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Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 94%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Storytelling with Data
by Cole Nussbaumer Knaflic • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8k+
Storytelling with Data Summary
Storytelling with Data 94%
A repeatable process for turning messy spreadsheets into clear charts that drive action.
by Cole Nussbaumer Knaflic 2015
4.38
8k+ ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 94%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
When Clothes Become Fashion
by Ingrid Loschek • 2009
Clothing stays clothing until it's copied. Fashion runs on imitation, not originality.
4.04
26
When Clothes Become Fashion Summary
When Clothes Become Fashion 93%
Clothing stays clothing until it's copied. Fashion runs on imitation, not originality.
by Ingrid Loschek 2009
4.04
26 ratings
Effective Data Storytelling
by Brent Dykes • 2019
Your data is sound and nobody acts. What the spreadsheet is missing.
4.20
305
Effective Data Storytelling Summary
Effective Data Storytelling 93%
Your data is sound and nobody acts. What the spreadsheet is missing.
by Brent Dykes 2019
4.20
305 ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 93%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
You Are Not a Gadget
by Jaron Lanier • 2010
The internet reduces people to data points. The people who built it call that wisdom.
3.57
6k+
You Are Not a Gadget Summary
You Are Not a Gadget 93%
The internet reduces people to data points. The people who built it call that wisdom.
by Jaron Lanier 2010
3.57
6k+ ratings
Too Big to Know
by David Weinberger • 2012
Knowledge on paper was settled and scarce. Online, it is abundant, linked, and never finished.
3.80
2k+
Too Big to Know Summary
Too Big to Know 93%
Knowledge on paper was settled and scarce. Online, it is abundant, linked, and never finished.
by David Weinberger 2012
3.80
2k+ ratings
slide
by Nancy Duarte • 2008
When your slides work, nobody notices them. The design principles that earn that invisibility.
4.07
7k+
slide Summary
slide 93%
When your slides work, nobody notices them. The design principles that earn that invisibility.
by Nancy Duarte 2008
4.07
7k+ ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 93%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
The Substance of Style
by Virginia Postrel • 2003
The sensory qualities of things now rival price and performance as economic forces.
3.49
527
The Substance of Style Summary
The Substance of Style 93%
The sensory qualities of things now rival price and performance as economic forces.
by Virginia Postrel 2003
3.49
527 ratings
You Belong to the Universe
by Jonathan Keats • 2016
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
3.65
393
You Belong to the Universe Summary
You Belong to the Universe 93%
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
by Jonathan Keats 2016
3.65
393 ratings
User Friendly
by Cliff Kuang • 2019
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
4.13
3k+
User Friendly Summary
User Friendly 93%
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
by Cliff Kuang 2019
4.13
3k+ ratings
Emotional Design
by Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
6k+
Emotional Design Summary
Emotional Design 93%
Your brain processes beauty before conscious thought, and good looks make things easier to use.
by Donald A. Norman 2003
3.95
6k+ ratings
Exposing the Magic of Design
by Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Summary
Exposing the Magic of Design 93%
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
by Jon Kolko 2010
4.09
210 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 93%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Program or Be Programmed
by Douglas Rushkoff • 2010
Digital tools have biases. If you can't read their code, someone else writes your behavior.
3.72
2k+
Program or Be Programmed Summary
Program or Be Programmed 92%
Digital tools have biases. If you can't read their code, someone else writes your behavior.
by Douglas Rushkoff 2010
3.72
2k+ ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 92%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
How Data Happened
by Chris Wiggins • 2023
Data was never neutral. How statistics went from serving kings to fueling the attention economy.
3.54
467
How Data Happened Summary
How Data Happened 92%
Data was never neutral. How statistics went from serving kings to fueling the attention economy.
by Chris Wiggins 2023
3.54
467 ratings
The Things We Make
by Bill Hammack • 2023
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
3.75
1k+
The Things We Make Summary
The Things We Make 92%
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
by Bill Hammack 2023
3.75
1k+ ratings
The Anarchist In The Library
by Siva Vaidhyanathan • 2004
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
3.50
175
The Anarchist In The Library Summary
The Anarchist In The Library 92%
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
by Siva Vaidhyanathan 2004
3.50
175 ratings
The Internet of Us
by Michael Patrick Lynch • 2016
Why the age of unlimited data is making it harder, not easier, to agree on what counts as evidence.
3.50
545
The Internet of Us Summary
The Internet of Us 92%
Why the age of unlimited data is making it harder, not easier, to agree on what counts as evidence.
by Michael Patrick Lynch 2016
3.50
545 ratings
Making Numbers Count
by Chip Heath • 2022
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
3.87
3k+
Making Numbers Count Summary
Making Numbers Count 92%
Most numbers die the moment they're spoken. A handful of translation moves make them unforgettable.
by Chip Heath 2022
3.87
3k+ ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 92%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Everything Is Miscellaneous
by David Weinberger • 2007
Atoms forced one shelf per book. Bits let every fact live in many places at once.
3.74
2k+
Everything Is Miscellaneous Summary
Everything Is Miscellaneous 92%
Atoms forced one shelf per book. Bits let every fact live in many places at once.
by David Weinberger 2007
3.74
2k+ ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 92%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Sensemaking
by Christian Madsbjerg • 2017
Algorithms cannot read a room. The humanities, not more data, unlock what people actually mean.
