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Visions of Fate

Visions of Fate

by Sylvia Mercedes 2019 396 pages
4.1
1.7K ratings
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Plot Summary

Blood and Shadows March

A royal party falls to darkness

The story opens with a haunting march: a young boy, Terryn, and his father are forced along a road by the dead, led by a witch and her Red Hooded companion. The dead are puppets, their bodies marked by violent ends, and the living are prisoners. The boy's father tries to comfort him, but hope is a lie. They are delivered to a fortress ruled by witches, where Terryn is marked by a curse. The trauma and violence of this event will shape Terryn's life, leaving him scarred in body and soul, and setting the stage for the struggle between mortals and the shades—spirit-beings that possess and corrupt the living.

The Witchwood's Poisoned Heart

Ayleth faces the Witchwood's curse

Years later, Ayleth, a young venatrix (female shade-hunter), rides into Wodechran Borough, exhausted and haunted by her first day on the job. She and her rival, Terryn, have survived the deadly Witchwood, a cursed forest where shades and witches linger. Both are candidates for a coveted post, and only one will be chosen. The Witchwood's poison lingers on them, physically and spiritually, and the outpost they return to is tense with expectation. The Witchwood is not just a setting but a living, malevolent force, and its influence will ripple through every event that follows.

Rival Venators Arrive

Competition and suspicion ignite

At Milisendis Outpost, Ayleth and Terryn meet Venator du Tam, the gruff senior hunter. Both are competing for a permanent position, and their rivalry is sharpened by exhaustion, pride, and the trauma of their recent ordeal. The outpost is a place of uneasy camaraderie, with du Tam mourning his lost hunt brother, Nane, and the newcomers forced to prove themselves. The tension between Ayleth and Terryn is palpable, as is the sense that the true enemy is not each other, but the shades and witches lurking just beyond the walls.

The Trial of Milisendis

A test of loyalty and skill

Ayleth and Terryn are sent to retrace the steps of the missing Nane, tasked with finding his logbook and uncovering the truth of his death. Their journey is fraught with danger, both from the Witchwood and from within: Ayleth's shade, Laranta, is powerful but difficult to control, while Terryn's own spirit is bound by deep suppressions. The two must work together, despite their rivalry, to survive the supernatural threats and unravel the mystery of Nane's fate. Their uneasy alliance is tested by pride, suspicion, and the ever-present threat of possession.

Curses and Song Spells

Magic binds and betrays

The venators' world is one of song spells—music played on bone pipes to control, suppress, or expel shades. The Great Barrier, a magical wall, keeps the Witchwood's horrors at bay, but it has been breached. Ayleth and Terryn discover that the barrier was poorly repaired, and the signature of the repair points to a Feral shade—possibly one of their own. The use of magic is both a tool and a temptation, and the venators must balance the need for power with the risk of losing themselves to the shades within.

The Lost Venator's Fate

Nane's death and its echoes

The search leads Ayleth and Terryn to the body of Nane, found just beyond the Great Barrier. His death was violent, his logbook missing, and the clues point to a deeper conspiracy. The presence of a royal signet ring on a nearby corpse, and the evidence of shade possession, suggest that the Witchwood's influence has spread further than anyone realized. The loss of Nane is personal for du Tam, whose grief and love for his hunt brother add a layer of tragedy to the hunt.

The Bear and the Ring

A monstrous foe and royal secrets

Ayleth and Terryn face a shade-taken bear, warped into a monstrous form by the Warpwitch's magic. The battle is brutal, and the bear's death releases a dangerous shade into the world. Among the remains, they find a signet ring belonging to the royal house of Talmain, linking the events in the Witchwood to the highest levels of power. The ring's history, and Terryn's personal connection to it, deepen the mystery and hint at a web of possession and betrayal that spans kingdoms.

The Warpwitch's Mark

Curses claim the living

The investigation reveals that the Warpwitch, Ylaire di Jocosa, has escaped the Witchwood and is implanting her sigil—anathema magic—into new hosts. Venator Kephan is cursed, his will no longer his own, and Terryn's own childhood scars are revealed to be the remnants of a similar curse. The Warpwitch's power is insidious, turning friends into enemies and making every venator a potential threat. The struggle is no longer just against external foes, but against the corruption within.

