EnglishEnglish
EspañolSpanish
简体中文Chinese
繁體中文Chinese (Traditional)
FrançaisFrench
DeutschGerman
日本語Japanese
PortuguêsPortuguese
ItalianoItalian
한국어Korean
РусскийRussian
NederlandsDutch
العربيةArabic
PolskiPolish
हिन्दीHindi
Tiếng ViệtVietnamese
SvenskaSwedish
ΕλληνικάGreek
TürkçeTurkish
ไทยThai
ČeštinaCzech
RomânăRomanian
MagyarHungarian
УкраїнськаUkrainian
IndonesiaIndonesian
DanskDanish
SuomiFinnish
БългарскиBulgarian
עבריתHebrew
NorskNorwegian
HrvatskiCroatian
CatalàCatalan
SlovenčinaSlovak
LietuviųLithuanian
SlovenščinaSlovenian
СрпскиSerbian
EestiEstonian
LatviešuLatvian
فارسیPersian
മലയാളംMalayalam
தமிழ்Tamil
اردوUrdu
SoBrief
Searching...
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 97%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 95%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 93%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Gamers at Work
by Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Summary
Gamers at Work 93%
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
by Morgan Ramsay 2012
3.69
138 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 93%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Chokepoint Capitalism
by Rebecca Giblin • 2022
A few corporations hold the gates between artists and audiences. The plan to pry them open.
4.25
1k+
Chokepoint Capitalism Summary
Chokepoint Capitalism 93%
A few corporations hold the gates between artists and audiences. The plan to pry them open.
by Rebecca Giblin 2022
4.25
1k+ ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 93%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Empire of AI
by Karen Hao • 2025
The AI revolution runs on $2-an-hour labor, stolen water, and a marketing trick from 1956.
4.02
14k+
Empire of AI Summary
Empire of AI 93%
The AI revolution runs on $2-an-hour labor, stolen water, and a marketing trick from 1956.
by Karen Hao 2025
4.02
14k+ ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 92%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 92%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 92%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Working in Public
by Nadia Eghbal • 2020
Open source runs on solo maintainers, not communities. The scarcest resource: attention, not code.
3.92
951
Working in Public Summary
Working in Public 92%
Open source runs on solo maintainers, not communities. The scarcest resource: attention, not code.
by Nadia Eghbal 2020
3.92
951 ratings
Level Up!
by Scott Rogers • 2010
A designer's toolbox: how to build games that players love, one rule at a time.
4.09
1k+
Level Up! Summary
Level Up! 92%
A designer's toolbox: how to build games that players love, one rule at a time.
by Scott Rogers 2010
4.09
1k+ ratings
Behind the Screen
by Sarah T. Roberts • 2019
The open internet is a myth: a hidden workforce decides what you see, for a hidden price.
3.65
168
Behind the Screen Summary
Behind the Screen 92%
The open internet is a myth: a hidden workforce decides what you see, for a hidden price.
by Sarah T. Roberts 2019
3.65
168 ratings
Disrupted
by Dan Lyons • 2016
Hired as the token elder, a journalist records the absurdities of a startup cult losing millions.
3.91
17k+
Disrupted Summary
Disrupted 92%
Hired as the token elder, a journalist records the absurdities of a startup cult losing millions.
by Dan Lyons 2016
3.91
17k+ ratings
System Error
by Rob Reich • 2021
Tech companies optimized for growth and broke democracy. The cure is political, not digital.
3.82
608
System Error Summary
System Error 92%
Tech companies optimized for growth and broke democracy. The cure is political, not digital.
by Rob Reich 2021
3.82
608 ratings
Mood Machine
by Liz Pelly • 2025
Your favorite playlist runs on anonymous musicians and ad-tech logic; it was never a music company.
3.83
5k+
Mood Machine Summary
Mood Machine 92%
Your favorite playlist runs on anonymous musicians and ad-tech logic; it was never a music company.
by Liz Pelly 2025
3.83
5k+ ratings
The People's Platform
by Astra Taylor • 2012
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
4.04
610
The People's Platform Summary
The People's Platform 92%
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
by Astra Taylor 2012
4.04
610 ratings
Like, Comment, Subscribe
by Mark Bergen • 2022
Three PayPal coworkers built a dating site. It became the algorithm deciding what the world watches.
3.72
1k+
Like, Comment, Subscribe Summary
Like, Comment, Subscribe 92%
Three PayPal coworkers built a dating site. It became the algorithm deciding what the world watches.
by Mark Bergen 2022
3.72
1k+ ratings
Move Fast and Break Things
by Jonathan Taplin • 2017
How three digital monopolies gutted music and news, and why democracy is their next casualty.
3.59
2k+
Move Fast and Break Things Summary
Move Fast and Break Things 92%
How three digital monopolies gutted music and news, and why democracy is their next casualty.
by Jonathan Taplin 2017
3.59
2k+ ratings
Extremely Hardcore
by Zoë Schiffer • 2024
A $44 billion impulse buy, then mass layoffs, fleeing advertisers. The takeover from inside.
