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Plot Summary

Kinslayer's Guilt and Prophecy

Given haunted by brother's death

Given, the half-human, half-vampire queen, is tormented by the memory of killing her brother Rolund, the king of Sithistra. The act brands her a kinslayer and king-killer, and rumors swirl, fueled by the prophecy that the savior of the realm will be "bound in blood and reborn from the Rift." Given's sense of guilt is compounded by the fear that the demon king Midian, whose evil she once tasted, still lurks within her, threatening to corrupt her actions and mind. As she prepares to cross the Rift for Rolund's funeral, she is caught between political suspicion, her own self-doubt, and the looming shadow of prophecy that others seek to manipulate for their own ends.

Lovers and Political Games

Laurent and Varick's tense alliance

Laurent, the vampire king of Nor Doru, and his general Varick, Given's other lover, navigate a fraught political landscape and a complex love triangle. Their relationship is passionate but shadowed by secrets, betrayals, and the need to present a united front. Laurent's sensuality and political cunning contrast with Varick's blunt, warrior's pragmatism. Both men are fiercely protective of Given, but their own unresolved feelings and the demands of leadership create tension. The trio's intimacy is both a source of strength and vulnerability, as they must balance personal desires with the responsibilities of rule and the threat of war.

Funeral Pyre Betrayal

Funeral turns into deadly ambush

The Nor Doruvian party crosses the Rift to attend Rolund's funeral, hoping for peace. Instead, the event is a trap: the Sithistrans, led by Elissa and Crasor, use mirrored shields and the sun's deadly rays to attack the vampires, killing the High Priest Petru and nearly destroying the Nor Doruvian leadership. Given, Laurent, and Varick barely escape, realizing that the South is not only untrustworthy but actively seeking their destruction. The betrayal cements the enmity between North and South, and the trio must reckon with the cost of their trust and the fragility of their power.

The Rift's Treachery

Sunlight weaponized, trust shattered

The aftermath of the funeral ambush leaves Nor Doru reeling. The vampires, vulnerable to sunlight, are forced to retreat, humiliated for the first time in history. Laurent is wracked with guilt over Petru's death and his own miscalculations, while Varick's anger and fear for his lovers' safety intensify. Given, traumatized by the violence and her own role in the prophecy, struggles to find her place amid the chaos. The political and emotional fallout is immediate: trust is eroded, alliances are questioned, and the specter of war looms larger than ever.

Blood, Sex, and Power

Intimacy as healing and control

In the wake of disaster, the trio seeks solace in each other's arms. Their sexual connection is intense, sometimes rough, and deeply entwined with issues of power, trust, and forgiveness. Laurent's need for control and Varick's dominance play out in the bedroom, while Given learns to assert her own desires. Their physical union becomes a way to process trauma, reaffirm bonds, and explore the darkness within themselves. Yet, even in passion, the threat of magic gone awry and the influence of Midian linger, making every encounter fraught with risk and meaning.

Shadows of the Past

Haunted by trauma and legacy

Each character is shaped by a legacy of pain: Laurent by his father's cruelty and the burdens of kingship; Varick by abuse and the scars of war; Given by her mixed heritage and the prophecy's weight. Flashbacks and memories surface, revealing the deep wounds that drive their actions and fears. The past is never far, manifesting in nightmares, visions, and the ever-present threat of repeating old mistakes. The trio must confront these shadows if they hope to break free from cycles of violence and self-destruction.

The Sun's Wrath

Sithistra invades, Deepnight fails

The Deepnight, the magical canopy protecting Nor Doru from the sun, collapses over Lar Katerin. Sithistran soldiers, armed with mirrors, invade the city, burning and slaughtering vampires and lowpeople alike. Given, Varick, and Laurent are forced to flee, leading refugees to the village of Lar Budina. The loss of the capital is a devastating blow, both strategically and psychologically. The trio's leadership is tested as they must care for the wounded, manage panic, and plan for a counterattack—all while grappling with the magical and existential threat posed by the failing Deepnight.

Flight and Refuge

Exile, healing, and new alliances

In Lar Budina, the survivors regroup. Laurent exhausts himself healing the wounded with blood magic, nearly succumbing to bloodlust. Varick and Given care for him, their love and loyalty deepening through crisis. The trio is joined by allies from Wesyfedd, including the enigmatic mage Jordan and the archer Igrith. As they recover, they must also contend with the political machinations of the Nor Doruvian council, where suspicion and ambition threaten to undermine unity. The need for new strategies and alliances becomes clear as the threat from Sithistra and the prophecy both intensify.

