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Video Games Book Summaries

Cyberpunk 2077
by Rafał Kosik
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
3.51
4k+
Cyberpunk 2077 Summary
Immersive
Cyberpunk 2077
Blackmailed strangers steal a container in Night City. Every gang in the city wants them dead.
by Rafał Kosik 2023 416 pages
3.51
4k+ ratings
Level Up!
by Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1k+
Level Up! Summary
Immersive
Level Up!
A designer's toolbox: how to build games that players love, one rule at a time.
by Scott Rogers 2010 514 pages
4.09
1k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003 368 pages
4.30
20k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004 279 pages
3.90
3k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Summary
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008 496 pages
4.11
500+ ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003 240 pages
3.90
1k+ ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010 400 pages
3.79
8k+ ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015 299 pages
4.01
489 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014 576 pages
3.97
12k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Summary
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013 413 pages
4.47
500+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Summary
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014 208 pages
3.99
500+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017 278 pages
4.20
24k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007 450 pages
3.84
360 ratings
The Silver Eyes
by Scott Cawthon • 2016
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
4.04
7k+
The Silver Eyes Summary
The Silver Eyes
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
by Scott Cawthon 2016 192 pages
4.04
7k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011 200 pages
4.00
111 ratings
Forsaken
by Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6k+
Forsaken Summary
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
by Oliver Bowden 2012 464 pages
3.99
6k+ ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006 172 pages
3.65
253 ratings
Gamers at Work
by Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Summary
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
by Morgan Ramsay 2012 356 pages
3.69
138 ratings
A Composer's Guide to Game Music
by Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Summary
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
by Winifred Phillips 2014 275 pages
4.21
175 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008 520 pages
4.39
3k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013 211 pages
3.94
134 ratings
Arthas
by Christie Golden
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
4.14
12k+
Arthas Summary
Immersive
Arthas
To protect his people from undeath, a prince becomes the very monster he swore to destroy.
by Christie Golden 2009 320 pages
4.14
12k+ ratings
Halo
by Eric S. Nylund • 2003
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
4.17
18k+
Halo Summary
Halo
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
by Eric S. Nylund 2003 352 pages
4.17
18k+ ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017 256 pages
4.18
173 ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007 194 pages
3.90
117 ratings
Halo
by Eric S. Nylund • 2001
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
4.26
36k+
Halo Summary
Halo
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
by Eric S. Nylund 2001 352 pages
4.26
36k+ ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020 296 pages
4.13
213 ratings
The Infernal City
by Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5k+
The Infernal City Summary
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
by Greg Keyes 2009 288 pages
3.49
5k+ ratings
Halo
by William C. Dietz • 2003
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
3.74
19k+
Halo Summary
Halo
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
by William C. Dietz 2003 341 pages
3.74
19k+ ratings
Legacy of Blood
by Richard A. Knaak • 2001
His cursed armor murdered his friends. He must break free before a demon claims his soul.
3.75
3k+
Legacy of Blood Summary
Legacy of Blood
His cursed armor murdered his friends. He must break free before a demon claims his soul.
by Richard A. Knaak 2001 355 pages
3.75
3k+ ratings
Halo
by Eric S. Nylund • 2006
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
4.20
15k+
Halo Summary
Halo
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
by Eric S. Nylund 2006 384 pages
4.20
15k+ ratings
Play Nice
by Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7k+
Play Nice Summary
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
by Jason Schreier 2024 384 pages
4.16
7k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012 353 pages
4.12
185 ratings
Shadow of the Xel'Naga
by Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1k+
Shadow of the Xel'Naga Summary
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
by Gabriel Mesta 2001 272 pages
3.40
1k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021 301 pages
4.05
8k+ ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game Summary
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019 320 pages
3.72
500+ ratings
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