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SoBrief

Creativity Саммари книг

Story Driven
Bernadette Jiwa • 2018
Most strategy starts with the market. The best strategy starts with the mirror.
3.85
500+
Story Driven Саммари
Story Driven
Most strategy starts with the market. The best strategy starts with the mirror.
Bernadette Jiwa 2018 176 стр.
3.85
500+ оценок
Дизайн вашей жизни
Билл Бернетт • 2016
Stop hunting for your passion. Build the life you want one prototype at a time.
3.92
4 000+
Дизайн вашей жизни Саммари
Дизайн вашей жизни
Stop hunting for your passion. Build the life you want one prototype at a time.
Билл Бернетт 2016
3.92
4 000+ оценок
The Anatomy of Humbug
Paul Feldwick • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug Саммари
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
Paul Feldwick 2015 208 стр.
4.21
376 оценок
Antinet Zettelkasten
Scott P. Scheper • 2022
The four-part analog system that produces books and breakthroughs, no digital tool required.
3.73
261
Antinet Zettelkasten Саммари
Antinet Zettelkasten
The four-part analog system that produces books and breakthroughs, no digital tool required.
Scott P. Scheper 2022 739 стр.
3.73
261 оценок
Learn Like a Polymath
Peter Hollins • 2017
Great at three things beats being the best at one. A method for cross-training across disciplines.
3.85
500+
Learn Like a Polymath Саммари
Learn Like a Polymath
Great at three things beats being the best at one. A method for cross-training across disciplines.
Peter Hollins 2017 198 стр.
3.85
500+ оценок
Save the Cat
Blake Snyder • 2005
Forty index cards, fifteen beats: the blueprint that turns a movie idea into a finished script.
4.01
22 000+
Save the Cat Саммари
Save the Cat
Forty index cards, fifteen beats: the blueprint that turns a movie idea into a finished script.
Blake Snyder 2005 195 стр.
4.01
22 000+ оценок
Геймдизайн. Как создать игру, в которую будут играть все
Трейси Фуллертон • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Геймдизайн. Как создать игру, в которую будут играть все Саммари
Геймдизайн. Как создать игру, в которую будут играть все
The prototyping-first method that catches design disasters before you write a single line of code.
Трейси Фуллертон 2008 496 стр.
4.11
500+ оценок
Теория развлечений для геймдизайна
Ральф Костер • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3 000+
Теория развлечений для геймдизайна Саммари
Теория развлечений для геймдизайна
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
Ральф Костер 2004 279 стр.
3.90
3 000+ оценок
The Game Changer
Джейсон Фокс • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Саммари
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
Джейсон Фокс 2014 240 стр.
3.88
185 оценок
Pragmatic Thinking and Learning
Энди Хант • 2008
Your brain runs two processors. The intuitive one does the real work. Wake it up.
4.12
4 000+
Pragmatic Thinking and Learning Саммари
Pragmatic Thinking and Learning
Your brain runs two processors. The intuitive one does the real work. Wake it up.
Энди Хант 2008 251 стр.
4.12
4 000+ оценок
The 5 Elements of Effective Thinking
Edward B. Burger • 2012
Earth, air, fire, water: ancient elements as thinking habits, plus the one that keeps you changing.
4.00
8 000+
The 5 Elements of Effective Thinking Саммари
The 5 Elements of Effective Thinking
Earth, air, fire, water: ancient elements as thinking habits, plus the one that keeps you changing.
Edward B. Burger 2012 168 стр.
4.00
8 000+ оценок
Beauty
Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2 000+
Beauty Саммари
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
Roger Scruton 2009 240 стр.
3.95
2 000+ оценок
The Art of Nonfiction
Ayn Rand • 2001
Skip the mystique: nonfiction writing is a system, and the outline is its non-negotiable start.
3.98
500+
The Art of Nonfiction Саммари
The Art of Nonfiction
Skip the mystique: nonfiction writing is a system, and the outline is its non-negotiable start.
Ayn Rand 2001 210 стр.
3.98
500+ оценок
Dialogue
Robert McKee • 2016
Dialogue is action, not conversation. The real meaning lives in what characters won't say.
4.32
1 000+
Dialogue Саммари
Dialogue
Dialogue is action, not conversation. The real meaning lives in what characters won't say.
Robert McKee 2016 312 стр.
4.32
1 000+ оценок
Design thinking
Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Саммари
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
Mauricio Vianna 2012 161 стр.
3.55
100 оценок
Die Empty
Todd Henry • 2013
Your best work shouldn't die with you. The daily routine that gets it out.
3.75
3 000+
Die Empty Саммари
Die Empty
Your best work shouldn't die with you. The daily routine that gets it out.
Todd Henry 2013 240 стр.
3.75
3 000+ оценок
I, Steve
George Beahm • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2 000+
I, Steve Саммари
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
George Beahm 2011 160 стр.
3.45
2 000+ оценок
Deep Thinking
Garry Kasparov • 2017
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
3.88
3 000+
Deep Thinking Саммари
Deep Thinking
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
Garry Kasparov 2017 304 стр.
