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SoBrief

Creativity Book Summaries

The Anatomy of Humbug
by Paul Feldwick • 2015
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
4.21
376
The Anatomy of Humbug Summary
The Anatomy of Humbug
Advertising's founding fathers built a science of rational persuasion. They were half right at best.
by Paul Feldwick 2015 208 pages
4.21
376 ratings
Story Driven
by Bernadette Jiwa • 2018
Most strategy starts with the market. The best strategy starts with the mirror.
3.85
500+
Story Driven Summary
Story Driven
Most strategy starts with the market. The best strategy starts with the mirror.
by Bernadette Jiwa 2018 176 pages
3.85
500+ ratings
Designing Your Life
by Bill Burnett • 2016
Stop hunting for your passion. Build the life you want one prototype at a time.
3.92
4k+
Designing Your Life Summary
Designing Your Life
Stop hunting for your passion. Build the life you want one prototype at a time.
by Bill Burnett 2016
3.92
4k+ ratings
Learn Like a Polymath
by Peter Hollins • 2017
Great at three things beats being the best at one. A method for cross-training across disciplines.
3.85
500+
Learn Like a Polymath Summary
Learn Like a Polymath
Great at three things beats being the best at one. A method for cross-training across disciplines.
by Peter Hollins 2017 198 pages
3.85
500+ ratings
Antinet Zettelkasten
by Scott P. Scheper • 2022
The four-part analog system that produces books and breakthroughs, no digital tool required.
3.73
261
Antinet Zettelkasten Summary
Antinet Zettelkasten
The four-part analog system that produces books and breakthroughs, no digital tool required.
by Scott P. Scheper 2022 739 pages
3.73
261 ratings
The Game Changer
by Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Summary
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
by Jason Fox 2014 240 pages
3.88
185 ratings
Save the Cat
by Blake Snyder • 2005
Forty index cards, fifteen beats: the blueprint that turns a movie idea into a finished script.
4.01
22k+
Save the Cat Summary
Save the Cat
Forty index cards, fifteen beats: the blueprint that turns a movie idea into a finished script.
by Blake Snyder 2005 195 pages
4.01
22k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004 279 pages
3.90
3k+ ratings
Pragmatic Thinking and Learning
by Andy Hunt • 2008
Your brain runs two processors. The intuitive one does the real work. Wake it up.
4.12
4k+
Pragmatic Thinking and Learning Summary
Pragmatic Thinking and Learning
Your brain runs two processors. The intuitive one does the real work. Wake it up.
by Andy Hunt 2008 251 pages
4.12
4k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Summary
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008 496 pages
4.11
500+ ratings
The 5 Elements of Effective Thinking
by Edward B. Burger • 2012
Earth, air, fire, water: ancient elements as thinking habits, plus the one that keeps you changing.
4.00
8k+
The 5 Elements of Effective Thinking Summary
The 5 Elements of Effective Thinking
Earth, air, fire, water: ancient elements as thinking habits, plus the one that keeps you changing.
by Edward B. Burger 2012 168 pages
4.00
8k+ ratings
The Art of Nonfiction
by Ayn Rand • 2001
Skip the mystique: nonfiction writing is a system, and the outline is its non-negotiable start.
3.98
500+
The Art of Nonfiction Summary
The Art of Nonfiction
Skip the mystique: nonfiction writing is a system, and the outline is its non-negotiable start.
by Ayn Rand 2001 210 pages
3.98
500+ ratings
Dialogue
by Robert McKee • 2016
Dialogue is action, not conversation. The real meaning lives in what characters won't say.
4.32
1k+
Dialogue Summary
Dialogue
Dialogue is action, not conversation. The real meaning lives in what characters won't say.
by Robert McKee 2016 312 pages
4.32
1k+ ratings
Beauty
by Roger Scruton • 2009
From dinner tables to galleries, beauty is a rational demand we are ignoring.
3.95
2k+
Beauty Summary
Beauty
From dinner tables to galleries, beauty is a rational demand we are ignoring.
by Roger Scruton 2009 240 pages
3.95
2k+ ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012 161 pages
3.55
100 ratings
I, Steve
by George Beahm • 2011
The drive, the team, and the taste: Jobs' own rules for building things that matter.
3.45
2k+
I, Steve Summary
I, Steve
The drive, the team, and the taste: Jobs' own rules for building things that matter.
by George Beahm 2011 160 pages
3.45
2k+ ratings
Die Empty
by Todd Henry • 2013
Your best work shouldn't die with you. The daily routine that gets it out.
3.75
3k+
Die Empty Summary
Die Empty
Your best work shouldn't die with you. The daily routine that gets it out.
by Todd Henry 2013 240 pages
3.75
3k+ ratings
Deep Thinking
by Garry Kasparov • 2017
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
3.88
3k+
Deep Thinking Summary
Deep Thinking
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
by Garry Kasparov 2017 304 pages
3.88
3k+ ratings
Making Ideas Happen
by Scott Belsky • 2010
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
4.10
29k+
Making Ideas Happen Summary
Making Ideas Happen
The reason creatives don't finish projects isn't talent or ideas; it's the lack of a workflow.
by Scott Belsky 2010 256 pages
4.10
29k+ ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006 128 pages
3.89
7k+ ratings
How to Think Like Leonardo da Vinci
by Michael J. Gelb • 1998
Seven da Vinci practices to retrain your senses, deepen your questions, and sit with uncertainty.
