teams that earn attention.
Jocelyn K. Glei 2014 260 стр.
3.97
1 000+ оценок
Applied Artificial Intelligence
Mariya Yao • 2018
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
3.57
410
Applied Artificial Intelligence Саммари
Applied Artificial Intelligence
AI that doesn't pay for itself is overhead. The business leader's framework for picking what wins.
Mariya Yao 2018 201 стр.
3.57
410 оценок
Visual Thinking
Colin Ware • 2008
Vision is not a camera. Design for how the brain samples, scans, and skips.
3.81
189
Visual Thinking Саммари
Visual Thinking
Vision is not a camera. Design for how the brain samples, scans, and skips.
Colin Ware 2008 210 стр.
3.81
189 оценок
How not to Plan
APG Ltd • 2018
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
4.43
405
How not to Plan Саммари
How not to Plan
Most marketing rules are wrong: 66 evidence-backed ways to stop sabotaging your own growth.
APG Ltd 2018 403 стр.
4.43
405 оценок
Writing Short Films
Linda J. Cowgill • 1997
Minutes, not hours. The structural rules for short films that features never taught you.
3.70
303
Writing Short Films Саммари
Writing Short Films
Minutes, not hours. The structural rules for short films that features never taught you.
Linda J. Cowgill 1997 272 стр.
3.70
303 оценок
Paid Attention
Фарис Якоб • 2015
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
3.86
224
Paid Attention Саммари
Paid Attention
Brands used to buy attention. Now they must earn it with myth, emotion, and ideas people share.
Фарис Якоб 2015 216 стр.
3.86
224 оценок
Content Chemistry
Andy Crestodina • 2012
A visual playbook for turning your blog into a customer magnet, from search to email.
4.10
118
Content Chemistry Саммари
Content Chemistry
A visual playbook for turning your blog into a customer magnet, from search to email.
Andy Crestodina 2012 112 стр.
4.10
118 оценок
UX Research
Brad Nunnally • 2016
What to ask, who to ask, and how to turn their answers into better products.
3.68
263
UX Research Саммари
UX Research
What to ask, who to ask, and how to turn their answers into better products.
Brad Nunnally 2016 256 стр.
3.68
263 оценок
Запуск
Джон Спенсер • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
500+
Запуск Саммари
Запуск
A design thinking framework that turns any classroom into a launchpad for student creativity.
Джон Спенсер 2016 298 стр.
4.09
500+ оценок
Value Engineering
Anil Kumar Mukhopadhyaya • 2003
Function is worth more than form: the systematic approach that finds savings competitors overlook.
4.75
4
Value Engineering Саммари
Value Engineering
Function is worth more than form: the systematic approach that finds savings competitors overlook.
Anil Kumar Mukhopadhyaya 2003 212 стр.
4.75
4 оценок
Object-Oriented Software Construction
Bertrand Meyer • 1988
Before running code, define the contract: how agreements between objects produce reliable software.
4.04
271
Object-Oriented Software Construction Саммари
Object-Oriented Software Construction
Before running code, define the contract: how agreements between objects produce reliable software.
Bertrand Meyer 1988 1296 стр.
4.04
271 оценок
Programming C#
Jesse Liberty • 2001
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
3.68
195
Programming C# Саммари
Programming C#
C# from the ground up: objects, events, Windows interfaces, and the database that drives them.
Jesse Liberty 2001 688 стр.
3.68
195 оценок
Cloud Architecture Patterns
Bill Wilder • 2012
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
3.59
236
Cloud Architecture Patterns Саммари
Cloud Architecture Patterns
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
Bill Wilder 2012 182 стр.
3.59
236 оценок
Lean Inception
Paulo Caroli • 2018
The workshop recipe that aligns a team and defines the right MVP, no code needed.
4.07
446
Lean Inception Саммари
Lean Inception
The workshop recipe that aligns a team and defines the right MVP, no code needed.
Paulo Caroli 2018 187 стр.
4.07
446 оценок
What Would Google Do?
Jeff Jarvis • 2009
The internet's most successful company wrote a playbook, and it has nothing to do with search.
3.87
10 000+
What Would Google Do? Саммари
What Would Google Do?
The internet's most successful company wrote a playbook, and it has nothing to do with search.
Jeff Jarvis 2009
3.87
10 000+ оценок
Ignore Everybody
Hugh MacLeod • 2009
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
4.08
28 000+
Ignore Everybody Саммари
Ignore Everybody
Forty rules for creative freedom: ignore the crowd, keep the day job, and build your own audience.
Hugh MacLeod 2009 159 стр.