3.88
3 000+ оценок
Making Ideas Happen
Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29 000+
Making Ideas Happen Саммари
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
Scott Belsky 2010 256 стр.
4.10
29 000+ оценок
Законы простоты
Джон Маэда • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7 000+
Законы простоты Саммари
Законы простоты
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
Джон Маэда 2006 128 стр.
3.89
7 000+ оценок
The Story Grid
Shawn Coyne • 2015
Why stories fail, scene by scene: an editor's diagnostic that finds the break and the fix.
4.30
1 000+
The Story Grid Саммари
The Story Grid
Why stories fail, scene by scene: an editor's diagnostic that finds the break and the fix.
Shawn Coyne 2015 344 стр.
4.30
1 000+ оценок
The Rise of Superman
Steven Kotler • 2014
Surfers and climbers find a zone where output multiplies fivefold. The entry rules are learnable.
3.92
5 000+
The Rise of Superman Саммари
The Rise of Superman
Surfers and climbers find a zone where output multiplies fivefold. The entry rules are learnable.
Steven Kotler 2014 234 стр.
3.92
5 000+ оценок
Откажись выбирать! Используйте все свои интересы, увлечения и хобби, чтобы создать жизнь и карьеру своей мечты
Барбара Шер • 2006
You're not scattered. You're wired for variety, and there's a career model that actually fits.
3.97
4 000+
Откажись выбирать! Используйте все свои интересы, увлечения и хобби, чтобы создать жизнь и карьеру своей мечты Саммари
Откажись выбирать! Используйте все свои интересы, увлечения и хобби, чтобы создать жизнь и карьеру своей мечты
You're not scattered. You're wired for variety, and there's a career model that actually fits.
Барбара Шер 2006 288 стр.
3.97
4 000+ оценок
How to Think Like Leonardo da Vinci
Michael J. Gelb • 1998
Seven da Vinci practices to retrain your senses, deepen your questions, and sit with uncertainty.
3.83
6 000+
How to Think Like Leonardo da Vinci Саммари
How to Think Like Leonardo da Vinci
Seven da Vinci practices to retrain your senses, deepen your questions, and sit with uncertainty.
Michael J. Gelb 1998 321 стр.
3.83
6 000+ оценок
Mind Map Mastery
Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
Mind Map Mastery Саммари
Mind Map Mastery
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
Tony Buzan 2018 224 стр.
3.52
500+ оценок
Think Like a Programmer
V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer Саммари
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
V. Anton Spraul 2012 233 стр.
3.87
500+ оценок
Pathways to Bliss
Joseph Campbell • 2004
Ancient myth holds a complete map to a meaningful life. Here is how to follow it.
4.33
3 000+
Pathways to Bliss Саммари
Pathways to Bliss
Ancient myth holds a complete map to a meaningful life. Here is how to follow it.
Joseph Campbell 2004 224 стр.
4.33
3 000+ оценок
Word Hero
Джей Хайнрикс • 2011
How to write lines that people repeat, share, and remember: the forgotten art of rhetorical figures.
3.73
280
Word Hero Саммари
Word Hero
How to write lines that people repeat, share, and remember: the forgotten art of rhetorical figures.
Джей Хайнрикс 2011 354 стр.
3.73
280 оценок
Techniques of the Selling Writer
Dwight V. Swain • 1965
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
4.33
1 000+
Techniques of the Selling Writer Саммари
Techniques of the Selling Writer
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
Dwight V. Swain 1965 344 стр.
4.33
1 000+ оценок
Cinematic Storytelling
Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling Саммари
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
Jennifer Van Sijll 2005 257 стр.
4.01
500+ оценок
The Buzan Study Skills Handbook
Tony Buzan • 1726
Slow reading kills comprehension. Double your speed, map visually, and multiply recall.
3.89
349
The Buzan Study Skills Handbook Саммари
The Buzan Study Skills Handbook
Slow reading kills comprehension. Double your speed, map visually, and multiply recall.
Tony Buzan 1726 192 стр.
3.89
349 оценок
Hey Whipple, Squeeze This
Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5 000+
Hey Whipple, Squeeze This Саммари
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
Luke Sullivan 1998 304 стр.
4.21
5 000+ оценок
Predatory Thinking
Dave Trott • 2013
89 percent of ads go unnoticed. The principles for being the 11 percent that actually connect.
4.24
1 000+
Predatory Thinking Саммари
Predatory Thinking
89 percent of ads go unnoticed. The principles for being the 11 percent that actually connect.
Dave Trott 2013 288 стр.
4.24
1 000+ оценок
Just Enough Research
Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2 000+
Just Enough Research Саммари
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
Erika Hall 2013 186 стр.
4.19
2 000+ оценок
Творческий отбор
Кен Кочиенда • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5 000+
Творческий отбор Саммари
Творческий отбор
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
Кен Кочиенда 2018 264 стр.
4.05
5 000+ оценок
Play
Stuart M. Brown Jr. • 2009
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
3.89
4 000+
Play Саммари
Play
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
Stuart M. Brown Jr. 2009 252 стр.