3.83
6k+
How to Think Like Leonardo da Vinci Summary
How to Think Like Leonardo da Vinci
Seven da Vinci practices to retrain your senses, deepen your questions, and sit with uncertainty.
by Michael J. Gelb 1998 321 pages
3.83
6k+ ratings
The Story Grid
by Shawn Coyne • 2015
Why stories fail, scene by scene: an editor's diagnostic that finds the break and the fix.
4.30
1k+
The Story Grid Summary
The Story Grid
Why stories fail, scene by scene: an editor's diagnostic that finds the break and the fix.
by Shawn Coyne 2015 344 pages
4.30
1k+ ratings
Mind Map Mastery
by Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
500+
Mind Map Mastery Summary
Mind Map Mastery
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
by Tony Buzan 2018 224 pages
3.52
500+ ratings
Refuse to Choose!
by Barbara Sher • 2006
You're not scattered. You're wired for variety, and there's a career model that actually fits.
3.97
4k+
Refuse to Choose! Summary
Refuse to Choose!
You're not scattered. You're wired for variety, and there's a career model that actually fits.
by Barbara Sher 2006 288 pages
3.97
4k+ ratings
The Rise of Superman
by Steven Kotler • 2014
Surfers and climbers find a zone where output multiplies fivefold. The entry rules are learnable.
3.92
5k+
The Rise of Superman Summary
The Rise of Superman
Surfers and climbers find a zone where output multiplies fivefold. The entry rules are learnable.
by Steven Kotler 2014 234 pages
3.92
5k+ ratings
Think Like a Programmer
by V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
500+
Think Like a Programmer Summary
Think Like a Programmer
A method for the part of programming no one teaches: turning ideas into code.
by V. Anton Spraul 2012 233 pages
3.87
500+ ratings
Cinematic Storytelling
by Jennifer Van Sijll • 2005
The hundred visual decisions that tell your story before anyone opens their mouth.
4.01
500+
Cinematic Storytelling Summary
Cinematic Storytelling
The hundred visual decisions that tell your story before anyone opens their mouth.
by Jennifer Van Sijll 2005 257 pages
4.01
500+ ratings
Pathways to Bliss
by Joseph Campbell • 2004
Ancient myth holds a complete map to a meaningful life. Here is how to follow it.
4.33
3k+
Pathways to Bliss Summary
Pathways to Bliss
Ancient myth holds a complete map to a meaningful life. Here is how to follow it.
by Joseph Campbell 2004 224 pages
4.33
3k+ ratings
Word Hero
by Jay Heinrichs • 2011
How to write lines that people repeat, share, and remember: the forgotten art of rhetorical figures.
3.73
280
Word Hero Summary
Word Hero
How to write lines that people repeat, share, and remember: the forgotten art of rhetorical figures.
by Jay Heinrichs 2011 354 pages
3.73
280 ratings
The Buzan Study Skills Handbook
by Tony Buzan • 1726
Slow reading kills comprehension. Double your speed, map visually, and multiply recall.
3.89
349
The Buzan Study Skills Handbook Summary
The Buzan Study Skills Handbook
Slow reading kills comprehension. Double your speed, map visually, and multiply recall.
by Tony Buzan 1726 192 pages
3.89
349 ratings
Techniques of the Selling Writer
by Dwight V. Swain • 1965
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
4.33
1k+
Techniques of the Selling Writer Summary
Techniques of the Selling Writer
Master the rhythm of conflict and emotional reaction that makes any story impossible to put down.
by Dwight V. Swain 1965 344 pages
4.33
1k+ ratings
Predatory Thinking
by Dave Trott • 2013
89 percent of ads go unnoticed. The principles for being the 11 percent that actually connect.
4.24
1k+
Predatory Thinking Summary
Predatory Thinking
89 percent of ads go unnoticed. The principles for being the 11 percent that actually connect.
by Dave Trott 2013 288 pages
4.24
1k+ ratings
Just Enough Research
by Erika Hall • 2013
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
4.19
2k+
Just Enough Research Summary
Just Enough Research
The research you need fits in a sprint, not a dissertation. How to investigate, decide, and ship.
by Erika Hall 2013 186 pages
4.19
2k+ ratings
Hey Whipple, Squeeze This
by Luke Sullivan • 1998
Why a simple visual beats a clever headline every time, and how to sell it.
4.21
5k+
Hey Whipple, Squeeze This Summary
Hey Whipple, Squeeze This
Why a simple visual beats a clever headline every time, and how to sell it.
by Luke Sullivan 1998 304 pages
4.21
5k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018 264 pages
4.05
5k+ ratings
How To Deliver A TED Talk
by Jeremey Donovan • 2012
One idea, one catchphrase, and stories that land: the TED-stage blueprint anyone can follow.