4.08
28 000+ оценок
Once Upon an Algorithm
Martin Erwig • 2017
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
3.63
265
Once Upon an Algorithm Саммари
Once Upon an Algorithm
What Hansel and Gretel, Sherlock Holmes, and Groundhog Day can teach you about algorithms.
Martin Erwig 2017 336 стр.
3.63
265 оценок
Design Thinking for the Greater Good
Jeanne Liedtka • 2017
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
4.00
50
Design Thinking for the Greater Good Саммари
Design Thinking for the Greater Good
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
Jeanne Liedtka 2017 354 стр.
4.00
50 оценок
Fundamentals of Digital Image Processing
Anil K. Jain • 1988
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
3.98
145
Fundamentals of Digital Image Processing Саммари
Fundamentals of Digital Image Processing
From pixel to picture: the math that samples, restores, compresses, and reconstructs digital images.
Anil K. Jain 1988 569 стр.
3.98
145 оценок
Lean Customer Development
Cindy Alvarez • 2014
Save five hours of wasted development for every hour you spend talking to customers.
4.18
1 000+
Lean Customer Development Саммари
Lean Customer Development
Save five hours of wasted development for every hour you spend talking to customers.
Cindy Alvarez 2014 236 стр.
4.18
1 000+ оценок
The Accidental Instructional Designer
Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Саммари
The Accidental Instructional Designer
Never meant to be an instructional designer? A framework for digital learning that works.
Cammy Bean 2014 224 стр.
4.00
239 оценок
Digital Minds
Weber Systems Inc. • 2013
From search and social to email and mobile: the twelve channels that build a digital business.
3.49
458
Digital Minds Саммари
Digital Minds
From search and social to email and mobile: the twelve channels that build a digital business.
Weber Systems Inc. 2013 160 стр.
3.49
458 оценок
Hackers & Painters
Paul Graham • 2004
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
4.05
9 000+
Hackers & Painters Саммари
Hackers & Painters
Making beautiful things, breaking dumb rules, and why the kid you ignored is building your future.
Paul Graham 2004 272 стр.
4.05
9 000+ оценок
The Substance of Style
Virginia Postrel • 2003
The sensory qualities of things now rival price and performance as economic forces.
3.49
500+
The Substance of Style Саммари
The Substance of Style
The sensory qualities of things now rival price and performance as economic forces.
Virginia Postrel 2003 237 стр.
3.49
500+ оценок
How To Dress For Success
Edith Head • 1967
A Hollywood costume legend's rules for dressing like the promotion is already yours.
3.80
206
How To Dress For Success Саммари
How To Dress For Success
A Hollywood costume legend's rules for dressing like the promotion is already yours.
Edith Head 1967 212 стр.
3.80
206 оценок
Made by James
James Martin • 2022
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
4.54
226
Made by James Саммари
Made by James
Why rough drawing beats perfectionism, and the pricing formula that sustains a creative career.
James Martin 2022 224 стр.
4.54
226 оценок
Веб-психология. Как с помощью интернета влиять на людей
Натали Нахай • 2012
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
3.74
307
Веб-психология. Как с помощью интернета влиять на людей Саммари
Веб-психология. Как с помощью интернета влиять на людей
The brain's shortcuts decide every online purchase. Design for those rules, not for logic.
Натали Нахай 2012 271 стр.
3.74
307 оценок
Authenticity
James H. Gilmore • 2007
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
3.69
222
Authenticity Саммари
Authenticity
Everything sold is manufactured, including authenticity. The winners manage the perception of real.
James H. Gilmore 2007 320 стр.
3.69
222 оценок
Dot Journaling
Rachel Wilkerson Miller • 2017
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
3.77
7 000+
Dot Journaling Саммари
Dot Journaling
Bullet journaling without the art: how a few dots and symbols can organize your whole life.
Rachel Wilkerson Miller 2017 240 стр.
3.77
7 000+ оценок
Men and Style
David Coggins • 2016
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
3.63
221
Men and Style Саммари
Men and Style
Fashion chases the new; style lives in the worn-in, the inherited, the second whiskey.
David Coggins 2016 272 стр.
3.63
221 оценок
Domain-Driven Design Quickly
Floyd Marinescu • 2006
Business and code speak different languages. The modeling method that forces them to share one.
3.59
500+
Domain-Driven Design Quickly Саммари
Domain-Driven Design Quickly
Business and code speak different languages. The modeling method that forces them to share one.
Floyd Marinescu 2006 104 стр.
3.59
500+ оценок
Mapping Innovation
Greg Satell • 2017
Not every innovation problem needs disruption. The map for picking the strategy yours does.
3.90
240
Mapping Innovation Саммари
Mapping Innovation
Not every innovation problem needs disruption. The map for picking the strategy yours does.
Greg Satell 2017 240 стр.