3.97
1k+
Extremely Hardcore Summary
Extremely Hardcore 92%
A $44 billion impulse buy, then mass layoffs, fleeing advertisers. The takeover from inside.
by Zoë Schiffer 2024
3.97
1k+ ratings
Ruined by Design
by Mike Monteiro • 2019
Every harmful app was a designer's decision. The principles for refusing to build the next one.
4.11
2k+
Ruined by Design Summary
Ruined by Design 92%
Every harmful app was a designer's decision. The principles for refusing to build the next one.
by Mike Monteiro 2019
4.11
2k+ ratings
WTF?
by Tim O'Reilly • 2017
The economy is now an algorithm, and nobody wrote human well-being into its code.
4.08
2k+
WTF? Summary
WTF? 91%
The economy is now an algorithm, and nobody wrote human well-being into its code.
by Tim O'Reilly 2017
4.08
2k+ ratings
Master Switch
by Tim Wu • 2010
Telephone, radio, film, TV: each began open and ended a monopoly. The internet is next.
3.89
8k+
Master Switch Summary
Master Switch 91%
Telephone, radio, film, TV: each began open and ended a monopoly. The internet is next.
by Tim Wu 2010
3.89
8k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 91%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
No Logo
by Naomi Klein • 2000
Products became logos, logos became lifestyles, and public life became a mall.
3.89
33k+
No Logo Summary
No Logo 91%
Products became logos, logos became lifestyles, and public life became a mall.
by Naomi Klein 2000
3.89
33k+ ratings
Don't Be Evil
by Rana Foroohar • 2019
The internet promised openness. What arrived was surveillance, addiction, and monopoly.
3.85
1k+
Don't Be Evil Summary
Don't Be Evil 91%
The internet promised openness. What arrived was surveillance, addiction, and monopoly.
by Rana Foroohar 2019
3.85
1k+ ratings
The Algorithm
by Hilke Schellmann • 2024
Why you should fear the algorithms that hire and fire: they're biased, unscientific, and watching.
3.84
429
The Algorithm Summary
The Algorithm 91%
Why you should fear the algorithms that hire and fire: they're biased, unscientific, and watching.
by Hilke Schellmann 2024
3.84
429 ratings
Virtual Society
by Herman Narula • 2022
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
3.40
288
Virtual Society Summary
Virtual Society 91%
Virtual worlds built civilization. The metaverse will fix what it broke: making us feel we matter.
by Herman Narula 2022
3.40
288 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 91%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 91%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 91%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
The Sharing Economy
by Arun Sundararajan • 2016
Trust between strangers, scaled by smartphones, is building an economy that sidesteps the firm.
3.66
491
The Sharing Economy Summary
The Sharing Economy 91%
Trust between strangers, scaled by smartphones, is building an economy that sidesteps the firm.
by Arun Sundararajan 2016
3.66
491 ratings
Work Won't Love You Back
by Sarah Jaffe • 2021
From unpaid interns to burned-out coders, one ideology fuels it all: devotion to the job.
3.94
5k+
Work Won't Love You Back Summary
Work Won't Love You Back 91%
From unpaid interns to burned-out coders, one ideology fuels it all: devotion to the job.
by Sarah Jaffe 2021
3.94
5k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 91%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Kids These Days
by Malcolm Harris • 2017
Childhood became a competition for human capital. Millennials are what that competition produces.
3.77
2k+
Kids These Days Summary
Kids These Days 91%
Childhood became a competition for human capital. Millennials are what that competition produces.
by Malcolm Harris 2017
3.77
2k+ ratings
The Exponential Age
by Azeem Azhar • 2021
Tech accelerates exponentially; institutions crawl. The gap is reshaping wealth, work, and war.
3.98
1k+
The Exponential Age Summary
The Exponential Age 91%
Tech accelerates exponentially; institutions crawl. The gap is reshaping wealth, work, and war.
by Azeem Azhar 2021
3.98
1k+ ratings
When McKinsey Comes to Town
by Walt Bogdanich • 2022
McKinsey is the hidden force behind the opioid crisis, the 2008 crash, and authoritarian regimes.
3.80
12k+
When McKinsey Comes to Town Summary
When McKinsey Comes to Town 91%
McKinsey is the hidden force behind the opioid crisis, the 2008 crash, and authoritarian regimes.
by Walt Bogdanich 2022
3.80
12k+ ratings
Subprime Attention Crisis
by Tim Hwang • 2020
The internet's ad economy is a bubble of fake clicks, hidden fees, and bad incentives.
3.61
1k+
Subprime Attention Crisis Summary
Subprime Attention Crisis 91%
The internet's ad economy is a bubble of fake clicks, hidden fees, and bad incentives.
by Tim Hwang 2020
3.61
1k+ ratings
No Filter
by Sarah Frier • 2020
Facebook bought Instagram for a billion dollars, promised independence, then slowly took everything.
4.11
11k+
No Filter Summary
No Filter 91%
Facebook bought Instagram for a billion dollars, promised independence, then slowly took everything.
by Sarah Frier 2020
4.11
11k+ ratings
Can't Even
by Anne Helen Petersen • 2020
Millennial burnout is not a personal failure. It is the bill for decades of broken promises.