The Inborn Child's Secret

A child's fate divides the hunters

The logbook leads Ayleth to the story of Nilly du Bucheron, a child born with a shade inside her—an inborn, doomed by the laws of Evander to be burned alive for the chance at salvation. The moral horror of this law shakes Ayleth's faith and pits her against Terryn, who is bound by duty but not without compassion. The search for Nilly becomes a race against time, as the Warpwitch seeks the child for her own purposes, and the venators must decide whether to uphold the law or defy it for mercy's sake.

The Hedgewitch's Bargain

Low magic and desperate choices

Ayleth seeks out Oma Githa, a hedgewitch who once tried to save Nilly's mother, Fiola, from her shade. The story of Fiola's transformation, her desperate attempt to save her daughter, and the failure of low magic to break the curse, reveal the limits of both sanctioned and forbidden power. Oma Githa's death at the hands of the Warpwitch, and the chaos that follows, force Ayleth to confront the cost of her calling and the possibility that the law is not always just.

The Queen's Cursed Servants

The Warpwitch's army rises

The Warpwitch uses her power to warp and control mortals, turning them into monstrous servants. Kephan and others are transformed, their bodies and wills twisted by anathema magic. The venators must fight not only the shades and witches, but their own friends and comrades. The battle for Nilly becomes a battle for the soul of the Order itself, as the line between hunter and hunted blurs, and the true cost of the war against the shades is revealed.

The Law of Fire

Mercy and damnation collide

The climax centers on the fate of Nilly. Terryn, Ayleth, and Kephan are forced to confront the law that demands the child's death. Each must choose between duty and compassion, between the teachings of Evander and the demands of conscience. The struggle is physical, magical, and deeply personal, as the venators fight each other, the Warpwitch, and the darkness within themselves. The law of fire is both a weapon and a curse, and its consequences will echo long after the battle is done.

The Battle for Nilly

A desperate fight for a soul

The final confrontation sees Nilly caught between the venators and the Warpwitch. Terryn and Ayleth, once rivals, now stand together to protect the child, even as Kephan, under the witch's control, becomes their enemy. The battle is brutal, with magic and violence tearing through the forest. In the end, Nilly is taken by the Warpwitch, who flees back into the Witchwood, leaving the venators wounded, divided, and haunted by what they could not prevent.

The Price of Mercy

Aftermath and reckoning

The survivors bury their dead, tend their wounds, and face the consequences of their choices. Kephan, freed from the curse but broken by guilt, steps down to seek healing. Ayleth and Terryn, now the only venators left at Milisendis, must reckon with the cost of mercy and the burden of heresy. The law has been defied, but at what price? The bonds between the hunters are tested, and the future of the Order is uncertain.

The Witch's Return

The threat endures

The Warpwitch, now in possession of Nilly and a vial of Ayleth's blood, prepares to use the child's Seer powers to find and resurrect her queen. The cycle of possession and rebellion is not ended, but only beginning anew. The venators' victory is incomplete, and the shadow of the Witchwood looms ever larger. The story ends with the promise of further conflict, as the forces of darkness gather for a new assault.

The Prince's Dilemma

Power, prophecy, and doubt

Prince Gerard, the ruler of Wodechran, faces his own crisis. Haunted by visions of the past and the threat of the witches, he must balance the demands of justice, mercy, and prophecy. The venators' report forces him to confront the limits of his power and the cost of the war against the shades. His own connection to the events—personal, political, and mystical—sets the stage for future struggles.

The Bonds of Heresy

Faith and rebellion entwined

Ayleth and Terryn, once rivals, now share a bond forged in heresy and mercy. Both have defied the law for the sake of a child, and both are marked by the struggle between duty and conscience. Their partnership is uneasy, shadowed by suspicion and the threat of possession, but also by the hope that a new way is possible. The bonds of heresy are both a curse and a promise.

The Queen Will Rise

A new darkness awakens

In the final scenes, the Warpwitch prepares to use Nilly's powers to find and resurrect her queen, Dread Odile. The cycle of possession, rebellion, and war is not ended, but only beginning anew. The venators' struggle is far from over, and the fate of the world hangs in the balance. The story ends on a note of foreboding and anticipation, as the forces of darkness gather for the next battle.