3.90
240 оценок
Change Your Clothes, Change Your Life
George Brescia • 2014
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
3.50
500+
Change Your Clothes, Change Your Life Саммари
Change Your Clothes, Change Your Life
Color fixes 70 percent of wardrobe mistakes. A ruthless closet edit handles the rest.
George Brescia 2014 288 стр.
3.50
500+ оценок
The Edifice Complex
Deyan Sudjic • 2006
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
3.8
380
The Edifice Complex Саммари
The Edifice Complex
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
Deyan Sudjic 2006 403 стр.
3.8
380 оценок
The Basics of Process Mapping
Robert Damelio • 1996
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
3.57
179
The Basics of Process Mapping Саммари
The Basics of Process Mapping
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
Robert Damelio 1996 184 стр.
3.57
179 оценок
The Steve Jobs Way
Jay Elliot • 2009
Apple insider reveals the product and talent rules that built the world's most valuable company.
3.87
5 000+
The Steve Jobs Way Саммари
The Steve Jobs Way
Apple insider reveals the product and talent rules that built the world's most valuable company.
Jay Elliot 2009 256 стр.
3.87
5 000+ оценок
Structural Analysis
Russell C. Hibbeler • 1982
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
4.10
424
Structural Analysis Саммари
Structural Analysis
Trusses, beams, and frames: how to find every force and deflection inside them before they're built.
Russell C. Hibbeler 1982 640 стр.
4.10
424 оценок
Hegarty on Advertising
John Hegarty • 2011
An advertising legend on why data never made anyone care, and what actually works instead.
4.07
500+
Hegarty on Advertising Саммари
Hegarty on Advertising
An advertising legend on why data never made anyone care, and what actually works instead.
John Hegarty 2011 224 стр.
4.07
500+ оценок
Streetfight
Janette Sadik-Khan • 2016
Paint, data, and political nerve: beating the car-first status quo.
4.26
2 000+
Streetfight Саммари
Streetfight
Paint, data, and political nerve: beating the car-first status quo.
Janette Sadik-Khan 2016 368 стр.
4.26
2 000+ оценок
The Power of Little Ideas
David C. Robertson • 2017
The real innovation wins come not from disruption but from complementing your strongest product.
3.88
229
The Power of Little Ideas Саммари
The Power of Little Ideas
The real innovation wins come not from disruption but from complementing your strongest product.
David C. Robertson 2017 256 стр.
3.88
229 оценок
Liminal Thinking
Dave Gray • 2016
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
3.93
3 000+
Liminal Thinking Саммари
Liminal Thinking
Your beliefs resist new evidence because they are identity, not logic. Tools to change them anyway.
Dave Gray 2016 184 стр.
3.93
3 000+ оценок
WTF?
Tim O'Reilly • 2017
The economy is now an algorithm, and nobody wrote human well-being into its code.
4.08
1 000+
WTF? Саммари
WTF?
The economy is now an algorithm, and nobody wrote human well-being into its code.
Tim O'Reilly 2017 448 стр.
4.08
1 000+ оценок
Branding Between the Ears
Sandeep Dayal • 2021
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
3.89
38
Branding Between the Ears Саммари
Branding Between the Ears
Ninety-five percent of choice is subconscious: how to build a brand the brain can't resist.
Sandeep Dayal 2021 346 стр.
3.89
38 оценок
Math for Mystics
Renna Shesso • 2007
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
3.68
145
Math for Mystics Саммари
Math for Mystics
The ancient math that cast spells and built temples, retooled for modern intuition and ritual.
Renna Shesso 2007 224 стр.
3.68
145 оценок
Writing Is Designing
Michael J. Metts • 2020
Interface words are design elements, not just content. Research and strategy to get them right.
4.29
500+
Writing Is Designing Саммари
Writing Is Designing
Interface words are design elements, not just content. Research and strategy to get them right.
Michael J. Metts 2020 200 стр.
4.29
500+ оценок
History of Modern Art
H. Harvard Arnason • 1968
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
4.01
8 000+
History of Modern Art Саммари
History of Modern Art
How a century of painters dismantled perspective, freed color, and rebuilt art from scratch.
H. Harvard Arnason 1968 848 стр.
4.01
8 000+ оценок
Graphic Design Rules
Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Саммари
Graphic Design Rules
365 design rules: master typography, color, grids, and client work, one day at a time.
Sean Adams 2012 384 стр.
3.92
364 оценок
Democratizing Innovation
Eric von Hippel • 2005
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
3.62
500+
Democratizing Innovation Саммари
Democratizing Innovation
Innovation's hidden engine isn't corporate R&D. It's users, and companies that ignore them lose out.
Eric von Hippel 2005 204 стр.
3.62
500+ оценок
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