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Never the Roses

Never the Roses

by Jennifer K. Lambert 2025 368 pages
3.69
1.9K ratings
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Plot Summary

Exile on the Edge

A sorceress seeks peace in isolation

Oneira, once a formidable battle sorceress, has retreated from the world's violence to a house perched between mountains and sea. She builds her sanctuary with magic, determined to never again be used as a weapon. Her days are filled with gardening, small magics, and the ritual of laying flowers on a bier she's created for herself—a daily reminder of mortality and atonement. The silence she finds is not empty, but full of the subtle harmonies of nature, and she begins to rediscover a sense of self, even as she remains haunted by the weight of her past and the blood on her hands.

The Dread Wolf Arrives

A mythical beast breaks her solitude

Oneira's isolation is interrupted by the arrival of a scáthcú—a magical dread wolf, drawn to her power. She names him Bunny, a wry nod to his new role as her garden's protector. Their bond is immediate and deep, a rare companionship for Oneira, who has long believed herself unfit for connection. Bunny's presence is both a comfort and a challenge, forcing her to confront the possibility that she is not as alone—or as unlovable—as she thought. Through Bunny, Oneira begins to open herself to the world again, if only a crack.

Companions of Solitude

Unexpected guests reshape her exile

The arrival of Adsila, a goddess's kestrel, and Moriah, the mythic Lady of Night in feline form, further disrupt Oneira's solitude. Each companion brings their own magic and mystery, and together they form an unlikely household. Oneira finds herself learning new skills—spinning, gardening, healing—and taking pleasure in the simple acts of creation and care. The presence of these magical beings softens her, and she begins to sense the possibility of forgiveness, even as she remains wary of the world's demands and her own capacity for destruction.

The Kestrel and the Cat

Magic, memory, and the weight of guilt

Winter brings introspection and the slow healing of old wounds. Oneira's days are filled with reading, tending her garden, and caring for her companions. Yet the past is never far: she recalls the horrors she wrought in war, the blood geas that bound her, and the price she paid for freedom. The arrival of Moriah, the Lady of Night, cracks open her self-imposed numbness, and Oneira begins to question what she is truly seeking in her exile. The silence is no longer enough; she yearns for meaning, for a question worth answering.

The Dreamthief's Past

A journey through memory and debt

Haunted by her past, Oneira revisits the story of her childhood: sold to a magic academy, trained as an oneiromancer, and bound by debt and blood to serve in endless wars. Her power to shape reality through dreams made her both a weapon and a pariah. The memory of her greatest crime—the annihilation of Govirinda—looms large, a wound that will not heal. Yet in her solitude, she finds a strange peace, and the beginnings of a desire to create rather than destroy. The question remains: can she ever atone?

A Library Intrusion

A fateful theft sparks a new game

Driven by curiosity and a need for answers, Oneira uses her dream magic to infiltrate the legendary library of Stearanos Stormbreaker, her nemesis in the north. She steals a rare book on Veredian roses, leaving behind a mundane text as a taunt. This act of mischief sets off a correspondence of notes and gifts between the two sorcerers, each probing the other's defenses—magical and emotional. Their rivalry becomes a dance of intellect and longing, and Oneira finds herself drawn to the possibility of connection, even as she fears the consequences.

Roses and Rivalries

A contest of wills and hearts

As Oneira attempts to cultivate the rare and finicky Veredian roses, her exchanges with Stearanos grow more intimate and playful. Each theft and note is a move in a game neither fully understands. The roses become a symbol of hope and redemption, a chance to nurture life instead of dealing death. Yet beneath the banter lies the threat of real conflict: both sorcerers are weapons in the hands of their rulers, and the world's wars are never far away. The question of trust—of whether enemies can become something more—takes root.

The Game of Notes

Flirtation, secrets, and the risk of vulnerability

The correspondence between Oneira and Stearanos deepens, shifting from rivalry to something like friendship, even desire. They challenge each other's assumptions, share glimpses of their true selves, and test the boundaries of trust. Yet both are haunted by guilt and the fear of being known. When Stearanos visits Oneira's home, their confrontation is charged with both danger and longing. They agree to a fragile truce, but the threat of war—and the demands of their respective rulers—hangs over them. The roses, now growing in Oneira's garden, are a fragile promise of what might be.

