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A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 93%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
How We Got to Now
by Steven Johnson • 2014
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
4.12
16k+
How We Got to Now Summary
How We Got to Now 93%
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
by Steven Johnson 2014
4.12
16k+ ratings
At Home
by Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99k+
At Home Summary
At Home 92%
Every room in your house conceals a history of bloodshed, invention, and empire.
by Bill Bryson 2010
3.99
99k+ ratings
The Things We Make
by Bill Hammack • 2023
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
3.75
1k+
The Things We Make Summary
The Things We Make 92%
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
by Bill Hammack 2023
3.75
1k+ ratings
Cities
by Monica L. Smith • 2019
Cities were never about efficiency. They were about all the things you cannot get alone.
3.26
446
Cities Summary
Cities 92%
Cities were never about efficiency. They were about all the things you cannot get alone.
by Monica L. Smith 2019
3.26
446 ratings
The Geography of Genius
by Eric Weiner • 2016
Why Athens, Renaissance Florence, and Silicon Valley each erupted with genius at particular moments.
3.80
4k+
The Geography of Genius Summary
The Geography of Genius 92%
Why Athens, Renaissance Florence, and Silicon Valley each erupted with genius at particular moments.
by Eric Weiner 2016
3.80
4k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 92%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 92%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 92%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 92%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 92%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Dangerous Games
by Margaret MacMillan • 2008
History is never neutral. Nations and leaders weaponize it daily, and the patterns are predictable.
3.64
2k+
Dangerous Games Summary
Dangerous Games 92%
History is never neutral. Nations and leaders weaponize it daily, and the patterns are predictable.
by Margaret MacMillan 2008
3.64
2k+ ratings
A History of the World in 6 Glasses
by Tom Standage • 2005
Civilization's biggest leaps came in a glass. The story of humanity told through six drinks.
3.81
34k+
A History of the World in 6 Glasses Summary
A History of the World in 6 Glasses 92%
Civilization's biggest leaps came in a glass. The story of humanity told through six drinks.
by Tom Standage 2005
3.81
34k+ ratings
A Short History of the World
by Christopher Lascelles • 2011
Thirteen billion years in one short book: why empires fall, ideas spread, and everything connects.
3.86
2k+
A Short History of the World Summary
A Short History of the World 91%
Thirteen billion years in one short book: why empires fall, ideas spread, and everything connects.
by Christopher Lascelles 2011
3.86
2k+ ratings
The Book on the Bookshelf
by Henry Petroski • 1999
Why books once faced the wall and wore chains: the bookshelf as a history of engineering.
3.75
1k+
The Book on the Bookshelf Summary
The Book on the Bookshelf 91%
Why books once faced the wall and wore chains: the bookshelf as a history of engineering.
by Henry Petroski 1999
3.75
1k+ ratings
The Evolution of Useful Things
by Henry Petroski • 1994
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
3.52
1k+
The Evolution of Useful Things Summary
The Evolution of Useful Things 91%
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
by Henry Petroski 1994
3.52
1k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 91%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
The Pencil
by Henry Petroski • 1992
A pencil hides centuries of engineering failures, global trade, and the secret to good design.
3.80
657
The Pencil Summary
The Pencil 91%
A pencil hides centuries of engineering failures, global trade, and the secret to good design.
by Henry Petroski 1992
3.80
657 ratings
A Beautiful Math
by Tom Siegfried • 2006
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
3.59
389
A Beautiful Math Summary
A Beautiful Math 91%
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
by Tom Siegfried 2006
3.59
389 ratings
The Square and the Tower
by Niall Ferguson • 2017
The real shapers of history were not kings but the networks connecting everyone else.
3.65
4k+
The Square and the Tower Summary
The Square and the Tower 91%
The real shapers of history were not kings but the networks connecting everyone else.
by Niall Ferguson 2017
3.65
4k+ ratings
The Gutenberg Parenthesis
by Jeff Jarvis • 2023
Before print, knowledge was conversation. Then books fenced it in. The fences are coming down.
3.83
218
The Gutenberg Parenthesis Summary
The Gutenberg Parenthesis 91%
Before print, knowledge was conversation. Then books fenced it in. The fences are coming down.
by Jeff Jarvis 2023
3.83
218 ratings
The Weirdest People in the World
by Joseph Henrich • 2020
How a medieval church's war on cousin marriage made the West individualistic, analytical, and rich.
4.13
4k+
The Weirdest People in the World Summary
The Weirdest People in the World 91%
How a medieval church's war on cousin marriage made the West individualistic, analytical, and rich.
by Joseph Henrich 2020
4.13
4k+ ratings
The Perfectionists
by Simon Winchester • 2018
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
4.15
7k+
The Perfectionists Summary
The Perfectionists 91%
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
by Simon Winchester 2018
4.15
7k+ ratings
The Alchemy of Us
by Ainissa Ramirez • 2020
We invented quartz clocks, steel rails, and silicon chips. Then they reinvented us.
3.90
1k+
The Alchemy of Us Summary
The Alchemy of Us 91%
We invented quartz clocks, steel rails, and silicon chips. Then they reinvented us.
by Ainissa Ramirez 2020
3.90
1k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 91%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Homo Ludens
by Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3k+
Homo Ludens Summary
Homo Ludens 91%
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
by Johan Huizinga 1938
3.98
3k+ ratings
The Empathic Civilization
by Jeremy Rifkin • 2009
Every energy revolution expanded human empathy. Now that same engine threatens to undo us all.
4.03
937
The Empathic Civilization Summary
The Empathic Civilization 91%
Every energy revolution expanded human empathy. Now that same engine threatens to undo us all.
by Jeremy Rifkin 2009
4.03
937 ratings
The Notebook
by Roland Allen • 2023
A blank paper book reshaped finance, art, and the self long before any screen.