Characters

Ayleth di Ferosa

Haunted, defiant venatrix

Ayleth is a young, fiercely determined shade-hunter, marked by her Feral shade, Laranta, and driven by a need to prove herself. Her relationship with her mentor, Hollis, is fraught with manipulation and longing for approval. Ayleth's journey is one of self-discovery, as she confronts the horrors of the Witchwood, the cruelty of the law, and the limits of her own compassion. Her rivalry with Terryn evolves into a partnership forged in crisis, and her willingness to defy the law for Nilly's sake marks her as both a heretic and a hero. Psychologically, Ayleth is torn between duty and empathy, her identity shaped by trauma, loyalty, and the ever-present threat of possession.

Terryn du Balafre

Scarred, stoic venator

Terryn is a veteran shade-hunter, marked by a circular scar on his cheek—the remnant of a childhood curse. His past is haunted by violence, loss, and the trauma of being marked by the Warpwitch. Terryn's relationship with Ayleth is complex: rivalry, suspicion, and grudging respect give way to a deeper bond as they face the darkness together. He is bound by duty but not without compassion, and his struggle to reconcile the law with mercy is central to his arc. Terryn's psychological landscape is one of repression, control, and the fear of losing himself to the shades within.

Venator Kephan du Tam

Grieving, compromised mentor

Kephan is the senior venator at Milisendis, mourning the loss of his hunt brother, Nane, and struggling with the burden of leadership. His own possession by the Warpwitch's curse turns him into both victim and threat, and his eventual liberation is bittersweet. Kephan's relationship with Terryn is paternal, while his view of Ayleth shifts from skepticism to respect. Psychologically, Kephan is defined by grief, guilt, and the struggle to maintain integrity in a world where the lines between good and evil are blurred.

Nilly du Bucheron

Innocent, doomed Seer child

Nilly is a young girl born with a Seer shade, making her an inborn—doomed by the law to be burned for the chance at salvation. Her innocence and terror are a stark contrast to the violence around her, and her fate becomes the moral center of the story. Nilly's visions are both a gift and a curse, and her relationship with her mother, Fiola, and with Ayleth and Terryn, is marked by desperation and hope. Psychologically, Nilly is a vessel for the story's deepest questions about mercy, justice, and the cost of salvation.

Ylaire di Jocosa (The Warpwitch)

Master manipulator, living curse

Ylaire is the chief antagonist, a witch of immense power who escapes the Witchwood and begins implanting her sigil in new hosts. Her ability to warp bodies and minds makes her a terrifying foe, and her pursuit of Nilly is driven by a desire to resurrect her queen. Ylaire's relationship to the other characters is one of corruption and control, turning friends into enemies and making every victory uncertain. Psychologically, she embodies the seductive, insidious nature of evil, and the story's central fear: that anyone can be possessed.

Venator Nane du Vincent

Fallen hunt brother, tragic catalyst

Nane's death is the mystery that drives the plot. His logbook, missing and then found, reveals the story of the inborn child and the moral crisis at the heart of the Order. Nane's relationship with Kephan is one of deep love and partnership, and his fate is a warning of the cost of duty without mercy. Psychologically, Nane is a symbol of the Order's ideals and their tragic limitations.

Fiola du Bucheron

Desperate mother, unwilling witch

Fiola is Nilly's mother, possessed by a Feral shade and transformed into a raven through low magic. Her attempts to save her daughter drive much of the plot, and her death is both a tragedy and a release. Fiola's relationship with Nilly is one of fierce love, and her story is a meditation on the limits of power, the cost of sacrifice, and the hope for redemption. Psychologically, Fiola is torn between the desire to protect and the inevitability of loss.

Prince Gerard

Haunted ruler, reluctant judge

Gerard is the prince of Wodechran, burdened by prophecy, power, and the demands of justice. His relationship with the venators is one of authority and empathy, and his own visions and doubts mirror the story's central conflicts. Gerard's struggle to balance law and mercy, and his personal connection to the events, make him a figure of both hope and uncertainty. Psychologically, he is a leader haunted by the past and fearful for the future.

Hollis di Theldry

Absent mentor, manipulator of memory

Hollis is Ayleth's former mistress, a venatrix whose influence lingers in Ayleth's mind. Her manipulation of Ayleth's memories and her role in shaping her apprentice's identity are central to Ayleth's psychological journey. Hollis represents the ambiguous legacy of the Order: both protector and oppressor, teacher and jailer.

Laranta (Ayleth's Shade)

Feral spirit, double-edged power

Laranta is the Feral shade bound to Ayleth, a source of strength, danger, and temptation. Their relationship is intimate and fraught, with Laranta's power both enabling and threatening Ayleth's autonomy. Laranta's presence is a constant reminder of the story's central question: can power be used without being corrupted by it?