The Poet's Arrival

A stranger brings temptation and deception

A young poet named Tristan arrives at Oneira's door, seeking shelter from a storm. His charm and vulnerability awaken desires Oneira thought long dead, and she contemplates the possibility of intimacy and even motherhood. Yet Tristan is not what he seems: he is an agent of the queen, sent to lure Oneira back to court. His presence is both a comfort and a threat, a reminder that the world will not let her rest. The arrival of Stearanos, and the ensuing rivalry, forces Oneira to confront what she truly wants—and what she fears to lose.

The Stormbreaker's Visit

Enemies meet as equals—and more

Stearanos breaches Oneira's wards and confronts her in her garden, demanding the return of his stolen book and answers for her provocations. Their confrontation is electric, a clash of power and pride that gives way to unexpected understanding. They share a meal, a tour of the garden, and a conversation that blurs the line between enemy and ally. The possibility of love—of healing—emerges, but both are bound by duty and haunted by the past. The world's wars are closing in, and the cost of peace may be more than either is willing to pay.

Wards and Weaknesses

Lessons in magic, trust, and self-forgiveness

In the aftermath of their encounter, Oneira and Stearanos teach each other their respective magics—wardmaking and oneiromancy—bridging the gap between their worlds. They share their deepest wounds and regrets, finding solace in each other's understanding. Yet the threat of war looms: the queen summons Oneira back to court, and Stearanos is ordered to devise a strategy for conquest. Both are forced to choose between personal happiness and the demands of power. The roses, now blooming in winter, are a fragile hope in a world on the brink.

The Question and the Answer

Atonement, sacrifice, and the meaning of healing

Oneira returns to court, manipulated by the queen and betrayed by Tristan, who is revealed as an agent of psychic magic. Stearanos, trapped by his own king's ambitions, realizes that only Oneira's presence can prevent a devastating war. In a final dream, they confess their love and confront the impossibility of their situation. Oneira chooses to sacrifice herself, ending the war by removing the prince from the world and paying the price with her own life. Her final act is one of creation, not destruction—a gift of peace, and a lesson in how the heart heals.

The Queen's Summons

Duty, manipulation, and the return to power

Summoned by the queen, Oneira is drawn back into the world she tried to leave behind. Court politics, old rivalries, and the machinations of those in power threaten to consume her once more. She is both weapon and pawn, valued for her magic but never for herself. The queen's desperation, the court's expectations, and the looming threat of invasion force Oneira to confront the limits of her agency. The cost of peace is high, and the price may be her own soul.

The War Council's Gambit

Schemes, betrayals, and the limits of strategy

Stearanos, now at the mercy of a new and reckless king, is ordered to devise a plan for conquering the Southern Lands—even with Oneira returned to defend them. The war council's calculations are cold and ruthless, and Stearanos is forced to confront the consequences of his own brilliance. The old king's death, the prince's ambition, and the failure of diplomacy leave only one path: a confrontation between the two greatest sorcerers of the age. The world holds its breath, and the cost of victory is measured in blood.

The Return to Court

Masks, revelations, and the end of innocence

Oneira's return to court is fraught with tension and betrayal. Tristan's true identity is revealed, and the queen's manipulations are laid bare. Oneira is both celebrated and resented, her power both a shield and a curse. The court is a stage, and everyone plays a part. Yet beneath the surface, Oneira is haunted by the knowledge that peace can only be bought with sacrifice. The roses in her garden, blooming in winter, are a reminder that beauty and hope can survive even in the darkest times.

The Price of Peace

Sacrifice, love, and the final choice

In a final act of love and atonement, Oneira chooses to end the war by removing the prince from the world—using her dream magic to send him into eternal sleep. She visits Stearanos one last time, confessing her love and saying goodbye. Her own life, too, is forfeit: she returns to her home, lays herself on her bier, and steps into the Dream forever. Her companions—Bunny, Moriah, and Adsila—remain behind, guardians of her memory. The roses bloom in winter, a testament to her final act of creation.