Healing and Reckoning

Laurent's self-punishment and forgiveness

Laurent, wracked with guilt over his failures, seeks penance through prayer and self-denial. Varick and Given intervene, forcing him to confront his self-destructive tendencies and accept their love and support. The trio's dynamic shifts as they learn to communicate more honestly, set boundaries, and forgive each other's mistakes. The healing is both physical and emotional, as they begin to understand that their strength lies in their unity and willingness to face darkness together.

The Gift of Making

Given's true power revealed

The mage Jordan reveals that Given's heritage grants her the ancient elven power of Making—the ability to create and shape reality itself. This gift, passed down from Avenor, is the key to restoring the land and possibly saving the realm. However, it is also dangerous, tied to her emotions and the risk of being manipulated by Midian. Given must learn to embrace her power, rather than suppress it, and accept that creation and destruction are two sides of the same coin. The revelation reframes the prophecy and the trio's role in the coming conflict.

Council of Secrets

Political intrigue and hidden threats

The Nor Doruvian council is rife with suspicion, ambition, and prejudice. Lar Guna, a powerful lord, plots a coup, exploiting Laurent's perceived weaknesses and the scandal of his relationship with Varick and Given. The council debates strategy, the meaning of the prophecy, and the future of the kingdom. Given's ability to hear thoughts reveals the depth of the conspiracy, forcing the trio to act decisively to prevent betrayal from within. The council's machinations mirror the larger struggle for power and the dangers of tradition and fear.

Coup and Consequence

Laurent asserts power, binds council

When Lar Guna's coup is exposed, Laurent uses the sacred language of the gods—the bly'ad—to compel obedience and punish treachery. He demonstrates his authority and the seriousness of the threat, binding the council to his will and reasserting control. The act is both a display of power and a warning: the old ways are no longer sufficient, and survival requires new forms of leadership and unity. The trio's bond is solidified, and the council is forced to reckon with the reality of change.

The High Priest's Rite

Laurent becomes High Priest, receives blessing

In a dramatic ritual, Laurent performs the Rite of Destru, offering himself in blood and prayer to the gods. He is granted the role of High Priest and receives new power—the ability to kill with a word. Given, too, is gifted a sacred word by the goddess Lega, allowing her to immobilize enemies. The trio's connection to the divine is deepened, and their roles as saviors and leaders are affirmed. The ritual marks a turning point, as they are now fully equipped—spiritually and magically—for the battles ahead.

Bound in Blood

Marriage, vows, and unity

Laurent, Varick, and Given formally bind themselves in marriage, both as a political act and a personal commitment. The ceremony, witnessed by the council and the gods, is a radical assertion of love, equality, and defiance of tradition. Their union is both a source of scandal and a symbol of hope, challenging the prejudices of their society and setting a new standard for leadership. The binding in blood fulfills part of the prophecy and prepares them for the final confrontation with Sithistra and Midian.

The Battle for Lar Katerin

Retaking the city, wielding new power

Armed with their new abilities, the trio leads a daring assault to reclaim Lar Katerin. Given and Laurent use their sacred words to kill and immobilize enemies, while Varick and the knights from the Wastes provide martial strength. The battle is brutal, but the vampires' unity and magic turn the tide. The South is forced to retreat, and the city is restored to Nor Doru. The victory is bittersweet, as the cost in lives and the looming threat of the Thicket's collapse remind them that the true battle is yet to come.

The Rift's Final Stand

Confrontation at the edge of doom

With the Thicket failing and the Rift widening, the trio and their allies prepare for a final confrontation. The prophecy's meaning becomes clear: to save the realm, Given must be "reborn from the Rift." As the ground shakes and the barrier between worlds collapses, Given realizes that her sacrifice is necessary to banish Midian and the demons. The battle is not just physical but metaphysical, as the fate of Ter Isir hangs in the balance.

The Prophecy's Price

Given's sacrifice and descent

Given, understanding that her death is required to seal the Rift and banish Midian, says goodbye to her husbands and throws herself into the chasm. Her journey through the Shade is a confrontation with Midian, who seeks to possess her and steal the power of Making. Through cunning and self-sacrifice, Given tricks Midian, binding him within herself and ending his threat. Her death is both an end and a beginning, fulfilling the prophecy and opening the way for restoration.

Descent into the Rift

Battle in the Shade, final confrontation

In the void of the Shade, Given faces Midian's rage and despair. She uses her power to create life in the nothingness, but Midian's jealousy and hunger threaten to consume her. Through a final act of self-destruction, she denies him the Making, sacrificing herself to trap him forever. The act is both tragic and triumphant, as she chooses love and the greater good over her own survival.

The Shade and Sacrifice

Jordan's last stand, demons banished

As the Thicket falls and the demons pour forth, Jordan, the Archmage, uses his own life to banish them into the Shade, following Given's example of sacrifice. His death is a final act of heroism, ensuring that the world is saved at the cost of his own existence. Varick, using the magic Jordan left him, calls Given back from the brink, reuniting the trio and completing the cycle of death and rebirth.