4.32
2k+
The Notebook Summary
The Notebook 91%
A blank paper book reshaped finance, art, and the self long before any screen.
by Roland Allen 2023
4.32
2k+ ratings
Brick by Brick
by David C. Robertson • 2013
Innovation nearly killed LEGO. The rules it wrote to survive rewrote the playbook.
3.85
2k+
Brick by Brick Summary
Brick by Brick 91%
Innovation nearly killed LEGO. The rules it wrote to survive rewrote the playbook.
by David C. Robertson 2013
3.85
2k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 91%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 91%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 91%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
War and Peace and War
by Peter Turchin • 2005
Empires aren't conquered. They dissolve from within, on a schedule that mathematics can model.
4.17
928
War and Peace and War Summary
War and Peace and War 91%
Empires aren't conquered. They dissolve from within, on a schedule that mathematics can model.
by Peter Turchin 2005
4.17
928 ratings
On the Edge
by Nate Silver • 2024
One tribe calculates risk; one avoids it. This divide now shapes American life more than politics.
3.66
6k+
On the Edge Summary
On the Edge 91%
One tribe calculates risk; one avoids it. This divide now shapes American life more than politics.
by Nate Silver 2024
3.66
6k+ ratings
User Friendly
by Cliff Kuang • 2019
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
4.13
3k+
User Friendly Summary
User Friendly 91%
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
by Cliff Kuang 2019
4.13
3k+ ratings
Master Switch
by Tim Wu • 2010
Telephone, radio, film, TV: each began open and ended a monopoly. The internet is next.
3.89
8k+
Master Switch Summary
Master Switch 91%
Telephone, radio, film, TV: each began open and ended a monopoly. The internet is next.
by Tim Wu 2010
3.89
8k+ ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 91%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Conquests and Cultures
by Thomas Sowell • 1998
Geography blocked Africa, conquests lifted Britain, and human capital explains the gap.
4.44
964
Conquests and Cultures Summary
Conquests and Cultures 91%
Geography blocked Africa, conquests lifted Britain, and human capital explains the gap.
by Thomas Sowell 1998
4.44
964 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 91%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Civilization
by Niall Ferguson • 2011
Five hundred years of Western rule rested on six innovations. The rest have now caught up.
3.86
10k+
Civilization Summary
Civilization 91%
Five hundred years of Western rule rested on six innovations. The rest have now caught up.
by Niall Ferguson 2011
3.86
10k+ ratings
Mix It Up
by David Grazian • 2010
Rihanna, the Super Bowl, and Disney: how sociology reveals the social forces behind popular culture.
3.52
107
Mix It Up Summary
Mix It Up 91%
Rihanna, the Super Bowl, and Disney: how sociology reveals the social forces behind popular culture.
by David Grazian 2010
3.52
107 ratings
The World Until Yesterday
by Jared Diamond • 2012
What hunter-gatherers knew about raising children, avoiding danger, and ending feuds we forgot.
3.78
11k+
The World Until Yesterday Summary
The World Until Yesterday 91%
What hunter-gatherers knew about raising children, avoiding danger, and ending feuds we forgot.
by Jared Diamond 2012
3.78
11k+ ratings
Science of Coercion
by Christopher Simpson • 1994
Communication studies was secretly built by the Pentagon as a weapon, not a discipline.
4.11
89
Science of Coercion Summary
Science of Coercion 91%
Communication studies was secretly built by the Pentagon as a weapon, not a discipline.
by Christopher Simpson 1994
4.11
89 ratings
The Fourth Turning Is Here
by Neil Howe • 2023
An 80-year cycle pushes America toward a 2030 crisis. The last two ended in total war.
3.93
3k+
The Fourth Turning Is Here Summary
The Fourth Turning Is Here 91%
An 80-year cycle pushes America toward a 2030 crisis. The last two ended in total war.
by Neil Howe 2023
3.93
3k+ ratings
War
by Margaret MacMillan • 2020
From the Iceman to total war: how organized conflict has shaped every corner of human life.
3.58
4k+
War Summary
War 91%
From the Iceman to total war: how organized conflict has shaped every corner of human life.
by Margaret MacMillan 2020
3.58
4k+ ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 91%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
Culture
by Martin Puchner • 2023
Borrowing, theft, lucky accidents: four millennia of cultural history. Purity was never the point.
3.92
924
Culture Summary
Culture 91%
Borrowing, theft, lucky accidents: four millennia of cultural history. Purity was never the point.
by Martin Puchner 2023
3.92
924 ratings
A Study of History, Abridgement of Vols 1-6
by Arnold Joseph Toynbee • 1987
History's pattern: empires die, and their true heirs are the churches they tried to crush.
4.11
543
A Study of History, Abridgement of Vols 1-6 Summary
A Study of History, Abridgement of Vols 1-6 91%
History's pattern: empires die, and their true heirs are the churches they tried to crush.
by Arnold Joseph Toynbee 1987
4.11
543 ratings
The Story Paradox
by Jonathan Gottschall • 2021
Story logic that built nations now tears them apart. The psychology is identical.
3.70
446
The Story Paradox Summary
The Story Paradox 90%
Story logic that built nations now tears them apart. The psychology is identical.
by Jonathan Gottschall 2021
3.70
446 ratings
Assassination Generation
by Dave Grossman • 2016
Your child's favorite game uses the same conditioning that trains soldiers to kill.
3.71
351
Assassination Generation Summary
Assassination Generation 90%
Your child's favorite game uses the same conditioning that trains soldiers to kill.
by Dave Grossman 2016
3.71
351 ratings
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