Plot Devices

Shades and Possession

Spirits as both threat and metaphor

The central device of the novel is the existence of shades—spirit-beings that possess mortals, granting them powers but threatening to consume their souls. Shades come in many varieties, each with unique abilities, and their presence is both a literal and symbolic threat. Possession is used to explore themes of agency, corruption, and the struggle for selfhood. The ever-present risk of being overtaken by one's own shade mirrors the psychological battles faced by the characters.

Song Spells and Magic

Music as control and temptation

Magic in this world is wielded through song spells, played on bone pipes. These spells can suppress, bind, or expel shades, and are the primary tool of the venators. The complexity of the spells, and the risk of losing control, reflect the tension between power and discipline. The Great Barrier, a magical wall maintained by song, is both a literal and symbolic boundary between order and chaos.

The Law of Fire

Mercy and damnation entwined

The law that demands inborn shade-taken be burned for the chance at salvation is the story's central moral dilemma. This device forces the characters to confront the limits of justice, the cost of mercy, and the possibility that the law itself may be monstrous. The law of fire is both a weapon against evil and a source of trauma, shaping the choices and fates of every character.

Curses and Sigils

Corruption from within

The Warpwitch's ability to implant her sigil in mortals, turning them into her slaves, is a device that externalizes the fear of possession and loss of agency. The sigil's invisibility and the ease with which it can be hidden or forgotten make every character a potential threat, and every victory uncertain. The device is used to explore themes of trust, betrayal, and the insidious nature of evil.

Rivalry and Partnership

Enemies become allies

The structure of the story is built on the rivalry between Ayleth and Terryn, forced to compete for a single post. Their journey from suspicion and competition to partnership and mutual respect is mirrored in the larger struggle between law and mercy, order and chaos. The device allows for deep psychological exploration and the gradual revelation of character.

Foreshadowing and Visions

Dreams and prophecy shape fate

The use of visions—both Nilly's Seer powers and the dreams experienced by Ayleth and others—serves to foreshadow future events and deepen the sense of inevitability. Prophecy is both a guide and a curse, shaping the choices of the characters and hinting at the larger forces at work. The device is used to build suspense and to explore the tension between fate and free will.

Analysis

Visions of Fate is a dark, emotionally charged fantasy that interrogates the boundaries between justice and mercy, law and heresy, selfhood and possession. At its heart, the novel is a meditation on the cost of fighting evil—both the external evil of shades and witches, and the internal evil of fear, dogma, and the willingness to sacrifice the innocent for the sake of order. The venators' struggle is not just against supernatural foes, but against the legacy of their own Order, which demands impossible choices and punishes compassion as heresy. The story's use of possession and song spells as metaphors for trauma, repression, and the longing for agency gives it psychological depth, while the rivalry and eventual partnership between Ayleth and Terryn offers a nuanced exploration of trust, vulnerability, and the possibility of redemption. The fate of Nilly, the inborn child, crystallizes the novel's central dilemma: can mercy survive in a world built on fear? The answer is left unresolved, as the cycle of possession and rebellion continues, and the promise of the Queen's return looms over all. In a modern context, Visions of Fate challenges readers to question the cost of their own convictions, the limits of law, and the meaning of true salvation.

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Review Summary

4.1 out of 5
Average of 1.7K ratings from Goodreads and Amazon.

Visions of Fate receives mostly positive reviews, with readers praising its improved pacing, world-building, and character development compared to the first book. Many enjoy the complex magic system, slow-burn romance, and intriguing plot twists. Some criticize the short length and lack of resolution to ongoing mysteries. Readers are invested in Ayleth and Terryn's relationship and eager to uncover more about their backgrounds. The book is seen as a strong continuation of the series, leaving readers excited for the next installment.

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4.48
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About the Author

Sylvia Mercedes is an author who specializes in fantasy fiction featuring strong female protagonists. She describes herself as a cat lover, tea drinker, and book addict. Mercedes is particularly passionate about the "Kickbutt Heroine Fantasy Genre," which involves powerful heroines overcoming challenges and protecting those they care about. She encourages readers who enjoy this type of story to connect with her. Mercedes offers a free novel, "Song of Shadows," to those who subscribe to her newsletter, indicating her commitment to engaging with her audience and building a readership base for her works.

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