Rebirth and Restoration

Given returns, world remade

Given is reborn, her sacrifice having sealed the Rift and restored balance. With Laurent and Varick, she uses the power of Making to heal the land, regrow the Thicket, and bring peace to Ter Isir. Their union, now public and celebrated, becomes a symbol of hope and change. The prophecy is fulfilled: the savior is bound in blood and reborn from the Rift, and the world is remade through love, sacrifice, and the courage to embrace both darkness and light.

Characters

Given

Haunted, powerful, reluctant savior

Given is the half-human, half-vampire queen at the heart of the prophecy. Marked by trauma—her brother's death, her mixed heritage, and the burden of being "the savior"—she is both vulnerable and fiercely resilient. Her relationships with Laurent and Varick are sources of both strength and conflict, as she navigates love, desire, and the expectations of others. Psychologically, Given is driven by guilt, a longing for acceptance, and a deep-seated fear of her own power. Her journey is one of self-acceptance: learning to wield the gift of Making, to forgive herself, and to choose sacrifice for the greater good. Her arc is a transformation from pawn to player, from victim to creator, culminating in her willing descent into the Rift and her rebirth as the true savior of the realm.

Laurent

Cunning, sensual, self-tormenting king

Laurent is the vampire king of Nor Doru, a man of contradictions: politically astute yet emotionally wounded, sensual yet self-punishing, charming yet deeply insecure. His relationship with Varick is lifelong and passionate, but shadowed by guilt and the scars of his father's abuse. With Given, he finds both challenge and healing, though he struggles to trust and accept love. As king and later High Priest, Laurent is burdened by the weight of leadership and the fear of repeating his father's mistakes. His psychological complexity is rooted in a need for control, a fear of weakness, and a longing for redemption. Through the story, he learns to embrace vulnerability, share power, and accept that true strength lies in unity and love.

Varick

Loyal, scarred, fiercely protective general

Varick is the general of Nor Doru's armies, a warrior marked by physical and emotional scars. His love for Laurent is deep and enduring, but complicated by trauma and a sense of unworthiness. With Given, he discovers new dimensions of tenderness and desire, though he is often blunt and controlling. Varick's psychological landscape is shaped by abuse, a soldier's pragmatism, and a fierce loyalty to those he loves. He is the anchor of the trio, providing stability and strength, but also struggling with vulnerability and the fear of loss. His arc is one of learning to trust, to forgive, and to accept happiness without guilt.

Midian

Ancient, jealous, manipulative demon king

Midian is the primary antagonist, a demon king driven by envy, hunger, and a desperate longing for the power of Making. He is both a literal and psychological threat, invading minds, sowing doubt, and exploiting weakness. Midian's evil is not just external but internal, representing the darkness within each character. His psychological profile is one of insatiable desire, profound loneliness, and a capacity for cruelty born of exclusion. Ultimately, he is defeated not by force but by sacrifice and cunning, his fate a mirror of the emptiness he embodies.

Jordan of Twyl

Mysterious, burdened, sacrificial seer

Jordan is the Archmage of Wesyfedd, a seer who carries the weight of knowing all possible futures. His calm exterior hides deep sorrow and a sense of inevitability about his own death. Jordan's role is that of guide, mentor, and ultimately martyr, as he sacrifices himself to banish the demons. Psychologically, he is marked by resignation, compassion, and a quiet heroism. His connection to Varick is tinged with unspoken affection, and his actions are motivated by a sense of duty and the pain of knowing the cost of every choice.

Elissa

Grieving, vengeful, rigid First Queen

Elissa, Rolund's First Queen, is a figure of both sympathy and antagonism. Her grief over her husband's death curdles into hatred for Given, whom she blames for all her losses. Elissa's psychological rigidity and inability to process pain in healthy ways make her susceptible to manipulation and violence. She embodies the dangers of clinging to the past and the destructive power of unresolved grief.

Crasor

Fanatical, manipulative, self-righteous Prelate

Crasor is the religious leader of the Brotherhood, a zealot who uses faith as a weapon. His psychological makeup is defined by certainty, intolerance, and a willingness to sacrifice others for his vision of purity. Crasor's machinations drive much of the conflict, and his eventual death is both a personal and symbolic victory over fanaticism.

Lar Guna

Ambitious, fearful, reactionary lord

Lar Guna is a member of the Nor Doruvian council, driven by ambition, prejudice, and a fear of change. His plotting against Laurent is motivated by both personal and ideological reasons, and his arc is one of humiliation and forced submission. Psychologically, he represents the dangers of tradition untempered by empathy or vision.