3.91
9k+
Can't Even Summary
Can't Even 91%
Millennial burnout is not a personal failure. It is the bill for decades of broken promises.
by Anne Helen Petersen 2020
3.91
9k+ ratings
Influence Empire
by Lulu Yilun Chen • 2022
A billion-user empire built on copycatting: inside Tencent's rise and Beijing's decisive crackdown.
3.93
969
Influence Empire Summary
Influence Empire 91%
A billion-user empire built on copycatting: inside Tencent's rise and Beijing's decisive crackdown.
by Lulu Yilun Chen 2022
3.93
969 ratings
An Ugly Truth
by Sheera Frenkel • 2021
Same data that built Facebook's empire fueled election chaos and a genocide. The leaders knew.
3.96
7k+
An Ugly Truth Summary
An Ugly Truth 91%
Same data that built Facebook's empire fueled election chaos and a genocide. The leaders knew.
by Sheera Frenkel 2021
3.96
7k+ ratings
Survival of the Richest
by Douglas Rushkoff • 2022
Tech billionaires build escape pods, not solutions. Rushkoff was invited to help plan one.
3.83
3k+
Survival of the Richest Summary
Survival of the Richest 91%
Tech billionaires build escape pods, not solutions. Rushkoff was invited to help plan one.
by Douglas Rushkoff 2022
3.83
3k+ ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 91%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Chaos Monkeys
by Antonio García Martínez • 2016
He built Facebook's ad machine and walked away with the ugly truth about startup success.
3.71
14k+
Chaos Monkeys Summary
Chaos Monkeys 91%
He built Facebook's ad machine and walked away with the ugly truth about startup success.
by Antonio García Martínez 2016
3.71
14k+ ratings
Dignity in a Digital Age
by Ro Khanna • 2022
Five cities captured 90% of tech job growth. The case for creating digital opportunity everywhere.
3.71
149
Dignity in a Digital Age Summary
Dignity in a Digital Age 91%
Five cities captured 90% of tech job growth. The case for creating digital opportunity everywhere.
by Ro Khanna 2022
3.71
149 ratings
The Future of the Professions
by Richard Susskind • 2015
The professions were built on a trade: exclusive knowledge for public trust. That trade is ending.
3.64
1k+
The Future of the Professions Summary
The Future of the Professions 91%
The professions were built on a trade: exclusive knowledge for public trust. That trade is ending.
by Richard Susskind 2015
3.64
1k+ ratings
The Wal-Mart Effect
by Charles Fishman • 2006
200,000 gallons of pickles a week: the hidden cost behind the lowest sticker price.
3.84
4k+
The Wal-Mart Effect Summary
The Wal-Mart Effect 91%
200,000 gallons of pickles a week: the hidden cost behind the lowest sticker price.
by Charles Fishman 2006
3.84
4k+ ratings
Think Like a Game Designer
by Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Summary
Think Like a Game Designer 91%
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
by Justin Gary 2018
4.01
184 ratings
Home
Swipe
Library
Get App
Try Full Access for 3 Days
Listen, bookmark, and more
Compare Features Free Pro
📖 Read Summaries
Read unlimited summaries. Free users get 3 per month
🎧 Listen to Summaries
Listen to unlimited summaries in 40 languages
❤️ Unlimited Bookmarks
Free users are limited to 4
📜 Unlimited History
Free users are limited to 4
📥 Unlimited Downloads
Free users are limited to 1
Risk-Free Timeline
Today: Get Instant Access
Listen to full summaries of 26,000+ books. That's 12,000+ hours of audio!
Day 2: Trial Reminder
We'll send you a notification that your trial is ending soon.
Day 3: Your subscription begins
You'll be charged on Aug 22,
cancel anytime before.
Consume 2.8× More Books
2.8× more books Listening Reading
Our users love us
600,000+ readers
Trustpilot Rating
TrustPilot
4.6 Excellent
This site is a total game-changer. I've been flying through book summaries like never before. Highly, highly recommend.
— Dave G
Worth my money and time, and really well made. I've never seen this quality of summaries on other websites. Very helpful!
— Em
Highly recommended!! Fantastic service. Perfect for those that want a little more than a teaser but not all the intricate details of a full audio book.
— Greg M
Save 62%
Yearly
$119.88 $44.99/year/yr
$3.75/mo
Monthly
$9.99/mo
Start a 3-Day Free Trial
3 days free, then $44.99/year. Cancel anytime.
Unlock a world of fiction & nonfiction books
26,000+ books for the price of 2 books
Read any book in 10 minutes
Discover new books like Tinder
Request any book if it's not summarized
Read more books than anyone you know
#1 app for book lovers
Lifelike & immersive summaries
30-day money-back guarantee
Download summaries in EPUBs or PDFs
Cancel anytime in a few clicks
Scanner
Find a barcode to scan

We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel
Settings
General
Widget
Loading...
We have a special gift for you
Open
38% OFF
DISCOUNT FOR YOU
$79.99
$49.99/year
only $4.16 per month
Continue
2 taps to start, super easy to cancel