3.89
4 000+ оценок
The Art of Focus
Dan Koe • 2024
Your attention is stolen daily. The system for reclaiming it and building a one-person business.
3.81
500+
The Art of Focus Саммари
The Art of Focus
Your attention is stolen daily. The system for reclaiming it and building a one-person business.
Dan Koe 2024 273 стр.
3.81
500+ оценок
The Innovator's DNA
Jeffrey H. Dyer • 2011
One twin study says creativity is 70 percent learned. The five skills that change the odds.
3.97
4 000+
The Innovator's DNA Саммари
The Innovator's DNA
One twin study says creativity is 70 percent learned. The five skills that change the odds.
Jeffrey H. Dyer 2011 304 стр.
3.97
4 000+ оценок
Как выступsatisfь на TED
Джереми Донован • 2012
One idea, one catchphrase, and stories that land: the TED-stage blueprint anyone can follow.
3.97
2 000+
Как выступsatisfь на TED Саммари
Как выступsatisfь на TED
One idea, one catchphrase, and stories that land: the TED-stage blueprint anyone can follow.
Джереми Донован 2012 107 стр.
3.97
2 000+ оценок
How to Write a Damn Good Novel, II
James N. Frey • 1994
Most novelists fail at the premise, not the prose. The craft rules for getting it right.
4.07
500+
How to Write a Damn Good Novel, II Саммари
How to Write a Damn Good Novel, II
Most novelists fail at the premise, not the prose. The craft rules for getting it right.
James N. Frey 1994 176 стр.
4.07
500+ оценок
How to Rap
Paul Edwards • 2009
Craft sharp lyrics, command any beat, and own the stage: the MC's complete toolkit.
3.99
500+
How to Rap Саммари
How to Rap
Craft sharp lyrics, command any beat, and own the stage: the MC's complete toolkit.
Paul Edwards 2009 340 стр.
3.99
500+ оценок
Птица за птицей. Заметки о писательстве и жизни в целом
Энн Ламотт • 1994
How to trap the stories inside you, one small, terrible draft at a time.
4.24
100 000+
Птица за птицей. Заметки о писательстве и жизни в целом Саммари
Птица за птицей. Заметки о писательстве и жизни в целом
How to trap the stories inside you, one small, terrible draft at a time.
Энн Ламотт 1994 222 стр.
4.24
100 000+ оценок
Aesthetic Intelligence
Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence Саммари
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
Pauline Brown 2019 288 стр.
3.69
500+ оценок
Суперинтеллект. Интеллект-карты для развития мышления
Тони Бьюзен • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1 000+
Суперинтеллект. Интеллект-карты для развития мышления Саммари
Суперинтеллект. Интеллект-карты для развития мышления
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
Тони Бьюзен 2005 235 стр.
3.82
1 000+ оценок
Save the Cat! Writes a Novel
Jessica Brody • 2018
A screenwriter's 15-beat method, adapted for novels: how to map a flawed hero's full transformation.
4.49
13 000+
Save the Cat! Writes a Novel Саммари
Save the Cat! Writes a Novel
A screenwriter's 15-beat method, adapted for novels: how to map a flawed hero's full transformation.
Jessica Brody 2018 320 стр.
4.49
13 000+ оценок
Documentary Storytelling
Sheila Curran Bernard • 2010
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
4.00
148
Documentary Storytelling Саммари
Documentary Storytelling
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
Sheila Curran Bernard 2010 352 стр.
4.00
148 оценок
The Psychedelic Explorer's Guide
James Fadiman • 2011
Your mind is about to open. The safety arrangements that ensure the experience heals, not harms.
4.17
3 000+
The Psychedelic Explorer's Guide Саммари
The Psychedelic Explorer's Guide
Your mind is about to open. The safety arrangements that ensure the experience heals, not harms.
James Fadiman 2011 356 стр.
4.17
3 000+ оценок
What I Wish I Knew When I Was 20
Tina Seelig • 2009
The career rules nobody teaches you: why problems are your best asset and failure is fuel.
3.80
11 000+
What I Wish I Knew When I Was 20 Саммари
What I Wish I Knew When I Was 20
The career rules nobody teaches you: why problems are your best asset and failure is fuel.
Tina Seelig 2009 184 стр.
3.80
11 000+ оценок
Improvise. Scene from the Inside Out
Mick Napier • 2004
Improv rules make you timid. The key to great scenes is bold action before your brain objects.
4.28
1 000+
Improvise. Scene from the Inside Out Саммари
Improvise. Scene from the Inside Out
Improv rules make you timid. The key to great scenes is bold action before your brain objects.
Mick Napier 2004 272 стр.
4.28
1 000+ оценок
The Digital Transformation Playbook
David L. Rogers • 2016
Five outdated assumptions that derail digital transformation before any technology gets installed.
4.09
500+
The Digital Transformation Playbook Саммари
The Digital Transformation Playbook
Five outdated assumptions that derail digital transformation before any technology gets installed.
David L. Rogers 2016 296 стр.
4.09
500+ оценок
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