Igrith

Sharp, loyal, pragmatic archer

Igrith is a Wesyfeddan archer and seer, a practical and fiercely loyal ally. Her skills and insight are invaluable in battle, and her relationship with Lidia adds depth and warmth to the story. Psychologically, Igrith is marked by resilience, a dry sense of humor, and a capacity for both violence and tenderness.

Rhys the Fair

Charming, self-sacrificing, tragic chieftain

Rhys is the chieftain of Wesyfedd, a charismatic and resourceful leader who aids the trio in their darkest hour. His death is a poignant moment, underscoring the cost of war and the value of true friendship. Psychologically, Rhys is defined by courage, wit, and a willingness to risk everything for those he cares about.

Plot Devices

Prophecy and Destiny

Prophecy as both burden and guide

The prophecy that the savior will be "bound in blood and reborn from the Rift" is the central plot device, shaping characters' choices and the political landscape. It serves as both a source of hope and a tool for manipulation, with different factions interpreting it to suit their agendas. The prophecy's ambiguity allows for foreshadowing, misdirection, and the exploration of fate versus free will. Its ultimate fulfillment is both literal and subversive, as Given's sacrifice and rebirth are achieved through love, cunning, and self-acceptance rather than brute force.

Blood Magic and the Bly'ad

Language of the gods as power and peril

The sacred language of the gods—the bly'ad—grants characters the ability to kill, bind, and control. Its use is physically and spiritually taxing, symbolizing the cost of power and the dangers of overreaching. Blood magic is both a literal and metaphorical device, representing the ties of family, love, and sacrifice. The acquisition and use of new words mark key turning points, foreshadowing shifts in power and the fulfillment of destiny.

Love Triangle and Polyamory

Intimacy as strength and vulnerability

The central relationship between Given, Laurent, and Varick is both a source of tension and a model of unity. Their polyamorous bond challenges societal norms, provides emotional depth, and serves as a microcosm of the larger themes of acceptance and transformation. The interplay of dominance, submission, and equality in their relationship mirrors the political and magical struggles they face, and their union is both a personal and political act.

Political Intrigue and Betrayal

Council machinations and shifting alliances

The story is driven by political maneuvering, coups, and betrayals, with the Nor Doruvian council serving as a microcosm of the larger conflicts. Foreshadowing is achieved through overheard thoughts, secret meetings, and shifting loyalties. The exposure and punishment of traitors mark key moments of catharsis and change, reinforcing the theme that survival requires both strength and adaptability.

The Rift and the Shade

Physical and metaphysical boundaries

The Rift is both a literal chasm and a symbol of division—between North and South, life and death, self and other. Its widening and eventual healing mirror the characters' journeys toward wholeness. The Shade, as the realm of nothingness and demons, represents the ultimate threat and the space where sacrifice and rebirth occur. The descent into the Rift is both a narrative climax and a psychological crucible, where characters confront their deepest fears and emerge transformed.

Sacrifice and Rebirth

Death as transformation, not end

The motif of sacrifice—personal, political, and magical—runs throughout the story. Characters must give up power, pride, and even life itself to achieve true change. Rebirth, both literal and symbolic, is the reward for this sacrifice, fulfilling the prophecy and offering hope for a new world. The narrative structure uses cycles of loss and renewal to build tension, foreshadow outcomes, and underscore the story's central message.

Analysis

Kept is a dark, lush, and emotionally charged fantasy that uses the conventions of romance, political intrigue, and epic prophecy to explore the transformative power of love, sacrifice, and self-acceptance. At its core, the novel interrogates the meaning of destiny: are we bound by the stories others tell about us, or can we write our own? Through the intertwined journeys of Given, Laurent, and Varick, the book examines the costs of power, the dangers of tradition, and the necessity of embracing both light and darkness within ourselves. The polyamorous relationship at the heart of the story is not just a source of eroticism but a radical act of unity and healing, challenging the prejudices of their world and offering a model for change. The use of prophecy, blood magic, and the metaphysical Rift allows the narrative to operate on both literal and symbolic levels, making the characters' struggles resonate as both personal and universal. Ultimately, Kept argues that true salvation comes not from fulfilling others' expectations, but from the courage to choose love, vulnerability, and the willingness to be remade. The story's modern relevance lies in its celebration of difference, its critique of dogma, and its insistence that even the most broken among us can be the authors of a new world.

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About the Author

Amy Pennza is a USA Today Bestselling Author who specializes in steamy fantasy romance. Despite being encouraged to pursue a "real job" as a lawyer, she persevered in her writing career and now enjoys crafting books filled with magic, swords, and memorable characters. Pennza's work is known for its dirty and swoony content. She resides in the Great Lakes region with her husband and five children. Readers can sign up for her newsletter at www.amypennza.com/subscribe to receive a free book. Pennza's success in the writing world serves as a testament to her dedication and talent in the face of skepticism.

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