3.97
2k+
How To Deliver A TED Talk Summary
How To Deliver A TED Talk
One idea, one catchphrase, and stories that land: the TED-stage blueprint anyone can follow.
by Jeremey Donovan 2012 107 pages
3.97
2k+ ratings
Play
by Stuart M. Brown Jr. • 2009
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
3.89
4k+
Play Summary
Play
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
by Stuart M. Brown Jr. 2009 252 pages
3.89
4k+ ratings
The Art of Focus
by Dan Koe • 2024
Your attention is stolen daily. The system for reclaiming it and building a one-person business.
3.81
500+
The Art of Focus Summary
The Art of Focus
Your attention is stolen daily. The system for reclaiming it and building a one-person business.
by Dan Koe 2024 273 pages
3.81
500+ ratings
The Innovator's DNA
by Jeffrey H. Dyer • 2011
One twin study says creativity is 70 percent learned. The five skills that change the odds.
3.97
4k+
The Innovator's DNA Summary
The Innovator's DNA
One twin study says creativity is 70 percent learned. The five skills that change the odds.
by Jeffrey H. Dyer 2011 304 pages
3.97
4k+ ratings
How to Write a Damn Good Novel, II
by James N. Frey • 1994
Most novelists fail at the premise, not the prose. The craft rules for getting it right.
4.07
500+
How to Write a Damn Good Novel, II Summary
How to Write a Damn Good Novel, II
Most novelists fail at the premise, not the prose. The craft rules for getting it right.
by James N. Frey 1994 176 pages
4.07
500+ ratings
Save the Cat! Writes a Novel
by Jessica Brody • 2018
A screenwriter's 15-beat method, adapted for novels: how to map a flawed hero's full transformation.
4.49
13k+
Save the Cat! Writes a Novel Summary
Save the Cat! Writes a Novel
A screenwriter's 15-beat method, adapted for novels: how to map a flawed hero's full transformation.
by Jessica Brody 2018 320 pages
4.49
13k+ ratings
How to Rap
by Paul Edwards • 2009
Craft sharp lyrics, command any beat, and own the stage: the MC's complete toolkit.
3.99
500+
How to Rap Summary
How to Rap
Craft sharp lyrics, command any beat, and own the stage: the MC's complete toolkit.
by Paul Edwards 2009 340 pages
3.99
500+ ratings
The Ultimate Book of Mind Maps
by tony-buzan • 2005
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
3.82
1k+
The Ultimate Book of Mind Maps Summary
The Ultimate Book of Mind Maps
One visual map unlocks more memory and creativity than a hundred pages of linear notes.
by tony-buzan 2005 235 pages
3.82
1k+ ratings
Documentary Storytelling
by Sheila Curran Bernard • 2010
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
4.00
148
Documentary Storytelling Summary
Documentary Storytelling
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
by Sheila Curran Bernard 2010 352 pages
4.00
148 ratings
The Psychedelic Explorer's Guide
by James Fadiman • 2011
Your mind is about to open. The safety arrangements that ensure the experience heals, not harms.
4.17
3k+
The Psychedelic Explorer's Guide Summary
The Psychedelic Explorer's Guide
Your mind is about to open. The safety arrangements that ensure the experience heals, not harms.
by James Fadiman 2011 356 pages
4.17
3k+ ratings
Bird by Bird
by Anne Lamott • 1994
How to trap the stories inside you, one small, terrible draft at a time.
4.24
100k+
Bird by Bird Summary
Bird by Bird
How to trap the stories inside you, one small, terrible draft at a time.
by Anne Lamott 1994 222 pages
4.24
100k+ ratings
Steve Jobs
by Walter Isaacson • 2011
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
4.16
1.3M+
Steve Jobs Summary
Steve Jobs
Forty interviews, no editorial control, and he never read it. The life of Steve Jobs, unredacted.
by Walter Isaacson 2011 656 pages
4.16
1.3M+ ratings
Aesthetic Intelligence
by Pauline Brown • 2019
The five senses make the brand. A former LVMH leader on how to sharpen yours.
3.69
500+
Aesthetic Intelligence Summary
Aesthetic Intelligence
The five senses make the brand. A former LVMH leader on how to sharpen yours.
by Pauline Brown 2019 288 pages
3.69
500+ ratings
Improvise. Scene from the Inside Out
by Mick Napier • 2004
Improv rules make you timid. The key to great scenes is bold action before your brain objects.
4.28
1k+
Improvise. Scene from the Inside Out Summary
Improvise. Scene from the Inside Out
Improv rules make you timid. The key to great scenes is bold action before your brain objects.
by Mick Napier 2004 272 pages
4.28
1k+ ratings
What I Wish I Knew When I Was 20
by Tina Seelig • 2009
The career rules nobody teaches you: why problems are your best asset and failure is fuel.
3.80
11k+
What I Wish I Knew When I Was 20 Summary
What I Wish I Knew When I Was 20
The career rules nobody teaches you: why problems are your best asset and failure is fuel.
by Tina Seelig 2009 184 pages
3.80
11k+ ratings
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