3.67
680
Sensemaking Summary
Sensemaking 92%
Algorithms cannot read a room. The humanities, not more data, unlock what people actually mean.
by Christian Madsbjerg 2017
3.67
680 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 92%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
The Evolution of Useful Things
by Henry Petroski • 1994
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
3.52
1k+
The Evolution of Useful Things Summary
The Evolution of Useful Things 92%
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
by Henry Petroski 1994
3.52
1k+ ratings
The Longing for Less
by Kyle Chayka • 2020
The clean lines of minimalism hide a messy history: Zen monks, art rebels, and $8,200 stereos.
3.45
1k+
The Longing for Less Summary
The Longing for Less 92%
The clean lines of minimalism hide a messy history: Zen monks, art rebels, and $8,200 stereos.
by Kyle Chayka 2020
3.45
1k+ ratings
How We Got to Now
by Steven Johnson • 2014
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
4.12
16k+
How We Got to Now Summary
How We Got to Now 92%
Six ordinary breakthroughs built the modern world; their biggest consequences were never planned.
by Steven Johnson 2014
4.12
16k+ ratings
The Design of Everyday Things
by Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48k+
The Design of Everyday Things Summary
The Design of Everyday Things 92%
Why you can't figure out a simple door: the design classic that blames objects, not people.
by Donald A. Norman 1988
4.15
48k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 92%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Hacking Life
by Joseph M. Reagle Jr. • 2019
Life hacking promised control. A critic traces what the optimization movement cannot measure.
3.62
97
Hacking Life Summary
Hacking Life 92%
Life hacking promised control. A critic traces what the optimization movement cannot measure.
by Joseph M. Reagle Jr. 2019
3.62
97 ratings
Measuring the User Experience
by Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
567
Measuring the User Experience Summary
Measuring the User Experience 92%
Three metrics that show exactly where users get stuck: task success, time, and errors.
by Thomas Tullis 2008
4.08
567 ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
505
Storytelling for User Experience Summary
Storytelling for User Experience 92%
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010
3.75
505 ratings
A History of India, Vol. 1
by Romila Thapar • 1990
How a 1999 sci-fi film exposed the simulation we were already living in.
3.63
2k+
A History of India, Vol. 1 Summary
A History of India, Vol. 1 92%
How a 1999 sci-fi film exposed the simulation we were already living in.
by Romila Thapar 1990
3.63
2k+ ratings
Networks of New York
by Ingrid Burrington • 2016
Orange lines on the pavement mark fiber-optic cables: a field guide to the visible internet.
3.80
232
Networks of New York Summary
Networks of New York 92%
Orange lines on the pavement mark fiber-optic cables: a field guide to the visible internet.
by Ingrid Burrington 2016
3.80
232 ratings
The Design Thinking Playbook
by Michael Lewrick • 2018
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
3.89
482
The Design Thinking Playbook Summary
The Design Thinking Playbook 92%
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
by Michael Lewrick 2018
3.89
482 ratings
Presentation Zen
by Garr Reynolds • 2007
A presentation is a documentary, not a document. Strip it down to story, image, and space.
4.05
15k+
Presentation Zen Summary
Presentation Zen 92%
A presentation is a documentary, not a document. Strip it down to story, image, and space.
by Garr Reynolds 2007
4.05
15k+ ratings
Bursts
by Albert-László Barabási • 2010
Why your email bursts, your travels repeat, and history rhymes: one hidden law of priority.
3.30
1k+
Bursts Summary
Bursts 92%
Why your email bursts, your travels repeat, and history rhymes: one hidden law of priority.
by Albert-László Barabási 2010
3.30
1k+ ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 92%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
The Power of Visual Storytelling
by Ekaterina Walter • 2014
The brain reads pictures 60,000 times faster than words. How to make your marketing stick.
3.67
287
The Power of Visual Storytelling Summary
The Power of Visual Storytelling 92%
The brain reads pictures 60,000 times faster than words. How to make your marketing stick.
by Ekaterina Walter 2014
3.67
287 ratings
Being Digital
by Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2k+
Being Digital Summary
Being Digital 92%
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
by Nicholas Negroponte 1995
3.80
2k+ ratings
The Back of the Napkin
by Dan Roam • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
16k+
The Back of the Napkin Summary
The Back of the Napkin 92%
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
by Dan Roam 2008
3.96
16k+ ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 92%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Search Patterns
by Peter Morville • 2010
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
3.86
291
Search Patterns Summary
Search Patterns 92%
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
by Peter Morville 2010
3.86
291 ratings
Powershift
by Alvin Toffler • 1990
Information rewrites power itself: who holds it, how it flows, and why old hierarchies collapse.
4.00
1k+
Powershift Summary
Powershift 92%
Information rewrites power itself: who holds it, how it flows, and why old hierarchies collapse.
by Alvin Toffler 1990
4.00
1k+ ratings
21 Lessons for the 21st Century
by Yuval Noah Harari • 2018
How to think in a century where jobs vanish, truths splinter, and biology becomes programmable.
4.15
179k+
21 Lessons for the 21st Century Summary
21 Lessons for the 21st Century 92%
How to think in a century where jobs vanish, truths splinter, and biology becomes programmable.
by Yuval Noah Harari 2018
4.15
179k+ ratings
Dataclysm
by Christian Rudder • 2014
Big data from dating sites and social media exposes the uncomfortable truths we hide from ourselves.
3.73
12k+
Dataclysm Summary
Dataclysm 92%
Big data from dating sites and social media exposes the uncomfortable truths we hide from ourselves.
by Christian Rudder 2014
3.73
12k+ ratings
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