The Final Dream

Grief, memory, and the hope of reunion

Stearanos, freed from debt but bereft of Oneira, returns to her home in winter. He finds her body on the bier, surrounded by withered flowers and blooming roses. In his grief, he lays himself beside her and prepares to follow her into the Dream, hoping to find her there. The house, the garden, and the roses remain—a legacy of love, sacrifice, and the possibility of healing. In the end, it is not the roses, but the act of tending them, that endures.

Roses in Winter

Legacy, forgiveness, and the promise of new beginnings

The story ends with the promise that love, once kindled, can survive even death. The roses bloom in winter, a symbol of hope and redemption. Oneira's sacrifice brings peace, and Stearanos's devotion ensures that her memory will not fade. The Dream is not an escape, but a place where healing can begin. The world turns, wars end, and new stories are born. In the garden between mountains and sea, the roses bloom—never the roses, always the love that made them grow.

Characters

Oneira

Haunted sorceress seeking atonement

Oneira is a powerful oneiromancer, once a weapon of war, now a self-exiled recluse. Her life is shaped by trauma, guilt, and the burden of having destroyed entire realms at the behest of others. She is fiercely intelligent, stubborn, and deeply wounded, believing herself unworthy of love or forgiveness. Her relationships—with her magical companions, with Stearanos, and even with her own body—are fraught with ambivalence and longing. Over the course of the story, Oneira moves from numb isolation to tentative hope, learning to create rather than destroy, and ultimately choosing sacrifice as her path to redemption. Her journey is one of self-forgiveness, the search for meaning, and the possibility of healing even the most shattered heart.

Stearanos Stormbreaker

Reluctant nemesis, bound by duty

Stearanos is the greatest wardmaker and strategist of his age, a man whose life is defined by debt, obligation, and the demands of power. He is meticulous, obsessive, and deeply lonely, having been sold into magical servitude as a child. His rivalry with Oneira is both professional and personal, and their correspondence becomes a lifeline for both. Stearanos is haunted by his own crimes and failures, yet yearns for connection and meaning. His relationship with Oneira transforms him, awakening desires and vulnerabilities he thought long dead. In the end, he is willing to risk everything for love, even as he recognizes the limits of his agency. His arc is one of humility, acceptance, and the courage to hope.

Bunny (Scáthcú)

Loyal magical companion, symbol of trust

Bunny, the dread wolf, is both a guardian and a mirror for Oneira's own journey. Created for war, he chooses companionship and peace, embodying the possibility of change. His presence softens Oneira, teaching her to accept love and care. Bunny's loyalty is unwavering, and his playful nature brings light to Oneira's darkness. He is a reminder that even the most fearsome can be gentle, and that trust is built through small acts of kindness.

Adsila

Divine messenger, harbinger of fate

Adsila, the kestrel, is the avatar of a goddess and a symbol of guidance and destiny. Her arrival marks a turning point in Oneira's exile, and her presence is both a blessing and a warning. Adsila connects Oneira to the larger currents of fate, reminding her that her choices matter. She is a silent witness to Oneira's journey, offering comfort and companionship without judgment.

Moriah (Lady of Night)

Keeper of wisdom, catalyst for change

Moriah, the mythic cat, is a repository of ancient magic and knowledge. She challenges Oneira to confront her own heart, asking the questions that lead to healing. Moriah's presence is both comforting and unsettling, a reminder that wisdom often comes in unexpected forms. She is a guide through darkness, teaching Oneira that suffering is not a contest, and that healing is possible even for the most broken.

Tristan / Leskai

Charming deceiver, agent of manipulation

Tristan, the poet, is sent by the queen to lure Oneira back to court. His charm and vulnerability mask a deeper agenda, and his true identity as Leskai is a revelation that shakes Oneira's trust. He represents the world's capacity for both beauty and betrayal, and his presence forces Oneira to confront her own desires and fears. Ultimately, he is a pawn in larger games, a reminder that even the innocent can be used as weapons.

Queen Zarja

Ambitious ruler, master of manipulation

Queen Zarja is both benefactor and jailer, a woman who wields power with ruthless pragmatism. She values Oneira for her magic, not her humanity, and is willing to use any means—including deception and seduction—to achieve her ends. Zarja's relationship with Oneira is complex, marked by both genuine affection and cold calculation. She embodies the world's demands, the price of power, and the limits of loyalty.

Yelena

Rival sorceress, master of psychic magic

Yelena is ambitious, cunning, and deeply envious of Oneira's power. Her mastery of psychic magic allows her to manipulate others, and she is instrumental in the plot to lure Oneira back to court. Yelena's rivalry with Oneira is both personal and professional, and her actions are driven by a desire for recognition and control. She is a reminder that not all wounds are visible, and that power can corrupt even the most gifted.

Crown Prince Mirza

Ambitious heir, catalyst of war

Mirza is the embodiment of unchecked ambition and entitlement. His desire for conquest and glory drives the plot toward inevitable conflict, and his inability to see others as real people makes him a dangerous adversary. Mirza's rise to power is marked by betrayal and violence, and his downfall is both a consequence of his actions and a necessary sacrifice for peace. He is a cautionary figure, a warning about the costs of pride.

The Ancient Gardener

Keeper of lost things, giver of second chances

The ancient gardener is a mysterious figure who tends the last Veredian roses. She offers Oneira both a test and a gift, challenging her to nurture life without magic. The gardener's wisdom is hard-won, and her presence is a turning point in Oneira's journey. She represents the possibility of redemption, the importance of patience, and the value of small acts of care.

Plot Devices

Dream Magic and Oneiromancy

Dreams as both weapon and healing force

The central plot device is Oneira's power to shape reality through dreams. The Dream is a liminal space, connecting all living beings, and serves as both a source of terror and a path to redemption. Oneira's ability to enter and manipulate the Dream allows her to travel, steal, heal, and ultimately sacrifice. The Dream is also a metaphor for trauma, memory, and the unconscious—the place where true healing must begin. The narrative structure mirrors this, moving fluidly between waking and dreaming, past and present, reality and possibility.

Correspondence and Rivalry

Notes, gifts, and the slow burn of intimacy

The exchange of notes and books between Oneira and Stearanos is both a plot engine and a means of character development. Each theft, gift, and reply is a move in a game that blurs the line between enemy and lover. The correspondence allows for gradual revelation, mutual vulnerability, and the building of trust. It is also a source of tension and suspense, as each new message could be a threat or an invitation.

Wards, Wounds, and Weaknesses

Barriers as both protection and prison

Magical wards, both literal and metaphorical, are central to the story. They protect, but also isolate. The process of learning and teaching wardmaking and oneiromancy becomes a metaphor for intimacy: to let someone past your defenses is to risk being hurt, but also to allow healing. The breaking and rebuilding of wards mirrors the characters' journeys toward trust and forgiveness.

Foreshadowing and Symbolism

Roses, briers, and the promise of winter bloom

The Veredian roses are a recurring symbol: rare, difficult, and blooming only in the darkest season. They represent hope, redemption, and the possibility of beauty after devastation. The bier, the laying of flowers, and the rituals of daily life all foreshadow Oneira's final sacrifice. The story is rich in fairy-tale allusions—sleeping beauties, enchanted gardens, and the transformative power of love and loss.

Narrative Structure

Interwoven timelines and shifting perspectives

The novel moves between past and present, waking and dreaming, memory and action. The use of letters, dreams, and internal monologue allows for deep psychological exploration. The structure is cyclical, returning to motifs and questions, and ultimately resolving in a way that is both tragic and hopeful. The ending is open, suggesting that healing is a process, not a destination.

Analysis

Never the Roses is a meditation on trauma, atonement, and the possibility of healing after unimaginable loss. Through the intertwined journeys of Oneira and Stearanos, the novel explores the costs of power, the burden of guilt, and the redemptive potential of love and creation. The story resists easy answers: forgiveness is hard-won, and peace comes at a price. The use of dream magic as both a weapon and a path to healing is a powerful metaphor for the work of recovery—facing the darkness within, and choosing, again and again, to nurture life rather than deal death. The novel's structure—its cycles of exile and return, silence and connection, destruction and creation—mirrors the process of healing itself. In the end, Never the Roses suggests that while we may never fully escape the consequences of our actions, we can choose to tend the garden of our lives, to make beauty bloom even in winter, and to find meaning in the act of care. The lesson is not that suffering can be erased, but that it can be transformed—through love, through courage, and through the willingness to begin again.

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